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66ff017174
* Convert main constant propogation pass to be worklist driven instead of iterative. * -constprop pass no longer "constant propogates" terminator instructions - CFG is now preserved! llvm-svn: 2502
143 lines
4.9 KiB
C++
143 lines
4.9 KiB
C++
//===- ConstantProp.cpp - Code to perform Simple Constant Propogation -----===//
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//
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// This file implements constant propogation and merging:
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//
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// Specifically, this:
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// * Converts instructions like "add int 1, 2" into 3
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//
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// Notice that:
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// * This pass has a habit of making definitions be dead. It is a good idea
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// to to run a DIE pass sometime after running this pass.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Transforms/Scalar/ConstantProp.h"
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#include "llvm/ConstantHandling.h"
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#include "llvm/Function.h"
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#include "llvm/BasicBlock.h"
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#include "llvm/iTerminators.h"
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#include "llvm/Pass.h"
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#include "llvm/Support/InstIterator.h"
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#include <set>
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// FIXME: ConstantFoldInstruction & ConstantFoldTerminator should be moved out
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// to the Transformations library.
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// ConstantFoldInstruction - If an instruction references constants, try to fold
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// them together...
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//
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bool doConstantPropogation(BasicBlock *BB, BasicBlock::iterator &II) {
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Instruction *Inst = *II;
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if (Constant *C = ConstantFoldInstruction(Inst)) {
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// Replaces all of the uses of a variable with uses of the constant.
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Inst->replaceAllUsesWith(C);
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// Remove the instruction from the basic block...
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delete BB->getInstList().remove(II);
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return true;
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}
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return false;
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}
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// ConstantFoldTerminator - If a terminator instruction is predicated on a
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// constant value, convert it into an unconditional branch to the constant
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// destination.
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//
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bool ConstantFoldTerminator(BasicBlock *BB, BasicBlock::iterator &II,
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TerminatorInst *T) {
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// Branch - See if we are conditional jumping on constant
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if (BranchInst *BI = dyn_cast<BranchInst>(T)) {
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if (BI->isUnconditional()) return false; // Can't optimize uncond branch
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BasicBlock *Dest1 = cast<BasicBlock>(BI->getOperand(0));
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BasicBlock *Dest2 = cast<BasicBlock>(BI->getOperand(1));
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if (ConstantBool *Cond = dyn_cast<ConstantBool>(BI->getCondition())) {
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// Are we branching on constant?
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// YES. Change to unconditional branch...
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BasicBlock *Destination = Cond->getValue() ? Dest1 : Dest2;
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BasicBlock *OldDest = Cond->getValue() ? Dest2 : Dest1;
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//cerr << "Function: " << T->getParent()->getParent()
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// << "\nRemoving branch from " << T->getParent()
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// << "\n\nTo: " << OldDest << endl;
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// Let the basic block know that we are letting go of it. Based on this,
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// it will adjust it's PHI nodes.
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assert(BI->getParent() && "Terminator not inserted in block!");
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OldDest->removePredecessor(BI->getParent());
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// Set the unconditional destination, and change the insn to be an
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// unconditional branch.
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BI->setUnconditionalDest(Destination);
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II = BB->end()-1; // Update instruction iterator!
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return true;
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}
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#if 0
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// FIXME: TODO: This doesn't work if the destination has PHI nodes with
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// different incoming values on each branch!
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//
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else if (Dest2 == Dest1) { // Conditional branch to same location?
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// This branch matches something like this:
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// br bool %cond, label %Dest, label %Dest
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// and changes it into: br label %Dest
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// Let the basic block know that we are letting go of one copy of it.
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assert(BI->getParent() && "Terminator not inserted in block!");
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Dest1->removePredecessor(BI->getParent());
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// Change a conditional branch to unconditional.
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BI->setUnconditionalDest(Dest1);
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return true;
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}
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#endif
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}
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return false;
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}
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namespace {
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struct ConstantPropogation : public FunctionPass {
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const char *getPassName() const { return "Simple Constant Propogation"; }
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inline bool runOnFunction(Function *F);
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virtual void getAnalysisUsage(AnalysisUsage &AU) const {
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AU.preservesCFG();
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}
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};
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}
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Pass *createConstantPropogationPass() {
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return new ConstantPropogation();
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}
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bool ConstantPropogation::runOnFunction(Function *F) {
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// Initialize the worklist to all of the instructions ready to process...
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std::set<Instruction*> WorkList(inst_begin(F), inst_end(F));
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bool Changed = false;
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while (!WorkList.empty()) {
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Instruction *I = *WorkList.begin();
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WorkList.erase(WorkList.begin()); // Get an element from the worklist...
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if (!I->use_empty()) // Don't muck with dead instructions...
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if (Constant *C = ConstantFoldInstruction(I)) {
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// Add all of the users of this instruction to the worklist, they might
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// be constant propogatable now...
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for (Value::use_iterator UI = I->use_begin(), UE = I->use_end();
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UI != UE; ++UI)
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WorkList.insert(cast<Instruction>(*UI));
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// Replace all of the uses of a variable with uses of the constant.
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I->replaceAllUsesWith(C);
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// We made a change to the function...
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Changed = true;
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}
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}
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return Changed;
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}
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