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llvm-mirror/lib/Transforms/Scalar/ConstantProp.cpp
Chris Lattner 66ff017174 * Eliminate dead code that should have been removed in last revision
* Convert main constant propogation pass to be worklist driven instead of
  iterative.
* -constprop pass no longer "constant propogates" terminator instructions
   - CFG is now preserved!

llvm-svn: 2502
2002-05-06 18:21:31 +00:00

143 lines
4.9 KiB
C++

//===- ConstantProp.cpp - Code to perform Simple Constant Propogation -----===//
//
// This file implements constant propogation and merging:
//
// Specifically, this:
// * Converts instructions like "add int 1, 2" into 3
//
// Notice that:
// * This pass has a habit of making definitions be dead. It is a good idea
// to to run a DIE pass sometime after running this pass.
//
//===----------------------------------------------------------------------===//
#include "llvm/Transforms/Scalar/ConstantProp.h"
#include "llvm/ConstantHandling.h"
#include "llvm/Function.h"
#include "llvm/BasicBlock.h"
#include "llvm/iTerminators.h"
#include "llvm/Pass.h"
#include "llvm/Support/InstIterator.h"
#include <set>
// FIXME: ConstantFoldInstruction & ConstantFoldTerminator should be moved out
// to the Transformations library.
// ConstantFoldInstruction - If an instruction references constants, try to fold
// them together...
//
bool doConstantPropogation(BasicBlock *BB, BasicBlock::iterator &II) {
Instruction *Inst = *II;
if (Constant *C = ConstantFoldInstruction(Inst)) {
// Replaces all of the uses of a variable with uses of the constant.
Inst->replaceAllUsesWith(C);
// Remove the instruction from the basic block...
delete BB->getInstList().remove(II);
return true;
}
return false;
}
// ConstantFoldTerminator - If a terminator instruction is predicated on a
// constant value, convert it into an unconditional branch to the constant
// destination.
//
bool ConstantFoldTerminator(BasicBlock *BB, BasicBlock::iterator &II,
TerminatorInst *T) {
// Branch - See if we are conditional jumping on constant
if (BranchInst *BI = dyn_cast<BranchInst>(T)) {
if (BI->isUnconditional()) return false; // Can't optimize uncond branch
BasicBlock *Dest1 = cast<BasicBlock>(BI->getOperand(0));
BasicBlock *Dest2 = cast<BasicBlock>(BI->getOperand(1));
if (ConstantBool *Cond = dyn_cast<ConstantBool>(BI->getCondition())) {
// Are we branching on constant?
// YES. Change to unconditional branch...
BasicBlock *Destination = Cond->getValue() ? Dest1 : Dest2;
BasicBlock *OldDest = Cond->getValue() ? Dest2 : Dest1;
//cerr << "Function: " << T->getParent()->getParent()
// << "\nRemoving branch from " << T->getParent()
// << "\n\nTo: " << OldDest << endl;
// Let the basic block know that we are letting go of it. Based on this,
// it will adjust it's PHI nodes.
assert(BI->getParent() && "Terminator not inserted in block!");
OldDest->removePredecessor(BI->getParent());
// Set the unconditional destination, and change the insn to be an
// unconditional branch.
BI->setUnconditionalDest(Destination);
II = BB->end()-1; // Update instruction iterator!
return true;
}
#if 0
// FIXME: TODO: This doesn't work if the destination has PHI nodes with
// different incoming values on each branch!
//
else if (Dest2 == Dest1) { // Conditional branch to same location?
// This branch matches something like this:
// br bool %cond, label %Dest, label %Dest
// and changes it into: br label %Dest
// Let the basic block know that we are letting go of one copy of it.
assert(BI->getParent() && "Terminator not inserted in block!");
Dest1->removePredecessor(BI->getParent());
// Change a conditional branch to unconditional.
BI->setUnconditionalDest(Dest1);
return true;
}
#endif
}
return false;
}
namespace {
struct ConstantPropogation : public FunctionPass {
const char *getPassName() const { return "Simple Constant Propogation"; }
inline bool runOnFunction(Function *F);
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.preservesCFG();
}
};
}
Pass *createConstantPropogationPass() {
return new ConstantPropogation();
}
bool ConstantPropogation::runOnFunction(Function *F) {
// Initialize the worklist to all of the instructions ready to process...
std::set<Instruction*> WorkList(inst_begin(F), inst_end(F));
bool Changed = false;
while (!WorkList.empty()) {
Instruction *I = *WorkList.begin();
WorkList.erase(WorkList.begin()); // Get an element from the worklist...
if (!I->use_empty()) // Don't muck with dead instructions...
if (Constant *C = ConstantFoldInstruction(I)) {
// Add all of the users of this instruction to the worklist, they might
// be constant propogatable now...
for (Value::use_iterator UI = I->use_begin(), UE = I->use_end();
UI != UE; ++UI)
WorkList.insert(cast<Instruction>(*UI));
// Replace all of the uses of a variable with uses of the constant.
I->replaceAllUsesWith(C);
// We made a change to the function...
Changed = true;
}
}
return Changed;
}