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llvm-mirror/include/llvm/CodeGen/ResourcePriorityQueue.h
Chandler Carruth ca305491f6 Sort the #include lines for the include/... tree with the script.
AKA: Recompile *ALL* the source code!

This one went much better. No manual edits here. I spot-checked for
silliness and grep-checked for really broken edits and everything seemed
good. It all still compiles. Yell if you see something that looks goofy.

llvm-svn: 169133
2012-12-03 17:02:12 +00:00

143 lines
4.3 KiB
C++

//===----- ResourcePriorityQueue.h - A DFA-oriented priority queue -------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the ResourcePriorityQueue class, which is a
// SchedulingPriorityQueue that schedules using DFA state to
// reduce the length of the critical path through the basic block
// on VLIW platforms.
//
//===----------------------------------------------------------------------===//
#ifndef RESOURCE_PRIORITY_QUEUE_H
#define RESOURCE_PRIORITY_QUEUE_H
#include "llvm/CodeGen/DFAPacketizer.h"
#include "llvm/CodeGen/ScheduleDAG.h"
#include "llvm/CodeGen/SelectionDAGISel.h"
#include "llvm/MC/MCInstrItineraries.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Target/TargetRegisterInfo.h"
namespace llvm {
class ResourcePriorityQueue;
/// Sorting functions for the Available queue.
struct resource_sort : public std::binary_function<SUnit*, SUnit*, bool> {
ResourcePriorityQueue *PQ;
explicit resource_sort(ResourcePriorityQueue *pq) : PQ(pq) {}
bool operator()(const SUnit* left, const SUnit* right) const;
};
class ResourcePriorityQueue : public SchedulingPriorityQueue {
/// SUnits - The SUnits for the current graph.
std::vector<SUnit> *SUnits;
/// NumNodesSolelyBlocking - This vector contains, for every node in the
/// Queue, the number of nodes that the node is the sole unscheduled
/// predecessor for. This is used as a tie-breaker heuristic for better
/// mobility.
std::vector<unsigned> NumNodesSolelyBlocking;
/// Queue - The queue.
std::vector<SUnit*> Queue;
/// RegPressure - Tracking current reg pressure per register class.
///
std::vector<unsigned> RegPressure;
/// RegLimit - Tracking the number of allocatable registers per register
/// class.
std::vector<unsigned> RegLimit;
resource_sort Picker;
const TargetRegisterInfo *TRI;
const TargetLowering *TLI;
const TargetInstrInfo *TII;
const InstrItineraryData* InstrItins;
/// ResourcesModel - Represents VLIW state.
/// Not limited to VLIW targets per say, but assumes
/// definition of DFA by a target.
DFAPacketizer *ResourcesModel;
/// Resource model - packet/bundle model. Purely
/// internal at the time.
std::vector<SUnit*> Packet;
/// Heuristics for estimating register pressure.
unsigned ParallelLiveRanges;
signed HorizontalVerticalBalance;
public:
ResourcePriorityQueue(SelectionDAGISel *IS);
~ResourcePriorityQueue() {
delete ResourcesModel;
}
bool isBottomUp() const { return false; }
void initNodes(std::vector<SUnit> &sunits);
void addNode(const SUnit *SU) {
NumNodesSolelyBlocking.resize(SUnits->size(), 0);
}
void updateNode(const SUnit *SU) {}
void releaseState() {
SUnits = 0;
}
unsigned getLatency(unsigned NodeNum) const {
assert(NodeNum < (*SUnits).size());
return (*SUnits)[NodeNum].getHeight();
}
unsigned getNumSolelyBlockNodes(unsigned NodeNum) const {
assert(NodeNum < NumNodesSolelyBlocking.size());
return NumNodesSolelyBlocking[NodeNum];
}
/// Single cost function reflecting benefit of scheduling SU
/// in the current cycle.
signed SUSchedulingCost (SUnit *SU);
/// InitNumRegDefsLeft - Determine the # of regs defined by this node.
///
void initNumRegDefsLeft(SUnit *SU);
void updateNumRegDefsLeft(SUnit *SU);
signed regPressureDelta(SUnit *SU, bool RawPressure = false);
signed rawRegPressureDelta (SUnit *SU, unsigned RCId);
bool empty() const { return Queue.empty(); }
virtual void push(SUnit *U);
virtual SUnit *pop();
virtual void remove(SUnit *SU);
virtual void dump(ScheduleDAG* DAG) const;
/// scheduledNode - Main resource tracking point.
void scheduledNode(SUnit *Node);
bool isResourceAvailable(SUnit *SU);
void reserveResources(SUnit *SU);
private:
void adjustPriorityOfUnscheduledPreds(SUnit *SU);
SUnit *getSingleUnscheduledPred(SUnit *SU);
unsigned numberRCValPredInSU (SUnit *SU, unsigned RCId);
unsigned numberRCValSuccInSU (SUnit *SU, unsigned RCId);
};
}
#endif