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llvm-mirror/test/CodeGen/ARM/vdup.ll
David Green 746a7315fd [ARM] Expand VMOVRRD simplification pattern
This expands the VMOVRRD(extract(..(build_vector(a, b, c, d)))) pattern,
to also handle insert_vectors. Providing we can find the correct insert,
this helps further simplify patterns by removing the redundant VMOVRRD.

Differential Revision: https://reviews.llvm.org/D100245
2021-04-26 12:27:38 +01:00

569 lines
19 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc < %s -mtriple=arm-eabi -float-abi=soft -mattr=+neon -verify-machineinstrs | FileCheck %s
define <8 x i8> @v_dup8(i8 %A) nounwind {
; CHECK-LABEL: v_dup8:
; CHECK: @ %bb.0:
; CHECK-NEXT: vdup.8 d16, r0
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: mov pc, lr
%tmp1 = insertelement <8 x i8> zeroinitializer, i8 %A, i32 0
%tmp2 = insertelement <8 x i8> %tmp1, i8 %A, i32 1
%tmp3 = insertelement <8 x i8> %tmp2, i8 %A, i32 2
%tmp4 = insertelement <8 x i8> %tmp3, i8 %A, i32 3
%tmp5 = insertelement <8 x i8> %tmp4, i8 %A, i32 4
%tmp6 = insertelement <8 x i8> %tmp5, i8 %A, i32 5
%tmp7 = insertelement <8 x i8> %tmp6, i8 %A, i32 6
%tmp8 = insertelement <8 x i8> %tmp7, i8 %A, i32 7
ret <8 x i8> %tmp8
}
define <4 x i16> @v_dup16(i16 %A) nounwind {
; CHECK-LABEL: v_dup16:
; CHECK: @ %bb.0:
; CHECK-NEXT: vdup.16 d16, r0
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: mov pc, lr
%tmp1 = insertelement <4 x i16> zeroinitializer, i16 %A, i32 0
%tmp2 = insertelement <4 x i16> %tmp1, i16 %A, i32 1
%tmp3 = insertelement <4 x i16> %tmp2, i16 %A, i32 2
%tmp4 = insertelement <4 x i16> %tmp3, i16 %A, i32 3
ret <4 x i16> %tmp4
}
define <2 x i32> @v_dup32(i32 %A) nounwind {
; CHECK-LABEL: v_dup32:
; CHECK: @ %bb.0:
; CHECK-NEXT: vdup.32 d16, r0
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: mov pc, lr
%tmp1 = insertelement <2 x i32> zeroinitializer, i32 %A, i32 0
%tmp2 = insertelement <2 x i32> %tmp1, i32 %A, i32 1
ret <2 x i32> %tmp2
}
define <2 x float> @v_dupfloat(float %A) nounwind {
; CHECK-LABEL: v_dupfloat:
; CHECK: @ %bb.0:
; CHECK-NEXT: vdup.32 d16, r0
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: mov pc, lr
%tmp1 = insertelement <2 x float> zeroinitializer, float %A, i32 0
%tmp2 = insertelement <2 x float> %tmp1, float %A, i32 1
ret <2 x float> %tmp2
}
define <16 x i8> @v_dupQ8(i8 %A) nounwind {
; CHECK-LABEL: v_dupQ8:
; CHECK: @ %bb.0:
; CHECK-NEXT: vdup.8 q8, r0
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: vmov r2, r3, d17
; CHECK-NEXT: mov pc, lr
%tmp1 = insertelement <16 x i8> zeroinitializer, i8 %A, i32 0
%tmp2 = insertelement <16 x i8> %tmp1, i8 %A, i32 1
%tmp3 = insertelement <16 x i8> %tmp2, i8 %A, i32 2
%tmp4 = insertelement <16 x i8> %tmp3, i8 %A, i32 3
%tmp5 = insertelement <16 x i8> %tmp4, i8 %A, i32 4
%tmp6 = insertelement <16 x i8> %tmp5, i8 %A, i32 5
%tmp7 = insertelement <16 x i8> %tmp6, i8 %A, i32 6
%tmp8 = insertelement <16 x i8> %tmp7, i8 %A, i32 7
%tmp9 = insertelement <16 x i8> %tmp8, i8 %A, i32 8
%tmp10 = insertelement <16 x i8> %tmp9, i8 %A, i32 9
%tmp11 = insertelement <16 x i8> %tmp10, i8 %A, i32 10
%tmp12 = insertelement <16 x i8> %tmp11, i8 %A, i32 11
%tmp13 = insertelement <16 x i8> %tmp12, i8 %A, i32 12
%tmp14 = insertelement <16 x i8> %tmp13, i8 %A, i32 13
%tmp15 = insertelement <16 x i8> %tmp14, i8 %A, i32 14
%tmp16 = insertelement <16 x i8> %tmp15, i8 %A, i32 15
ret <16 x i8> %tmp16
}
define <8 x i16> @v_dupQ16(i16 %A) nounwind {
; CHECK-LABEL: v_dupQ16:
; CHECK: @ %bb.0:
; CHECK-NEXT: vdup.16 q8, r0
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: vmov r2, r3, d17
; CHECK-NEXT: mov pc, lr
%tmp1 = insertelement <8 x i16> zeroinitializer, i16 %A, i32 0
%tmp2 = insertelement <8 x i16> %tmp1, i16 %A, i32 1
%tmp3 = insertelement <8 x i16> %tmp2, i16 %A, i32 2
%tmp4 = insertelement <8 x i16> %tmp3, i16 %A, i32 3
%tmp5 = insertelement <8 x i16> %tmp4, i16 %A, i32 4
%tmp6 = insertelement <8 x i16> %tmp5, i16 %A, i32 5
%tmp7 = insertelement <8 x i16> %tmp6, i16 %A, i32 6
%tmp8 = insertelement <8 x i16> %tmp7, i16 %A, i32 7
ret <8 x i16> %tmp8
}
define <4 x i32> @v_dupQ32(i32 %A) nounwind {
; CHECK-LABEL: v_dupQ32:
; CHECK: @ %bb.0:
; CHECK-NEXT: mov r1, r0
; CHECK-NEXT: mov r2, r0
; CHECK-NEXT: mov r3, r0
; CHECK-NEXT: mov pc, lr
%tmp1 = insertelement <4 x i32> zeroinitializer, i32 %A, i32 0
%tmp2 = insertelement <4 x i32> %tmp1, i32 %A, i32 1
%tmp3 = insertelement <4 x i32> %tmp2, i32 %A, i32 2
%tmp4 = insertelement <4 x i32> %tmp3, i32 %A, i32 3
ret <4 x i32> %tmp4
}
define <4 x float> @v_dupQfloat(float %A) nounwind {
; CHECK-LABEL: v_dupQfloat:
; CHECK: @ %bb.0:
; CHECK-NEXT: vdup.32 q8, r0
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: vmov r2, r3, d17
; CHECK-NEXT: mov pc, lr
%tmp1 = insertelement <4 x float> zeroinitializer, float %A, i32 0
%tmp2 = insertelement <4 x float> %tmp1, float %A, i32 1
%tmp3 = insertelement <4 x float> %tmp2, float %A, i32 2
%tmp4 = insertelement <4 x float> %tmp3, float %A, i32 3
ret <4 x float> %tmp4
}
; Check to make sure it works with shuffles, too.
define <8 x i8> @v_shuffledup8(i8 %A) nounwind {
; CHECK-LABEL: v_shuffledup8:
; CHECK: @ %bb.0:
; CHECK-NEXT: vdup.8 d16, r0
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: mov pc, lr
%tmp1 = insertelement <8 x i8> undef, i8 %A, i32 0
%tmp2 = shufflevector <8 x i8> %tmp1, <8 x i8> undef, <8 x i32> zeroinitializer
ret <8 x i8> %tmp2
}
define <4 x i16> @v_shuffledup16(i16 %A) nounwind {
; CHECK-LABEL: v_shuffledup16:
; CHECK: @ %bb.0:
; CHECK-NEXT: vdup.16 d16, r0
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: mov pc, lr
%tmp1 = insertelement <4 x i16> undef, i16 %A, i32 0
%tmp2 = shufflevector <4 x i16> %tmp1, <4 x i16> undef, <4 x i32> zeroinitializer
ret <4 x i16> %tmp2
}
define <2 x i32> @v_shuffledup32(i32 %A) nounwind {
; CHECK-LABEL: v_shuffledup32:
; CHECK: @ %bb.0:
; CHECK-NEXT: vdup.32 d16, r0
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: mov pc, lr
%tmp1 = insertelement <2 x i32> undef, i32 %A, i32 0
%tmp2 = shufflevector <2 x i32> %tmp1, <2 x i32> undef, <2 x i32> zeroinitializer
ret <2 x i32> %tmp2
}
define <2 x float> @v_shuffledupfloat(float %A) nounwind {
; CHECK-LABEL: v_shuffledupfloat:
; CHECK: @ %bb.0:
; CHECK-NEXT: vdup.32 d16, r0
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: mov pc, lr
%tmp1 = insertelement <2 x float> undef, float %A, i32 0
%tmp2 = shufflevector <2 x float> %tmp1, <2 x float> undef, <2 x i32> zeroinitializer
ret <2 x float> %tmp2
}
define <16 x i8> @v_shuffledupQ8(i8 %A) nounwind {
; CHECK-LABEL: v_shuffledupQ8:
; CHECK: @ %bb.0:
; CHECK-NEXT: vdup.8 q8, r0
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: vmov r2, r3, d17
; CHECK-NEXT: mov pc, lr
%tmp1 = insertelement <16 x i8> undef, i8 %A, i32 0
%tmp2 = shufflevector <16 x i8> %tmp1, <16 x i8> undef, <16 x i32> zeroinitializer
ret <16 x i8> %tmp2
}
define <8 x i16> @v_shuffledupQ16(i16 %A) nounwind {
; CHECK-LABEL: v_shuffledupQ16:
; CHECK: @ %bb.0:
; CHECK-NEXT: vdup.16 q8, r0
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: vmov r2, r3, d17
; CHECK-NEXT: mov pc, lr
%tmp1 = insertelement <8 x i16> undef, i16 %A, i32 0
%tmp2 = shufflevector <8 x i16> %tmp1, <8 x i16> undef, <8 x i32> zeroinitializer
ret <8 x i16> %tmp2
}
define <4 x i32> @v_shuffledupQ32(i32 %A) nounwind {
; CHECK-LABEL: v_shuffledupQ32:
; CHECK: @ %bb.0:
; CHECK-NEXT: vdup.32 q8, r0
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: vmov r2, r3, d17
; CHECK-NEXT: mov pc, lr
%tmp1 = insertelement <4 x i32> undef, i32 %A, i32 0
%tmp2 = shufflevector <4 x i32> %tmp1, <4 x i32> undef, <4 x i32> zeroinitializer
ret <4 x i32> %tmp2
}
define <4 x float> @v_shuffledupQfloat(float %A) nounwind {
; CHECK-LABEL: v_shuffledupQfloat:
; CHECK: @ %bb.0:
; CHECK-NEXT: vdup.32 q8, r0
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: vmov r2, r3, d17
; CHECK-NEXT: mov pc, lr
%tmp1 = insertelement <4 x float> undef, float %A, i32 0
%tmp2 = shufflevector <4 x float> %tmp1, <4 x float> undef, <4 x i32> zeroinitializer
ret <4 x float> %tmp2
}
define <8 x i8> @vduplane8(<8 x i8>* %A) nounwind {
; CHECK-LABEL: vduplane8:
; CHECK: @ %bb.0:
; CHECK-NEXT: vldr d16, [r0]
; CHECK-NEXT: vdup.8 d16, d16[1]
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: mov pc, lr
%tmp1 = load <8 x i8>, <8 x i8>* %A
%tmp2 = shufflevector <8 x i8> %tmp1, <8 x i8> undef, <8 x i32> < i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1 >
ret <8 x i8> %tmp2
}
define <4 x i16> @vduplane16(<4 x i16>* %A) nounwind {
; CHECK-LABEL: vduplane16:
; CHECK: @ %bb.0:
; CHECK-NEXT: vldr d16, [r0]
; CHECK-NEXT: vdup.16 d16, d16[1]
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: mov pc, lr
%tmp1 = load <4 x i16>, <4 x i16>* %A
%tmp2 = shufflevector <4 x i16> %tmp1, <4 x i16> undef, <4 x i32> < i32 1, i32 1, i32 1, i32 1 >
ret <4 x i16> %tmp2
}
define <2 x i32> @vduplane32(<2 x i32>* %A) nounwind {
; CHECK-LABEL: vduplane32:
; CHECK: @ %bb.0:
; CHECK-NEXT: vldr d16, [r0]
; CHECK-NEXT: vdup.32 d16, d16[1]
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: mov pc, lr
%tmp1 = load <2 x i32>, <2 x i32>* %A
%tmp2 = shufflevector <2 x i32> %tmp1, <2 x i32> undef, <2 x i32> < i32 1, i32 1 >
ret <2 x i32> %tmp2
}
define <2 x float> @vduplanefloat(<2 x float>* %A) nounwind {
; CHECK-LABEL: vduplanefloat:
; CHECK: @ %bb.0:
; CHECK-NEXT: vldr d16, [r0]
; CHECK-NEXT: vdup.32 d16, d16[1]
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: mov pc, lr
%tmp1 = load <2 x float>, <2 x float>* %A
%tmp2 = shufflevector <2 x float> %tmp1, <2 x float> undef, <2 x i32> < i32 1, i32 1 >
ret <2 x float> %tmp2
}
define <16 x i8> @vduplaneQ8(<8 x i8>* %A) nounwind {
; CHECK-LABEL: vduplaneQ8:
; CHECK: @ %bb.0:
; CHECK-NEXT: vldr d16, [r0]
; CHECK-NEXT: vdup.8 q8, d16[1]
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: vmov r2, r3, d17
; CHECK-NEXT: mov pc, lr
%tmp1 = load <8 x i8>, <8 x i8>* %A
%tmp2 = shufflevector <8 x i8> %tmp1, <8 x i8> undef, <16 x i32> < i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1 >
ret <16 x i8> %tmp2
}
define <8 x i16> @vduplaneQ16(<4 x i16>* %A) nounwind {
; CHECK-LABEL: vduplaneQ16:
; CHECK: @ %bb.0:
; CHECK-NEXT: vldr d16, [r0]
; CHECK-NEXT: vdup.16 q8, d16[1]
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: vmov r2, r3, d17
; CHECK-NEXT: mov pc, lr
%tmp1 = load <4 x i16>, <4 x i16>* %A
%tmp2 = shufflevector <4 x i16> %tmp1, <4 x i16> undef, <8 x i32> < i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1, i32 1 >
ret <8 x i16> %tmp2
}
define <4 x i32> @vduplaneQ32(<2 x i32>* %A) nounwind {
; CHECK-LABEL: vduplaneQ32:
; CHECK: @ %bb.0:
; CHECK-NEXT: vldr d16, [r0]
; CHECK-NEXT: vdup.32 q8, d16[1]
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: vmov r2, r3, d17
; CHECK-NEXT: mov pc, lr
%tmp1 = load <2 x i32>, <2 x i32>* %A
%tmp2 = shufflevector <2 x i32> %tmp1, <2 x i32> undef, <4 x i32> < i32 1, i32 1, i32 1, i32 1 >
ret <4 x i32> %tmp2
}
define <4 x float> @vduplaneQfloat(<2 x float>* %A) nounwind {
; CHECK-LABEL: vduplaneQfloat:
; CHECK: @ %bb.0:
; CHECK-NEXT: vldr d16, [r0]
; CHECK-NEXT: vdup.32 q8, d16[1]
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: vmov r2, r3, d17
; CHECK-NEXT: mov pc, lr
%tmp1 = load <2 x float>, <2 x float>* %A
%tmp2 = shufflevector <2 x float> %tmp1, <2 x float> undef, <4 x i32> < i32 1, i32 1, i32 1, i32 1 >
ret <4 x float> %tmp2
}
define <2 x i64> @foo(<2 x i64> %arg0_int64x1_t) nounwind readnone {
; CHECK-LABEL: foo:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: mov r0, r2
; CHECK-NEXT: mov r1, r3
; CHECK-NEXT: mov pc, lr
entry:
%0 = shufflevector <2 x i64> %arg0_int64x1_t, <2 x i64> undef, <2 x i32> <i32 1, i32 1>
ret <2 x i64> %0
}
define <2 x i64> @bar(<2 x i64> %arg0_int64x1_t) nounwind readnone {
; CHECK-LABEL: bar:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: mov r2, r0
; CHECK-NEXT: mov r3, r1
; CHECK-NEXT: mov pc, lr
entry:
%0 = shufflevector <2 x i64> %arg0_int64x1_t, <2 x i64> undef, <2 x i32> <i32 0, i32 0>
ret <2 x i64> %0
}
define <2 x double> @baz(<2 x double> %arg0_int64x1_t) nounwind readnone {
; CHECK-LABEL: baz:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: mov r0, r2
; CHECK-NEXT: mov r1, r3
; CHECK-NEXT: mov pc, lr
entry:
%0 = shufflevector <2 x double> %arg0_int64x1_t, <2 x double> undef, <2 x i32> <i32 1, i32 1>
ret <2 x double> %0
}
define <2 x double> @qux(<2 x double> %arg0_int64x1_t) nounwind readnone {
; CHECK-LABEL: qux:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: mov r2, r0
; CHECK-NEXT: mov r3, r1
; CHECK-NEXT: mov pc, lr
entry:
%0 = shufflevector <2 x double> %arg0_int64x1_t, <2 x double> undef, <2 x i32> <i32 0, i32 0>
ret <2 x double> %0
}
; Radar 7373643
define void @redundantVdup(<8 x i8>* %ptr) nounwind {
; CHECK-LABEL: redundantVdup:
; CHECK: @ %bb.0:
; CHECK-NEXT: vmov.i8 d16, #0x80
; CHECK-NEXT: vstr d16, [r0]
; CHECK-NEXT: mov pc, lr
%1 = insertelement <8 x i8> undef, i8 -128, i32 0
%2 = shufflevector <8 x i8> %1, <8 x i8> undef, <8 x i32> zeroinitializer
store <8 x i8> %2, <8 x i8>* %ptr, align 8
ret void
}
define <4 x i32> @tdupi(i32 %x, i32 %y) {
; CHECK-LABEL: tdupi:
; CHECK: @ %bb.0:
; CHECK-NEXT: mov r3, r1
; CHECK-NEXT: mov r1, r0
; CHECK-NEXT: mov r2, r0
; CHECK-NEXT: mov pc, lr
%1 = insertelement <4 x i32> undef, i32 %x, i32 0
%2 = insertelement <4 x i32> %1, i32 %x, i32 1
%3 = insertelement <4 x i32> %2, i32 %x, i32 2
%4 = insertelement <4 x i32> %3, i32 %y, i32 3
ret <4 x i32> %4
}
define <4 x float> @tdupf(float %x, float %y) {
; CHECK-LABEL: tdupf:
; CHECK: @ %bb.0:
; CHECK-NEXT: vdup.32 q0, r0
; CHECK-NEXT: vmov s3, r1
; CHECK-NEXT: vmov r0, r1, d0
; CHECK-NEXT: vmov r2, r3, d1
; CHECK-NEXT: mov pc, lr
%1 = insertelement <4 x float> undef, float %x, i32 0
%2 = insertelement <4 x float> %1, float %x, i32 1
%3 = insertelement <4 x float> %2, float %x, i32 2
%4 = insertelement <4 x float> %3, float %y, i32 3
ret <4 x float> %4
}
; This test checks that when splatting an element from a vector into another,
; the value isn't moved out to GPRs first.
define <4 x i32> @tduplane(<4 x i32> %invec) {
; CHECK-LABEL: tduplane:
; CHECK: @ %bb.0:
; CHECK-NEXT: vmov d16, r0, r1
; CHECK-NEXT: mov r3, #255
; CHECK-NEXT: vmov.32 r0, d16[1]
; CHECK-NEXT: mov r1, r0
; CHECK-NEXT: mov r2, r0
; CHECK-NEXT: mov pc, lr
%in = extractelement <4 x i32> %invec, i32 1
%1 = insertelement <4 x i32> undef, i32 %in, i32 0
%2 = insertelement <4 x i32> %1, i32 %in, i32 1
%3 = insertelement <4 x i32> %2, i32 %in, i32 2
%4 = insertelement <4 x i32> %3, i32 255, i32 3
ret <4 x i32> %4
}
define <2 x float> @check_f32(<4 x float> %v) nounwind {
; CHECK-LABEL: check_f32:
; CHECK: @ %bb.0:
; CHECK-NEXT: vmov d16, r2, r3
; CHECK-NEXT: vdup.32 d16, d16[1]
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: mov pc, lr
%x = extractelement <4 x float> %v, i32 3
%1 = insertelement <2 x float> undef, float %x, i32 0
%2 = insertelement <2 x float> %1, float %x, i32 1
ret <2 x float> %2
}
define <2 x i32> @check_i32(<4 x i32> %v) nounwind {
; CHECK-LABEL: check_i32:
; CHECK: @ %bb.0:
; CHECK-NEXT: vmov d16, r2, r3
; CHECK-NEXT: vdup.32 d16, d16[1]
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: mov pc, lr
%x = extractelement <4 x i32> %v, i32 3
%1 = insertelement <2 x i32> undef, i32 %x, i32 0
%2 = insertelement <2 x i32> %1, i32 %x, i32 1
ret <2 x i32> %2
}
define <4 x i16> @check_i16(<8 x i16> %v) nounwind {
; CHECK-LABEL: check_i16:
; CHECK: @ %bb.0:
; CHECK-NEXT: vmov d16, r0, r1
; CHECK-NEXT: vdup.16 d16, d16[3]
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: mov pc, lr
%x = extractelement <8 x i16> %v, i32 3
%1 = insertelement <4 x i16> undef, i16 %x, i32 0
%2 = insertelement <4 x i16> %1, i16 %x, i32 1
ret <4 x i16> %2
}
define <8 x i8> @check_i8(<16 x i8> %v) nounwind {
; CHECK-LABEL: check_i8:
; CHECK: @ %bb.0:
; CHECK-NEXT: vmov d16, r0, r1
; CHECK-NEXT: vdup.8 d16, d16[3]
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: mov pc, lr
%x = extractelement <16 x i8> %v, i32 3
%1 = insertelement <8 x i8> undef, i8 %x, i32 0
%2 = insertelement <8 x i8> %1, i8 %x, i32 1
ret <8 x i8> %2
}
; Check that an SPR splat produces a vdup.
define <2 x float> @check_spr_splat2(<2 x float> %p, i16 %q) {
; CHECK-LABEL: check_spr_splat2:
; CHECK: @ %bb.0:
; CHECK-NEXT: lsl r2, r2, #16
; CHECK-NEXT: vmov d16, r0, r1
; CHECK-NEXT: asr r2, r2, #16
; CHECK-NEXT: vmov s0, r2
; CHECK-NEXT: vcvt.f32.s32 s0, s0
; CHECK-NEXT: vdup.32 d17, d0[0]
; CHECK-NEXT: vsub.f32 d16, d17, d16
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: mov pc, lr
%conv = sitofp i16 %q to float
%splat.splatinsert = insertelement <2 x float> undef, float %conv, i32 0
%splat.splat = shufflevector <2 x float> %splat.splatinsert, <2 x float> undef, <2 x i32> zeroinitializer
%sub = fsub <2 x float> %splat.splat, %p
ret <2 x float> %sub
}
define <4 x float> @check_spr_splat4(<4 x float> %p, i16 %q) {
; CHECK-LABEL: check_spr_splat4:
; CHECK: @ %bb.0:
; CHECK-NEXT: ldrsh r12, [sp]
; CHECK-NEXT: vmov d17, r2, r3
; CHECK-NEXT: vmov d16, r0, r1
; CHECK-NEXT: vmov s0, r12
; CHECK-NEXT: vcvt.f32.s32 s0, s0
; CHECK-NEXT: vdup.32 q9, d0[0]
; CHECK-NEXT: vsub.f32 q8, q9, q8
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: vmov r2, r3, d17
; CHECK-NEXT: mov pc, lr
%conv = sitofp i16 %q to float
%splat.splatinsert = insertelement <4 x float> undef, float %conv, i32 0
%splat.splat = shufflevector <4 x float> %splat.splatinsert, <4 x float> undef, <4 x i32> zeroinitializer
%sub = fsub <4 x float> %splat.splat, %p
ret <4 x float> %sub
}
; Same codegen as above test; scalar is splatted using vld1, so shuffle index is irrelevant.
define <4 x float> @check_spr_splat4_lane1(<4 x float> %p, i16 %q) {
; CHECK-LABEL: check_spr_splat4_lane1:
; CHECK: @ %bb.0:
; CHECK-NEXT: ldrsh r12, [sp]
; CHECK-NEXT: vmov d17, r2, r3
; CHECK-NEXT: vmov d16, r0, r1
; CHECK-NEXT: vmov s0, r12
; CHECK-NEXT: vcvt.f32.s32 s0, s0
; CHECK-NEXT: vdup.32 q9, d0[0]
; CHECK-NEXT: vsub.f32 q8, q9, q8
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: vmov r2, r3, d17
; CHECK-NEXT: mov pc, lr
%conv = sitofp i16 %q to float
%splat.splatinsert = insertelement <4 x float> undef, float %conv, i32 1
%splat.splat = shufflevector <4 x float> %splat.splatinsert, <4 x float> undef, <4 x i32> <i32 1, i32 1, i32 1, i32 1>
%sub = fsub <4 x float> %splat.splat, %p
ret <4 x float> %sub
}
; Also make sure we don't barf on variable-index extractelts, where we almost
; could have generated a vdup.
define <8 x i8> @check_i8_varidx(<16 x i8> %v, i32 %idx) {
; CHECK-LABEL: check_i8_varidx:
; CHECK: @ %bb.0:
; CHECK-NEXT: .save {r11}
; CHECK-NEXT: push {r11}
; CHECK-NEXT: .setfp r11, sp
; CHECK-NEXT: mov r11, sp
; CHECK-NEXT: .pad #28
; CHECK-NEXT: sub sp, sp, #28
; CHECK-NEXT: bic sp, sp, #15
; CHECK-NEXT: ldr r12, [r11, #4]
; CHECK-NEXT: vmov d17, r2, r3
; CHECK-NEXT: vmov d16, r0, r1
; CHECK-NEXT: mov r1, sp
; CHECK-NEXT: and r0, r12, #15
; CHECK-NEXT: vst1.64 {d16, d17}, [r1:128], r0
; CHECK-NEXT: vld1.8 {d16[]}, [r1]
; CHECK-NEXT: vmov r0, r1, d16
; CHECK-NEXT: mov sp, r11
; CHECK-NEXT: pop {r11}
; CHECK-NEXT: mov pc, lr
%x = extractelement <16 x i8> %v, i32 %idx
%1 = insertelement <8 x i8> undef, i8 %x, i32 0
%2 = insertelement <8 x i8> %1, i8 %x, i32 1
ret <8 x i8> %2
}