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eb66b33867
I did this a long time ago with a janky python script, but now clang-format has built-in support for this. I fed clang-format every line with a #include and let it re-sort things according to the precise LLVM rules for include ordering baked into clang-format these days. I've reverted a number of files where the results of sorting includes isn't healthy. Either places where we have legacy code relying on particular include ordering (where possible, I'll fix these separately) or where we have particular formatting around #include lines that I didn't want to disturb in this patch. This patch is *entirely* mechanical. If you get merge conflicts or anything, just ignore the changes in this patch and run clang-format over your #include lines in the files. Sorry for any noise here, but it is important to keep these things stable. I was seeing an increasing number of patches with irrelevant re-ordering of #include lines because clang-format was used. This patch at least isolates that churn, makes it easy to skip when resolving conflicts, and gets us to a clean baseline (again). llvm-svn: 304787
201 lines
7.1 KiB
C++
201 lines
7.1 KiB
C++
//===- CodeMetrics.cpp - Code cost measurements ---------------------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements code cost measurement utilities.
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Analysis/CodeMetrics.h"
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#include "llvm/Analysis/AssumptionCache.h"
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#include "llvm/Analysis/LoopInfo.h"
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#include "llvm/Analysis/TargetTransformInfo.h"
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#include "llvm/Analysis/ValueTracking.h"
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#include "llvm/IR/CallSite.h"
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#include "llvm/IR/DataLayout.h"
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#include "llvm/IR/Function.h"
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#include "llvm/IR/IntrinsicInst.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#define DEBUG_TYPE "code-metrics"
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using namespace llvm;
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static void
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appendSpeculatableOperands(const Value *V,
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SmallPtrSetImpl<const Value *> &Visited,
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SmallVectorImpl<const Value *> &Worklist) {
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const User *U = dyn_cast<User>(V);
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if (!U)
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return;
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for (const Value *Operand : U->operands())
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if (Visited.insert(Operand).second)
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if (isSafeToSpeculativelyExecute(Operand))
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Worklist.push_back(Operand);
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}
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static void completeEphemeralValues(SmallPtrSetImpl<const Value *> &Visited,
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SmallVectorImpl<const Value *> &Worklist,
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SmallPtrSetImpl<const Value *> &EphValues) {
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// Note: We don't speculate PHIs here, so we'll miss instruction chains kept
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// alive only by ephemeral values.
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// Walk the worklist using an index but without caching the size so we can
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// append more entries as we process the worklist. This forms a queue without
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// quadratic behavior by just leaving processed nodes at the head of the
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// worklist forever.
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for (int i = 0; i < (int)Worklist.size(); ++i) {
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const Value *V = Worklist[i];
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assert(Visited.count(V) &&
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"Failed to add a worklist entry to our visited set!");
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// If all uses of this value are ephemeral, then so is this value.
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if (!all_of(V->users(), [&](const User *U) { return EphValues.count(U); }))
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continue;
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EphValues.insert(V);
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DEBUG(dbgs() << "Ephemeral Value: " << *V << "\n");
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// Append any more operands to consider.
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appendSpeculatableOperands(V, Visited, Worklist);
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}
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}
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// Find all ephemeral values.
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void CodeMetrics::collectEphemeralValues(
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const Loop *L, AssumptionCache *AC,
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SmallPtrSetImpl<const Value *> &EphValues) {
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SmallPtrSet<const Value *, 32> Visited;
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SmallVector<const Value *, 16> Worklist;
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for (auto &AssumeVH : AC->assumptions()) {
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if (!AssumeVH)
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continue;
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Instruction *I = cast<Instruction>(AssumeVH);
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// Filter out call sites outside of the loop so we don't do a function's
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// worth of work for each of its loops (and, in the common case, ephemeral
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// values in the loop are likely due to @llvm.assume calls in the loop).
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if (!L->contains(I->getParent()))
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continue;
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if (EphValues.insert(I).second)
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appendSpeculatableOperands(I, Visited, Worklist);
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}
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completeEphemeralValues(Visited, Worklist, EphValues);
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}
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void CodeMetrics::collectEphemeralValues(
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const Function *F, AssumptionCache *AC,
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SmallPtrSetImpl<const Value *> &EphValues) {
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SmallPtrSet<const Value *, 32> Visited;
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SmallVector<const Value *, 16> Worklist;
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for (auto &AssumeVH : AC->assumptions()) {
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if (!AssumeVH)
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continue;
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Instruction *I = cast<Instruction>(AssumeVH);
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assert(I->getParent()->getParent() == F &&
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"Found assumption for the wrong function!");
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if (EphValues.insert(I).second)
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appendSpeculatableOperands(I, Visited, Worklist);
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}
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completeEphemeralValues(Visited, Worklist, EphValues);
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}
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/// Fill in the current structure with information gleaned from the specified
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/// block.
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void CodeMetrics::analyzeBasicBlock(const BasicBlock *BB,
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const TargetTransformInfo &TTI,
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const SmallPtrSetImpl<const Value*> &EphValues) {
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++NumBlocks;
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unsigned NumInstsBeforeThisBB = NumInsts;
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for (const Instruction &I : *BB) {
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// Skip ephemeral values.
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if (EphValues.count(&I))
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continue;
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// Special handling for calls.
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if (isa<CallInst>(I) || isa<InvokeInst>(I)) {
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ImmutableCallSite CS(&I);
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if (const Function *F = CS.getCalledFunction()) {
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// If a function is both internal and has a single use, then it is
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// extremely likely to get inlined in the future (it was probably
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// exposed by an interleaved devirtualization pass).
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if (!CS.isNoInline() && F->hasInternalLinkage() && F->hasOneUse())
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++NumInlineCandidates;
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// If this call is to function itself, then the function is recursive.
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// Inlining it into other functions is a bad idea, because this is
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// basically just a form of loop peeling, and our metrics aren't useful
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// for that case.
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if (F == BB->getParent())
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isRecursive = true;
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if (TTI.isLoweredToCall(F))
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++NumCalls;
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} else {
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// We don't want inline asm to count as a call - that would prevent loop
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// unrolling. The argument setup cost is still real, though.
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if (!isa<InlineAsm>(CS.getCalledValue()))
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++NumCalls;
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}
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}
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if (const AllocaInst *AI = dyn_cast<AllocaInst>(&I)) {
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if (!AI->isStaticAlloca())
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this->usesDynamicAlloca = true;
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}
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if (isa<ExtractElementInst>(I) || I.getType()->isVectorTy())
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++NumVectorInsts;
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if (I.getType()->isTokenTy() && I.isUsedOutsideOfBlock(BB))
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notDuplicatable = true;
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if (const CallInst *CI = dyn_cast<CallInst>(&I)) {
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if (CI->cannotDuplicate())
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notDuplicatable = true;
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if (CI->isConvergent())
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convergent = true;
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}
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if (const InvokeInst *InvI = dyn_cast<InvokeInst>(&I))
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if (InvI->cannotDuplicate())
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notDuplicatable = true;
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NumInsts += TTI.getUserCost(&I);
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}
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if (isa<ReturnInst>(BB->getTerminator()))
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++NumRets;
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// We never want to inline functions that contain an indirectbr. This is
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// incorrect because all the blockaddress's (in static global initializers
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// for example) would be referring to the original function, and this indirect
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// jump would jump from the inlined copy of the function into the original
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// function which is extremely undefined behavior.
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// FIXME: This logic isn't really right; we can safely inline functions
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// with indirectbr's as long as no other function or global references the
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// blockaddress of a block within the current function. And as a QOI issue,
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// if someone is using a blockaddress without an indirectbr, and that
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// reference somehow ends up in another function or global, we probably
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// don't want to inline this function.
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notDuplicatable |= isa<IndirectBrInst>(BB->getTerminator());
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// Remember NumInsts for this BB.
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NumBBInsts[BB] = NumInsts - NumInstsBeforeThisBB;
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}
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