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https://github.com/RPCS3/llvm-mirror.git
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597198838d
llvm-svn: 2024
105 lines
4.5 KiB
C++
105 lines
4.5 KiB
C++
//===-- llvm/Function.h - Class to represent a single VM function -*- C++ -*-=//
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//
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// This file contains the declaration of the Function class, which represents a
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// single function/procedure in the VM.
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//
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// Note that basic blocks in the method are value's, because they are referenced
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// by instructions like calls and can go into virtual function tables and stuff.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_FUNCTION_H
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#define LLVM_FUNCTION_H
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#include "llvm/SymTabValue.h"
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#include "llvm/GlobalValue.h"
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#include "llvm/ValueHolder.h"
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class FunctionType;
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class Function : public GlobalValue, public SymTabValue {
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public:
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typedef ValueHolder<FunctionArgument, Function, Function> ArgumentListType;
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typedef ValueHolder<BasicBlock , Function, Function> BasicBlocksType;
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// BasicBlock iterators...
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typedef BasicBlocksType::iterator iterator;
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typedef BasicBlocksType::const_iterator const_iterator;
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typedef std::reverse_iterator<const_iterator> const_reverse_iterator;
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typedef std::reverse_iterator<iterator> reverse_iterator;
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private:
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// Important things that make up a method!
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BasicBlocksType BasicBlocks; // The basic blocks
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ArgumentListType ArgumentList; // The formal arguments
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friend class ValueHolder<Function, Module, Module>;
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void setParent(Module *parent);
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public:
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Function(const FunctionType *Ty, bool isInternal, const std::string &N = "");
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~Function();
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// Specialize setName to handle symbol table majik...
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virtual void setName(const std::string &name, SymbolTable *ST = 0);
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const Type *getReturnType() const; // Return the type of the ret val
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const FunctionType *getFunctionType() const; // Return the FunctionType for me
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// Is the body of this method unknown? (the basic block list is empty if so)
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// this is true for external methods, defined as forward "declare"ations
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bool isExternal() const { return BasicBlocks.empty(); }
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// Get the underlying elements of the Function... both the argument list and
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// basic block list are empty for external methods.
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//
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inline const ArgumentListType &getArgumentList() const{ return ArgumentList; }
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inline ArgumentListType &getArgumentList() { return ArgumentList; }
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inline const BasicBlocksType &getBasicBlocks() const { return BasicBlocks; }
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inline BasicBlocksType &getBasicBlocks() { return BasicBlocks; }
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inline const BasicBlock *getEntryNode() const { return front(); }
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inline BasicBlock *getEntryNode() { return front(); }
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//===--------------------------------------------------------------------===//
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// BasicBlock iterator forwarding functions
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//
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inline iterator begin() { return BasicBlocks.begin(); }
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inline const_iterator begin() const { return BasicBlocks.begin(); }
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inline iterator end () { return BasicBlocks.end(); }
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inline const_iterator end () const { return BasicBlocks.end(); }
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inline reverse_iterator rbegin() { return BasicBlocks.rbegin(); }
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inline const_reverse_iterator rbegin() const { return BasicBlocks.rbegin(); }
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inline reverse_iterator rend () { return BasicBlocks.rend(); }
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inline const_reverse_iterator rend () const { return BasicBlocks.rend(); }
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inline unsigned size() const { return BasicBlocks.size(); }
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inline bool empty() const { return BasicBlocks.empty(); }
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inline const BasicBlock *front() const { return BasicBlocks.front(); }
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inline BasicBlock *front() { return BasicBlocks.front(); }
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inline const BasicBlock *back() const { return BasicBlocks.back(); }
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inline BasicBlock *back() { return BasicBlocks.back(); }
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// Methods for support type inquiry through isa, cast, and dyn_cast:
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static inline bool classof(const Function *) { return true; }
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static inline bool classof(const Value *V) {
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return V->getValueType() == Value::FunctionVal;
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}
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// dropAllReferences() - This function causes all the subinstructions to "let
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// go" of all references that they are maintaining. This allows one to
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// 'delete' a whole class at a time, even though there may be circular
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// references... first all references are dropped, and all use counts go to
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// zero. Then everything is delete'd for real. Note that no operations are
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// valid on an object that has "dropped all references", except operator
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// delete.
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//
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void dropAllReferences();
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};
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#endif
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