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59d7b160ef
I noticed that for some benchmarks we spend quite a bit of time inside AttributeList::hasAttrSomewhere(), mainly when checking for the "returned" attribute. Most of the time the attribute will not be present, in which case this function has to walk through the whole attribute list and check for the attribute at each index. This patch adds a cache of all "available somewhere" attributes inside AttributeListImpl. This makes the structure 12 bytes larger, but I don't think that's problematic, as attribute lists are uniqued. Compile-time in terms of instructions retired improves by 0.4% on average, but >1% for sqlite. Differential Revision: https://reviews.llvm.org/D81867
327 lines
10 KiB
C++
327 lines
10 KiB
C++
//===- AttributeImpl.h - Attribute Internals --------------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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///
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/// \file
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/// This file defines various helper methods and classes used by
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/// LLVMContextImpl for creating and managing attributes.
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///
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_LIB_IR_ATTRIBUTEIMPL_H
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#define LLVM_LIB_IR_ATTRIBUTEIMPL_H
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#include "llvm/ADT/ArrayRef.h"
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/FoldingSet.h"
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#include "llvm/ADT/StringRef.h"
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#include "llvm/IR/Attributes.h"
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#include "llvm/Support/TrailingObjects.h"
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#include <cassert>
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#include <cstddef>
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#include <cstdint>
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#include <string>
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#include <utility>
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namespace llvm {
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class LLVMContext;
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class Type;
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//===----------------------------------------------------------------------===//
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/// \class
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/// This class represents a single, uniqued attribute. That attribute
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/// could be a single enum, a tuple, or a string.
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class AttributeImpl : public FoldingSetNode {
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unsigned char KindID; ///< Holds the AttrEntryKind of the attribute
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protected:
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enum AttrEntryKind {
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EnumAttrEntry,
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IntAttrEntry,
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StringAttrEntry,
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TypeAttrEntry,
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};
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AttributeImpl(AttrEntryKind KindID) : KindID(KindID) {}
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public:
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// AttributesImpl is uniqued, these should not be available.
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AttributeImpl(const AttributeImpl &) = delete;
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AttributeImpl &operator=(const AttributeImpl &) = delete;
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bool isEnumAttribute() const { return KindID == EnumAttrEntry; }
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bool isIntAttribute() const { return KindID == IntAttrEntry; }
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bool isStringAttribute() const { return KindID == StringAttrEntry; }
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bool isTypeAttribute() const { return KindID == TypeAttrEntry; }
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bool hasAttribute(Attribute::AttrKind A) const;
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bool hasAttribute(StringRef Kind) const;
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Attribute::AttrKind getKindAsEnum() const;
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uint64_t getValueAsInt() const;
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StringRef getKindAsString() const;
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StringRef getValueAsString() const;
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Type *getValueAsType() const;
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/// Used when sorting the attributes.
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bool operator<(const AttributeImpl &AI) const;
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void Profile(FoldingSetNodeID &ID) const {
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if (isEnumAttribute())
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Profile(ID, getKindAsEnum(), static_cast<uint64_t>(0));
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else if (isIntAttribute())
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Profile(ID, getKindAsEnum(), getValueAsInt());
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else if (isStringAttribute())
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Profile(ID, getKindAsString(), getValueAsString());
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else
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Profile(ID, getKindAsEnum(), getValueAsType());
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}
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static void Profile(FoldingSetNodeID &ID, Attribute::AttrKind Kind,
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uint64_t Val) {
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ID.AddInteger(Kind);
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if (Val) ID.AddInteger(Val);
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}
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static void Profile(FoldingSetNodeID &ID, StringRef Kind, StringRef Values) {
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ID.AddString(Kind);
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if (!Values.empty()) ID.AddString(Values);
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}
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static void Profile(FoldingSetNodeID &ID, Attribute::AttrKind Kind,
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Type *Ty) {
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ID.AddInteger(Kind);
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ID.AddPointer(Ty);
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}
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};
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static_assert(std::is_trivially_destructible<AttributeImpl>::value,
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"AttributeImpl should be trivially destructible");
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//===----------------------------------------------------------------------===//
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/// \class
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/// A set of classes that contain the value of the
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/// attribute object. There are three main categories: enum attribute entries,
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/// represented by Attribute::AttrKind; alignment attribute entries; and string
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/// attribute enties, which are for target-dependent attributes.
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class EnumAttributeImpl : public AttributeImpl {
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Attribute::AttrKind Kind;
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protected:
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EnumAttributeImpl(AttrEntryKind ID, Attribute::AttrKind Kind)
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: AttributeImpl(ID), Kind(Kind) {}
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public:
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EnumAttributeImpl(Attribute::AttrKind Kind)
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: AttributeImpl(EnumAttrEntry), Kind(Kind) {}
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Attribute::AttrKind getEnumKind() const { return Kind; }
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};
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class IntAttributeImpl : public EnumAttributeImpl {
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uint64_t Val;
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public:
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IntAttributeImpl(Attribute::AttrKind Kind, uint64_t Val)
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: EnumAttributeImpl(IntAttrEntry, Kind), Val(Val) {
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assert(Attribute::doesAttrKindHaveArgument(Kind) &&
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"Wrong kind for int attribute!");
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}
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uint64_t getValue() const { return Val; }
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};
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class StringAttributeImpl final
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: public AttributeImpl,
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private TrailingObjects<StringAttributeImpl, char> {
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friend TrailingObjects;
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unsigned KindSize;
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unsigned ValSize;
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size_t numTrailingObjects(OverloadToken<char>) const {
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return KindSize + 1 + ValSize + 1;
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}
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public:
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StringAttributeImpl(StringRef Kind, StringRef Val = StringRef())
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: AttributeImpl(StringAttrEntry), KindSize(Kind.size()),
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ValSize(Val.size()) {
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char *TrailingString = getTrailingObjects<char>();
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// Some users rely on zero-termination.
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llvm::copy(Kind, TrailingString);
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TrailingString[KindSize] = '\0';
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llvm::copy(Val, &TrailingString[KindSize + 1]);
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TrailingString[KindSize + 1 + ValSize] = '\0';
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}
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StringRef getStringKind() const {
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return StringRef(getTrailingObjects<char>(), KindSize);
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}
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StringRef getStringValue() const {
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return StringRef(getTrailingObjects<char>() + KindSize + 1, ValSize);
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}
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static size_t totalSizeToAlloc(StringRef Kind, StringRef Val) {
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return TrailingObjects::totalSizeToAlloc<char>(Kind.size() + 1 +
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Val.size() + 1);
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}
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};
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class TypeAttributeImpl : public EnumAttributeImpl {
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Type *Ty;
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public:
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TypeAttributeImpl(Attribute::AttrKind Kind, Type *Ty)
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: EnumAttributeImpl(TypeAttrEntry, Kind), Ty(Ty) {}
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Type *getTypeValue() const { return Ty; }
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};
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class AttributeBitSet {
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/// Bitset with a bit for each available attribute Attribute::AttrKind.
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uint8_t AvailableAttrs[12] = {};
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static_assert(Attribute::EndAttrKinds <= sizeof(AvailableAttrs) * CHAR_BIT,
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"Too many attributes");
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public:
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bool hasAttribute(Attribute::AttrKind Kind) const {
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return AvailableAttrs[Kind / 8] & (1 << (Kind % 8));
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}
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void addAttribute(Attribute::AttrKind Kind) {
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AvailableAttrs[Kind / 8] |= 1 << (Kind % 8);
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}
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};
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//===----------------------------------------------------------------------===//
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/// \class
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/// This class represents a group of attributes that apply to one
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/// element: function, return type, or parameter.
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class AttributeSetNode final
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: public FoldingSetNode,
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private TrailingObjects<AttributeSetNode, Attribute> {
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friend TrailingObjects;
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unsigned NumAttrs; ///< Number of attributes in this node.
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AttributeBitSet AvailableAttrs; ///< Available enum attributes.
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DenseMap<StringRef, Attribute> StringAttrs;
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AttributeSetNode(ArrayRef<Attribute> Attrs);
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static AttributeSetNode *getSorted(LLVMContext &C,
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ArrayRef<Attribute> SortedAttrs);
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Optional<Attribute> findEnumAttribute(Attribute::AttrKind Kind) const;
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public:
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// AttributesSetNode is uniqued, these should not be available.
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AttributeSetNode(const AttributeSetNode &) = delete;
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AttributeSetNode &operator=(const AttributeSetNode &) = delete;
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void operator delete(void *p) { ::operator delete(p); }
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static AttributeSetNode *get(LLVMContext &C, const AttrBuilder &B);
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static AttributeSetNode *get(LLVMContext &C, ArrayRef<Attribute> Attrs);
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/// Return the number of attributes this AttributeList contains.
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unsigned getNumAttributes() const { return NumAttrs; }
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bool hasAttribute(Attribute::AttrKind Kind) const {
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return AvailableAttrs.hasAttribute(Kind);
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}
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bool hasAttribute(StringRef Kind) const;
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bool hasAttributes() const { return NumAttrs != 0; }
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Attribute getAttribute(Attribute::AttrKind Kind) const;
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Attribute getAttribute(StringRef Kind) const;
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MaybeAlign getAlignment() const;
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MaybeAlign getStackAlignment() const;
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uint64_t getDereferenceableBytes() const;
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uint64_t getDereferenceableOrNullBytes() const;
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std::pair<unsigned, Optional<unsigned>> getAllocSizeArgs() const;
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std::string getAsString(bool InAttrGrp) const;
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Type *getByValType() const;
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Type *getPreallocatedType() const;
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using iterator = const Attribute *;
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iterator begin() const { return getTrailingObjects<Attribute>(); }
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iterator end() const { return begin() + NumAttrs; }
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void Profile(FoldingSetNodeID &ID) const {
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Profile(ID, makeArrayRef(begin(), end()));
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}
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static void Profile(FoldingSetNodeID &ID, ArrayRef<Attribute> AttrList) {
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for (const auto &Attr : AttrList)
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Attr.Profile(ID);
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}
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};
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//===----------------------------------------------------------------------===//
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/// \class
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/// This class represents a set of attributes that apply to the function,
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/// return type, and parameters.
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class AttributeListImpl final
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: public FoldingSetNode,
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private TrailingObjects<AttributeListImpl, AttributeSet> {
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friend class AttributeList;
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friend TrailingObjects;
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private:
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unsigned NumAttrSets; ///< Number of entries in this set.
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/// Available enum function attributes.
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AttributeBitSet AvailableFunctionAttrs;
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/// Union of enum attributes available at any index.
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AttributeBitSet AvailableSomewhereAttrs;
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// Helper fn for TrailingObjects class.
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size_t numTrailingObjects(OverloadToken<AttributeSet>) { return NumAttrSets; }
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public:
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AttributeListImpl(ArrayRef<AttributeSet> Sets);
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// AttributesSetImpt is uniqued, these should not be available.
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AttributeListImpl(const AttributeListImpl &) = delete;
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AttributeListImpl &operator=(const AttributeListImpl &) = delete;
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/// Return true if the AttributeSet or the FunctionIndex has an
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/// enum attribute of the given kind.
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bool hasFnAttribute(Attribute::AttrKind Kind) const {
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return AvailableFunctionAttrs.hasAttribute(Kind);
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}
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/// Return true if the specified attribute is set for at least one
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/// parameter or for the return value. If Index is not nullptr, the index
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/// of a parameter with the specified attribute is provided.
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bool hasAttrSomewhere(Attribute::AttrKind Kind,
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unsigned *Index = nullptr) const;
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using iterator = const AttributeSet *;
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iterator begin() const { return getTrailingObjects<AttributeSet>(); }
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iterator end() const { return begin() + NumAttrSets; }
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void Profile(FoldingSetNodeID &ID) const;
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static void Profile(FoldingSetNodeID &ID, ArrayRef<AttributeSet> Nodes);
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void dump() const;
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};
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static_assert(std::is_trivially_destructible<AttributeListImpl>::value,
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"AttributeListImpl should be trivially destructible");
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} // end namespace llvm
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#endif // LLVM_LIB_IR_ATTRIBUTEIMPL_H
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