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llvm-mirror/include/llvm/Attributes.h
James Molloy de926c367f Add a new attribute, 'noduplicate'. If a function contains a noduplicate call, the call cannot be duplicated - Jump threading, loop unrolling, loop unswitching, and loop rotation are inhibited if they would duplicate the call.
Similarly inlining of the function is inhibited, if that would duplicate the call (in particular inlining is still allowed when there is only one callsite and the function has internal linkage).

llvm-svn: 170704
2012-12-20 16:04:27 +00:00

387 lines
15 KiB
C++

//===-- llvm/Attributes.h - Container for Attributes ------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file contains the simple types necessary to represent the
// attributes associated with functions and their calls.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_ATTRIBUTES_H
#define LLVM_ATTRIBUTES_H
#include "llvm/ADT/ArrayRef.h"
#include "llvm/Support/MathExtras.h"
#include <cassert>
#include <string>
namespace llvm {
class AttrBuilder;
class AttributeImpl;
class LLVMContext;
class Type;
//===----------------------------------------------------------------------===//
/// \class Functions, function parameters, and return types can have attributes
/// to indicate how they should be treated by optimizations and code
/// generation. This class represents one of those attributes. It's light-weight
/// and should be passed around by-value.
class Attribute {
public:
/// This enumeration lists the attributes that can be associated with
/// parameters, function results or the function itself.
///
/// Note: uwtable is about the ABI or the user mandating an entry in the
/// unwind table. The nounwind attribute is about an exception passing by the
/// function.
///
/// In a theoretical system that uses tables for profiling and sjlj for
/// exceptions, they would be fully independent. In a normal system that uses
/// tables for both, the semantics are:
///
/// nil = Needs an entry because an exception might pass by.
/// nounwind = No need for an entry
/// uwtable = Needs an entry because the ABI says so and because
/// an exception might pass by.
/// uwtable + nounwind = Needs an entry because the ABI says so.
enum AttrVal {
// IR-Level Attributes
None, ///< No attributes have been set
AddressSafety, ///< Address safety checking is on.
Alignment, ///< Alignment of parameter (5 bits)
///< stored as log2 of alignment with +1 bias
///< 0 means unaligned (different from align(1))
AlwaysInline, ///< inline=always
ByVal, ///< Pass structure by value
InlineHint, ///< Source said inlining was desirable
InReg, ///< Force argument to be passed in register
MinSize, ///< Function must be optimized for size first
Naked, ///< Naked function
Nest, ///< Nested function static chain
NoAlias, ///< Considered to not alias after call
NoCapture, ///< Function creates no aliases of pointer
NoDuplicate, ///< Call cannot be duplicated
NoImplicitFloat, ///< Disable implicit floating point insts
NoInline, ///< inline=never
NonLazyBind, ///< Function is called early and/or
///< often, so lazy binding isn't worthwhile
NoRedZone, ///< Disable redzone
NoReturn, ///< Mark the function as not returning
NoUnwind, ///< Function doesn't unwind stack
OptimizeForSize, ///< opt_size
ReadNone, ///< Function does not access memory
ReadOnly, ///< Function only reads from memory
ReturnsTwice, ///< Function can return twice
SExt, ///< Sign extended before/after call
StackAlignment, ///< Alignment of stack for function (3 bits)
///< stored as log2 of alignment with +1 bias 0
///< means unaligned (different from
///< alignstack=(1))
StackProtect, ///< Stack protection.
StackProtectReq, ///< Stack protection required.
StructRet, ///< Hidden pointer to structure to return
UWTable, ///< Function must be in a unwind table
ZExt ///< Zero extended before/after call
};
private:
AttributeImpl *Attrs;
Attribute(AttributeImpl *A) : Attrs(A) {}
public:
Attribute() : Attrs(0) {}
/// \brief Return a uniquified Attribute object. This takes the uniquified
/// value from the Builder and wraps it in the Attribute class.
static Attribute get(LLVMContext &Context, ArrayRef<AttrVal> Vals);
static Attribute get(LLVMContext &Context, AttrBuilder &B);
/// \brief Return true if the attribute is present.
bool hasAttribute(AttrVal Val) const;
/// \brief Return true if attributes exist
bool hasAttributes() const;
/// \brief Return true if the attributes are a non-null intersection.
bool hasAttributes(const Attribute &A) const;
/// \brief Returns the alignment field of an attribute as a byte alignment
/// value.
unsigned getAlignment() const;
/// \brief Returns the stack alignment field of an attribute as a byte
/// alignment value.
unsigned getStackAlignment() const;
bool operator==(const Attribute &A) const {
return Attrs == A.Attrs;
}
bool operator!=(const Attribute &A) const {
return Attrs != A.Attrs;
}
uint64_t Raw() const;
/// \brief Which attributes cannot be applied to a type.
static Attribute typeIncompatible(Type *Ty);
/// \brief This returns an integer containing an encoding of all the LLVM
/// attributes found in the given attribute bitset. Any change to this
/// encoding is a breaking change to bitcode compatibility.
static uint64_t encodeLLVMAttributesForBitcode(Attribute Attrs);
/// \brief This returns an attribute bitset containing the LLVM attributes
/// that have been decoded from the given integer. This function must stay in
/// sync with 'encodeLLVMAttributesForBitcode'.
static Attribute decodeLLVMAttributesForBitcode(LLVMContext &C,
uint64_t EncodedAttrs);
/// \brief The set of attributes set in Attribute is converted to a string of
/// equivalent mnemonics. This is, presumably, for writing out the mnemonics
/// for the assembly writer.
std::string getAsString() const;
};
//===----------------------------------------------------------------------===//
/// AttrBuilder - This class is used in conjunction with the Attribute::get
/// method to create an Attribute object. The object itself is uniquified. The
/// Builder's value, however, is not. So this can be used as a quick way to test
/// for equality, presence of attributes, etc.
class AttrBuilder {
uint64_t Bits;
public:
AttrBuilder() : Bits(0) {}
explicit AttrBuilder(uint64_t B) : Bits(B) {}
AttrBuilder(const Attribute &A) : Bits(A.Raw()) {}
void clear() { Bits = 0; }
/// addAttribute - Add an attribute to the builder.
AttrBuilder &addAttribute(Attribute::AttrVal Val);
/// removeAttribute - Remove an attribute from the builder.
AttrBuilder &removeAttribute(Attribute::AttrVal Val);
/// addAttribute - Add the attributes from A to the builder.
AttrBuilder &addAttributes(const Attribute &A);
/// removeAttribute - Remove the attributes from A from the builder.
AttrBuilder &removeAttributes(const Attribute &A);
/// hasAttribute - Return true if the builder has the specified attribute.
bool hasAttribute(Attribute::AttrVal A) const;
/// hasAttributes - Return true if the builder has IR-level attributes.
bool hasAttributes() const;
/// hasAttributes - Return true if the builder has any attribute that's in the
/// specified attribute.
bool hasAttributes(const Attribute &A) const;
/// hasAlignmentAttr - Return true if the builder has an alignment attribute.
bool hasAlignmentAttr() const;
/// getAlignment - Retrieve the alignment attribute, if it exists.
uint64_t getAlignment() const;
/// getStackAlignment - Retrieve the stack alignment attribute, if it exists.
uint64_t getStackAlignment() const;
/// addAlignmentAttr - This turns an int alignment (which must be a power of
/// 2) into the form used internally in Attribute.
AttrBuilder &addAlignmentAttr(unsigned Align);
/// addStackAlignmentAttr - This turns an int stack alignment (which must be a
/// power of 2) into the form used internally in Attribute.
AttrBuilder &addStackAlignmentAttr(unsigned Align);
/// addRawValue - Add the raw value to the internal representation.
/// N.B. This should be used ONLY for decoding LLVM bitcode!
AttrBuilder &addRawValue(uint64_t Val);
/// @brief Remove attributes that are used on functions only.
void removeFunctionOnlyAttrs() {
removeAttribute(Attribute::NoReturn)
.removeAttribute(Attribute::NoUnwind)
.removeAttribute(Attribute::ReadNone)
.removeAttribute(Attribute::ReadOnly)
.removeAttribute(Attribute::NoInline)
.removeAttribute(Attribute::AlwaysInline)
.removeAttribute(Attribute::OptimizeForSize)
.removeAttribute(Attribute::StackProtect)
.removeAttribute(Attribute::StackProtectReq)
.removeAttribute(Attribute::NoRedZone)
.removeAttribute(Attribute::NoImplicitFloat)
.removeAttribute(Attribute::Naked)
.removeAttribute(Attribute::InlineHint)
.removeAttribute(Attribute::StackAlignment)
.removeAttribute(Attribute::UWTable)
.removeAttribute(Attribute::NonLazyBind)
.removeAttribute(Attribute::ReturnsTwice)
.removeAttribute(Attribute::AddressSafety)
.removeAttribute(Attribute::MinSize)
.removeAttribute(Attribute::NoDuplicate);
}
uint64_t Raw() const { return Bits; }
bool operator==(const AttrBuilder &B) {
return Bits == B.Bits;
}
bool operator!=(const AttrBuilder &B) {
return Bits != B.Bits;
}
};
//===----------------------------------------------------------------------===//
/// \class This is just a pair of values to associate a set of attributes with
/// an index.
struct AttributeWithIndex {
Attribute Attrs; ///< The attributes that are set, or'd together.
unsigned Index; ///< Index of the parameter for which the attributes apply.
///< Index 0 is used for return value attributes.
///< Index ~0U is used for function attributes.
static AttributeWithIndex get(LLVMContext &C, unsigned Idx,
ArrayRef<Attribute::AttrVal> Attrs) {
return get(Idx, Attribute::get(C, Attrs));
}
static AttributeWithIndex get(unsigned Idx, Attribute Attrs) {
AttributeWithIndex P;
P.Index = Idx;
P.Attrs = Attrs;
return P;
}
};
//===----------------------------------------------------------------------===//
// AttributeSet Smart Pointer
//===----------------------------------------------------------------------===//
class AttributeSetImpl;
//===----------------------------------------------------------------------===//
/// \class This class manages the ref count for the opaque AttributeSetImpl
/// object and provides accessors for it.
class AttributeSet {
public:
enum AttrIndex {
ReturnIndex = 0U,
FunctionIndex = ~0U
};
private:
/// \brief The attributes that we are managing. This can be null to represent
/// the empty attributes list.
AttributeSetImpl *AttrList;
/// \brief The attributes for the specified index are returned. Attributes
/// for the result are denoted with Idx = 0.
Attribute getAttributes(unsigned Idx) const;
explicit AttributeSet(AttributeSetImpl *LI) : AttrList(LI) {}
public:
AttributeSet() : AttrList(0) {}
AttributeSet(const AttributeSet &P) : AttrList(P.AttrList) {}
const AttributeSet &operator=(const AttributeSet &RHS);
//===--------------------------------------------------------------------===//
// Attribute List Construction and Mutation
//===--------------------------------------------------------------------===//
/// \brief Return an AttributeSet with the specified parameters in it.
static AttributeSet get(LLVMContext &C, ArrayRef<AttributeWithIndex> Attrs);
/// \brief Add the specified attribute at the specified index to this
/// attribute list. Since attribute lists are immutable, this returns the new
/// list.
AttributeSet addAttr(LLVMContext &C, unsigned Idx, Attribute Attrs) const;
/// \brief Remove the specified attribute at the specified index from this
/// attribute list. Since attribute lists are immutable, this returns the new
/// list.
AttributeSet removeAttr(LLVMContext &C, unsigned Idx, Attribute Attrs) const;
//===--------------------------------------------------------------------===//
// Attribute List Accessors
//===--------------------------------------------------------------------===//
/// \brief The attributes for the specified index are returned.
Attribute getParamAttributes(unsigned Idx) const {
return getAttributes(Idx);
}
/// \brief The attributes for the ret value are returned.
Attribute getRetAttributes() const {
return getAttributes(ReturnIndex);
}
/// \brief The function attributes are returned.
Attribute getFnAttributes() const {
return getAttributes(FunctionIndex);
}
/// \brief Return true if the specified parameter index has the specified
/// attribute set.
bool paramHasAttr(unsigned Idx, Attribute Attr) const {
return getAttributes(Idx).hasAttributes(Attr);
}
/// \brief Return the alignment for the specified function parameter.
unsigned getParamAlignment(unsigned Idx) const {
return getAttributes(Idx).getAlignment();
}
/// \brief Return true if the specified attribute is set for at least one
/// parameter or for the return value.
bool hasAttrSomewhere(Attribute::AttrVal Attr) const;
unsigned getNumAttrs() const;
Attribute &getAttributesAtIndex(unsigned i) const;
/// operator==/!= - Provide equality predicates.
bool operator==(const AttributeSet &RHS) const {
return AttrList == RHS.AttrList;
}
bool operator!=(const AttributeSet &RHS) const {
return AttrList != RHS.AttrList;
}
//===--------------------------------------------------------------------===//
// Attribute List Introspection
//===--------------------------------------------------------------------===//
/// \brief Return a raw pointer that uniquely identifies this attribute list.
void *getRawPointer() const {
return AttrList;
}
// Attributes are stored as a dense set of slots, where there is one slot for
// each argument that has an attribute. This allows walking over the dense
// set instead of walking the sparse list of attributes.
/// \brief Return true if there are no attributes.
bool isEmpty() const {
return AttrList == 0;
}
/// \brief Return the number of slots used in this attribute list. This is
/// the number of arguments that have an attribute set on them (including the
/// function itself).
unsigned getNumSlots() const;
/// \brief Return the AttributeWithIndex at the specified slot. This holds a
/// index number plus a set of attributes.
const AttributeWithIndex &getSlot(unsigned Slot) const;
void dump() const;
};
} // End llvm namespace
#endif