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1052 lines
39 KiB
C++
1052 lines
39 KiB
C++
//===----------------------- SIFrameLowering.cpp --------------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//==-----------------------------------------------------------------------===//
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#include "SIFrameLowering.h"
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#include "AMDGPUSubtarget.h"
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#include "SIInstrInfo.h"
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#include "SIMachineFunctionInfo.h"
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#include "SIRegisterInfo.h"
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#include "MCTargetDesc/AMDGPUMCTargetDesc.h"
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#include "llvm/CodeGen/LivePhysRegs.h"
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#include "llvm/CodeGen/MachineFrameInfo.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineInstrBuilder.h"
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#include "llvm/CodeGen/RegisterScavenging.h"
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using namespace llvm;
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#define DEBUG_TYPE "frame-info"
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static ArrayRef<MCPhysReg> getAllSGPR128(const GCNSubtarget &ST,
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const MachineFunction &MF) {
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return makeArrayRef(AMDGPU::SGPR_128RegClass.begin(),
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ST.getMaxNumSGPRs(MF) / 4);
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}
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// Find a scratch register that we can use at the start of the prologue to
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// re-align the stack pointer. We avoid using callee-save registers since they
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// may appear to be free when this is called from canUseAsPrologue (during
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// shrink wrapping), but then no longer be free when this is called from
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// emitPrologue.
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//
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// FIXME: This is a bit conservative, since in the above case we could use one
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// of the callee-save registers as a scratch temp to re-align the stack pointer,
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// but we would then have to make sure that we were in fact saving at least one
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// callee-save register in the prologue, which is additional complexity that
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// doesn't seem worth the benefit.
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static unsigned findScratchNonCalleeSaveRegister(MachineRegisterInfo &MRI,
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LivePhysRegs &LiveRegs,
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const TargetRegisterClass &RC,
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bool Unused = false) {
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// Mark callee saved registers as used so we will not choose them.
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const MCPhysReg *CSRegs = MRI.getCalleeSavedRegs();
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for (unsigned i = 0; CSRegs[i]; ++i)
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LiveRegs.addReg(CSRegs[i]);
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if (Unused) {
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// We are looking for a register that can be used throughout the entire
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// function, so any use is unacceptable.
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for (unsigned Reg : RC) {
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if (!MRI.isPhysRegUsed(Reg) && LiveRegs.available(MRI, Reg))
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return Reg;
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}
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} else {
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for (unsigned Reg : RC) {
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if (LiveRegs.available(MRI, Reg))
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return Reg;
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}
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}
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// If we require an unused register, this is used in contexts where failure is
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// an option and has an alternative plan. In other contexts, this must
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// succeed0.
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if (!Unused)
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report_fatal_error("failed to find free scratch register");
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return AMDGPU::NoRegister;
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}
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static MCPhysReg findUnusedSGPRNonCalleeSaved(MachineRegisterInfo &MRI) {
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LivePhysRegs LiveRegs;
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LiveRegs.init(*MRI.getTargetRegisterInfo());
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return findScratchNonCalleeSaveRegister(
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MRI, LiveRegs, AMDGPU::SReg_32_XM0_XEXECRegClass, true);
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}
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// We need to specially emit stack operations here because a different frame
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// register is used than in the rest of the function, as getFrameRegister would
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// use.
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static void buildPrologSpill(LivePhysRegs &LiveRegs, MachineBasicBlock &MBB,
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MachineBasicBlock::iterator I,
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const SIInstrInfo *TII, unsigned SpillReg,
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unsigned ScratchRsrcReg, unsigned SPReg, int FI) {
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MachineFunction *MF = MBB.getParent();
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MachineFrameInfo &MFI = MF->getFrameInfo();
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int64_t Offset = MFI.getObjectOffset(FI);
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MachineMemOperand *MMO = MF->getMachineMemOperand(
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MachinePointerInfo::getFixedStack(*MF, FI), MachineMemOperand::MOStore, 4,
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MFI.getObjectAlign(FI));
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if (isUInt<12>(Offset)) {
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BuildMI(MBB, I, DebugLoc(), TII->get(AMDGPU::BUFFER_STORE_DWORD_OFFSET))
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.addReg(SpillReg, RegState::Kill)
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.addReg(ScratchRsrcReg)
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.addReg(SPReg)
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.addImm(Offset)
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.addImm(0) // glc
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.addImm(0) // slc
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.addImm(0) // tfe
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.addImm(0) // dlc
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.addImm(0) // swz
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.addMemOperand(MMO);
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return;
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}
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MCPhysReg OffsetReg = findScratchNonCalleeSaveRegister(
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MF->getRegInfo(), LiveRegs, AMDGPU::VGPR_32RegClass);
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BuildMI(MBB, I, DebugLoc(), TII->get(AMDGPU::V_MOV_B32_e32), OffsetReg)
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.addImm(Offset);
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BuildMI(MBB, I, DebugLoc(), TII->get(AMDGPU::BUFFER_STORE_DWORD_OFFEN))
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.addReg(SpillReg, RegState::Kill)
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.addReg(OffsetReg, RegState::Kill)
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.addReg(ScratchRsrcReg)
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.addReg(SPReg)
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.addImm(0)
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.addImm(0) // glc
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.addImm(0) // slc
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.addImm(0) // tfe
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.addImm(0) // dlc
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.addImm(0) // swz
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.addMemOperand(MMO);
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}
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static void buildEpilogReload(LivePhysRegs &LiveRegs, MachineBasicBlock &MBB,
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MachineBasicBlock::iterator I,
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const SIInstrInfo *TII, unsigned SpillReg,
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unsigned ScratchRsrcReg, unsigned SPReg, int FI) {
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MachineFunction *MF = MBB.getParent();
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MachineFrameInfo &MFI = MF->getFrameInfo();
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int64_t Offset = MFI.getObjectOffset(FI);
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MachineMemOperand *MMO = MF->getMachineMemOperand(
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MachinePointerInfo::getFixedStack(*MF, FI), MachineMemOperand::MOLoad, 4,
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MFI.getObjectAlign(FI));
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if (isUInt<12>(Offset)) {
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BuildMI(MBB, I, DebugLoc(),
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TII->get(AMDGPU::BUFFER_LOAD_DWORD_OFFSET), SpillReg)
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.addReg(ScratchRsrcReg)
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.addReg(SPReg)
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.addImm(Offset)
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.addImm(0) // glc
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.addImm(0) // slc
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.addImm(0) // tfe
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.addImm(0) // dlc
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.addImm(0) // swz
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.addMemOperand(MMO);
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return;
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}
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MCPhysReg OffsetReg = findScratchNonCalleeSaveRegister(
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MF->getRegInfo(), LiveRegs, AMDGPU::VGPR_32RegClass);
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BuildMI(MBB, I, DebugLoc(), TII->get(AMDGPU::V_MOV_B32_e32), OffsetReg)
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.addImm(Offset);
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BuildMI(MBB, I, DebugLoc(),
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TII->get(AMDGPU::BUFFER_LOAD_DWORD_OFFEN), SpillReg)
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.addReg(OffsetReg, RegState::Kill)
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.addReg(ScratchRsrcReg)
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.addReg(SPReg)
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.addImm(0)
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.addImm(0) // glc
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.addImm(0) // slc
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.addImm(0) // tfe
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.addImm(0) // dlc
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.addImm(0) // swz
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.addMemOperand(MMO);
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}
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// Emit flat scratch setup code, assuming `MFI->hasFlatScratchInit()`
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void SIFrameLowering::emitEntryFunctionFlatScratchInit(
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MachineFunction &MF, MachineBasicBlock &MBB, MachineBasicBlock::iterator I,
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const DebugLoc &DL, Register ScratchWaveOffsetReg) const {
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const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
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const SIInstrInfo *TII = ST.getInstrInfo();
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const SIRegisterInfo *TRI = &TII->getRegisterInfo();
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const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
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// We don't need this if we only have spills since there is no user facing
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// scratch.
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// TODO: If we know we don't have flat instructions earlier, we can omit
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// this from the input registers.
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//
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// TODO: We only need to know if we access scratch space through a flat
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// pointer. Because we only detect if flat instructions are used at all,
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// this will be used more often than necessary on VI.
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Register FlatScratchInitReg =
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MFI->getPreloadedReg(AMDGPUFunctionArgInfo::FLAT_SCRATCH_INIT);
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MachineRegisterInfo &MRI = MF.getRegInfo();
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MRI.addLiveIn(FlatScratchInitReg);
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MBB.addLiveIn(FlatScratchInitReg);
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Register FlatScrInitLo = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub0);
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Register FlatScrInitHi = TRI->getSubReg(FlatScratchInitReg, AMDGPU::sub1);
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// Do a 64-bit pointer add.
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if (ST.flatScratchIsPointer()) {
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if (ST.getGeneration() >= AMDGPUSubtarget::GFX10) {
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BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), FlatScrInitLo)
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.addReg(FlatScrInitLo)
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.addReg(ScratchWaveOffsetReg);
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BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADDC_U32), FlatScrInitHi)
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.addReg(FlatScrInitHi)
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.addImm(0);
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BuildMI(MBB, I, DL, TII->get(AMDGPU::S_SETREG_B32)).
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addReg(FlatScrInitLo).
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addImm(int16_t(AMDGPU::Hwreg::ID_FLAT_SCR_LO |
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(31 << AMDGPU::Hwreg::WIDTH_M1_SHIFT_)));
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BuildMI(MBB, I, DL, TII->get(AMDGPU::S_SETREG_B32)).
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addReg(FlatScrInitHi).
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addImm(int16_t(AMDGPU::Hwreg::ID_FLAT_SCR_HI |
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(31 << AMDGPU::Hwreg::WIDTH_M1_SHIFT_)));
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return;
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}
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BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), AMDGPU::FLAT_SCR_LO)
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.addReg(FlatScrInitLo)
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.addReg(ScratchWaveOffsetReg);
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BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADDC_U32), AMDGPU::FLAT_SCR_HI)
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.addReg(FlatScrInitHi)
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.addImm(0);
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return;
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}
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assert(ST.getGeneration() < AMDGPUSubtarget::GFX10);
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// Copy the size in bytes.
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BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), AMDGPU::FLAT_SCR_LO)
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.addReg(FlatScrInitHi, RegState::Kill);
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// Add wave offset in bytes to private base offset.
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// See comment in AMDKernelCodeT.h for enable_sgpr_flat_scratch_init.
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BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), FlatScrInitLo)
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.addReg(FlatScrInitLo)
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.addReg(ScratchWaveOffsetReg);
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// Convert offset to 256-byte units.
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BuildMI(MBB, I, DL, TII->get(AMDGPU::S_LSHR_B32), AMDGPU::FLAT_SCR_HI)
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.addReg(FlatScrInitLo, RegState::Kill)
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.addImm(8);
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}
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// Shift down registers reserved for the scratch RSRC.
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Register SIFrameLowering::getEntryFunctionReservedScratchRsrcReg(
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MachineFunction &MF, Register ScratchWaveOffsetReg) const {
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const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
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const SIInstrInfo *TII = ST.getInstrInfo();
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const SIRegisterInfo *TRI = &TII->getRegisterInfo();
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MachineRegisterInfo &MRI = MF.getRegInfo();
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SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
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assert(MFI->isEntryFunction());
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Register ScratchRsrcReg = MFI->getScratchRSrcReg();
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if (ScratchRsrcReg == AMDGPU::NoRegister ||
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!MRI.isPhysRegUsed(ScratchRsrcReg))
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return AMDGPU::NoRegister;
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if (ST.hasSGPRInitBug() ||
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ScratchRsrcReg != TRI->reservedPrivateSegmentBufferReg(MF))
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return ScratchRsrcReg;
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// We reserved the last registers for this. Shift it down to the end of those
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// which were actually used.
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//
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// FIXME: It might be safer to use a pseudoregister before replacement.
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// FIXME: We should be able to eliminate unused input registers. We only
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// cannot do this for the resources required for scratch access. For now we
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// skip over user SGPRs and may leave unused holes.
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unsigned NumPreloaded = (MFI->getNumPreloadedSGPRs() + 3) / 4;
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ArrayRef<MCPhysReg> AllSGPR128s = getAllSGPR128(ST, MF);
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AllSGPR128s = AllSGPR128s.slice(std::min(static_cast<unsigned>(AllSGPR128s.size()), NumPreloaded));
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// Skip the last N reserved elements because they should have already been
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// reserved for VCC etc.
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for (MCPhysReg Reg : AllSGPR128s) {
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// Pick the first unallocated one. Make sure we don't clobber the other
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// reserved input we needed.
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//
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// FIXME: The preloaded SGPR count is not accurate for shaders as the
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// scratch wave offset may be in a fixed SGPR or
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// SITargetLowering::allocateSystemSGPRs may choose some free SGPR for the
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// scratch wave offset. We explicitly avoid the scratch wave offset to
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// account for this.
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if (!MRI.isPhysRegUsed(Reg) && MRI.isAllocatable(Reg) &&
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!TRI->isSubRegisterEq(Reg, ScratchWaveOffsetReg)) {
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MRI.replaceRegWith(ScratchRsrcReg, Reg);
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MFI->setScratchRSrcReg(Reg);
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return Reg;
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}
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}
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return ScratchRsrcReg;
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}
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void SIFrameLowering::emitEntryFunctionPrologue(MachineFunction &MF,
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MachineBasicBlock &MBB) const {
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assert(&MF.front() == &MBB && "Shrink-wrapping not yet supported");
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// FIXME: If we only have SGPR spills, we won't actually be using scratch
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// memory since these spill to VGPRs. We should be cleaning up these unused
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// SGPR spill frame indices somewhere.
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// FIXME: We still have implicit uses on SGPR spill instructions in case they
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// need to spill to vector memory. It's likely that will not happen, but at
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// this point it appears we need the setup. This part of the prolog should be
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// emitted after frame indices are eliminated.
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// FIXME: Remove all of the isPhysRegUsed checks
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SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
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const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
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const SIInstrInfo *TII = ST.getInstrInfo();
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MachineRegisterInfo &MRI = MF.getRegInfo();
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const Function &F = MF.getFunction();
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assert(MFI->isEntryFunction());
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Register ScratchWaveOffsetReg = MFI->getPreloadedReg(
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AMDGPUFunctionArgInfo::PRIVATE_SEGMENT_WAVE_BYTE_OFFSET);
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// FIXME: Hack to not crash in situations which emitted an error.
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if (ScratchWaveOffsetReg == AMDGPU::NoRegister)
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return;
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// We need to do the replacement of the private segment buffer register even
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// if there are no stack objects. There could be stores to undef or a
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// constant without an associated object.
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//
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// This will return `AMDGPU::NoRegister` in cases where there are no actual
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// uses of the SRSRC.
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Register ScratchRsrcReg =
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getEntryFunctionReservedScratchRsrcReg(MF, ScratchWaveOffsetReg);
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// Make the selected register live throughout the function.
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if (ScratchRsrcReg != AMDGPU::NoRegister) {
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for (MachineBasicBlock &OtherBB : MF) {
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if (&OtherBB != &MBB) {
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OtherBB.addLiveIn(ScratchRsrcReg);
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}
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}
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}
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// Now that we have fixed the reserved SRSRC we need to locate the
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// (potentially) preloaded SRSRC.
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Register PreloadedScratchRsrcReg = AMDGPU::NoRegister;
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if (ST.isAmdHsaOrMesa(F)) {
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PreloadedScratchRsrcReg =
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MFI->getPreloadedReg(AMDGPUFunctionArgInfo::PRIVATE_SEGMENT_BUFFER);
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if (ScratchRsrcReg != AMDGPU::NoRegister &&
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PreloadedScratchRsrcReg != AMDGPU::NoRegister) {
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// We added live-ins during argument lowering, but since they were not
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// used they were deleted. We're adding the uses now, so add them back.
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MRI.addLiveIn(PreloadedScratchRsrcReg);
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MBB.addLiveIn(PreloadedScratchRsrcReg);
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}
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}
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// Debug location must be unknown since the first debug location is used to
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// determine the end of the prologue.
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DebugLoc DL;
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MachineBasicBlock::iterator I = MBB.begin();
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if (MF.getFrameInfo().hasCalls()) {
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Register SPReg = MFI->getStackPtrOffsetReg();
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assert(SPReg != AMDGPU::SP_REG);
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BuildMI(MBB, I, DL, TII->get(AMDGPU::S_MOV_B32), SPReg)
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.addImm(MF.getFrameInfo().getStackSize() * ST.getWavefrontSize());
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}
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if (hasFP(MF)) {
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Register FPReg = MFI->getFrameOffsetReg();
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assert(FPReg != AMDGPU::FP_REG);
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BuildMI(MBB, I, DL, TII->get(AMDGPU::S_MOV_B32), FPReg).addImm(0);
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}
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if (MFI->hasFlatScratchInit() || ScratchRsrcReg != AMDGPU::NoRegister) {
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MRI.addLiveIn(ScratchWaveOffsetReg);
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MBB.addLiveIn(ScratchWaveOffsetReg);
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}
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if (MFI->hasFlatScratchInit()) {
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emitEntryFunctionFlatScratchInit(MF, MBB, I, DL, ScratchWaveOffsetReg);
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}
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if (ScratchRsrcReg != AMDGPU::NoRegister) {
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emitEntryFunctionScratchRsrcRegSetup(MF, MBB, I, DL,
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PreloadedScratchRsrcReg,
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ScratchRsrcReg, ScratchWaveOffsetReg);
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}
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}
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// Emit scratch RSRC setup code, assuming `ScratchRsrcReg != AMDGPU::NoReg`
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void SIFrameLowering::emitEntryFunctionScratchRsrcRegSetup(
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MachineFunction &MF, MachineBasicBlock &MBB, MachineBasicBlock::iterator I,
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const DebugLoc &DL, Register PreloadedScratchRsrcReg,
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Register ScratchRsrcReg, Register ScratchWaveOffsetReg) const {
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const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
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const SIInstrInfo *TII = ST.getInstrInfo();
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const SIRegisterInfo *TRI = &TII->getRegisterInfo();
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const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
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const Function &Fn = MF.getFunction();
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if (ST.isAmdPalOS()) {
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// The pointer to the GIT is formed from the offset passed in and either
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// the amdgpu-git-ptr-high function attribute or the top part of the PC
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Register RsrcLo = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0);
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Register RsrcHi = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1);
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Register Rsrc01 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0_sub1);
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const MCInstrDesc &SMovB32 = TII->get(AMDGPU::S_MOV_B32);
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if (MFI->getGITPtrHigh() != 0xffffffff) {
|
|
BuildMI(MBB, I, DL, SMovB32, RsrcHi)
|
|
.addImm(MFI->getGITPtrHigh())
|
|
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
|
|
} else {
|
|
const MCInstrDesc &GetPC64 = TII->get(AMDGPU::S_GETPC_B64);
|
|
BuildMI(MBB, I, DL, GetPC64, Rsrc01);
|
|
}
|
|
auto GitPtrLo = AMDGPU::SGPR0; // Low GIT address passed in
|
|
if (ST.hasMergedShaders()) {
|
|
switch (MF.getFunction().getCallingConv()) {
|
|
case CallingConv::AMDGPU_HS:
|
|
case CallingConv::AMDGPU_GS:
|
|
// Low GIT address is passed in s8 rather than s0 for an LS+HS or
|
|
// ES+GS merged shader on gfx9+.
|
|
GitPtrLo = AMDGPU::SGPR8;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
}
|
|
MF.getRegInfo().addLiveIn(GitPtrLo);
|
|
MBB.addLiveIn(GitPtrLo);
|
|
BuildMI(MBB, I, DL, SMovB32, RsrcLo)
|
|
.addReg(GitPtrLo)
|
|
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
|
|
|
|
// We now have the GIT ptr - now get the scratch descriptor from the entry
|
|
// at offset 0 (or offset 16 for a compute shader).
|
|
MachinePointerInfo PtrInfo(AMDGPUAS::CONSTANT_ADDRESS);
|
|
const MCInstrDesc &LoadDwordX4 = TII->get(AMDGPU::S_LOAD_DWORDX4_IMM);
|
|
auto MMO = MF.getMachineMemOperand(PtrInfo,
|
|
MachineMemOperand::MOLoad |
|
|
MachineMemOperand::MOInvariant |
|
|
MachineMemOperand::MODereferenceable,
|
|
16, Align(4));
|
|
unsigned Offset = Fn.getCallingConv() == CallingConv::AMDGPU_CS ? 16 : 0;
|
|
const GCNSubtarget &Subtarget = MF.getSubtarget<GCNSubtarget>();
|
|
unsigned EncodedOffset = AMDGPU::convertSMRDOffsetUnits(Subtarget, Offset);
|
|
BuildMI(MBB, I, DL, LoadDwordX4, ScratchRsrcReg)
|
|
.addReg(Rsrc01)
|
|
.addImm(EncodedOffset) // offset
|
|
.addImm(0) // glc
|
|
.addImm(0) // dlc
|
|
.addReg(ScratchRsrcReg, RegState::ImplicitDefine)
|
|
.addMemOperand(MMO);
|
|
} else if (ST.isMesaGfxShader(Fn) ||
|
|
(PreloadedScratchRsrcReg == AMDGPU::NoRegister)) {
|
|
assert(!ST.isAmdHsaOrMesa(Fn));
|
|
const MCInstrDesc &SMovB32 = TII->get(AMDGPU::S_MOV_B32);
|
|
|
|
Register Rsrc2 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub2);
|
|
Register Rsrc3 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub3);
|
|
|
|
// Use relocations to get the pointer, and setup the other bits manually.
|
|
uint64_t Rsrc23 = TII->getScratchRsrcWords23();
|
|
|
|
if (MFI->hasImplicitBufferPtr()) {
|
|
Register Rsrc01 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0_sub1);
|
|
|
|
if (AMDGPU::isCompute(MF.getFunction().getCallingConv())) {
|
|
const MCInstrDesc &Mov64 = TII->get(AMDGPU::S_MOV_B64);
|
|
|
|
BuildMI(MBB, I, DL, Mov64, Rsrc01)
|
|
.addReg(MFI->getImplicitBufferPtrUserSGPR())
|
|
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
|
|
} else {
|
|
const MCInstrDesc &LoadDwordX2 = TII->get(AMDGPU::S_LOAD_DWORDX2_IMM);
|
|
|
|
MachinePointerInfo PtrInfo(AMDGPUAS::CONSTANT_ADDRESS);
|
|
auto MMO = MF.getMachineMemOperand(
|
|
PtrInfo,
|
|
MachineMemOperand::MOLoad | MachineMemOperand::MOInvariant |
|
|
MachineMemOperand::MODereferenceable,
|
|
8, Align(4));
|
|
BuildMI(MBB, I, DL, LoadDwordX2, Rsrc01)
|
|
.addReg(MFI->getImplicitBufferPtrUserSGPR())
|
|
.addImm(0) // offset
|
|
.addImm(0) // glc
|
|
.addImm(0) // dlc
|
|
.addMemOperand(MMO)
|
|
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
|
|
|
|
MF.getRegInfo().addLiveIn(MFI->getImplicitBufferPtrUserSGPR());
|
|
MBB.addLiveIn(MFI->getImplicitBufferPtrUserSGPR());
|
|
}
|
|
} else {
|
|
Register Rsrc0 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0);
|
|
Register Rsrc1 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1);
|
|
|
|
BuildMI(MBB, I, DL, SMovB32, Rsrc0)
|
|
.addExternalSymbol("SCRATCH_RSRC_DWORD0")
|
|
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
|
|
|
|
BuildMI(MBB, I, DL, SMovB32, Rsrc1)
|
|
.addExternalSymbol("SCRATCH_RSRC_DWORD1")
|
|
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
|
|
|
|
}
|
|
|
|
BuildMI(MBB, I, DL, SMovB32, Rsrc2)
|
|
.addImm(Rsrc23 & 0xffffffff)
|
|
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
|
|
|
|
BuildMI(MBB, I, DL, SMovB32, Rsrc3)
|
|
.addImm(Rsrc23 >> 32)
|
|
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
|
|
} else if (ST.isAmdHsaOrMesa(Fn)) {
|
|
assert(PreloadedScratchRsrcReg != AMDGPU::NoRegister);
|
|
|
|
if (ScratchRsrcReg != PreloadedScratchRsrcReg) {
|
|
BuildMI(MBB, I, DL, TII->get(AMDGPU::COPY), ScratchRsrcReg)
|
|
.addReg(PreloadedScratchRsrcReg, RegState::Kill);
|
|
}
|
|
}
|
|
|
|
// Add the scratch wave offset into the scratch RSRC.
|
|
//
|
|
// We only want to update the first 48 bits, which is the base address
|
|
// pointer, without touching the adjacent 16 bits of flags. We know this add
|
|
// cannot carry-out from bit 47, otherwise the scratch allocation would be
|
|
// impossible to fit in the 48-bit global address space.
|
|
//
|
|
// TODO: Evaluate if it is better to just construct an SRD using the flat
|
|
// scratch init and some constants rather than update the one we are passed.
|
|
Register ScratchRsrcSub0 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub0);
|
|
Register ScratchRsrcSub1 = TRI->getSubReg(ScratchRsrcReg, AMDGPU::sub1);
|
|
|
|
// We cannot Kill ScratchWaveOffsetReg here because we allow it to be used in
|
|
// the kernel body via inreg arguments.
|
|
BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADD_U32), ScratchRsrcSub0)
|
|
.addReg(ScratchRsrcSub0)
|
|
.addReg(ScratchWaveOffsetReg)
|
|
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
|
|
BuildMI(MBB, I, DL, TII->get(AMDGPU::S_ADDC_U32), ScratchRsrcSub1)
|
|
.addReg(ScratchRsrcSub1)
|
|
.addImm(0)
|
|
.addReg(ScratchRsrcReg, RegState::ImplicitDefine);
|
|
}
|
|
|
|
bool SIFrameLowering::isSupportedStackID(TargetStackID::Value ID) const {
|
|
switch (ID) {
|
|
case TargetStackID::Default:
|
|
case TargetStackID::NoAlloc:
|
|
case TargetStackID::SGPRSpill:
|
|
return true;
|
|
case TargetStackID::SVEVector:
|
|
return false;
|
|
}
|
|
llvm_unreachable("Invalid TargetStackID::Value");
|
|
}
|
|
|
|
void SIFrameLowering::emitPrologue(MachineFunction &MF,
|
|
MachineBasicBlock &MBB) const {
|
|
SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
|
|
if (FuncInfo->isEntryFunction()) {
|
|
emitEntryFunctionPrologue(MF, MBB);
|
|
return;
|
|
}
|
|
|
|
const MachineFrameInfo &MFI = MF.getFrameInfo();
|
|
MachineRegisterInfo &MRI = MF.getRegInfo();
|
|
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
|
|
const SIInstrInfo *TII = ST.getInstrInfo();
|
|
const SIRegisterInfo &TRI = TII->getRegisterInfo();
|
|
|
|
unsigned StackPtrReg = FuncInfo->getStackPtrOffsetReg();
|
|
unsigned FramePtrReg = FuncInfo->getFrameOffsetReg();
|
|
LivePhysRegs LiveRegs;
|
|
|
|
MachineBasicBlock::iterator MBBI = MBB.begin();
|
|
DebugLoc DL;
|
|
|
|
bool HasFP = false;
|
|
uint32_t NumBytes = MFI.getStackSize();
|
|
uint32_t RoundedSize = NumBytes;
|
|
// To avoid clobbering VGPRs in lanes that weren't active on function entry,
|
|
// turn on all lanes before doing the spill to memory.
|
|
unsigned ScratchExecCopy = AMDGPU::NoRegister;
|
|
|
|
// Emit the copy if we need an FP, and are using a free SGPR to save it.
|
|
if (FuncInfo->SGPRForFPSaveRestoreCopy != AMDGPU::NoRegister) {
|
|
BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::COPY), FuncInfo->SGPRForFPSaveRestoreCopy)
|
|
.addReg(FramePtrReg)
|
|
.setMIFlag(MachineInstr::FrameSetup);
|
|
}
|
|
|
|
for (const SIMachineFunctionInfo::SGPRSpillVGPRCSR &Reg
|
|
: FuncInfo->getSGPRSpillVGPRs()) {
|
|
if (!Reg.FI.hasValue())
|
|
continue;
|
|
|
|
if (ScratchExecCopy == AMDGPU::NoRegister) {
|
|
if (LiveRegs.empty()) {
|
|
LiveRegs.init(TRI);
|
|
LiveRegs.addLiveIns(MBB);
|
|
if (FuncInfo->SGPRForFPSaveRestoreCopy)
|
|
LiveRegs.removeReg(FuncInfo->SGPRForFPSaveRestoreCopy);
|
|
}
|
|
|
|
ScratchExecCopy
|
|
= findScratchNonCalleeSaveRegister(MRI, LiveRegs,
|
|
*TRI.getWaveMaskRegClass());
|
|
assert(FuncInfo->SGPRForFPSaveRestoreCopy != ScratchExecCopy);
|
|
|
|
const unsigned OrSaveExec = ST.isWave32() ?
|
|
AMDGPU::S_OR_SAVEEXEC_B32 : AMDGPU::S_OR_SAVEEXEC_B64;
|
|
BuildMI(MBB, MBBI, DL, TII->get(OrSaveExec),
|
|
ScratchExecCopy)
|
|
.addImm(-1);
|
|
}
|
|
|
|
buildPrologSpill(LiveRegs, MBB, MBBI, TII, Reg.VGPR,
|
|
FuncInfo->getScratchRSrcReg(),
|
|
StackPtrReg,
|
|
Reg.FI.getValue());
|
|
}
|
|
|
|
if (ScratchExecCopy != AMDGPU::NoRegister) {
|
|
// FIXME: Split block and make terminator.
|
|
unsigned ExecMov = ST.isWave32() ? AMDGPU::S_MOV_B32 : AMDGPU::S_MOV_B64;
|
|
unsigned Exec = ST.isWave32() ? AMDGPU::EXEC_LO : AMDGPU::EXEC;
|
|
BuildMI(MBB, MBBI, DL, TII->get(ExecMov), Exec)
|
|
.addReg(ScratchExecCopy, RegState::Kill);
|
|
LiveRegs.addReg(ScratchExecCopy);
|
|
}
|
|
|
|
|
|
if (FuncInfo->FramePointerSaveIndex) {
|
|
const int FI = FuncInfo->FramePointerSaveIndex.getValue();
|
|
assert(!MFI.isDeadObjectIndex(FI) &&
|
|
MFI.getStackID(FI) == TargetStackID::SGPRSpill);
|
|
ArrayRef<SIMachineFunctionInfo::SpilledReg> Spill
|
|
= FuncInfo->getSGPRToVGPRSpills(FI);
|
|
assert(Spill.size() == 1);
|
|
|
|
// Save FP before setting it up.
|
|
// FIXME: This should respect spillSGPRToVGPR;
|
|
BuildMI(MBB, MBBI, DL, TII->getMCOpcodeFromPseudo(AMDGPU::V_WRITELANE_B32),
|
|
Spill[0].VGPR)
|
|
.addReg(FramePtrReg)
|
|
.addImm(Spill[0].Lane)
|
|
.addReg(Spill[0].VGPR, RegState::Undef);
|
|
}
|
|
|
|
if (TRI.needsStackRealignment(MF)) {
|
|
HasFP = true;
|
|
const unsigned Alignment = MFI.getMaxAlign().value();
|
|
|
|
RoundedSize += Alignment;
|
|
if (LiveRegs.empty()) {
|
|
LiveRegs.init(TRI);
|
|
LiveRegs.addLiveIns(MBB);
|
|
LiveRegs.addReg(FuncInfo->SGPRForFPSaveRestoreCopy);
|
|
}
|
|
|
|
unsigned ScratchSPReg = findScratchNonCalleeSaveRegister(
|
|
MRI, LiveRegs, AMDGPU::SReg_32_XM0RegClass);
|
|
assert(ScratchSPReg != AMDGPU::NoRegister &&
|
|
ScratchSPReg != FuncInfo->SGPRForFPSaveRestoreCopy);
|
|
|
|
// s_add_u32 tmp_reg, s32, NumBytes
|
|
// s_and_b32 s32, tmp_reg, 0b111...0000
|
|
BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_ADD_U32), ScratchSPReg)
|
|
.addReg(StackPtrReg)
|
|
.addImm((Alignment - 1) * ST.getWavefrontSize())
|
|
.setMIFlag(MachineInstr::FrameSetup);
|
|
BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_AND_B32), FramePtrReg)
|
|
.addReg(ScratchSPReg, RegState::Kill)
|
|
.addImm(-Alignment * ST.getWavefrontSize())
|
|
.setMIFlag(MachineInstr::FrameSetup);
|
|
FuncInfo->setIsStackRealigned(true);
|
|
} else if ((HasFP = hasFP(MF))) {
|
|
// If we need a base pointer, set it up here. It's whatever the value of
|
|
// the stack pointer is at this point. Any variable size objects will be
|
|
// allocated after this, so we can still use the base pointer to reference
|
|
// locals.
|
|
BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::COPY), FramePtrReg)
|
|
.addReg(StackPtrReg)
|
|
.setMIFlag(MachineInstr::FrameSetup);
|
|
}
|
|
|
|
if (HasFP && RoundedSize != 0) {
|
|
BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_ADD_U32), StackPtrReg)
|
|
.addReg(StackPtrReg)
|
|
.addImm(RoundedSize * ST.getWavefrontSize())
|
|
.setMIFlag(MachineInstr::FrameSetup);
|
|
}
|
|
|
|
assert((!HasFP || (FuncInfo->SGPRForFPSaveRestoreCopy != AMDGPU::NoRegister ||
|
|
FuncInfo->FramePointerSaveIndex)) &&
|
|
"Needed to save FP but didn't save it anywhere");
|
|
|
|
assert((HasFP || (FuncInfo->SGPRForFPSaveRestoreCopy == AMDGPU::NoRegister &&
|
|
!FuncInfo->FramePointerSaveIndex)) &&
|
|
"Saved FP but didn't need it");
|
|
}
|
|
|
|
void SIFrameLowering::emitEpilogue(MachineFunction &MF,
|
|
MachineBasicBlock &MBB) const {
|
|
const SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
|
|
if (FuncInfo->isEntryFunction())
|
|
return;
|
|
|
|
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
|
|
const SIInstrInfo *TII = ST.getInstrInfo();
|
|
MachineRegisterInfo &MRI = MF.getRegInfo();
|
|
MachineBasicBlock::iterator MBBI = MBB.getFirstTerminator();
|
|
LivePhysRegs LiveRegs;
|
|
DebugLoc DL;
|
|
|
|
const MachineFrameInfo &MFI = MF.getFrameInfo();
|
|
uint32_t NumBytes = MFI.getStackSize();
|
|
uint32_t RoundedSize = FuncInfo->isStackRealigned()
|
|
? NumBytes + MFI.getMaxAlign().value()
|
|
: NumBytes;
|
|
|
|
if (RoundedSize != 0 && hasFP(MF)) {
|
|
const unsigned StackPtrReg = FuncInfo->getStackPtrOffsetReg();
|
|
BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::S_SUB_U32), StackPtrReg)
|
|
.addReg(StackPtrReg)
|
|
.addImm(RoundedSize * ST.getWavefrontSize())
|
|
.setMIFlag(MachineInstr::FrameDestroy);
|
|
}
|
|
|
|
if (FuncInfo->SGPRForFPSaveRestoreCopy != AMDGPU::NoRegister) {
|
|
BuildMI(MBB, MBBI, DL, TII->get(AMDGPU::COPY), FuncInfo->getFrameOffsetReg())
|
|
.addReg(FuncInfo->SGPRForFPSaveRestoreCopy)
|
|
.setMIFlag(MachineInstr::FrameSetup);
|
|
}
|
|
|
|
if (FuncInfo->FramePointerSaveIndex) {
|
|
const int FI = FuncInfo->FramePointerSaveIndex.getValue();
|
|
|
|
assert(!MF.getFrameInfo().isDeadObjectIndex(FI) &&
|
|
MF.getFrameInfo().getStackID(FI) == TargetStackID::SGPRSpill);
|
|
|
|
ArrayRef<SIMachineFunctionInfo::SpilledReg> Spill
|
|
= FuncInfo->getSGPRToVGPRSpills(FI);
|
|
assert(Spill.size() == 1);
|
|
BuildMI(MBB, MBBI, DL, TII->getMCOpcodeFromPseudo(AMDGPU::V_READLANE_B32),
|
|
FuncInfo->getFrameOffsetReg())
|
|
.addReg(Spill[0].VGPR)
|
|
.addImm(Spill[0].Lane);
|
|
}
|
|
|
|
unsigned ScratchExecCopy = AMDGPU::NoRegister;
|
|
for (const SIMachineFunctionInfo::SGPRSpillVGPRCSR &Reg
|
|
: FuncInfo->getSGPRSpillVGPRs()) {
|
|
if (!Reg.FI.hasValue())
|
|
continue;
|
|
|
|
const SIRegisterInfo &TRI = TII->getRegisterInfo();
|
|
if (ScratchExecCopy == AMDGPU::NoRegister) {
|
|
// See emitPrologue
|
|
if (LiveRegs.empty()) {
|
|
LiveRegs.init(*ST.getRegisterInfo());
|
|
LiveRegs.addLiveOuts(MBB);
|
|
LiveRegs.stepBackward(*MBBI);
|
|
}
|
|
|
|
ScratchExecCopy = findScratchNonCalleeSaveRegister(
|
|
MRI, LiveRegs, *TRI.getWaveMaskRegClass());
|
|
LiveRegs.removeReg(ScratchExecCopy);
|
|
|
|
const unsigned OrSaveExec =
|
|
ST.isWave32() ? AMDGPU::S_OR_SAVEEXEC_B32 : AMDGPU::S_OR_SAVEEXEC_B64;
|
|
|
|
BuildMI(MBB, MBBI, DL, TII->get(OrSaveExec), ScratchExecCopy)
|
|
.addImm(-1);
|
|
}
|
|
|
|
buildEpilogReload(LiveRegs, MBB, MBBI, TII, Reg.VGPR,
|
|
FuncInfo->getScratchRSrcReg(),
|
|
FuncInfo->getStackPtrOffsetReg(), Reg.FI.getValue());
|
|
}
|
|
|
|
if (ScratchExecCopy != AMDGPU::NoRegister) {
|
|
// FIXME: Split block and make terminator.
|
|
unsigned ExecMov = ST.isWave32() ? AMDGPU::S_MOV_B32 : AMDGPU::S_MOV_B64;
|
|
MCRegister Exec = ST.isWave32() ? AMDGPU::EXEC_LO : AMDGPU::EXEC;
|
|
BuildMI(MBB, MBBI, DL, TII->get(ExecMov), Exec)
|
|
.addReg(ScratchExecCopy, RegState::Kill);
|
|
}
|
|
}
|
|
|
|
// Note SGPRSpill stack IDs should only be used for SGPR spilling to VGPRs, not
|
|
// memory. They should have been removed by now.
|
|
static bool allStackObjectsAreDead(const MachineFrameInfo &MFI) {
|
|
for (int I = MFI.getObjectIndexBegin(), E = MFI.getObjectIndexEnd();
|
|
I != E; ++I) {
|
|
if (!MFI.isDeadObjectIndex(I))
|
|
return false;
|
|
}
|
|
|
|
return true;
|
|
}
|
|
|
|
#ifndef NDEBUG
|
|
static bool allSGPRSpillsAreDead(const MachineFrameInfo &MFI,
|
|
Optional<int> FramePointerSaveIndex) {
|
|
for (int I = MFI.getObjectIndexBegin(), E = MFI.getObjectIndexEnd();
|
|
I != E; ++I) {
|
|
if (!MFI.isDeadObjectIndex(I) &&
|
|
MFI.getStackID(I) == TargetStackID::SGPRSpill &&
|
|
FramePointerSaveIndex && I != FramePointerSaveIndex) {
|
|
return false;
|
|
}
|
|
}
|
|
|
|
return true;
|
|
}
|
|
#endif
|
|
|
|
int SIFrameLowering::getFrameIndexReference(const MachineFunction &MF, int FI,
|
|
Register &FrameReg) const {
|
|
const SIRegisterInfo *RI = MF.getSubtarget<GCNSubtarget>().getRegisterInfo();
|
|
|
|
FrameReg = RI->getFrameRegister(MF);
|
|
return MF.getFrameInfo().getObjectOffset(FI);
|
|
}
|
|
|
|
void SIFrameLowering::processFunctionBeforeFrameFinalized(
|
|
MachineFunction &MF,
|
|
RegScavenger *RS) const {
|
|
MachineFrameInfo &MFI = MF.getFrameInfo();
|
|
|
|
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
|
|
const SIRegisterInfo *TRI = ST.getRegisterInfo();
|
|
SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
|
|
|
|
FuncInfo->removeDeadFrameIndices(MFI);
|
|
assert(allSGPRSpillsAreDead(MFI, None) &&
|
|
"SGPR spill should have been removed in SILowerSGPRSpills");
|
|
|
|
// FIXME: The other checks should be redundant with allStackObjectsAreDead,
|
|
// but currently hasNonSpillStackObjects is set only from source
|
|
// allocas. Stack temps produced from legalization are not counted currently.
|
|
if (!allStackObjectsAreDead(MFI)) {
|
|
assert(RS && "RegScavenger required if spilling");
|
|
|
|
if (FuncInfo->isEntryFunction()) {
|
|
int ScavengeFI = MFI.CreateFixedObject(
|
|
TRI->getSpillSize(AMDGPU::SGPR_32RegClass), 0, false);
|
|
RS->addScavengingFrameIndex(ScavengeFI);
|
|
} else {
|
|
int ScavengeFI = MFI.CreateStackObject(
|
|
TRI->getSpillSize(AMDGPU::SGPR_32RegClass),
|
|
TRI->getSpillAlignment(AMDGPU::SGPR_32RegClass),
|
|
false);
|
|
RS->addScavengingFrameIndex(ScavengeFI);
|
|
}
|
|
}
|
|
}
|
|
|
|
// Only report VGPRs to generic code.
|
|
void SIFrameLowering::determineCalleeSaves(MachineFunction &MF,
|
|
BitVector &SavedVGPRs,
|
|
RegScavenger *RS) const {
|
|
TargetFrameLowering::determineCalleeSaves(MF, SavedVGPRs, RS);
|
|
SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
|
|
if (MFI->isEntryFunction())
|
|
return;
|
|
|
|
const MachineFrameInfo &FrameInfo = MF.getFrameInfo();
|
|
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
|
|
const SIRegisterInfo *TRI = ST.getRegisterInfo();
|
|
|
|
// Ignore the SGPRs the default implementation found.
|
|
SavedVGPRs.clearBitsNotInMask(TRI->getAllVGPRRegMask());
|
|
|
|
// hasFP only knows about stack objects that already exist. We're now
|
|
// determining the stack slots that will be created, so we have to predict
|
|
// them. Stack objects force FP usage with calls.
|
|
//
|
|
// Note a new VGPR CSR may be introduced if one is used for the spill, but we
|
|
// don't want to report it here.
|
|
//
|
|
// FIXME: Is this really hasReservedCallFrame?
|
|
const bool WillHaveFP =
|
|
FrameInfo.hasCalls() &&
|
|
(SavedVGPRs.any() || !allStackObjectsAreDead(FrameInfo));
|
|
|
|
// VGPRs used for SGPR spilling need to be specially inserted in the prolog,
|
|
// so don't allow the default insertion to handle them.
|
|
for (auto SSpill : MFI->getSGPRSpillVGPRs())
|
|
SavedVGPRs.reset(SSpill.VGPR);
|
|
|
|
const bool HasFP = WillHaveFP || hasFP(MF);
|
|
if (!HasFP)
|
|
return;
|
|
|
|
if (MFI->haveFreeLanesForSGPRSpill(MF, 1)) {
|
|
int NewFI = MF.getFrameInfo().CreateStackObject(4, 4, true, nullptr,
|
|
TargetStackID::SGPRSpill);
|
|
|
|
// If there is already a VGPR with free lanes, use it. We may already have
|
|
// to pay the penalty for spilling a CSR VGPR.
|
|
if (!MFI->allocateSGPRSpillToVGPR(MF, NewFI))
|
|
llvm_unreachable("allocate SGPR spill should have worked");
|
|
|
|
MFI->FramePointerSaveIndex = NewFI;
|
|
|
|
LLVM_DEBUG(
|
|
auto Spill = MFI->getSGPRToVGPRSpills(NewFI).front();
|
|
dbgs() << "Spilling FP to " << printReg(Spill.VGPR, TRI)
|
|
<< ':' << Spill.Lane << '\n');
|
|
return;
|
|
}
|
|
|
|
MFI->SGPRForFPSaveRestoreCopy = findUnusedSGPRNonCalleeSaved(MF.getRegInfo());
|
|
|
|
if (!MFI->SGPRForFPSaveRestoreCopy) {
|
|
// There's no free lane to spill, and no free register to save FP, so we're
|
|
// forced to spill another VGPR to use for the spill.
|
|
int NewFI = MF.getFrameInfo().CreateStackObject(4, 4, true, nullptr,
|
|
TargetStackID::SGPRSpill);
|
|
if (!MFI->allocateSGPRSpillToVGPR(MF, NewFI))
|
|
llvm_unreachable("allocate SGPR spill should have worked");
|
|
MFI->FramePointerSaveIndex = NewFI;
|
|
|
|
LLVM_DEBUG(
|
|
auto Spill = MFI->getSGPRToVGPRSpills(NewFI).front();
|
|
dbgs() << "FP requires fallback spill to " << printReg(Spill.VGPR, TRI)
|
|
<< ':' << Spill.Lane << '\n';);
|
|
} else {
|
|
LLVM_DEBUG(dbgs() << "Saving FP with copy to " <<
|
|
printReg(MFI->SGPRForFPSaveRestoreCopy, TRI) << '\n');
|
|
}
|
|
}
|
|
|
|
void SIFrameLowering::determineCalleeSavesSGPR(MachineFunction &MF,
|
|
BitVector &SavedRegs,
|
|
RegScavenger *RS) const {
|
|
TargetFrameLowering::determineCalleeSaves(MF, SavedRegs, RS);
|
|
const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
|
|
if (MFI->isEntryFunction())
|
|
return;
|
|
|
|
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
|
|
const SIRegisterInfo *TRI = ST.getRegisterInfo();
|
|
|
|
// The SP is specifically managed and we don't want extra spills of it.
|
|
SavedRegs.reset(MFI->getStackPtrOffsetReg());
|
|
SavedRegs.clearBitsInMask(TRI->getAllVGPRRegMask());
|
|
}
|
|
|
|
bool SIFrameLowering::assignCalleeSavedSpillSlots(
|
|
MachineFunction &MF, const TargetRegisterInfo *TRI,
|
|
std::vector<CalleeSavedInfo> &CSI) const {
|
|
if (CSI.empty())
|
|
return true; // Early exit if no callee saved registers are modified!
|
|
|
|
const SIMachineFunctionInfo *FuncInfo = MF.getInfo<SIMachineFunctionInfo>();
|
|
if (!FuncInfo->SGPRForFPSaveRestoreCopy)
|
|
return false;
|
|
|
|
for (auto &CS : CSI) {
|
|
if (CS.getReg() == FuncInfo->getFrameOffsetReg()) {
|
|
if (FuncInfo->SGPRForFPSaveRestoreCopy != AMDGPU::NoRegister)
|
|
CS.setDstReg(FuncInfo->SGPRForFPSaveRestoreCopy);
|
|
break;
|
|
}
|
|
}
|
|
|
|
return false;
|
|
}
|
|
|
|
MachineBasicBlock::iterator SIFrameLowering::eliminateCallFramePseudoInstr(
|
|
MachineFunction &MF,
|
|
MachineBasicBlock &MBB,
|
|
MachineBasicBlock::iterator I) const {
|
|
int64_t Amount = I->getOperand(0).getImm();
|
|
if (Amount == 0)
|
|
return MBB.erase(I);
|
|
|
|
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
|
|
const SIInstrInfo *TII = ST.getInstrInfo();
|
|
const DebugLoc &DL = I->getDebugLoc();
|
|
unsigned Opc = I->getOpcode();
|
|
bool IsDestroy = Opc == TII->getCallFrameDestroyOpcode();
|
|
uint64_t CalleePopAmount = IsDestroy ? I->getOperand(1).getImm() : 0;
|
|
|
|
if (!hasReservedCallFrame(MF)) {
|
|
Amount = alignTo(Amount, getStackAlign());
|
|
assert(isUInt<32>(Amount) && "exceeded stack address space size");
|
|
const SIMachineFunctionInfo *MFI = MF.getInfo<SIMachineFunctionInfo>();
|
|
unsigned SPReg = MFI->getStackPtrOffsetReg();
|
|
|
|
unsigned Op = IsDestroy ? AMDGPU::S_SUB_U32 : AMDGPU::S_ADD_U32;
|
|
BuildMI(MBB, I, DL, TII->get(Op), SPReg)
|
|
.addReg(SPReg)
|
|
.addImm(Amount * ST.getWavefrontSize());
|
|
} else if (CalleePopAmount != 0) {
|
|
llvm_unreachable("is this used?");
|
|
}
|
|
|
|
return MBB.erase(I);
|
|
}
|
|
|
|
bool SIFrameLowering::hasFP(const MachineFunction &MF) const {
|
|
const MachineFrameInfo &MFI = MF.getFrameInfo();
|
|
|
|
// For entry functions we can use an immediate offset in most cases, so the
|
|
// presence of calls doesn't imply we need a distinct frame pointer.
|
|
if (MFI.hasCalls() &&
|
|
!MF.getInfo<SIMachineFunctionInfo>()->isEntryFunction()) {
|
|
// All offsets are unsigned, so need to be addressed in the same direction
|
|
// as stack growth.
|
|
|
|
// FIXME: This function is pretty broken, since it can be called before the
|
|
// frame layout is determined or CSR spills are inserted.
|
|
return MFI.getStackSize() != 0;
|
|
}
|
|
|
|
return MFI.hasVarSizedObjects() || MFI.isFrameAddressTaken() ||
|
|
MFI.hasStackMap() || MFI.hasPatchPoint() ||
|
|
MF.getSubtarget<GCNSubtarget>().getRegisterInfo()->needsStackRealignment(MF) ||
|
|
MF.getTarget().Options.DisableFramePointerElim(MF);
|
|
}
|