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llvm-mirror/lib/Target/AMDGPU/SIInsertSkips.cpp
cdevadas 63a2b80308 [AMDGPU] Add SIPreEmitPeephole pass.
This pass can handle all the optimization
opportunities found just before code emission.
Presently it includes the handling of vcc branch
optimization that was handled earlier in SIInsertSkips.

Reviewed By: arsenm

Differential Revision: https://reviews.llvm.org/D76712
2020-03-25 15:35:35 +00:00

458 lines
14 KiB
C++

//===-- SIInsertSkips.cpp - Use predicates for control flow ---------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
/// \file
/// This pass inserts branches on the 0 exec mask over divergent branches
/// branches when it's expected that jumping over the untaken control flow will
/// be cheaper than having every workitem no-op through it.
//
//===----------------------------------------------------------------------===//
#include "AMDGPU.h"
#include "AMDGPUSubtarget.h"
#include "SIInstrInfo.h"
#include "SIMachineFunctionInfo.h"
#include "MCTargetDesc/AMDGPUMCTargetDesc.h"
#include "llvm/ADT/DepthFirstIterator.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/StringRef.h"
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/CodeGen/MachineDominators.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineFunctionPass.h"
#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/CodeGen/MachineInstrBuilder.h"
#include "llvm/CodeGen/MachineOperand.h"
#include "llvm/IR/CallingConv.h"
#include "llvm/IR/DebugLoc.h"
#include "llvm/InitializePasses.h"
#include "llvm/MC/MCAsmInfo.h"
#include "llvm/Pass.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Target/TargetMachine.h"
#include <cassert>
#include <cstdint>
#include <iterator>
using namespace llvm;
#define DEBUG_TYPE "si-insert-skips"
static cl::opt<unsigned> SkipThresholdFlag(
"amdgpu-skip-threshold-legacy",
cl::desc("Number of instructions before jumping over divergent control flow"),
cl::init(12), cl::Hidden);
namespace {
class SIInsertSkips : public MachineFunctionPass {
private:
const SIRegisterInfo *TRI = nullptr;
const SIInstrInfo *TII = nullptr;
unsigned SkipThreshold = 0;
MachineDominatorTree *MDT = nullptr;
bool shouldSkip(const MachineBasicBlock &From,
const MachineBasicBlock &To) const;
bool dominatesAllReachable(MachineBasicBlock &MBB);
void skipIfDead(MachineBasicBlock &MBB, MachineBasicBlock::iterator I,
DebugLoc DL);
bool kill(MachineInstr &MI);
bool skipMaskBranch(MachineInstr &MI, MachineBasicBlock &MBB);
public:
static char ID;
SIInsertSkips() : MachineFunctionPass(ID) {}
bool runOnMachineFunction(MachineFunction &MF) override;
StringRef getPassName() const override {
return "SI insert s_cbranch_execz instructions";
}
void getAnalysisUsage(AnalysisUsage &AU) const override {
AU.addRequired<MachineDominatorTree>();
AU.addPreserved<MachineDominatorTree>();
MachineFunctionPass::getAnalysisUsage(AU);
}
};
} // end anonymous namespace
char SIInsertSkips::ID = 0;
INITIALIZE_PASS_BEGIN(SIInsertSkips, DEBUG_TYPE,
"SI insert s_cbranch_execz instructions", false, false)
INITIALIZE_PASS_DEPENDENCY(MachineDominatorTree)
INITIALIZE_PASS_END(SIInsertSkips, DEBUG_TYPE,
"SI insert s_cbranch_execz instructions", false, false)
char &llvm::SIInsertSkipsPassID = SIInsertSkips::ID;
static bool opcodeEmitsNoInsts(const MachineInstr &MI) {
if (MI.isMetaInstruction())
return true;
// Handle target specific opcodes.
switch (MI.getOpcode()) {
case AMDGPU::SI_MASK_BRANCH:
return true;
default:
return false;
}
}
bool SIInsertSkips::shouldSkip(const MachineBasicBlock &From,
const MachineBasicBlock &To) const {
unsigned NumInstr = 0;
const MachineFunction *MF = From.getParent();
for (MachineFunction::const_iterator MBBI(&From), ToI(&To), End = MF->end();
MBBI != End && MBBI != ToI; ++MBBI) {
const MachineBasicBlock &MBB = *MBBI;
for (MachineBasicBlock::const_iterator I = MBB.begin(), E = MBB.end();
NumInstr < SkipThreshold && I != E; ++I) {
if (opcodeEmitsNoInsts(*I))
continue;
// FIXME: Since this is required for correctness, this should be inserted
// during SILowerControlFlow.
// When a uniform loop is inside non-uniform control flow, the branch
// leaving the loop might be an S_CBRANCH_VCCNZ, which is never taken
// when EXEC = 0. We should skip the loop lest it becomes infinite.
if (I->getOpcode() == AMDGPU::S_CBRANCH_VCCNZ ||
I->getOpcode() == AMDGPU::S_CBRANCH_VCCZ)
return true;
if (TII->hasUnwantedEffectsWhenEXECEmpty(*I))
return true;
// These instructions are potentially expensive even if EXEC = 0.
if (TII->isSMRD(*I) || TII->isVMEM(*I) || TII->isFLAT(*I) ||
I->getOpcode() == AMDGPU::S_WAITCNT)
return true;
++NumInstr;
if (NumInstr >= SkipThreshold)
return true;
}
}
return false;
}
/// Check whether \p MBB dominates all blocks that are reachable from it.
bool SIInsertSkips::dominatesAllReachable(MachineBasicBlock &MBB) {
for (MachineBasicBlock *Other : depth_first(&MBB)) {
if (!MDT->dominates(&MBB, Other))
return false;
}
return true;
}
/// Insert an "if exec=0 { null export; s_endpgm }" sequence before the given
/// iterator. Only applies to pixel shaders.
void SIInsertSkips::skipIfDead(MachineBasicBlock &MBB,
MachineBasicBlock::iterator I, DebugLoc DL) {
MachineFunction *MF = MBB.getParent();
assert(MF->getFunction().getCallingConv() == CallingConv::AMDGPU_PS);
// Currently, SI_KILL_*_TERMINATOR is expected to occur only as the last
// terminator of a basic block. If this ever changes, we need to optionally
// split MBB here.
assert(I == MBB.end());
// It is possible for an SI_KILL_*_TERMINATOR to sit at the bottom of a
// basic block that has no further successors (e.g., there was an
// `unreachable` there in IR). This can happen with original source of the
// form:
//
// if (uniform_condition) {
// write_to_memory();
// discard;
// }
//
// In this case, we write the "null_export; s_endpgm" skip code in the
// already-existing basic block.
auto NextBBI = std::next(MBB.getIterator());
bool NoSuccessor = llvm::find(MBB.successors(), &*NextBBI) == MBB.succ_end();
MachineBasicBlock *SkipBB;
if (NoSuccessor) {
SkipBB = &MBB;
} else {
// Create a new basic block that will contain the "null export; s_endpgm"
// and set up the branching to go around it.
SkipBB = MF->CreateMachineBasicBlock();
MF->insert(NextBBI, SkipBB);
BuildMI(&MBB, DL, TII->get(AMDGPU::S_CBRANCH_EXECNZ)).addMBB(&*NextBBI);
MBB.addSuccessor(SkipBB);
MDT->addNewBlock(SkipBB, &MBB);
}
// Generate "null export; s_endpgm".
BuildMI(SkipBB, DL, TII->get(AMDGPU::EXP_DONE))
.addImm(0x09) // V_008DFC_SQ_EXP_NULL
.addReg(AMDGPU::VGPR0, RegState::Undef)
.addReg(AMDGPU::VGPR0, RegState::Undef)
.addReg(AMDGPU::VGPR0, RegState::Undef)
.addReg(AMDGPU::VGPR0, RegState::Undef)
.addImm(1) // vm
.addImm(0) // compr
.addImm(0); // en
BuildMI(SkipBB, DL, TII->get(AMDGPU::S_ENDPGM)).addImm(0);
}
/// Translate a SI_KILL_*_TERMINATOR into exec-manipulating instructions.
/// Return true unless the terminator is a no-op.
bool SIInsertSkips::kill(MachineInstr &MI) {
MachineBasicBlock &MBB = *MI.getParent();
DebugLoc DL = MI.getDebugLoc();
switch (MI.getOpcode()) {
case AMDGPU::SI_KILL_F32_COND_IMM_TERMINATOR: {
unsigned Opcode = 0;
// The opcodes are inverted because the inline immediate has to be
// the first operand, e.g. from "x < imm" to "imm > x"
switch (MI.getOperand(2).getImm()) {
case ISD::SETOEQ:
case ISD::SETEQ:
Opcode = AMDGPU::V_CMPX_EQ_F32_e64;
break;
case ISD::SETOGT:
case ISD::SETGT:
Opcode = AMDGPU::V_CMPX_LT_F32_e64;
break;
case ISD::SETOGE:
case ISD::SETGE:
Opcode = AMDGPU::V_CMPX_LE_F32_e64;
break;
case ISD::SETOLT:
case ISD::SETLT:
Opcode = AMDGPU::V_CMPX_GT_F32_e64;
break;
case ISD::SETOLE:
case ISD::SETLE:
Opcode = AMDGPU::V_CMPX_GE_F32_e64;
break;
case ISD::SETONE:
case ISD::SETNE:
Opcode = AMDGPU::V_CMPX_LG_F32_e64;
break;
case ISD::SETO:
Opcode = AMDGPU::V_CMPX_O_F32_e64;
break;
case ISD::SETUO:
Opcode = AMDGPU::V_CMPX_U_F32_e64;
break;
case ISD::SETUEQ:
Opcode = AMDGPU::V_CMPX_NLG_F32_e64;
break;
case ISD::SETUGT:
Opcode = AMDGPU::V_CMPX_NGE_F32_e64;
break;
case ISD::SETUGE:
Opcode = AMDGPU::V_CMPX_NGT_F32_e64;
break;
case ISD::SETULT:
Opcode = AMDGPU::V_CMPX_NLE_F32_e64;
break;
case ISD::SETULE:
Opcode = AMDGPU::V_CMPX_NLT_F32_e64;
break;
case ISD::SETUNE:
Opcode = AMDGPU::V_CMPX_NEQ_F32_e64;
break;
default:
llvm_unreachable("invalid ISD:SET cond code");
}
const GCNSubtarget &ST = MBB.getParent()->getSubtarget<GCNSubtarget>();
if (ST.hasNoSdstCMPX())
Opcode = AMDGPU::getVCMPXNoSDstOp(Opcode);
assert(MI.getOperand(0).isReg());
if (TRI->isVGPR(MBB.getParent()->getRegInfo(),
MI.getOperand(0).getReg())) {
Opcode = AMDGPU::getVOPe32(Opcode);
BuildMI(MBB, &MI, DL, TII->get(Opcode))
.add(MI.getOperand(1))
.add(MI.getOperand(0));
} else {
auto I = BuildMI(MBB, &MI, DL, TII->get(Opcode));
if (!ST.hasNoSdstCMPX())
I.addReg(AMDGPU::VCC, RegState::Define);
I.addImm(0) // src0 modifiers
.add(MI.getOperand(1))
.addImm(0) // src1 modifiers
.add(MI.getOperand(0));
I.addImm(0); // omod
}
return true;
}
case AMDGPU::SI_KILL_I1_TERMINATOR: {
const MachineFunction *MF = MI.getParent()->getParent();
const GCNSubtarget &ST = MF->getSubtarget<GCNSubtarget>();
unsigned Exec = ST.isWave32() ? AMDGPU::EXEC_LO : AMDGPU::EXEC;
const MachineOperand &Op = MI.getOperand(0);
int64_t KillVal = MI.getOperand(1).getImm();
assert(KillVal == 0 || KillVal == -1);
// Kill all threads if Op0 is an immediate and equal to the Kill value.
if (Op.isImm()) {
int64_t Imm = Op.getImm();
assert(Imm == 0 || Imm == -1);
if (Imm == KillVal) {
BuildMI(MBB, &MI, DL, TII->get(ST.isWave32() ? AMDGPU::S_MOV_B32
: AMDGPU::S_MOV_B64), Exec)
.addImm(0);
return true;
}
return false;
}
unsigned Opcode = KillVal ? AMDGPU::S_ANDN2_B64 : AMDGPU::S_AND_B64;
if (ST.isWave32())
Opcode = KillVal ? AMDGPU::S_ANDN2_B32 : AMDGPU::S_AND_B32;
BuildMI(MBB, &MI, DL, TII->get(Opcode), Exec)
.addReg(Exec)
.add(Op);
return true;
}
default:
llvm_unreachable("invalid opcode, expected SI_KILL_*_TERMINATOR");
}
}
// Returns true if a branch over the block was inserted.
bool SIInsertSkips::skipMaskBranch(MachineInstr &MI,
MachineBasicBlock &SrcMBB) {
MachineBasicBlock *DestBB = MI.getOperand(0).getMBB();
if (!shouldSkip(**SrcMBB.succ_begin(), *DestBB))
return false;
const DebugLoc &DL = MI.getDebugLoc();
MachineBasicBlock::iterator InsPt = std::next(MI.getIterator());
BuildMI(SrcMBB, InsPt, DL, TII->get(AMDGPU::S_CBRANCH_EXECZ))
.addMBB(DestBB);
return true;
}
bool SIInsertSkips::runOnMachineFunction(MachineFunction &MF) {
const GCNSubtarget &ST = MF.getSubtarget<GCNSubtarget>();
TII = ST.getInstrInfo();
TRI = &TII->getRegisterInfo();
MDT = &getAnalysis<MachineDominatorTree>();
SkipThreshold = SkipThresholdFlag;
MachineBasicBlock *EmptyMBBAtEnd = nullptr;
SmallVector<MachineInstr *, 4> KillInstrs;
bool MadeChange = false;
for (MachineBasicBlock &MBB : MF) {
MachineBasicBlock::iterator I, Next;
for (I = MBB.begin(); I != MBB.end(); I = Next) {
Next = std::next(I);
MachineInstr &MI = *I;
switch (MI.getOpcode()) {
case AMDGPU::SI_MASK_BRANCH:
MadeChange |= skipMaskBranch(MI, MBB);
break;
case AMDGPU::S_BRANCH:
// Optimize out branches to the next block.
// FIXME: Shouldn't this be handled by BranchFolding?
if (MBB.isLayoutSuccessor(MI.getOperand(0).getMBB())) {
assert(&MI == &MBB.back());
MI.eraseFromParent();
MadeChange = true;
}
break;
case AMDGPU::SI_KILL_F32_COND_IMM_TERMINATOR:
case AMDGPU::SI_KILL_I1_TERMINATOR: {
MadeChange = true;
bool CanKill = kill(MI);
// Check if we can add an early "if exec=0 { end shader }".
//
// Note that we _always_ do this if it is correct, even if the kill
// happens fairly late in the shader, because the null export should
// generally still be cheaper than normal export(s).
//
// TODO: The dominatesAllReachable check is conservative: if the
// dominance is only missing due to _uniform_ branches, we could
// in fact insert the early-exit as well.
if (CanKill &&
MF.getFunction().getCallingConv() == CallingConv::AMDGPU_PS &&
dominatesAllReachable(MBB)) {
// Mark the instruction for kill-if-dead insertion. We delay this
// change because it modifies the CFG.
KillInstrs.push_back(&MI);
} else {
MI.eraseFromParent();
}
break;
}
case AMDGPU::SI_RETURN_TO_EPILOG:
// FIXME: Should move somewhere else
assert(!MF.getInfo<SIMachineFunctionInfo>()->returnsVoid());
// Graphics shaders returning non-void shouldn't contain S_ENDPGM,
// because external bytecode will be appended at the end.
if (&MBB != &MF.back() || &MI != &MBB.back()) {
// SI_RETURN_TO_EPILOG is not the last instruction. Add an empty block at
// the end and jump there.
if (!EmptyMBBAtEnd) {
EmptyMBBAtEnd = MF.CreateMachineBasicBlock();
MF.insert(MF.end(), EmptyMBBAtEnd);
}
MBB.addSuccessor(EmptyMBBAtEnd);
BuildMI(MBB, &MI, MI.getDebugLoc(), TII->get(AMDGPU::S_BRANCH))
.addMBB(EmptyMBBAtEnd);
MI.eraseFromParent();
MDT->getBase().insertEdge(&MBB, EmptyMBBAtEnd);
}
break;
default:
break;
}
}
}
for (MachineInstr *Kill : KillInstrs) {
skipIfDead(*Kill->getParent(), std::next(Kill->getIterator()),
Kill->getDebugLoc());
Kill->eraseFromParent();
}
KillInstrs.clear();
return MadeChange;
}