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076a6683eb
We've been running doxygen with the autobrief option for a couple of years now. This makes the \brief markers into our comments redundant. Since they are a visual distraction and we don't want to encourage more \brief markers in new code either, this patch removes them all. Patch produced by for i in $(git grep -l '\\brief'); do perl -pi -e 's/\\brief //g' $i & done Differential Revision: https://reviews.llvm.org/D46290 llvm-svn: 331272
265 lines
10 KiB
C++
265 lines
10 KiB
C++
//===- RuntimeDyld.h - Run-time dynamic linker for MC-JIT -------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// Interface for the runtime dynamic linker facilities of the MC-JIT.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_EXECUTIONENGINE_RUNTIMEDYLD_H
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#define LLVM_EXECUTIONENGINE_RUNTIMEDYLD_H
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#include "llvm/ADT/STLExtras.h"
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#include "llvm/ADT/StringRef.h"
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#include "llvm/DebugInfo/DIContext.h"
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#include "llvm/ExecutionEngine/JITSymbol.h"
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#include "llvm/Object/ObjectFile.h"
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#include "llvm/Support/Error.h"
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#include <algorithm>
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#include <cassert>
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#include <cstddef>
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#include <cstdint>
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#include <map>
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#include <memory>
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#include <string>
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#include <system_error>
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namespace llvm {
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namespace object {
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template <typename T> class OwningBinary;
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} // end namespace object
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/// Base class for errors originating in RuntimeDyld, e.g. missing relocation
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/// support.
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class RuntimeDyldError : public ErrorInfo<RuntimeDyldError> {
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public:
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static char ID;
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RuntimeDyldError(std::string ErrMsg) : ErrMsg(std::move(ErrMsg)) {}
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void log(raw_ostream &OS) const override;
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const std::string &getErrorMessage() const { return ErrMsg; }
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std::error_code convertToErrorCode() const override;
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private:
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std::string ErrMsg;
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};
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class RuntimeDyldCheckerImpl;
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class RuntimeDyldImpl;
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class RuntimeDyld {
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friend class RuntimeDyldCheckerImpl;
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protected:
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// Change the address associated with a section when resolving relocations.
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// Any relocations already associated with the symbol will be re-resolved.
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void reassignSectionAddress(unsigned SectionID, uint64_t Addr);
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public:
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/// Information about the loaded object.
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class LoadedObjectInfo : public llvm::LoadedObjectInfo {
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friend class RuntimeDyldImpl;
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public:
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using ObjSectionToIDMap = std::map<object::SectionRef, unsigned>;
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LoadedObjectInfo(RuntimeDyldImpl &RTDyld, ObjSectionToIDMap ObjSecToIDMap)
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: RTDyld(RTDyld), ObjSecToIDMap(std::move(ObjSecToIDMap)) {}
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virtual object::OwningBinary<object::ObjectFile>
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getObjectForDebug(const object::ObjectFile &Obj) const = 0;
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uint64_t
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getSectionLoadAddress(const object::SectionRef &Sec) const override;
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protected:
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virtual void anchor();
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RuntimeDyldImpl &RTDyld;
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ObjSectionToIDMap ObjSecToIDMap;
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};
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/// Memory Management.
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class MemoryManager {
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friend class RuntimeDyld;
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public:
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MemoryManager() = default;
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virtual ~MemoryManager() = default;
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/// Allocate a memory block of (at least) the given size suitable for
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/// executable code. The SectionID is a unique identifier assigned by the
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/// RuntimeDyld instance, and optionally recorded by the memory manager to
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/// access a loaded section.
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virtual uint8_t *allocateCodeSection(uintptr_t Size, unsigned Alignment,
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unsigned SectionID,
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StringRef SectionName) = 0;
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/// Allocate a memory block of (at least) the given size suitable for data.
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/// The SectionID is a unique identifier assigned by the JIT engine, and
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/// optionally recorded by the memory manager to access a loaded section.
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virtual uint8_t *allocateDataSection(uintptr_t Size, unsigned Alignment,
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unsigned SectionID,
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StringRef SectionName,
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bool IsReadOnly) = 0;
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/// Inform the memory manager about the total amount of memory required to
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/// allocate all sections to be loaded:
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/// \p CodeSize - the total size of all code sections
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/// \p DataSizeRO - the total size of all read-only data sections
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/// \p DataSizeRW - the total size of all read-write data sections
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///
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/// Note that by default the callback is disabled. To enable it
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/// redefine the method needsToReserveAllocationSpace to return true.
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virtual void reserveAllocationSpace(uintptr_t CodeSize, uint32_t CodeAlign,
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uintptr_t RODataSize,
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uint32_t RODataAlign,
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uintptr_t RWDataSize,
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uint32_t RWDataAlign) {}
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/// Override to return true to enable the reserveAllocationSpace callback.
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virtual bool needsToReserveAllocationSpace() { return false; }
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/// Register the EH frames with the runtime so that c++ exceptions work.
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///
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/// \p Addr parameter provides the local address of the EH frame section
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/// data, while \p LoadAddr provides the address of the data in the target
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/// address space. If the section has not been remapped (which will usually
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/// be the case for local execution) these two values will be the same.
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virtual void registerEHFrames(uint8_t *Addr, uint64_t LoadAddr,
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size_t Size) = 0;
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virtual void deregisterEHFrames() = 0;
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/// This method is called when object loading is complete and section page
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/// permissions can be applied. It is up to the memory manager implementation
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/// to decide whether or not to act on this method. The memory manager will
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/// typically allocate all sections as read-write and then apply specific
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/// permissions when this method is called. Code sections cannot be executed
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/// until this function has been called. In addition, any cache coherency
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/// operations needed to reliably use the memory are also performed.
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///
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/// Returns true if an error occurred, false otherwise.
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virtual bool finalizeMemory(std::string *ErrMsg = nullptr) = 0;
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/// This method is called after an object has been loaded into memory but
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/// before relocations are applied to the loaded sections.
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///
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/// Memory managers which are preparing code for execution in an external
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/// address space can use this call to remap the section addresses for the
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/// newly loaded object.
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///
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/// For clients that do not need access to an ExecutionEngine instance this
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/// method should be preferred to its cousin
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/// MCJITMemoryManager::notifyObjectLoaded as this method is compatible with
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/// ORC JIT stacks.
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virtual void notifyObjectLoaded(RuntimeDyld &RTDyld,
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const object::ObjectFile &Obj) {}
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private:
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virtual void anchor();
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bool FinalizationLocked = false;
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};
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/// Construct a RuntimeDyld instance.
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RuntimeDyld(MemoryManager &MemMgr, JITSymbolResolver &Resolver);
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RuntimeDyld(const RuntimeDyld &) = delete;
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RuntimeDyld &operator=(const RuntimeDyld &) = delete;
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~RuntimeDyld();
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/// Add the referenced object file to the list of objects to be loaded and
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/// relocated.
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std::unique_ptr<LoadedObjectInfo> loadObject(const object::ObjectFile &O);
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/// Get the address of our local copy of the symbol. This may or may not
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/// be the address used for relocation (clients can copy the data around
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/// and resolve relocatons based on where they put it).
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void *getSymbolLocalAddress(StringRef Name) const;
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/// Get the target address and flags for the named symbol.
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/// This address is the one used for relocation.
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JITEvaluatedSymbol getSymbol(StringRef Name) const;
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/// Returns a copy of the symbol table. This can be used by on-finalized
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/// callbacks to extract the symbol table before throwing away the
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/// RuntimeDyld instance. Because the map keys (StringRefs) are backed by
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/// strings inside the RuntimeDyld instance, the map should be processed
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/// before the RuntimeDyld instance is discarded.
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std::map<StringRef, JITEvaluatedSymbol> getSymbolTable() const;
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/// Resolve the relocations for all symbols we currently know about.
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void resolveRelocations();
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/// Map a section to its target address space value.
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/// Map the address of a JIT section as returned from the memory manager
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/// to the address in the target process as the running code will see it.
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/// This is the address which will be used for relocation resolution.
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void mapSectionAddress(const void *LocalAddress, uint64_t TargetAddress);
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/// Register any EH frame sections that have been loaded but not previously
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/// registered with the memory manager. Note, RuntimeDyld is responsible
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/// for identifying the EH frame and calling the memory manager with the
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/// EH frame section data. However, the memory manager itself will handle
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/// the actual target-specific EH frame registration.
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void registerEHFrames();
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void deregisterEHFrames();
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bool hasError();
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StringRef getErrorString();
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/// By default, only sections that are "required for execution" are passed to
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/// the RTDyldMemoryManager, and other sections are discarded. Passing 'true'
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/// to this method will cause RuntimeDyld to pass all sections to its
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/// memory manager regardless of whether they are "required to execute" in the
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/// usual sense. This is useful for inspecting metadata sections that may not
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/// contain relocations, E.g. Debug info, stackmaps.
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///
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/// Must be called before the first object file is loaded.
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void setProcessAllSections(bool ProcessAllSections) {
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assert(!Dyld && "setProcessAllSections must be called before loadObject.");
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this->ProcessAllSections = ProcessAllSections;
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}
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/// Perform all actions needed to make the code owned by this RuntimeDyld
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/// instance executable:
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///
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/// 1) Apply relocations.
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/// 2) Register EH frames.
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/// 3) Update memory permissions*.
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///
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/// * Finalization is potentially recursive**, and the 3rd step will only be
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/// applied by the outermost call to finalize. This allows different
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/// RuntimeDyld instances to share a memory manager without the innermost
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/// finalization locking the memory and causing relocation fixup errors in
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/// outer instances.
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///
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/// ** Recursive finalization occurs when one RuntimeDyld instances needs the
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/// address of a symbol owned by some other instance in order to apply
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/// relocations.
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///
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void finalizeWithMemoryManagerLocking();
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private:
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// RuntimeDyldImpl is the actual class. RuntimeDyld is just the public
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// interface.
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std::unique_ptr<RuntimeDyldImpl> Dyld;
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MemoryManager &MemMgr;
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JITSymbolResolver &Resolver;
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bool ProcessAllSections;
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RuntimeDyldCheckerImpl *Checker;
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};
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} // end namespace llvm
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#endif // LLVM_EXECUTIONENGINE_RUNTIMEDYLD_H
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