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llvm-mirror/test/CodeGen/ARM/vuzp.ll
Saleem Abdulrasool 53e8c5a4af ARM: fixup more tests to specify the target more explicitly
This changes the tests that were targeting ARM EABI to explicitly specify the
environment rather than relying on the default.  This breaks with the new
Windows on ARM support when running the tests on Windows where the default
environment is no longer EABI.

Take the opportunity to avoid a pointless redirect (helps when trying to debug
with providing a command line invocation which can be copy and pasted) and
removing a few greps in favour of FileCheck.

llvm-svn: 205541
2014-04-03 16:01:44 +00:00

103 lines
4.1 KiB
LLVM

; RUN: llc -mtriple=arm-eabi -mattr=+neon %s -o - | FileCheck %s
define <8 x i8> @vuzpi8(<8 x i8>* %A, <8 x i8>* %B) nounwind {
;CHECK-LABEL: vuzpi8:
;CHECK: vuzp.8
;CHECK-NEXT: vadd.i8
%tmp1 = load <8 x i8>* %A
%tmp2 = load <8 x i8>* %B
%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
%tmp4 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
%tmp5 = add <8 x i8> %tmp3, %tmp4
ret <8 x i8> %tmp5
}
define <4 x i16> @vuzpi16(<4 x i16>* %A, <4 x i16>* %B) nounwind {
;CHECK-LABEL: vuzpi16:
;CHECK: vuzp.16
;CHECK-NEXT: vadd.i16
%tmp1 = load <4 x i16>* %A
%tmp2 = load <4 x i16>* %B
%tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%tmp4 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
%tmp5 = add <4 x i16> %tmp3, %tmp4
ret <4 x i16> %tmp5
}
; VUZP.32 is equivalent to VTRN.32 for 64-bit vectors.
define <16 x i8> @vuzpQi8(<16 x i8>* %A, <16 x i8>* %B) nounwind {
;CHECK-LABEL: vuzpQi8:
;CHECK: vuzp.8
;CHECK-NEXT: vadd.i8
%tmp1 = load <16 x i8>* %A
%tmp2 = load <16 x i8>* %B
%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16, i32 18, i32 20, i32 22, i32 24, i32 26, i32 28, i32 30>
%tmp4 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15, i32 17, i32 19, i32 21, i32 23, i32 25, i32 27, i32 29, i32 31>
%tmp5 = add <16 x i8> %tmp3, %tmp4
ret <16 x i8> %tmp5
}
define <8 x i16> @vuzpQi16(<8 x i16>* %A, <8 x i16>* %B) nounwind {
;CHECK-LABEL: vuzpQi16:
;CHECK: vuzp.16
;CHECK-NEXT: vadd.i16
%tmp1 = load <8 x i16>* %A
%tmp2 = load <8 x i16>* %B
%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
%tmp4 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
%tmp5 = add <8 x i16> %tmp3, %tmp4
ret <8 x i16> %tmp5
}
define <4 x i32> @vuzpQi32(<4 x i32>* %A, <4 x i32>* %B) nounwind {
;CHECK-LABEL: vuzpQi32:
;CHECK: vuzp.32
;CHECK-NEXT: vadd.i32
%tmp1 = load <4 x i32>* %A
%tmp2 = load <4 x i32>* %B
%tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%tmp4 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
%tmp5 = add <4 x i32> %tmp3, %tmp4
ret <4 x i32> %tmp5
}
define <4 x float> @vuzpQf(<4 x float>* %A, <4 x float>* %B) nounwind {
;CHECK-LABEL: vuzpQf:
;CHECK: vuzp.32
;CHECK-NEXT: vadd.f32
%tmp1 = load <4 x float>* %A
%tmp2 = load <4 x float>* %B
%tmp3 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%tmp4 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
%tmp5 = fadd <4 x float> %tmp3, %tmp4
ret <4 x float> %tmp5
}
; Undef shuffle indices should not prevent matching to VUZP:
define <8 x i8> @vuzpi8_undef(<8 x i8>* %A, <8 x i8>* %B) nounwind {
;CHECK-LABEL: vuzpi8_undef:
;CHECK: vuzp.8
;CHECK-NEXT: vadd.i8
%tmp1 = load <8 x i8>* %A
%tmp2 = load <8 x i8>* %B
%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 0, i32 2, i32 undef, i32 undef, i32 8, i32 10, i32 12, i32 14>
%tmp4 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 undef, i32 undef, i32 13, i32 15>
%tmp5 = add <8 x i8> %tmp3, %tmp4
ret <8 x i8> %tmp5
}
define <8 x i16> @vuzpQi16_undef(<8 x i16>* %A, <8 x i16>* %B) nounwind {
;CHECK-LABEL: vuzpQi16_undef:
;CHECK: vuzp.16
;CHECK-NEXT: vadd.i16
%tmp1 = load <8 x i16>* %A
%tmp2 = load <8 x i16>* %B
%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 undef, i32 4, i32 undef, i32 8, i32 10, i32 12, i32 14>
%tmp4 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 1, i32 3, i32 5, i32 undef, i32 undef, i32 11, i32 13, i32 15>
%tmp5 = add <8 x i16> %tmp3, %tmp4
ret <8 x i16> %tmp5
}