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llvm-mirror/lib/Transforms/Scalar/EarlyCSE.cpp
Philip Reames a19558aa7c [EarlyCSE] DSE of atomic unordered stores
The rules for removing trivially dead stores are a lot less complicated than loads. Since we know the later store post dominates the former and the former dominates the later, unless the former has side effects other than the actual store, we can remove it. One slightly surprising thing is that we can freely remove atomic stores, even if the later one isn't atomic. There's no guarantee the atomic one was every visible.

For the moment, we don't handle DSE of ordered atomic stores. We could extend the same chain of reasoning to them, but the catch is we'd then have to model the ordering effect without a store instruction. Since our fences are a stronger than our operation orderings, simple using a fence isn't an obvious win. This arguable calls for a refinement in our fence specification, but that's (much) later work.

Differential Revision: http://reviews.llvm.org/D15352

llvm-svn: 255914
2015-12-17 18:50:50 +00:00

891 lines
34 KiB
C++

//===- EarlyCSE.cpp - Simple and fast CSE pass ----------------------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This pass performs a simple dominator tree walk that eliminates trivially
// redundant instructions.
//
//===----------------------------------------------------------------------===//
#include "llvm/Transforms/Scalar/EarlyCSE.h"
#include "llvm/ADT/Hashing.h"
#include "llvm/ADT/ScopedHashTable.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/Analysis/GlobalsModRef.h"
#include "llvm/Analysis/AssumptionCache.h"
#include "llvm/Analysis/InstructionSimplify.h"
#include "llvm/Analysis/TargetLibraryInfo.h"
#include "llvm/Analysis/TargetTransformInfo.h"
#include "llvm/IR/DataLayout.h"
#include "llvm/IR/Dominators.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/IntrinsicInst.h"
#include "llvm/IR/PatternMatch.h"
#include "llvm/Pass.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/RecyclingAllocator.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Transforms/Scalar.h"
#include "llvm/Transforms/Utils/Local.h"
#include <deque>
using namespace llvm;
using namespace llvm::PatternMatch;
#define DEBUG_TYPE "early-cse"
STATISTIC(NumSimplify, "Number of instructions simplified or DCE'd");
STATISTIC(NumCSE, "Number of instructions CSE'd");
STATISTIC(NumCSELoad, "Number of load instructions CSE'd");
STATISTIC(NumCSECall, "Number of call instructions CSE'd");
STATISTIC(NumDSE, "Number of trivial dead stores removed");
//===----------------------------------------------------------------------===//
// SimpleValue
//===----------------------------------------------------------------------===//
namespace {
/// \brief Struct representing the available values in the scoped hash table.
struct SimpleValue {
Instruction *Inst;
SimpleValue(Instruction *I) : Inst(I) {
assert((isSentinel() || canHandle(I)) && "Inst can't be handled!");
}
bool isSentinel() const {
return Inst == DenseMapInfo<Instruction *>::getEmptyKey() ||
Inst == DenseMapInfo<Instruction *>::getTombstoneKey();
}
static bool canHandle(Instruction *Inst) {
// This can only handle non-void readnone functions.
if (CallInst *CI = dyn_cast<CallInst>(Inst))
return CI->doesNotAccessMemory() && !CI->getType()->isVoidTy();
return isa<CastInst>(Inst) || isa<BinaryOperator>(Inst) ||
isa<GetElementPtrInst>(Inst) || isa<CmpInst>(Inst) ||
isa<SelectInst>(Inst) || isa<ExtractElementInst>(Inst) ||
isa<InsertElementInst>(Inst) || isa<ShuffleVectorInst>(Inst) ||
isa<ExtractValueInst>(Inst) || isa<InsertValueInst>(Inst);
}
};
}
namespace llvm {
template <> struct DenseMapInfo<SimpleValue> {
static inline SimpleValue getEmptyKey() {
return DenseMapInfo<Instruction *>::getEmptyKey();
}
static inline SimpleValue getTombstoneKey() {
return DenseMapInfo<Instruction *>::getTombstoneKey();
}
static unsigned getHashValue(SimpleValue Val);
static bool isEqual(SimpleValue LHS, SimpleValue RHS);
};
}
unsigned DenseMapInfo<SimpleValue>::getHashValue(SimpleValue Val) {
Instruction *Inst = Val.Inst;
// Hash in all of the operands as pointers.
if (BinaryOperator *BinOp = dyn_cast<BinaryOperator>(Inst)) {
Value *LHS = BinOp->getOperand(0);
Value *RHS = BinOp->getOperand(1);
if (BinOp->isCommutative() && BinOp->getOperand(0) > BinOp->getOperand(1))
std::swap(LHS, RHS);
if (isa<OverflowingBinaryOperator>(BinOp)) {
// Hash the overflow behavior
unsigned Overflow =
BinOp->hasNoSignedWrap() * OverflowingBinaryOperator::NoSignedWrap |
BinOp->hasNoUnsignedWrap() *
OverflowingBinaryOperator::NoUnsignedWrap;
return hash_combine(BinOp->getOpcode(), Overflow, LHS, RHS);
}
return hash_combine(BinOp->getOpcode(), LHS, RHS);
}
if (CmpInst *CI = dyn_cast<CmpInst>(Inst)) {
Value *LHS = CI->getOperand(0);
Value *RHS = CI->getOperand(1);
CmpInst::Predicate Pred = CI->getPredicate();
if (Inst->getOperand(0) > Inst->getOperand(1)) {
std::swap(LHS, RHS);
Pred = CI->getSwappedPredicate();
}
return hash_combine(Inst->getOpcode(), Pred, LHS, RHS);
}
if (CastInst *CI = dyn_cast<CastInst>(Inst))
return hash_combine(CI->getOpcode(), CI->getType(), CI->getOperand(0));
if (const ExtractValueInst *EVI = dyn_cast<ExtractValueInst>(Inst))
return hash_combine(EVI->getOpcode(), EVI->getOperand(0),
hash_combine_range(EVI->idx_begin(), EVI->idx_end()));
if (const InsertValueInst *IVI = dyn_cast<InsertValueInst>(Inst))
return hash_combine(IVI->getOpcode(), IVI->getOperand(0),
IVI->getOperand(1),
hash_combine_range(IVI->idx_begin(), IVI->idx_end()));
assert((isa<CallInst>(Inst) || isa<BinaryOperator>(Inst) ||
isa<GetElementPtrInst>(Inst) || isa<SelectInst>(Inst) ||
isa<ExtractElementInst>(Inst) || isa<InsertElementInst>(Inst) ||
isa<ShuffleVectorInst>(Inst)) &&
"Invalid/unknown instruction");
// Mix in the opcode.
return hash_combine(
Inst->getOpcode(),
hash_combine_range(Inst->value_op_begin(), Inst->value_op_end()));
}
bool DenseMapInfo<SimpleValue>::isEqual(SimpleValue LHS, SimpleValue RHS) {
Instruction *LHSI = LHS.Inst, *RHSI = RHS.Inst;
if (LHS.isSentinel() || RHS.isSentinel())
return LHSI == RHSI;
if (LHSI->getOpcode() != RHSI->getOpcode())
return false;
if (LHSI->isIdenticalTo(RHSI))
return true;
// If we're not strictly identical, we still might be a commutable instruction
if (BinaryOperator *LHSBinOp = dyn_cast<BinaryOperator>(LHSI)) {
if (!LHSBinOp->isCommutative())
return false;
assert(isa<BinaryOperator>(RHSI) &&
"same opcode, but different instruction type?");
BinaryOperator *RHSBinOp = cast<BinaryOperator>(RHSI);
// Check overflow attributes
if (isa<OverflowingBinaryOperator>(LHSBinOp)) {
assert(isa<OverflowingBinaryOperator>(RHSBinOp) &&
"same opcode, but different operator type?");
if (LHSBinOp->hasNoUnsignedWrap() != RHSBinOp->hasNoUnsignedWrap() ||
LHSBinOp->hasNoSignedWrap() != RHSBinOp->hasNoSignedWrap())
return false;
}
// Commuted equality
return LHSBinOp->getOperand(0) == RHSBinOp->getOperand(1) &&
LHSBinOp->getOperand(1) == RHSBinOp->getOperand(0);
}
if (CmpInst *LHSCmp = dyn_cast<CmpInst>(LHSI)) {
assert(isa<CmpInst>(RHSI) &&
"same opcode, but different instruction type?");
CmpInst *RHSCmp = cast<CmpInst>(RHSI);
// Commuted equality
return LHSCmp->getOperand(0) == RHSCmp->getOperand(1) &&
LHSCmp->getOperand(1) == RHSCmp->getOperand(0) &&
LHSCmp->getSwappedPredicate() == RHSCmp->getPredicate();
}
return false;
}
//===----------------------------------------------------------------------===//
// CallValue
//===----------------------------------------------------------------------===//
namespace {
/// \brief Struct representing the available call values in the scoped hash
/// table.
struct CallValue {
Instruction *Inst;
CallValue(Instruction *I) : Inst(I) {
assert((isSentinel() || canHandle(I)) && "Inst can't be handled!");
}
bool isSentinel() const {
return Inst == DenseMapInfo<Instruction *>::getEmptyKey() ||
Inst == DenseMapInfo<Instruction *>::getTombstoneKey();
}
static bool canHandle(Instruction *Inst) {
// Don't value number anything that returns void.
if (Inst->getType()->isVoidTy())
return false;
CallInst *CI = dyn_cast<CallInst>(Inst);
if (!CI || !CI->onlyReadsMemory())
return false;
return true;
}
};
}
namespace llvm {
template <> struct DenseMapInfo<CallValue> {
static inline CallValue getEmptyKey() {
return DenseMapInfo<Instruction *>::getEmptyKey();
}
static inline CallValue getTombstoneKey() {
return DenseMapInfo<Instruction *>::getTombstoneKey();
}
static unsigned getHashValue(CallValue Val);
static bool isEqual(CallValue LHS, CallValue RHS);
};
}
unsigned DenseMapInfo<CallValue>::getHashValue(CallValue Val) {
Instruction *Inst = Val.Inst;
// Hash all of the operands as pointers and mix in the opcode.
return hash_combine(
Inst->getOpcode(),
hash_combine_range(Inst->value_op_begin(), Inst->value_op_end()));
}
bool DenseMapInfo<CallValue>::isEqual(CallValue LHS, CallValue RHS) {
Instruction *LHSI = LHS.Inst, *RHSI = RHS.Inst;
if (LHS.isSentinel() || RHS.isSentinel())
return LHSI == RHSI;
return LHSI->isIdenticalTo(RHSI);
}
//===----------------------------------------------------------------------===//
// EarlyCSE implementation
//===----------------------------------------------------------------------===//
namespace {
/// \brief A simple and fast domtree-based CSE pass.
///
/// This pass does a simple depth-first walk over the dominator tree,
/// eliminating trivially redundant instructions and using instsimplify to
/// canonicalize things as it goes. It is intended to be fast and catch obvious
/// cases so that instcombine and other passes are more effective. It is
/// expected that a later pass of GVN will catch the interesting/hard cases.
class EarlyCSE {
public:
const TargetLibraryInfo &TLI;
const TargetTransformInfo &TTI;
DominatorTree &DT;
AssumptionCache &AC;
typedef RecyclingAllocator<
BumpPtrAllocator, ScopedHashTableVal<SimpleValue, Value *>> AllocatorTy;
typedef ScopedHashTable<SimpleValue, Value *, DenseMapInfo<SimpleValue>,
AllocatorTy> ScopedHTType;
/// \brief A scoped hash table of the current values of all of our simple
/// scalar expressions.
///
/// As we walk down the domtree, we look to see if instructions are in this:
/// if so, we replace them with what we find, otherwise we insert them so
/// that dominated values can succeed in their lookup.
ScopedHTType AvailableValues;
/// A scoped hash table of the current values of previously encounted memory
/// locations.
///
/// This allows us to get efficient access to dominating loads or stores when
/// we have a fully redundant load. In addition to the most recent load, we
/// keep track of a generation count of the read, which is compared against
/// the current generation count. The current generation count is incremented
/// after every possibly writing memory operation, which ensures that we only
/// CSE loads with other loads that have no intervening store. Ordering
/// events (such as fences or atomic instructions) increment the generation
/// count as well; essentially, we model these as writes to all possible
/// locations. Note that atomic and/or volatile loads and stores can be
/// present the table; it is the responsibility of the consumer to inspect
/// the atomicity/volatility if needed.
struct LoadValue {
Value *Data;
unsigned Generation;
int MatchingId;
bool IsAtomic;
LoadValue()
: Data(nullptr), Generation(0), MatchingId(-1), IsAtomic(false) {}
LoadValue(Value *Data, unsigned Generation, unsigned MatchingId,
bool IsAtomic)
: Data(Data), Generation(Generation), MatchingId(MatchingId),
IsAtomic(IsAtomic) {}
};
typedef RecyclingAllocator<BumpPtrAllocator,
ScopedHashTableVal<Value *, LoadValue>>
LoadMapAllocator;
typedef ScopedHashTable<Value *, LoadValue, DenseMapInfo<Value *>,
LoadMapAllocator> LoadHTType;
LoadHTType AvailableLoads;
/// \brief A scoped hash table of the current values of read-only call
/// values.
///
/// It uses the same generation count as loads.
typedef ScopedHashTable<CallValue, std::pair<Value *, unsigned>> CallHTType;
CallHTType AvailableCalls;
/// \brief This is the current generation of the memory value.
unsigned CurrentGeneration;
/// \brief Set up the EarlyCSE runner for a particular function.
EarlyCSE(const TargetLibraryInfo &TLI, const TargetTransformInfo &TTI,
DominatorTree &DT, AssumptionCache &AC)
: TLI(TLI), TTI(TTI), DT(DT), AC(AC), CurrentGeneration(0) {}
bool run();
private:
// Almost a POD, but needs to call the constructors for the scoped hash
// tables so that a new scope gets pushed on. These are RAII so that the
// scope gets popped when the NodeScope is destroyed.
class NodeScope {
public:
NodeScope(ScopedHTType &AvailableValues, LoadHTType &AvailableLoads,
CallHTType &AvailableCalls)
: Scope(AvailableValues), LoadScope(AvailableLoads),
CallScope(AvailableCalls) {}
private:
NodeScope(const NodeScope &) = delete;
void operator=(const NodeScope &) = delete;
ScopedHTType::ScopeTy Scope;
LoadHTType::ScopeTy LoadScope;
CallHTType::ScopeTy CallScope;
};
// Contains all the needed information to create a stack for doing a depth
// first tranversal of the tree. This includes scopes for values, loads, and
// calls as well as the generation. There is a child iterator so that the
// children do not need to be store spearately.
class StackNode {
public:
StackNode(ScopedHTType &AvailableValues, LoadHTType &AvailableLoads,
CallHTType &AvailableCalls, unsigned cg, DomTreeNode *n,
DomTreeNode::iterator child, DomTreeNode::iterator end)
: CurrentGeneration(cg), ChildGeneration(cg), Node(n), ChildIter(child),
EndIter(end), Scopes(AvailableValues, AvailableLoads, AvailableCalls),
Processed(false) {}
// Accessors.
unsigned currentGeneration() { return CurrentGeneration; }
unsigned childGeneration() { return ChildGeneration; }
void childGeneration(unsigned generation) { ChildGeneration = generation; }
DomTreeNode *node() { return Node; }
DomTreeNode::iterator childIter() { return ChildIter; }
DomTreeNode *nextChild() {
DomTreeNode *child = *ChildIter;
++ChildIter;
return child;
}
DomTreeNode::iterator end() { return EndIter; }
bool isProcessed() { return Processed; }
void process() { Processed = true; }
private:
StackNode(const StackNode &) = delete;
void operator=(const StackNode &) = delete;
// Members.
unsigned CurrentGeneration;
unsigned ChildGeneration;
DomTreeNode *Node;
DomTreeNode::iterator ChildIter;
DomTreeNode::iterator EndIter;
NodeScope Scopes;
bool Processed;
};
/// \brief Wrapper class to handle memory instructions, including loads,
/// stores and intrinsic loads and stores defined by the target.
class ParseMemoryInst {
public:
ParseMemoryInst(Instruction *Inst, const TargetTransformInfo &TTI)
: IsTargetMemInst(false), Inst(Inst) {
if (IntrinsicInst *II = dyn_cast<IntrinsicInst>(Inst))
if (TTI.getTgtMemIntrinsic(II, Info) && Info.NumMemRefs == 1)
IsTargetMemInst = true;
}
bool isLoad() const {
if (IsTargetMemInst) return Info.ReadMem;
return isa<LoadInst>(Inst);
}
bool isStore() const {
if (IsTargetMemInst) return Info.WriteMem;
return isa<StoreInst>(Inst);
}
bool isAtomic() const {
if (IsTargetMemInst) {
assert(Info.IsSimple && "need to refine IsSimple in TTI");
return false;
}
return Inst->isAtomic();
}
bool isUnordered() const {
if (IsTargetMemInst) {
assert(Info.IsSimple && "need to refine IsSimple in TTI");
return true;
}
if (LoadInst *LI = dyn_cast<LoadInst>(Inst)) {
return LI->isUnordered();
} else if (StoreInst *SI = dyn_cast<StoreInst>(Inst)) {
return SI->isUnordered();
}
// Conservative answer
return !Inst->isAtomic();
}
bool isVolatile() const {
if (IsTargetMemInst) {
assert(Info.IsSimple && "need to refine IsSimple in TTI");
return false;
}
if (LoadInst *LI = dyn_cast<LoadInst>(Inst)) {
return LI->isVolatile();
} else if (StoreInst *SI = dyn_cast<StoreInst>(Inst)) {
return SI->isVolatile();
}
// Conservative answer
return true;
}
bool isMatchingMemLoc(const ParseMemoryInst &Inst) const {
return (getPointerOperand() == Inst.getPointerOperand() &&
getMatchingId() == Inst.getMatchingId());
}
bool isValid() const { return getPointerOperand() != nullptr; }
// For regular (non-intrinsic) loads/stores, this is set to -1. For
// intrinsic loads/stores, the id is retrieved from the corresponding
// field in the MemIntrinsicInfo structure. That field contains
// non-negative values only.
int getMatchingId() const {
if (IsTargetMemInst) return Info.MatchingId;
return -1;
}
Value *getPointerOperand() const {
if (IsTargetMemInst) return Info.PtrVal;
if (LoadInst *LI = dyn_cast<LoadInst>(Inst)) {
return LI->getPointerOperand();
} else if (StoreInst *SI = dyn_cast<StoreInst>(Inst)) {
return SI->getPointerOperand();
}
return nullptr;
}
bool mayReadFromMemory() const {
if (IsTargetMemInst) return Info.ReadMem;
return Inst->mayReadFromMemory();
}
bool mayWriteToMemory() const {
if (IsTargetMemInst) return Info.WriteMem;
return Inst->mayWriteToMemory();
}
private:
bool IsTargetMemInst;
MemIntrinsicInfo Info;
Instruction *Inst;
};
bool processNode(DomTreeNode *Node);
Value *getOrCreateResult(Value *Inst, Type *ExpectedType) const {
if (LoadInst *LI = dyn_cast<LoadInst>(Inst))
return LI;
else if (StoreInst *SI = dyn_cast<StoreInst>(Inst))
return SI->getValueOperand();
assert(isa<IntrinsicInst>(Inst) && "Instruction not supported");
return TTI.getOrCreateResultFromMemIntrinsic(cast<IntrinsicInst>(Inst),
ExpectedType);
}
};
}
bool EarlyCSE::processNode(DomTreeNode *Node) {
BasicBlock *BB = Node->getBlock();
// If this block has a single predecessor, then the predecessor is the parent
// of the domtree node and all of the live out memory values are still current
// in this block. If this block has multiple predecessors, then they could
// have invalidated the live-out memory values of our parent value. For now,
// just be conservative and invalidate memory if this block has multiple
// predecessors.
if (!BB->getSinglePredecessor())
++CurrentGeneration;
// If this node has a single predecessor which ends in a conditional branch,
// we can infer the value of the branch condition given that we took this
// path. We need the single predeccesor to ensure there's not another path
// which reaches this block where the condition might hold a different
// value. Since we're adding this to the scoped hash table (like any other
// def), it will have been popped if we encounter a future merge block.
if (BasicBlock *Pred = BB->getSinglePredecessor())
if (auto *BI = dyn_cast<BranchInst>(Pred->getTerminator()))
if (BI->isConditional())
if (auto *CondInst = dyn_cast<Instruction>(BI->getCondition()))
if (SimpleValue::canHandle(CondInst)) {
assert(BI->getSuccessor(0) == BB || BI->getSuccessor(1) == BB);
auto *ConditionalConstant = (BI->getSuccessor(0) == BB) ?
ConstantInt::getTrue(BB->getContext()) :
ConstantInt::getFalse(BB->getContext());
AvailableValues.insert(CondInst, ConditionalConstant);
DEBUG(dbgs() << "EarlyCSE CVP: Add conditional value for '"
<< CondInst->getName() << "' as " << *ConditionalConstant
<< " in " << BB->getName() << "\n");
// Replace all dominated uses with the known value
replaceDominatedUsesWith(CondInst, ConditionalConstant, DT,
BasicBlockEdge(Pred, BB));
}
/// LastStore - Keep track of the last non-volatile store that we saw... for
/// as long as there in no instruction that reads memory. If we see a store
/// to the same location, we delete the dead store. This zaps trivial dead
/// stores which can occur in bitfield code among other things.
Instruction *LastStore = nullptr;
bool Changed = false;
const DataLayout &DL = BB->getModule()->getDataLayout();
// See if any instructions in the block can be eliminated. If so, do it. If
// not, add them to AvailableValues.
for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E;) {
Instruction *Inst = &*I++;
// Dead instructions should just be removed.
if (isInstructionTriviallyDead(Inst, &TLI)) {
DEBUG(dbgs() << "EarlyCSE DCE: " << *Inst << '\n');
Inst->eraseFromParent();
Changed = true;
++NumSimplify;
continue;
}
// Skip assume intrinsics, they don't really have side effects (although
// they're marked as such to ensure preservation of control dependencies),
// and this pass will not disturb any of the assumption's control
// dependencies.
if (match(Inst, m_Intrinsic<Intrinsic::assume>())) {
DEBUG(dbgs() << "EarlyCSE skipping assumption: " << *Inst << '\n');
continue;
}
// If the instruction can be simplified (e.g. X+0 = X) then replace it with
// its simpler value.
if (Value *V = SimplifyInstruction(Inst, DL, &TLI, &DT, &AC)) {
DEBUG(dbgs() << "EarlyCSE Simplify: " << *Inst << " to: " << *V << '\n');
Inst->replaceAllUsesWith(V);
Inst->eraseFromParent();
Changed = true;
++NumSimplify;
continue;
}
// If this is a simple instruction that we can value number, process it.
if (SimpleValue::canHandle(Inst)) {
// See if the instruction has an available value. If so, use it.
if (Value *V = AvailableValues.lookup(Inst)) {
DEBUG(dbgs() << "EarlyCSE CSE: " << *Inst << " to: " << *V << '\n');
Inst->replaceAllUsesWith(V);
Inst->eraseFromParent();
Changed = true;
++NumCSE;
continue;
}
// Otherwise, just remember that this value is available.
AvailableValues.insert(Inst, Inst);
continue;
}
ParseMemoryInst MemInst(Inst, TTI);
// If this is a non-volatile load, process it.
if (MemInst.isValid() && MemInst.isLoad()) {
// (conservatively) we can't peak past the ordering implied by this
// operation, but we can add this load to our set of available values
if (MemInst.isVolatile() || !MemInst.isUnordered()) {
LastStore = nullptr;
++CurrentGeneration;
}
// If we have an available version of this load, and if it is the right
// generation, replace this instruction.
LoadValue InVal = AvailableLoads.lookup(MemInst.getPointerOperand());
if (InVal.Data != nullptr && InVal.Generation == CurrentGeneration &&
InVal.MatchingId == MemInst.getMatchingId() &&
// We don't yet handle removing loads with ordering of any kind.
!MemInst.isVolatile() && MemInst.isUnordered() &&
// We can't replace an atomic load with one which isn't also atomic.
InVal.IsAtomic >= MemInst.isAtomic()) {
Value *Op = getOrCreateResult(InVal.Data, Inst->getType());
if (Op != nullptr) {
DEBUG(dbgs() << "EarlyCSE CSE LOAD: " << *Inst
<< " to: " << *InVal.Data << '\n');
if (!Inst->use_empty())
Inst->replaceAllUsesWith(Op);
Inst->eraseFromParent();
Changed = true;
++NumCSELoad;
continue;
}
}
// Otherwise, remember that we have this instruction.
AvailableLoads.insert(
MemInst.getPointerOperand(),
LoadValue(Inst, CurrentGeneration, MemInst.getMatchingId(),
MemInst.isAtomic()));
LastStore = nullptr;
continue;
}
// If this instruction may read from memory, forget LastStore.
// Load/store intrinsics will indicate both a read and a write to
// memory. The target may override this (e.g. so that a store intrinsic
// does not read from memory, and thus will be treated the same as a
// regular store for commoning purposes).
if (Inst->mayReadFromMemory() &&
!(MemInst.isValid() && !MemInst.mayReadFromMemory()))
LastStore = nullptr;
// If this is a read-only call, process it.
if (CallValue::canHandle(Inst)) {
// If we have an available version of this call, and if it is the right
// generation, replace this instruction.
std::pair<Value *, unsigned> InVal = AvailableCalls.lookup(Inst);
if (InVal.first != nullptr && InVal.second == CurrentGeneration) {
DEBUG(dbgs() << "EarlyCSE CSE CALL: " << *Inst
<< " to: " << *InVal.first << '\n');
if (!Inst->use_empty())
Inst->replaceAllUsesWith(InVal.first);
Inst->eraseFromParent();
Changed = true;
++NumCSECall;
continue;
}
// Otherwise, remember that we have this instruction.
AvailableCalls.insert(
Inst, std::pair<Value *, unsigned>(Inst, CurrentGeneration));
continue;
}
// A release fence requires that all stores complete before it, but does
// not prevent the reordering of following loads 'before' the fence. As a
// result, we don't need to consider it as writing to memory and don't need
// to advance the generation. We do need to prevent DSE across the fence,
// but that's handled above.
if (FenceInst *FI = dyn_cast<FenceInst>(Inst))
if (FI->getOrdering() == Release) {
assert(Inst->mayReadFromMemory() && "relied on to prevent DSE above");
continue;
}
// write back DSE - If we write back the same value we just loaded from
// the same location and haven't passed any intervening writes or ordering
// operations, we can remove the write. The primary benefit is in allowing
// the available load table to remain valid and value forward past where
// the store originally was.
if (MemInst.isValid() && MemInst.isStore()) {
LoadValue InVal = AvailableLoads.lookup(MemInst.getPointerOperand());
if (InVal.Data &&
InVal.Data == getOrCreateResult(Inst, InVal.Data->getType()) &&
InVal.Generation == CurrentGeneration &&
InVal.MatchingId == MemInst.getMatchingId() &&
// We don't yet handle removing stores with ordering of any kind.
!MemInst.isVolatile() && MemInst.isUnordered()) {
assert((!LastStore ||
ParseMemoryInst(LastStore, TTI).getPointerOperand() ==
MemInst.getPointerOperand()) &&
"can't have an intervening store!");
DEBUG(dbgs() << "EarlyCSE DSE (writeback): " << *Inst << '\n');
Inst->eraseFromParent();
Changed = true;
++NumDSE;
// We can avoid incrementing the generation count since we were able
// to eliminate this store.
continue;
}
}
// Okay, this isn't something we can CSE at all. Check to see if it is
// something that could modify memory. If so, our available memory values
// cannot be used so bump the generation count.
if (Inst->mayWriteToMemory()) {
++CurrentGeneration;
if (MemInst.isValid() && MemInst.isStore()) {
// We do a trivial form of DSE if there are two stores to the same
// location with no intervening loads. Delete the earlier store.
// At the moment, we don't remove ordered stores, but do remove
// unordered atomic stores. There's no special requirement (for
// unordered atomics) about removing atomic stores only in favor of
// other atomic stores since we we're going to execute the non-atomic
// one anyway and the atomic one might never have become visible.
if (LastStore) {
ParseMemoryInst LastStoreMemInst(LastStore, TTI);
assert(LastStoreMemInst.isUnordered() &&
!LastStoreMemInst.isVolatile() &&
"Violated invariant");
if (LastStoreMemInst.isMatchingMemLoc(MemInst)) {
DEBUG(dbgs() << "EarlyCSE DEAD STORE: " << *LastStore
<< " due to: " << *Inst << '\n');
LastStore->eraseFromParent();
Changed = true;
++NumDSE;
LastStore = nullptr;
}
// fallthrough - we can exploit information about this store
}
// Okay, we just invalidated anything we knew about loaded values. Try
// to salvage *something* by remembering that the stored value is a live
// version of the pointer. It is safe to forward from volatile stores
// to non-volatile loads, so we don't have to check for volatility of
// the store.
AvailableLoads.insert(
MemInst.getPointerOperand(),
LoadValue(Inst, CurrentGeneration, MemInst.getMatchingId(),
MemInst.isAtomic()));
// Remember that this was the last unordered store we saw for DSE. We
// don't yet handle DSE on ordered or volatile stores since we don't
// have a good way to model the ordering requirement for following
// passes once the store is removed. We could insert a fence, but
// since fences are slightly stronger than stores in their ordering,
// it's not clear this is a profitable transform. Another option would
// be to merge the ordering with that of the post dominating store.
if (MemInst.isUnordered() && !MemInst.isVolatile())
LastStore = Inst;
else
LastStore = nullptr;
}
}
}
return Changed;
}
bool EarlyCSE::run() {
// Note, deque is being used here because there is significant performance
// gains over vector when the container becomes very large due to the
// specific access patterns. For more information see the mailing list
// discussion on this:
// http://lists.llvm.org/pipermail/llvm-commits/Week-of-Mon-20120116/135228.html
std::deque<StackNode *> nodesToProcess;
bool Changed = false;
// Process the root node.
nodesToProcess.push_back(new StackNode(
AvailableValues, AvailableLoads, AvailableCalls, CurrentGeneration,
DT.getRootNode(), DT.getRootNode()->begin(), DT.getRootNode()->end()));
// Save the current generation.
unsigned LiveOutGeneration = CurrentGeneration;
// Process the stack.
while (!nodesToProcess.empty()) {
// Grab the first item off the stack. Set the current generation, remove
// the node from the stack, and process it.
StackNode *NodeToProcess = nodesToProcess.back();
// Initialize class members.
CurrentGeneration = NodeToProcess->currentGeneration();
// Check if the node needs to be processed.
if (!NodeToProcess->isProcessed()) {
// Process the node.
Changed |= processNode(NodeToProcess->node());
NodeToProcess->childGeneration(CurrentGeneration);
NodeToProcess->process();
} else if (NodeToProcess->childIter() != NodeToProcess->end()) {
// Push the next child onto the stack.
DomTreeNode *child = NodeToProcess->nextChild();
nodesToProcess.push_back(
new StackNode(AvailableValues, AvailableLoads, AvailableCalls,
NodeToProcess->childGeneration(), child, child->begin(),
child->end()));
} else {
// It has been processed, and there are no more children to process,
// so delete it and pop it off the stack.
delete NodeToProcess;
nodesToProcess.pop_back();
}
} // while (!nodes...)
// Reset the current generation.
CurrentGeneration = LiveOutGeneration;
return Changed;
}
PreservedAnalyses EarlyCSEPass::run(Function &F,
AnalysisManager<Function> *AM) {
auto &TLI = AM->getResult<TargetLibraryAnalysis>(F);
auto &TTI = AM->getResult<TargetIRAnalysis>(F);
auto &DT = AM->getResult<DominatorTreeAnalysis>(F);
auto &AC = AM->getResult<AssumptionAnalysis>(F);
EarlyCSE CSE(TLI, TTI, DT, AC);
if (!CSE.run())
return PreservedAnalyses::all();
// CSE preserves the dominator tree because it doesn't mutate the CFG.
// FIXME: Bundle this with other CFG-preservation.
PreservedAnalyses PA;
PA.preserve<DominatorTreeAnalysis>();
return PA;
}
namespace {
/// \brief A simple and fast domtree-based CSE pass.
///
/// This pass does a simple depth-first walk over the dominator tree,
/// eliminating trivially redundant instructions and using instsimplify to
/// canonicalize things as it goes. It is intended to be fast and catch obvious
/// cases so that instcombine and other passes are more effective. It is
/// expected that a later pass of GVN will catch the interesting/hard cases.
class EarlyCSELegacyPass : public FunctionPass {
public:
static char ID;
EarlyCSELegacyPass() : FunctionPass(ID) {
initializeEarlyCSELegacyPassPass(*PassRegistry::getPassRegistry());
}
bool runOnFunction(Function &F) override {
if (skipOptnoneFunction(F))
return false;
auto &TLI = getAnalysis<TargetLibraryInfoWrapperPass>().getTLI();
auto &TTI = getAnalysis<TargetTransformInfoWrapperPass>().getTTI(F);
auto &DT = getAnalysis<DominatorTreeWrapperPass>().getDomTree();
auto &AC = getAnalysis<AssumptionCacheTracker>().getAssumptionCache(F);
EarlyCSE CSE(TLI, TTI, DT, AC);
return CSE.run();
}
void getAnalysisUsage(AnalysisUsage &AU) const override {
AU.addRequired<AssumptionCacheTracker>();
AU.addRequired<DominatorTreeWrapperPass>();
AU.addRequired<TargetLibraryInfoWrapperPass>();
AU.addRequired<TargetTransformInfoWrapperPass>();
AU.addPreserved<GlobalsAAWrapperPass>();
AU.setPreservesCFG();
}
};
}
char EarlyCSELegacyPass::ID = 0;
FunctionPass *llvm::createEarlyCSEPass() { return new EarlyCSELegacyPass(); }
INITIALIZE_PASS_BEGIN(EarlyCSELegacyPass, "early-cse", "Early CSE", false,
false)
INITIALIZE_PASS_DEPENDENCY(TargetTransformInfoWrapperPass)
INITIALIZE_PASS_DEPENDENCY(AssumptionCacheTracker)
INITIALIZE_PASS_DEPENDENCY(DominatorTreeWrapperPass)
INITIALIZE_PASS_DEPENDENCY(TargetLibraryInfoWrapperPass)
INITIALIZE_PASS_END(EarlyCSELegacyPass, "early-cse", "Early CSE", false, false)