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7e48e82adb
instruction index across each part. Instruction indices are used to make live range queries, and live ranges can extend beyond scheduling region boundaries. Refactor the ScheduleDAGSDNodes class some more so that it doesn't have to worry about this additional information. llvm-svn: 64288
185 lines
6.5 KiB
C++
185 lines
6.5 KiB
C++
//==- ScheduleDAGInstrs.h - MachineInstr Scheduling --------------*- C++ -*-==//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements the ScheduleDAGInstrs class, which implements
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// scheduling for a MachineInstr-based dependency graph.
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//
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//===----------------------------------------------------------------------===//
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#ifndef SCHEDULEDAGINSTRS_H
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#define SCHEDULEDAGINSTRS_H
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#include "llvm/ADT/SmallSet.h"
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#include "llvm/CodeGen/MachineDominators.h"
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#include "llvm/CodeGen/MachineLoopInfo.h"
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#include "llvm/CodeGen/ScheduleDAG.h"
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#include "llvm/Support/Compiler.h"
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#include "llvm/Target/TargetRegisterInfo.h"
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#include <map>
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namespace llvm {
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class MachineLoopInfo;
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class MachineDominatorTree;
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/// LoopDependencies - This class analyzes loop-oriented register
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/// dependencies, which are used to guide scheduling decisions.
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/// For example, loop induction variable increments should be
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/// scheduled as soon as possible after the variable's last use.
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///
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class VISIBILITY_HIDDEN LoopDependencies {
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const MachineLoopInfo &MLI;
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const MachineDominatorTree &MDT;
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public:
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typedef std::map<unsigned, std::pair<const MachineOperand *, unsigned> >
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LoopDeps;
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LoopDeps Deps;
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LoopDependencies(const MachineLoopInfo &mli,
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const MachineDominatorTree &mdt) :
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MLI(mli), MDT(mdt) {}
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/// VisitLoop - Clear out any previous state and analyze the given loop.
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///
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void VisitLoop(const MachineLoop *Loop) {
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Deps.clear();
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MachineBasicBlock *Header = Loop->getHeader();
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SmallSet<unsigned, 8> LoopLiveIns;
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for (MachineBasicBlock::livein_iterator LI = Header->livein_begin(),
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LE = Header->livein_end(); LI != LE; ++LI)
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LoopLiveIns.insert(*LI);
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const MachineDomTreeNode *Node = MDT.getNode(Header);
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const MachineBasicBlock *MBB = Node->getBlock();
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assert(Loop->contains(MBB) &&
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"Loop does not contain header!");
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VisitRegion(Node, MBB, Loop, LoopLiveIns);
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}
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private:
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void VisitRegion(const MachineDomTreeNode *Node,
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const MachineBasicBlock *MBB,
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const MachineLoop *Loop,
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const SmallSet<unsigned, 8> &LoopLiveIns) {
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unsigned Count = 0;
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for (MachineBasicBlock::const_iterator I = MBB->begin(), E = MBB->end();
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I != E; ++I, ++Count) {
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const MachineInstr *MI = I;
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for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
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const MachineOperand &MO = MI->getOperand(i);
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if (!MO.isReg() || !MO.isUse())
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continue;
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unsigned MOReg = MO.getReg();
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if (LoopLiveIns.count(MOReg))
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Deps.insert(std::make_pair(MOReg, std::make_pair(&MO, Count)));
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}
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}
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const std::vector<MachineDomTreeNode*> &Children = Node->getChildren();
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for (std::vector<MachineDomTreeNode*>::const_iterator I =
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Children.begin(), E = Children.end(); I != E; ++I) {
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const MachineDomTreeNode *ChildNode = *I;
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MachineBasicBlock *ChildBlock = ChildNode->getBlock();
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if (Loop->contains(ChildBlock))
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VisitRegion(ChildNode, ChildBlock, Loop, LoopLiveIns);
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}
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}
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};
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/// ScheduleDAGInstrs - A ScheduleDAG subclass for scheduling lists of
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/// MachineInstrs.
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class VISIBILITY_HIDDEN ScheduleDAGInstrs : public ScheduleDAG {
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const MachineLoopInfo &MLI;
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const MachineDominatorTree &MDT;
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/// Defs, Uses - Remember where defs and uses of each physical register
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/// are as we iterate upward through the instructions. This is allocated
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/// here instead of inside BuildSchedGraph to avoid the need for it to be
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/// initialized and destructed for each block.
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std::vector<SUnit *> Defs[TargetRegisterInfo::FirstVirtualRegister];
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std::vector<SUnit *> Uses[TargetRegisterInfo::FirstVirtualRegister];
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/// PendingLoads - Remember where unknown loads are after the most recent
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/// unknown store, as we iterate. As with Defs and Uses, this is here
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/// to minimize construction/destruction.
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std::vector<SUnit *> PendingLoads;
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/// LoopRegs - Track which registers are used for loop-carried dependencies.
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///
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LoopDependencies LoopRegs;
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/// LoopLiveInRegs - Track which regs are live into a loop, to help guide
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/// back-edge-aware scheduling.
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///
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SmallSet<unsigned, 8> LoopLiveInRegs;
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public:
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MachineBasicBlock *BB; // Current basic block
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MachineBasicBlock::iterator Begin; // The beginning of the range to
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// be scheduled. The range extends
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// to InsertPos.
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unsigned InsertPosIndex; // The index in BB of InsertPos.
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explicit ScheduleDAGInstrs(MachineFunction &mf,
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const MachineLoopInfo &mli,
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const MachineDominatorTree &mdt);
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virtual ~ScheduleDAGInstrs() {}
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/// NewSUnit - Creates a new SUnit and return a ptr to it.
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///
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SUnit *NewSUnit(MachineInstr *MI) {
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#ifndef NDEBUG
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const SUnit *Addr = SUnits.empty() ? 0 : &SUnits[0];
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#endif
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SUnits.push_back(SUnit(MI, (unsigned)SUnits.size()));
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assert((Addr == 0 || Addr == &SUnits[0]) &&
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"SUnits std::vector reallocated on the fly!");
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SUnits.back().OrigNode = &SUnits.back();
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return &SUnits.back();
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}
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/// Run - perform scheduling.
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///
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void Run(MachineBasicBlock *bb,
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MachineBasicBlock::iterator begin,
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MachineBasicBlock::iterator end,
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unsigned endindex);
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/// BuildSchedGraph - Build SUnits from the MachineBasicBlock that we are
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/// input.
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virtual void BuildSchedGraph();
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/// ComputeLatency - Compute node latency.
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///
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virtual void ComputeLatency(SUnit *SU);
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virtual MachineBasicBlock *EmitSchedule();
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/// StartBlock - Prepare to perform scheduling in the given block.
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///
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virtual void StartBlock(MachineBasicBlock *BB);
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/// Schedule - Order nodes according to selected style, filling
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/// in the Sequence member.
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///
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virtual void Schedule() = 0;
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/// FinishBlock - Clean up after scheduling in the given block.
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///
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virtual void FinishBlock();
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virtual void dumpNode(const SUnit *SU) const;
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virtual std::string getGraphNodeLabel(const SUnit *SU) const;
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};
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}
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#endif
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