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The architecture doesn't really have any native v4f32 operations except v4f32->v2f64 and v2f64->v4f32 conversions, with only half of the v4f32 elements being used. Even so, using vector registers for <4 x float> and scalarising individual operations is much better than generating completely scalar code, since there's much less register pressure. It's also more efficient to do v4f32 comparisons by extending to 2 v2f64s, comparing those, then packing the result. This particularly helps with llvmpipe. Based on a patch by Richard Sandiford. llvm-svn: 236523
146 lines
5.3 KiB
LLVM
146 lines
5.3 KiB
LLVM
; Test vector shift left double immediate.
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;
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; RUN: llc < %s -mtriple=s390x-linux-gnu -mcpu=z13 | FileCheck %s
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; Test a v16i8 shift with the lowest useful shift amount.
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define <16 x i8> @f1(<16 x i8> %val1, <16 x i8> %val2) {
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; CHECK-LABEL: f1:
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; CHECK: vsldb %v24, %v24, %v26, 1
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; CHECK: br %r14
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%ret = shufflevector <16 x i8> %val1, <16 x i8> %val2,
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<16 x i32> <i32 1, i32 2, i32 3, i32 4,
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i32 5, i32 6, i32 7, i32 8,
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i32 9, i32 10, i32 11, i32 12,
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i32 13, i32 14, i32 15, i32 16>
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ret <16 x i8> %ret
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}
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; Test a v16i8 shift with the highest shift amount.
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define <16 x i8> @f2(<16 x i8> %val1, <16 x i8> %val2) {
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; CHECK-LABEL: f2:
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; CHECK: vsldb %v24, %v24, %v26, 15
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; CHECK: br %r14
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%ret = shufflevector <16 x i8> %val1, <16 x i8> %val2,
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<16 x i32> <i32 15, i32 16, i32 17, i32 18,
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i32 19, i32 20, i32 21, i32 22,
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i32 23, i32 24, i32 25, i32 26,
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i32 27, i32 28, i32 29, i32 30>
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ret <16 x i8> %ret
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}
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; Test a v16i8 shift in which the operands need to be reversed.
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define <16 x i8> @f3(<16 x i8> %val1, <16 x i8> %val2) {
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; CHECK-LABEL: f3:
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; CHECK: vsldb %v24, %v26, %v24, 4
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; CHECK: br %r14
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%ret = shufflevector <16 x i8> %val1, <16 x i8> %val2,
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<16 x i32> <i32 20, i32 21, i32 22, i32 23,
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i32 24, i32 25, i32 26, i32 27,
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i32 28, i32 29, i32 30, i32 31,
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i32 0, i32 1, i32 2, i32 3>
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ret <16 x i8> %ret
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}
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; Test a v16i8 shift in which the operands need to be duplicated.
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define <16 x i8> @f4(<16 x i8> %val) {
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; CHECK-LABEL: f4:
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; CHECK: vsldb %v24, %v24, %v24, 7
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; CHECK: br %r14
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%ret = shufflevector <16 x i8> %val, <16 x i8> undef,
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<16 x i32> <i32 7, i32 8, i32 9, i32 10,
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i32 11, i32 12, i32 13, i32 14,
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i32 15, i32 0, i32 1, i32 2,
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i32 3, i32 4, i32 5, i32 6>
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ret <16 x i8> %ret
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}
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; Test a v16i8 shift in which some of the indices are undefs.
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define <16 x i8> @f5(<16 x i8> %val1, <16 x i8> %val2) {
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; CHECK-LABEL: f5:
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; CHECK: vsldb %v24, %v24, %v26, 11
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; CHECK: br %r14
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%ret = shufflevector <16 x i8> %val1, <16 x i8> %val2,
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<16 x i32> <i32 undef, i32 undef, i32 undef, i32 undef,
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i32 15, i32 16, i32 undef, i32 18,
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i32 19, i32 20, i32 21, i32 22,
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i32 23, i32 24, i32 25, i32 26>
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ret <16 x i8> %ret
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}
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; ...and again with reversed operands.
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define <16 x i8> @f6(<16 x i8> %val1, <16 x i8> %val2) {
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; CHECK-LABEL: f6:
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; CHECK: vsldb %v24, %v26, %v24, 13
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; CHECK: br %r14
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%ret = shufflevector <16 x i8> %val1, <16 x i8> %val2,
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<16 x i32> <i32 undef, i32 undef, i32 31, i32 0,
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i32 1, i32 2, i32 3, i32 4,
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i32 5, i32 6, i32 7, i32 8,
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i32 9, i32 10, i32 11, i32 12>
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ret <16 x i8> %ret
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}
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; Test a v8i16 shift with the lowest useful shift amount.
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define <8 x i16> @f7(<8 x i16> %val1, <8 x i16> %val2) {
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; CHECK-LABEL: f7:
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; CHECK: vsldb %v24, %v24, %v26, 2
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; CHECK: br %r14
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%ret = shufflevector <8 x i16> %val1, <8 x i16> %val2,
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<8 x i32> <i32 1, i32 2, i32 3, i32 4,
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i32 5, i32 6, i32 7, i32 8>
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ret <8 x i16> %ret
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}
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; Test a v8i16 shift with the highest useful shift amount.
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define <8 x i16> @f8(<8 x i16> %val1, <8 x i16> %val2) {
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; CHECK-LABEL: f8:
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; CHECK: vsldb %v24, %v24, %v26, 14
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; CHECK: br %r14
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%ret = shufflevector <8 x i16> %val1, <8 x i16> %val2,
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<8 x i32> <i32 7, i32 8, i32 9, i32 10,
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i32 11, i32 12, i32 13, i32 14>
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ret <8 x i16> %ret
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}
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; Test a v4i32 shift with the lowest useful shift amount.
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define <4 x i32> @f9(<4 x i32> %val1, <4 x i32> %val2) {
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; CHECK-LABEL: f9:
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; CHECK: vsldb %v24, %v24, %v26, 4
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; CHECK: br %r14
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%ret = shufflevector <4 x i32> %val1, <4 x i32> %val2,
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<4 x i32> <i32 1, i32 2, i32 3, i32 4>
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ret <4 x i32> %ret
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}
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; Test a v4i32 shift with the highest useful shift amount.
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define <4 x i32> @f10(<4 x i32> %val1, <4 x i32> %val2) {
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; CHECK-LABEL: f10:
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; CHECK: vsldb %v24, %v24, %v26, 12
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; CHECK: br %r14
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%ret = shufflevector <4 x i32> %val1, <4 x i32> %val2,
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<4 x i32> <i32 3, i32 4, i32 5, i32 6>
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ret <4 x i32> %ret
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}
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; Test a v4f32 shift with the lowest useful shift amount.
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define <4 x float> @f12(<4 x float> %val1, <4 x float> %val2) {
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; CHECK-LABEL: f12:
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; CHECK: vsldb %v24, %v24, %v26, 4
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; CHECK: br %r14
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%ret = shufflevector <4 x float> %val1, <4 x float> %val2,
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<4 x i32> <i32 1, i32 2, i32 3, i32 4>
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ret <4 x float> %ret
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}
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; Test a v4f32 shift with the highest useful shift amount.
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define <4 x float> @f13(<4 x float> %val1, <4 x float> %val2) {
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; CHECK-LABEL: f13:
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; CHECK: vsldb %v24, %v24, %v26, 12
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; CHECK: br %r14
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%ret = shufflevector <4 x float> %val1, <4 x float> %val2,
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<4 x i32> <i32 3, i32 4, i32 5, i32 6>
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ret <4 x float> %ret
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}
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; We use VPDI for v2i64 shuffles.
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