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llvm-mirror/lib/Target/AMDGPU/AMDGPUMachineFunction.h
Nicolai Haehnle 69b2d0adeb AMDGPU: Add a shader calling convention
This makes it possible to distinguish between mesa shaders
and other kernels even in the presence of compute shaders.

Patch By: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>

Differential Revision: http://reviews.llvm.org/D18559

llvm-svn: 265589
2016-04-06 19:40:20 +00:00

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1.1 KiB
C++

//===-- AMDGPUMachineFunctionInfo.h -------------------------------*- C++ -*-=//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_LIB_TARGET_AMDGPU_AMDGPUMACHINEFUNCTION_H
#define LLVM_LIB_TARGET_AMDGPU_AMDGPUMACHINEFUNCTION_H
#include "llvm/CodeGen/MachineFunction.h"
#include <map>
namespace llvm {
class AMDGPUMachineFunction : public MachineFunctionInfo {
virtual void anchor();
public:
AMDGPUMachineFunction(const MachineFunction &MF);
/// A map to keep track of local memory objects and their offsets within
/// the local memory space.
std::map<const GlobalValue *, unsigned> LocalMemoryObjects;
/// Number of bytes in the LDS that are being used.
unsigned LDSSize;
/// Start of implicit kernel args
unsigned ABIArgOffset;
bool isKernel() const {
// FIXME: Assume everything is a kernel until function calls are supported.
return true;
}
unsigned ScratchSize;
bool IsKernel;
};
}
#endif