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the intrinsics. The reason for those i8* types is that the intrinsics are overloaded on the vector type and we don't have a way to declare an intrinsic where one argument is an overloaded vector type and another argument is a pointer to the vector element type. The bitcasts added here will match what the frontend will typically generate when these intrinsics are used. llvm-svn: 101840
96 lines
3.4 KiB
LLVM
96 lines
3.4 KiB
LLVM
; RUN: llc < %s -march=arm -mattr=+neon | FileCheck %s
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define void @vst4i8(i8* %A, <8 x i8>* %B) nounwind {
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;CHECK: vst4i8:
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;CHECK: vst4.8
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%tmp1 = load <8 x i8>* %B
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call void @llvm.arm.neon.vst4.v8i8(i8* %A, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1, <8 x i8> %tmp1)
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ret void
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}
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define void @vst4i16(i16* %A, <4 x i16>* %B) nounwind {
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;CHECK: vst4i16:
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;CHECK: vst4.16
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%tmp0 = bitcast i16* %A to i8*
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%tmp1 = load <4 x i16>* %B
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call void @llvm.arm.neon.vst4.v4i16(i8* %tmp0, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1, <4 x i16> %tmp1)
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ret void
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}
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define void @vst4i32(i32* %A, <2 x i32>* %B) nounwind {
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;CHECK: vst4i32:
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;CHECK: vst4.32
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%tmp0 = bitcast i32* %A to i8*
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%tmp1 = load <2 x i32>* %B
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call void @llvm.arm.neon.vst4.v2i32(i8* %tmp0, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1, <2 x i32> %tmp1)
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ret void
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}
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define void @vst4f(float* %A, <2 x float>* %B) nounwind {
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;CHECK: vst4f:
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;CHECK: vst4.32
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%tmp0 = bitcast float* %A to i8*
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%tmp1 = load <2 x float>* %B
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call void @llvm.arm.neon.vst4.v2f32(i8* %tmp0, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1, <2 x float> %tmp1)
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ret void
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}
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define void @vst4i64(i64* %A, <1 x i64>* %B) nounwind {
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;CHECK: vst4i64:
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;CHECK: vst1.64
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%tmp0 = bitcast i64* %A to i8*
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%tmp1 = load <1 x i64>* %B
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call void @llvm.arm.neon.vst4.v1i64(i8* %tmp0, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1, <1 x i64> %tmp1)
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ret void
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}
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define void @vst4Qi8(i8* %A, <16 x i8>* %B) nounwind {
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;CHECK: vst4Qi8:
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;CHECK: vst4.8
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;CHECK: vst4.8
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%tmp1 = load <16 x i8>* %B
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call void @llvm.arm.neon.vst4.v16i8(i8* %A, <16 x i8> %tmp1, <16 x i8> %tmp1, <16 x i8> %tmp1, <16 x i8> %tmp1)
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ret void
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}
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define void @vst4Qi16(i16* %A, <8 x i16>* %B) nounwind {
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;CHECK: vst4Qi16:
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;CHECK: vst4.16
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;CHECK: vst4.16
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%tmp0 = bitcast i16* %A to i8*
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%tmp1 = load <8 x i16>* %B
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call void @llvm.arm.neon.vst4.v8i16(i8* %tmp0, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1, <8 x i16> %tmp1)
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ret void
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}
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define void @vst4Qi32(i32* %A, <4 x i32>* %B) nounwind {
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;CHECK: vst4Qi32:
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;CHECK: vst4.32
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;CHECK: vst4.32
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%tmp0 = bitcast i32* %A to i8*
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%tmp1 = load <4 x i32>* %B
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call void @llvm.arm.neon.vst4.v4i32(i8* %tmp0, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1, <4 x i32> %tmp1)
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ret void
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}
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define void @vst4Qf(float* %A, <4 x float>* %B) nounwind {
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;CHECK: vst4Qf:
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;CHECK: vst4.32
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;CHECK: vst4.32
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%tmp0 = bitcast float* %A to i8*
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%tmp1 = load <4 x float>* %B
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call void @llvm.arm.neon.vst4.v4f32(i8* %tmp0, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1, <4 x float> %tmp1)
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ret void
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}
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declare void @llvm.arm.neon.vst4.v8i8(i8*, <8 x i8>, <8 x i8>, <8 x i8>, <8 x i8>) nounwind
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declare void @llvm.arm.neon.vst4.v4i16(i8*, <4 x i16>, <4 x i16>, <4 x i16>, <4 x i16>) nounwind
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declare void @llvm.arm.neon.vst4.v2i32(i8*, <2 x i32>, <2 x i32>, <2 x i32>, <2 x i32>) nounwind
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declare void @llvm.arm.neon.vst4.v2f32(i8*, <2 x float>, <2 x float>, <2 x float>, <2 x float>) nounwind
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declare void @llvm.arm.neon.vst4.v1i64(i8*, <1 x i64>, <1 x i64>, <1 x i64>, <1 x i64>) nounwind
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declare void @llvm.arm.neon.vst4.v16i8(i8*, <16 x i8>, <16 x i8>, <16 x i8>, <16 x i8>) nounwind
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declare void @llvm.arm.neon.vst4.v8i16(i8*, <8 x i16>, <8 x i16>, <8 x i16>, <8 x i16>) nounwind
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declare void @llvm.arm.neon.vst4.v4i32(i8*, <4 x i32>, <4 x i32>, <4 x i32>, <4 x i32>) nounwind
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declare void @llvm.arm.neon.vst4.v4f32(i8*, <4 x float>, <4 x float>, <4 x float>, <4 x float>) nounwind
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