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86b4078f90
beginning of a block. llvm-svn: 100230
270 lines
12 KiB
C++
270 lines
12 KiB
C++
//===-- llvm/BasicBlock.h - Represent a basic block in the VM ---*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file contains the declaration of the BasicBlock class.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_BASICBLOCK_H
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#define LLVM_BASICBLOCK_H
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#include "llvm/Instruction.h"
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#include "llvm/SymbolTableListTraits.h"
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#include "llvm/ADT/ilist.h"
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#include "llvm/ADT/Twine.h"
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#include "llvm/System/DataTypes.h"
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namespace llvm {
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class TerminatorInst;
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class LLVMContext;
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class BlockAddress;
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template<> struct ilist_traits<Instruction>
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: public SymbolTableListTraits<Instruction, BasicBlock> {
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// createSentinel is used to get hold of a node that marks the end of
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// the list...
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// The sentinel is relative to this instance, so we use a non-static
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// method.
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Instruction *createSentinel() const {
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// since i(p)lists always publicly derive from the corresponding
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// traits, placing a data member in this class will augment i(p)list.
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// But since the NodeTy is expected to publicly derive from
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// ilist_node<NodeTy>, there is a legal viable downcast from it
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// to NodeTy. We use this trick to superpose i(p)list with a "ghostly"
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// NodeTy, which becomes the sentinel. Dereferencing the sentinel is
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// forbidden (save the ilist_node<NodeTy>) so no one will ever notice
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// the superposition.
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return static_cast<Instruction*>(&Sentinel);
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}
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static void destroySentinel(Instruction*) {}
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Instruction *provideInitialHead() const { return createSentinel(); }
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Instruction *ensureHead(Instruction*) const { return createSentinel(); }
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static void noteHead(Instruction*, Instruction*) {}
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private:
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mutable ilist_half_node<Instruction> Sentinel;
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};
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/// This represents a single basic block in LLVM. A basic block is simply a
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/// container of instructions that execute sequentially. Basic blocks are Values
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/// because they are referenced by instructions such as branches and switch
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/// tables. The type of a BasicBlock is "Type::LabelTy" because the basic block
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/// represents a label to which a branch can jump.
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///
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/// A well formed basic block is formed of a list of non-terminating
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/// instructions followed by a single TerminatorInst instruction.
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/// TerminatorInst's may not occur in the middle of basic blocks, and must
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/// terminate the blocks. The BasicBlock class allows malformed basic blocks to
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/// occur because it may be useful in the intermediate stage of constructing or
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/// modifying a program. However, the verifier will ensure that basic blocks
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/// are "well formed".
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/// @brief LLVM Basic Block Representation
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class BasicBlock : public Value, // Basic blocks are data objects also
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public ilist_node<BasicBlock> {
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friend class BlockAddress;
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public:
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typedef iplist<Instruction> InstListType;
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private:
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InstListType InstList;
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Function *Parent;
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void setParent(Function *parent);
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friend class SymbolTableListTraits<BasicBlock, Function>;
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BasicBlock(const BasicBlock &); // Do not implement
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void operator=(const BasicBlock &); // Do not implement
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/// BasicBlock ctor - If the function parameter is specified, the basic block
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/// is automatically inserted at either the end of the function (if
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/// InsertBefore is null), or before the specified basic block.
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///
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explicit BasicBlock(LLVMContext &C, const Twine &Name = "",
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Function *Parent = 0, BasicBlock *InsertBefore = 0);
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public:
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/// getContext - Get the context in which this basic block lives.
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LLVMContext &getContext() const;
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/// Instruction iterators...
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typedef InstListType::iterator iterator;
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typedef InstListType::const_iterator const_iterator;
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/// Create - Creates a new BasicBlock. If the Parent parameter is specified,
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/// the basic block is automatically inserted at either the end of the
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/// function (if InsertBefore is 0), or before the specified basic block.
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static BasicBlock *Create(LLVMContext &Context, const Twine &Name = "",
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Function *Parent = 0,BasicBlock *InsertBefore = 0) {
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return new BasicBlock(Context, Name, Parent, InsertBefore);
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}
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~BasicBlock();
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/// getParent - Return the enclosing method, or null if none
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///
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const Function *getParent() const { return Parent; }
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Function *getParent() { return Parent; }
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/// use_back - Specialize the methods defined in Value, as we know that an
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/// BasicBlock can only be used by Users (specifically PHI nodes, terminators,
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/// and BlockAddress's).
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User *use_back() { return cast<User>(*use_begin());}
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const User *use_back() const { return cast<User>(*use_begin());}
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/// getTerminator() - If this is a well formed basic block, then this returns
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/// a pointer to the terminator instruction. If it is not, then you get a
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/// null pointer back.
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///
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TerminatorInst *getTerminator();
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const TerminatorInst *getTerminator() const;
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/// Returns a pointer to the first instructon in this block that is not a
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/// PHINode instruction. When adding instruction to the beginning of the
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/// basic block, they should be added before the returned value, not before
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/// the first instruction, which might be PHI.
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/// Returns 0 is there's no non-PHI instruction.
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Instruction* getFirstNonPHI();
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const Instruction* getFirstNonPHI() const {
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return const_cast<BasicBlock*>(this)->getFirstNonPHI();
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}
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// Same as above, but also skip debug intrinsics.
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Instruction* getFirstNonPHIOrDbg();
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const Instruction* getFirstNonPHIOrDbg() const {
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return const_cast<BasicBlock*>(this)->getFirstNonPHIOrDbg();
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}
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/// removeFromParent - This method unlinks 'this' from the containing
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/// function, but does not delete it.
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///
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void removeFromParent();
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/// eraseFromParent - This method unlinks 'this' from the containing function
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/// and deletes it.
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///
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void eraseFromParent();
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/// moveBefore - Unlink this basic block from its current function and
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/// insert it into the function that MovePos lives in, right before MovePos.
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void moveBefore(BasicBlock *MovePos);
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/// moveAfter - Unlink this basic block from its current function and
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/// insert it into the function that MovePos lives in, right after MovePos.
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void moveAfter(BasicBlock *MovePos);
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/// getSinglePredecessor - If this basic block has a single predecessor block,
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/// return the block, otherwise return a null pointer.
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BasicBlock *getSinglePredecessor();
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const BasicBlock *getSinglePredecessor() const {
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return const_cast<BasicBlock*>(this)->getSinglePredecessor();
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}
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/// getUniquePredecessor - If this basic block has a unique predecessor block,
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/// return the block, otherwise return a null pointer.
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/// Note that unique predecessor doesn't mean single edge, there can be
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/// multiple edges from the unique predecessor to this block (for example
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/// a switch statement with multiple cases having the same destination).
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BasicBlock *getUniquePredecessor();
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const BasicBlock *getUniquePredecessor() const {
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return const_cast<BasicBlock*>(this)->getUniquePredecessor();
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}
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//===--------------------------------------------------------------------===//
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/// Instruction iterator methods
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///
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inline iterator begin() { return InstList.begin(); }
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inline const_iterator begin() const { return InstList.begin(); }
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inline iterator end () { return InstList.end(); }
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inline const_iterator end () const { return InstList.end(); }
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inline size_t size() const { return InstList.size(); }
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inline bool empty() const { return InstList.empty(); }
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inline const Instruction &front() const { return InstList.front(); }
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inline Instruction &front() { return InstList.front(); }
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inline const Instruction &back() const { return InstList.back(); }
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inline Instruction &back() { return InstList.back(); }
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/// getInstList() - Return the underlying instruction list container. You
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/// need to access it directly if you want to modify it currently.
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///
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const InstListType &getInstList() const { return InstList; }
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InstListType &getInstList() { return InstList; }
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/// getSublistAccess() - returns pointer to member of instruction list
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static iplist<Instruction> BasicBlock::*getSublistAccess(Instruction*) {
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return &BasicBlock::InstList;
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}
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/// getValueSymbolTable() - returns pointer to symbol table (if any)
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ValueSymbolTable *getValueSymbolTable();
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/// Methods for support type inquiry through isa, cast, and dyn_cast:
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static inline bool classof(const BasicBlock *) { return true; }
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static inline bool classof(const Value *V) {
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return V->getValueID() == Value::BasicBlockVal;
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}
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/// dropAllReferences() - This function causes all the subinstructions to "let
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/// go" of all references that they are maintaining. This allows one to
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/// 'delete' a whole class at a time, even though there may be circular
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/// references... first all references are dropped, and all use counts go to
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/// zero. Then everything is delete'd for real. Note that no operations are
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/// valid on an object that has "dropped all references", except operator
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/// delete.
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///
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void dropAllReferences();
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/// removePredecessor - This method is used to notify a BasicBlock that the
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/// specified Predecessor of the block is no longer able to reach it. This is
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/// actually not used to update the Predecessor list, but is actually used to
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/// update the PHI nodes that reside in the block. Note that this should be
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/// called while the predecessor still refers to this block.
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///
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void removePredecessor(BasicBlock *Pred, bool DontDeleteUselessPHIs = false);
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/// splitBasicBlock - This splits a basic block into two at the specified
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/// instruction. Note that all instructions BEFORE the specified iterator
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/// stay as part of the original basic block, an unconditional branch is added
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/// to the original BB, and the rest of the instructions in the BB are moved
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/// to the new BB, including the old terminator. The newly formed BasicBlock
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/// is returned. This function invalidates the specified iterator.
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///
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/// Note that this only works on well formed basic blocks (must have a
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/// terminator), and 'I' must not be the end of instruction list (which would
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/// cause a degenerate basic block to be formed, having a terminator inside of
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/// the basic block).
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///
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/// Also note that this doesn't preserve any passes. To split blocks while
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/// keeping loop information consistent, use the SplitBlock utility function.
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///
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BasicBlock *splitBasicBlock(iterator I, const Twine &BBName = "");
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/// hasAddressTaken - returns true if there are any uses of this basic block
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/// other than direct branches, switches, etc. to it.
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bool hasAddressTaken() const { return getSubclassDataFromValue() != 0; }
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private:
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/// AdjustBlockAddressRefCount - BasicBlock stores the number of BlockAddress
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/// objects using it. This is almost always 0, sometimes one, possibly but
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/// almost never 2, and inconceivably 3 or more.
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void AdjustBlockAddressRefCount(int Amt) {
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setValueSubclassData(getSubclassDataFromValue()+Amt);
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assert((int)(signed char)getSubclassDataFromValue() >= 0 &&
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"Refcount wrap-around");
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}
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// Shadow Value::setValueSubclassData with a private forwarding method so that
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// any future subclasses cannot accidentally use it.
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void setValueSubclassData(unsigned short D) {
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Value::setValueSubclassData(D);
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}
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};
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} // End llvm namespace
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#endif
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