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llvm-mirror/lib/CodeGen/MachineSink.cpp
Dan Gohman 7f73a0c1e4 Don't hoist or sink instructions with physreg uses if the physreg is
allocatable. Even if it doesn't appear to have any defs, it may latter
on after register allocation.

llvm-svn: 82834
2009-09-26 02:34:00 +00:00

285 lines
10 KiB
C++

//===-- MachineSink.cpp - Sinking for machine instructions ----------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This pass moves instructions into successor blocks, when possible, so that
// they aren't executed on paths where their results aren't needed.
//
// This pass is not intended to be a replacement or a complete alternative
// for an LLVM-IR-level sinking pass. It is only designed to sink simple
// constructs that are not exposed before lowering and instruction selection.
//
//===----------------------------------------------------------------------===//
#define DEBUG_TYPE "machine-sink"
#include "llvm/CodeGen/Passes.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/CodeGen/MachineDominators.h"
#include "llvm/Target/TargetRegisterInfo.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Target/TargetMachine.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/Support/Compiler.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
using namespace llvm;
STATISTIC(NumSunk, "Number of machine instructions sunk");
namespace {
class VISIBILITY_HIDDEN MachineSinking : public MachineFunctionPass {
const TargetMachine *TM;
const TargetInstrInfo *TII;
const TargetRegisterInfo *TRI;
MachineFunction *CurMF; // Current MachineFunction
MachineRegisterInfo *RegInfo; // Machine register information
MachineDominatorTree *DT; // Machine dominator tree
BitVector AllocatableSet; // Which physregs are allocatable?
public:
static char ID; // Pass identification
MachineSinking() : MachineFunctionPass(&ID) {}
virtual bool runOnMachineFunction(MachineFunction &MF);
virtual void getAnalysisUsage(AnalysisUsage &AU) const {
AU.setPreservesCFG();
MachineFunctionPass::getAnalysisUsage(AU);
AU.addRequired<MachineDominatorTree>();
AU.addPreserved<MachineDominatorTree>();
}
private:
bool ProcessBlock(MachineBasicBlock &MBB);
bool SinkInstruction(MachineInstr *MI, bool &SawStore);
bool AllUsesDominatedByBlock(unsigned Reg, MachineBasicBlock *MBB) const;
};
} // end anonymous namespace
char MachineSinking::ID = 0;
static RegisterPass<MachineSinking>
X("machine-sink", "Machine code sinking");
FunctionPass *llvm::createMachineSinkingPass() { return new MachineSinking(); }
/// AllUsesDominatedByBlock - Return true if all uses of the specified register
/// occur in blocks dominated by the specified block.
bool MachineSinking::AllUsesDominatedByBlock(unsigned Reg,
MachineBasicBlock *MBB) const {
assert(TargetRegisterInfo::isVirtualRegister(Reg) &&
"Only makes sense for vregs");
for (MachineRegisterInfo::use_iterator I = RegInfo->use_begin(Reg),
E = RegInfo->use_end(); I != E; ++I) {
// Determine the block of the use.
MachineInstr *UseInst = &*I;
MachineBasicBlock *UseBlock = UseInst->getParent();
if (UseInst->getOpcode() == TargetInstrInfo::PHI) {
// PHI nodes use the operand in the predecessor block, not the block with
// the PHI.
UseBlock = UseInst->getOperand(I.getOperandNo()+1).getMBB();
}
// Check that it dominates.
if (!DT->dominates(MBB, UseBlock))
return false;
}
return true;
}
bool MachineSinking::runOnMachineFunction(MachineFunction &MF) {
DEBUG(errs() << "******** Machine Sinking ********\n");
CurMF = &MF;
TM = &CurMF->getTarget();
TII = TM->getInstrInfo();
TRI = TM->getRegisterInfo();
RegInfo = &CurMF->getRegInfo();
DT = &getAnalysis<MachineDominatorTree>();
AllocatableSet = TRI->getAllocatableSet(*CurMF);
bool EverMadeChange = false;
while (1) {
bool MadeChange = false;
// Process all basic blocks.
for (MachineFunction::iterator I = CurMF->begin(), E = CurMF->end();
I != E; ++I)
MadeChange |= ProcessBlock(*I);
// If this iteration over the code changed anything, keep iterating.
if (!MadeChange) break;
EverMadeChange = true;
}
return EverMadeChange;
}
bool MachineSinking::ProcessBlock(MachineBasicBlock &MBB) {
// Can't sink anything out of a block that has less than two successors.
if (MBB.succ_size() <= 1 || MBB.empty()) return false;
bool MadeChange = false;
// Walk the basic block bottom-up. Remember if we saw a store.
MachineBasicBlock::iterator I = MBB.end();
--I;
bool ProcessedBegin, SawStore = false;
do {
MachineInstr *MI = I; // The instruction to sink.
// Predecrement I (if it's not begin) so that it isn't invalidated by
// sinking.
ProcessedBegin = I == MBB.begin();
if (!ProcessedBegin)
--I;
if (SinkInstruction(MI, SawStore))
++NumSunk, MadeChange = true;
// If we just processed the first instruction in the block, we're done.
} while (!ProcessedBegin);
return MadeChange;
}
/// SinkInstruction - Determine whether it is safe to sink the specified machine
/// instruction out of its current block into a successor.
bool MachineSinking::SinkInstruction(MachineInstr *MI, bool &SawStore) {
// Check if it's safe to move the instruction.
if (!MI->isSafeToMove(TII, SawStore))
return false;
// FIXME: This should include support for sinking instructions within the
// block they are currently in to shorten the live ranges. We often get
// instructions sunk into the top of a large block, but it would be better to
// also sink them down before their first use in the block. This xform has to
// be careful not to *increase* register pressure though, e.g. sinking
// "x = y + z" down if it kills y and z would increase the live ranges of y
// and z and only shrink the live range of x.
// Loop over all the operands of the specified instruction. If there is
// anything we can't handle, bail out.
MachineBasicBlock *ParentBlock = MI->getParent();
// SuccToSinkTo - This is the successor to sink this instruction to, once we
// decide.
MachineBasicBlock *SuccToSinkTo = 0;
for (unsigned i = 0, e = MI->getNumOperands(); i != e; ++i) {
const MachineOperand &MO = MI->getOperand(i);
if (!MO.isReg()) continue; // Ignore non-register operands.
unsigned Reg = MO.getReg();
if (Reg == 0) continue;
if (TargetRegisterInfo::isPhysicalRegister(Reg)) {
// If this is a physical register use, we can't move it. If it is a def,
// we can move it, but only if the def is dead.
if (MO.isUse()) {
// If the physreg has no defs anywhere, it's just an ambient register
// and we can freely move its uses. Alternatively, if it's allocatable,
// it could get allocated to something with a def during allocation.
if (!RegInfo->def_empty(Reg))
return false;
if (AllocatableSet.test(Reg))
return false;
// Check for a def among the register's aliases too.
for (const unsigned *Alias = TRI->getAliasSet(Reg); *Alias; ++Alias) {
unsigned AliasReg = *Alias;
if (!RegInfo->def_empty(AliasReg))
return false;
if (AllocatableSet.test(AliasReg))
return false;
}
} else if (!MO.isDead()) {
// A def that isn't dead. We can't move it.
return false;
}
} else {
// Virtual register uses are always safe to sink.
if (MO.isUse()) continue;
// If it's not safe to move defs of the register class, then abort.
if (!TII->isSafeToMoveRegClassDefs(RegInfo->getRegClass(Reg)))
return false;
// FIXME: This picks a successor to sink into based on having one
// successor that dominates all the uses. However, there are cases where
// sinking can happen but where the sink point isn't a successor. For
// example:
// x = computation
// if () {} else {}
// use x
// the instruction could be sunk over the whole diamond for the
// if/then/else (or loop, etc), allowing it to be sunk into other blocks
// after that.
// Virtual register defs can only be sunk if all their uses are in blocks
// dominated by one of the successors.
if (SuccToSinkTo) {
// If a previous operand picked a block to sink to, then this operand
// must be sinkable to the same block.
if (!AllUsesDominatedByBlock(Reg, SuccToSinkTo))
return false;
continue;
}
// Otherwise, we should look at all the successors and decide which one
// we should sink to.
for (MachineBasicBlock::succ_iterator SI = ParentBlock->succ_begin(),
E = ParentBlock->succ_end(); SI != E; ++SI) {
if (AllUsesDominatedByBlock(Reg, *SI)) {
SuccToSinkTo = *SI;
break;
}
}
// If we couldn't find a block to sink to, ignore this instruction.
if (SuccToSinkTo == 0)
return false;
}
}
// If there are no outputs, it must have side-effects.
if (SuccToSinkTo == 0)
return false;
// It's not safe to sink instructions to EH landing pad. Control flow into
// landing pad is implicitly defined.
if (SuccToSinkTo->isLandingPad())
return false;
// If is not possible to sink an instruction into its own block. This can
// happen with loops.
if (MI->getParent() == SuccToSinkTo)
return false;
DEBUG(errs() << "Sink instr " << *MI);
DEBUG(errs() << "to block " << *SuccToSinkTo);
// If the block has multiple predecessors, this would introduce computation on
// a path that it doesn't already exist. We could split the critical edge,
// but for now we just punt.
// FIXME: Split critical edges if not backedges.
if (SuccToSinkTo->pred_size() > 1) {
DEBUG(errs() << " *** PUNTING: Critical edge found\n");
return false;
}
// Determine where to insert into. Skip phi nodes.
MachineBasicBlock::iterator InsertPos = SuccToSinkTo->begin();
while (InsertPos != SuccToSinkTo->end() &&
InsertPos->getOpcode() == TargetInstrInfo::PHI)
++InsertPos;
// Move the instruction.
SuccToSinkTo->splice(InsertPos, ParentBlock, MI,
++MachineBasicBlock::iterator(MI));
return true;
}