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llvm-mirror/test/CodeGen/AMDGPU/r600-export-fix.ll
Michael Kuperstein 8fe0e6eb01 [DAG] Remove isVectorClearMaskLegal() check from vector_build dagcombine
This check currently doesn't seem to do anything useful on any in-tree target:
On non-x86, it always evaluates to false, so we never hit the code path that
creates the shuffle with zero.
On x86, it just forwards to isShuffleMaskLegal(), which is a reasonable thing to
query in general, but doesn't make sense if only restricted to zero blends.

Differential Revision: https://reviews.llvm.org/D24625

llvm-svn: 282567
2016-09-28 06:13:58 +00:00

141 lines
8.3 KiB
LLVM

; RUN: llc < %s -march=r600 -mcpu=cedar | FileCheck %s
;CHECK: EXPORT T{{[0-9]}}.XYZW
;CHECK: EXPORT T{{[0-9]}}.0000
;CHECK: EXPORT T{{[0-9]}}.0000
;CHECK: EXPORT T{{[0-9]}}.0YZW
;CHECK: EXPORT T{{[0-9]}}.XYZW
;CHECK: EXPORT T{{[0-9]}}.XY00
;CHECK: EXPORT T{{[0-9]}}.0000
;CHECK: EXPORT T{{[0-9]}}.0000
define amdgpu_vs void @main(<4 x float> inreg %reg0, <4 x float> inreg %reg1) {
main_body:
%0 = extractelement <4 x float> %reg1, i32 0
%1 = extractelement <4 x float> %reg1, i32 1
%2 = extractelement <4 x float> %reg1, i32 2
%3 = extractelement <4 x float> %reg1, i32 3
%4 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 4)
%5 = extractelement <4 x float> %4, i32 0
%6 = fmul float %5, %0
%7 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 4)
%8 = extractelement <4 x float> %7, i32 1
%9 = fmul float %8, %0
%10 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 4)
%11 = extractelement <4 x float> %10, i32 2
%12 = fmul float %11, %0
%13 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 4)
%14 = extractelement <4 x float> %13, i32 3
%15 = fmul float %14, %0
%16 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 5)
%17 = extractelement <4 x float> %16, i32 0
%18 = fmul float %17, %1
%19 = fadd float %18, %6
%20 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 5)
%21 = extractelement <4 x float> %20, i32 1
%22 = fmul float %21, %1
%23 = fadd float %22, %9
%24 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 5)
%25 = extractelement <4 x float> %24, i32 2
%26 = fmul float %25, %1
%27 = fadd float %26, %12
%28 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 5)
%29 = extractelement <4 x float> %28, i32 3
%30 = fmul float %29, %1
%31 = fadd float %30, %15
%32 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 6)
%33 = extractelement <4 x float> %32, i32 0
%34 = fmul float %33, %2
%35 = fadd float %34, %19
%36 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 6)
%37 = extractelement <4 x float> %36, i32 1
%38 = fmul float %37, %2
%39 = fadd float %38, %23
%40 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 6)
%41 = extractelement <4 x float> %40, i32 2
%42 = fmul float %41, %2
%43 = fadd float %42, %27
%44 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 6)
%45 = extractelement <4 x float> %44, i32 3
%46 = fmul float %45, %2
%47 = fadd float %46, %31
%48 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 7)
%49 = extractelement <4 x float> %48, i32 0
%50 = fmul float %49, %3
%51 = fadd float %50, %35
%52 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 7)
%53 = extractelement <4 x float> %52, i32 1
%54 = fmul float %53, %3
%55 = fadd float %54, %39
%56 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 7)
%57 = extractelement <4 x float> %56, i32 2
%58 = fmul float %57, %3
%59 = fadd float %58, %43
%60 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 7)
%61 = extractelement <4 x float> %60, i32 3
%62 = fmul float %61, %3
%63 = fadd float %62, %47
%64 = load <4 x float>, <4 x float> addrspace(8)* null
%65 = extractelement <4 x float> %64, i32 0
%66 = load <4 x float>, <4 x float> addrspace(8)* null
%67 = extractelement <4 x float> %66, i32 1
%68 = load <4 x float>, <4 x float> addrspace(8)* null
%69 = extractelement <4 x float> %68, i32 2
%70 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
%71 = extractelement <4 x float> %70, i32 0
%72 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
%73 = extractelement <4 x float> %72, i32 1
%74 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 2)
%75 = extractelement <4 x float> %74, i32 2
%76 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 3)
%77 = extractelement <4 x float> %76, i32 0
%78 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 3)
%79 = extractelement <4 x float> %78, i32 1
%80 = load <4 x float>, <4 x float> addrspace(8)* getelementptr ([1024 x <4 x float>], [1024 x <4 x float>] addrspace(8)* null, i64 0, i32 3)
%81 = extractelement <4 x float> %80, i32 2
%82 = insertelement <4 x float> undef, float %51, i32 0
%83 = insertelement <4 x float> %82, float %55, i32 1
%84 = insertelement <4 x float> %83, float %59, i32 2
%85 = insertelement <4 x float> %84, float %63, i32 3
call void @llvm.r600.store.swizzle(<4 x float> %85, i32 60, i32 1)
%86 = insertelement <4 x float> undef, float 0.000000e+00, i32 0
%87 = insertelement <4 x float> %86, float 0.000000e+00, i32 1
%88 = insertelement <4 x float> %87, float 0.000000e+00, i32 2
%89 = insertelement <4 x float> %88, float 0.000000e+00, i32 3
call void @llvm.r600.store.swizzle(<4 x float> %89, i32 0, i32 2)
%90 = insertelement <4 x float> undef, float 0.000000e+00, i32 0
%91 = insertelement <4 x float> %90, float 0.000000e+00, i32 1
%92 = insertelement <4 x float> %91, float 0.000000e+00, i32 2
%93 = insertelement <4 x float> %92, float 0.000000e+00, i32 3
call void @llvm.r600.store.swizzle(<4 x float> %93, i32 1, i32 2)
%94 = insertelement <4 x float> undef, float 0.000000e+00, i32 0
%95 = insertelement <4 x float> %94, float %65, i32 1
%96 = insertelement <4 x float> %95, float %67, i32 2
%97 = insertelement <4 x float> %96, float %69, i32 3
call void @llvm.r600.store.swizzle(<4 x float> %97, i32 2, i32 2)
%98 = insertelement <4 x float> undef, float %77, i32 0
%99 = insertelement <4 x float> %98, float %79, i32 1
%100 = insertelement <4 x float> %99, float %81, i32 2
%101 = insertelement <4 x float> %100, float %71, i32 3
call void @llvm.r600.store.swizzle(<4 x float> %101, i32 3, i32 2)
%102 = insertelement <4 x float> undef, float %73, i32 0
%103 = insertelement <4 x float> %102, float %75, i32 1
%104 = insertelement <4 x float> %103, float 0.000000e+00, i32 2
%105 = insertelement <4 x float> %104, float 0.000000e+00, i32 3
call void @llvm.r600.store.swizzle(<4 x float> %105, i32 4, i32 2)
%106 = insertelement <4 x float> undef, float 0.000000e+00, i32 0
%107 = insertelement <4 x float> %106, float 0.000000e+00, i32 1
%108 = insertelement <4 x float> %107, float 0.000000e+00, i32 2
%109 = insertelement <4 x float> %108, float 0.000000e+00, i32 3
call void @llvm.r600.store.swizzle(<4 x float> %109, i32 5, i32 2)
%110 = insertelement <4 x float> undef, float 0.000000e+00, i32 0
%111 = insertelement <4 x float> %110, float 0.000000e+00, i32 1
%112 = insertelement <4 x float> %111, float 0.000000e+00, i32 2
%113 = insertelement <4 x float> %112, float 0.000000e+00, i32 3
call void @llvm.r600.store.swizzle(<4 x float> %113, i32 6, i32 2)
ret void
}
declare void @llvm.r600.store.swizzle(<4 x float>, i32, i32)