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to reflect the new license. We understand that people may be surprised that we're moving the header entirely to discuss the new license. We checked this carefully with the Foundation's lawyer and we believe this is the correct approach. Essentially, all code in the project is now made available by the LLVM project under our new license, so you will see that the license headers include that license only. Some of our contributors have contributed code under our old license, and accordingly, we have retained a copy of our old license notice in the top-level files in each project and repository. llvm-svn: 351636
83 lines
2.7 KiB
C++
83 lines
2.7 KiB
C++
//===- llvm/ADT/PriorityQueue.h - Priority queues ---------------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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//
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// This file defines the PriorityQueue class.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ADT_PRIORITYQUEUE_H
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#define LLVM_ADT_PRIORITYQUEUE_H
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#include <algorithm>
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#include <queue>
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namespace llvm {
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/// PriorityQueue - This class behaves like std::priority_queue and
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/// provides a few additional convenience functions.
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///
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template<class T,
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class Sequence = std::vector<T>,
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class Compare = std::less<typename Sequence::value_type> >
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class PriorityQueue : public std::priority_queue<T, Sequence, Compare> {
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public:
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explicit PriorityQueue(const Compare &compare = Compare(),
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const Sequence &sequence = Sequence())
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: std::priority_queue<T, Sequence, Compare>(compare, sequence)
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{}
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template<class Iterator>
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PriorityQueue(Iterator begin, Iterator end,
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const Compare &compare = Compare(),
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const Sequence &sequence = Sequence())
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: std::priority_queue<T, Sequence, Compare>(begin, end, compare, sequence)
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{}
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/// erase_one - Erase one element from the queue, regardless of its
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/// position. This operation performs a linear search to find an element
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/// equal to t, but then uses all logarithmic-time algorithms to do
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/// the erase operation.
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///
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void erase_one(const T &t) {
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// Linear-search to find the element.
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typename Sequence::size_type i = find(this->c, t) - this->c.begin();
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// Logarithmic-time heap bubble-up.
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while (i != 0) {
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typename Sequence::size_type parent = (i - 1) / 2;
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this->c[i] = this->c[parent];
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i = parent;
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}
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// The element we want to remove is now at the root, so we can use
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// priority_queue's plain pop to remove it.
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this->pop();
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}
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/// reheapify - If an element in the queue has changed in a way that
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/// affects its standing in the comparison function, the queue's
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/// internal state becomes invalid. Calling reheapify() resets the
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/// queue's state, making it valid again. This operation has time
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/// complexity proportional to the number of elements in the queue,
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/// so don't plan to use it a lot.
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///
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void reheapify() {
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std::make_heap(this->c.begin(), this->c.end(), this->comp);
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}
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/// clear - Erase all elements from the queue.
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///
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void clear() {
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this->c.clear();
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}
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};
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} // End llvm namespace
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#endif
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