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e3b33eadce
Summary: This change permits scalar bfloats to be loaded, stored, moved and used as function call arguments and return values, whenever the bf16 feature is supported by the subtarget. Previously that was only supported in the presence of the fullfp16 feature, because the code generation strategy depended on instructions from that extension. This change adds alternative code generation strategies so that those operations can be done even without fullfp16. The strategy for loads and stores is to replace VLDRH/VSTRH with integer LDRH/STRH plus a move between register classes. I've written isel patterns for those, conditional on //not// having the fullfp16 feature (so that in the fullfp16 case, the existing patterns will still be used). For function arguments and returns, instead of writing isel patterns to match `VMOVhr` and `VMOVrh`, I've avoided generating those SDNodes in the first place, by factoring out the code that constructs them into helper functions `MoveToHPR` and `MoveFromHPR` which have a fallback for non-fullfp16 subtargets. The current output code is not especially pretty: in the new test file you can see unnecessary store/load pairs implementing no-op bitcasts, and lots of pointless moves back and forth between FP registers and GPRs. But it at least works, which is an improvement on the previous situation. Reviewers: dmgreen, SjoerdMeijer, stuij, chill, miyuki, labrinea Reviewed By: dmgreen, labrinea Subscribers: labrinea, kristof.beyls, hiraditya, danielkiss, llvm-commits Tags: #llvm Differential Revision: https://reviews.llvm.org/D82372
320 lines
9.9 KiB
LLVM
320 lines
9.9 KiB
LLVM
; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
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; RUN: llc -mtriple armv8.6a-arm-none-eabi -o - %s | FileCheck %s --check-prefix=BASE --check-prefix=BASE-ARM
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; RUN: llc -mtriple thumbv8.6a-arm-none-eabi -o - %s | FileCheck %s --check-prefix=BASE --check-prefix=BASE-THUMB
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; RUN: llc -mtriple armv8.6a-arm-none-eabi -mattr=+fullfp16 -o - %s | FileCheck %s --check-prefix=FULLFP16 --check-prefix=FULLFP16-ARM
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; RUN: llc -mtriple thumbv8.6a-arm-none-eabi -mattr=+fullfp16 -o - %s | FileCheck %s --check-prefix=FULLFP16 --check-prefix=FULLFP16-THUMB
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define bfloat @bf_load_soft(bfloat* %p) {
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; BASE-LABEL: bf_load_soft:
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; BASE: @ %bb.0:
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; BASE-NEXT: ldrh r0, [r0]
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; BASE-NEXT: bx lr
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;
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; FULLFP16-LABEL: bf_load_soft:
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; FULLFP16: @ %bb.0:
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; FULLFP16-NEXT: vldr.16 s0, [r0]
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; FULLFP16-NEXT: vmov r0, s0
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; FULLFP16-NEXT: bx lr
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%f = load bfloat, bfloat* %p, align 2
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ret bfloat %f
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}
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define arm_aapcs_vfpcc bfloat @bf_load_hard(bfloat* %p) {
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; BASE-LABEL: bf_load_hard:
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; BASE: @ %bb.0:
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; BASE-NEXT: ldrh r0, [r0]
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; BASE-NEXT: vmov s0, r0
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; BASE-NEXT: bx lr
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;
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; FULLFP16-LABEL: bf_load_hard:
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; FULLFP16: @ %bb.0:
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; FULLFP16-NEXT: vldr.16 s0, [r0]
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; FULLFP16-NEXT: bx lr
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%f = load bfloat, bfloat* %p, align 2
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ret bfloat %f
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}
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define void @bf_store_soft(bfloat* %p, bfloat %f) {
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; BASE-LABEL: bf_store_soft:
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; BASE: @ %bb.0:
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; BASE-NEXT: strh r1, [r0]
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; BASE-NEXT: bx lr
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;
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; FULLFP16-LABEL: bf_store_soft:
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; FULLFP16: @ %bb.0:
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; FULLFP16-NEXT: vmov.f16 s0, r1
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; FULLFP16-NEXT: vstr.16 s0, [r0]
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; FULLFP16-NEXT: bx lr
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store bfloat %f, bfloat* %p, align 2
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ret void
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}
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define arm_aapcs_vfpcc void @bf_store_hard(bfloat* %p, bfloat %f) {
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; BASE-LABEL: bf_store_hard:
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; BASE: @ %bb.0:
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; BASE-NEXT: vmov r1, s0
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; BASE-NEXT: strh r1, [r0]
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; BASE-NEXT: bx lr
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;
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; FULLFP16-LABEL: bf_store_hard:
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; FULLFP16: @ %bb.0:
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; FULLFP16-NEXT: vstr.16 s0, [r0]
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; FULLFP16-NEXT: bx lr
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store bfloat %f, bfloat* %p, align 2
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ret void
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}
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define i32 @bf_to_int_soft(bfloat %f) {
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; BASE-LABEL: bf_to_int_soft:
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; BASE: @ %bb.0:
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; BASE-NEXT: uxth r0, r0
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; BASE-NEXT: bx lr
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;
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; FULLFP16-LABEL: bf_to_int_soft:
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; FULLFP16: @ %bb.0:
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; FULLFP16-NEXT: vmov.f16 s0, r0
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; FULLFP16-NEXT: vmov.f16 r0, s0
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; FULLFP16-NEXT: bx lr
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%h = bitcast bfloat %f to i16
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%w = zext i16 %h to i32
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ret i32 %w
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}
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define arm_aapcs_vfpcc i32 @bf_to_int_hard(bfloat %f) {
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; BASE-LABEL: bf_to_int_hard:
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; BASE: @ %bb.0:
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; BASE-NEXT: vmov r0, s0
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; BASE-NEXT: uxth r0, r0
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; BASE-NEXT: bx lr
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;
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; FULLFP16-LABEL: bf_to_int_hard:
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; FULLFP16: @ %bb.0:
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; FULLFP16-NEXT: vmov.f16 r0, s0
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; FULLFP16-NEXT: bx lr
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%h = bitcast bfloat %f to i16
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%w = zext i16 %h to i32
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ret i32 %w
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}
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define bfloat @bf_from_int_soft(i32 %w) {
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; BASE-ARM-LABEL: bf_from_int_soft:
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; BASE-ARM: @ %bb.0:
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; BASE-ARM-NEXT: .pad #4
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; BASE-ARM-NEXT: sub sp, sp, #4
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; BASE-ARM-NEXT: strh r0, [sp, #2]
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; BASE-ARM-NEXT: ldrh r0, [sp, #2]
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; BASE-ARM-NEXT: add sp, sp, #4
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; BASE-ARM-NEXT: bx lr
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;
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; BASE-THUMB-LABEL: bf_from_int_soft:
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; BASE-THUMB: @ %bb.0:
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; BASE-THUMB-NEXT: .pad #4
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; BASE-THUMB-NEXT: sub sp, #4
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; BASE-THUMB-NEXT: strh.w r0, [sp, #2]
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; BASE-THUMB-NEXT: ldrh.w r0, [sp, #2]
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; BASE-THUMB-NEXT: add sp, #4
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; BASE-THUMB-NEXT: bx lr
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;
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; FULLFP16-LABEL: bf_from_int_soft:
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; FULLFP16: @ %bb.0:
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; FULLFP16-NEXT: vmov.f16 s0, r0
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; FULLFP16-NEXT: vmov r0, s0
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; FULLFP16-NEXT: bx lr
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%h = trunc i32 %w to i16
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%f = bitcast i16 %h to bfloat
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ret bfloat %f
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}
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define arm_aapcs_vfpcc bfloat @bf_from_int_hard(i32 %w) {
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; BASE-ARM-LABEL: bf_from_int_hard:
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; BASE-ARM: @ %bb.0:
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; BASE-ARM-NEXT: .pad #4
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; BASE-ARM-NEXT: sub sp, sp, #4
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; BASE-ARM-NEXT: strh r0, [sp, #2]
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; BASE-ARM-NEXT: ldrh r0, [sp, #2]
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; BASE-ARM-NEXT: vmov s0, r0
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; BASE-ARM-NEXT: add sp, sp, #4
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; BASE-ARM-NEXT: bx lr
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;
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; BASE-THUMB-LABEL: bf_from_int_hard:
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; BASE-THUMB: @ %bb.0:
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; BASE-THUMB-NEXT: .pad #4
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; BASE-THUMB-NEXT: sub sp, #4
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; BASE-THUMB-NEXT: strh.w r0, [sp, #2]
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; BASE-THUMB-NEXT: ldrh.w r0, [sp, #2]
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; BASE-THUMB-NEXT: vmov s0, r0
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; BASE-THUMB-NEXT: add sp, #4
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; BASE-THUMB-NEXT: bx lr
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;
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; FULLFP16-LABEL: bf_from_int_hard:
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; FULLFP16: @ %bb.0:
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; FULLFP16-NEXT: vmov.f16 s0, r0
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; FULLFP16-NEXT: bx lr
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%h = trunc i32 %w to i16
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%f = bitcast i16 %h to bfloat
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ret bfloat %f
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}
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define bfloat @test_fncall_soft(bfloat %bf, bfloat (bfloat, bfloat)* %f) {
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; BASE-ARM-LABEL: test_fncall_soft:
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; BASE-ARM: @ %bb.0:
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; BASE-ARM-NEXT: .save {r4, r5, r11, lr}
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; BASE-ARM-NEXT: push {r4, r5, r11, lr}
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; BASE-ARM-NEXT: .pad #8
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; BASE-ARM-NEXT: sub sp, sp, #8
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; BASE-ARM-NEXT: uxth r5, r0
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; BASE-ARM-NEXT: mov r4, r1
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; BASE-ARM-NEXT: mov r0, r5
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; BASE-ARM-NEXT: mov r1, r5
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; BASE-ARM-NEXT: blx r4
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; BASE-ARM-NEXT: strh r0, [sp, #6]
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; BASE-ARM-NEXT: uxth r1, r0
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; BASE-ARM-NEXT: mov r0, r5
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; BASE-ARM-NEXT: blx r4
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; BASE-ARM-NEXT: ldrh r0, [sp, #6]
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; BASE-ARM-NEXT: add sp, sp, #8
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; BASE-ARM-NEXT: pop {r4, r5, r11, pc}
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;
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; BASE-THUMB-LABEL: test_fncall_soft:
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; BASE-THUMB: @ %bb.0:
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; BASE-THUMB-NEXT: .save {r4, r5, r7, lr}
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; BASE-THUMB-NEXT: push {r4, r5, r7, lr}
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; BASE-THUMB-NEXT: .pad #8
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; BASE-THUMB-NEXT: sub sp, #8
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; BASE-THUMB-NEXT: uxth r5, r0
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; BASE-THUMB-NEXT: mov r4, r1
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; BASE-THUMB-NEXT: mov r0, r5
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; BASE-THUMB-NEXT: mov r1, r5
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; BASE-THUMB-NEXT: blx r4
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; BASE-THUMB-NEXT: uxth r1, r0
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; BASE-THUMB-NEXT: strh.w r0, [sp, #6]
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; BASE-THUMB-NEXT: mov r0, r5
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; BASE-THUMB-NEXT: blx r4
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; BASE-THUMB-NEXT: ldrh.w r0, [sp, #6]
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; BASE-THUMB-NEXT: add sp, #8
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; BASE-THUMB-NEXT: pop {r4, r5, r7, pc}
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;
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; FULLFP16-ARM-LABEL: test_fncall_soft:
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; FULLFP16-ARM: @ %bb.0:
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; FULLFP16-ARM-NEXT: .save {r4, r5, r11, lr}
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; FULLFP16-ARM-NEXT: push {r4, r5, r11, lr}
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; FULLFP16-ARM-NEXT: .vsave {d8}
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; FULLFP16-ARM-NEXT: vpush {d8}
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; FULLFP16-ARM-NEXT: vmov.f16 s0, r0
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; FULLFP16-ARM-NEXT: mov r4, r1
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; FULLFP16-ARM-NEXT: vmov.f16 r5, s0
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; FULLFP16-ARM-NEXT: mov r0, r5
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; FULLFP16-ARM-NEXT: mov r1, r5
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; FULLFP16-ARM-NEXT: blx r4
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; FULLFP16-ARM-NEXT: vmov.f16 s16, r0
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; FULLFP16-ARM-NEXT: mov r0, r5
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; FULLFP16-ARM-NEXT: vmov.f16 r1, s16
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; FULLFP16-ARM-NEXT: blx r4
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; FULLFP16-ARM-NEXT: vmov r0, s16
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; FULLFP16-ARM-NEXT: vpop {d8}
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; FULLFP16-ARM-NEXT: pop {r4, r5, r11, pc}
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;
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; FULLFP16-THUMB-LABEL: test_fncall_soft:
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; FULLFP16-THUMB: @ %bb.0:
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; FULLFP16-THUMB-NEXT: .save {r4, r5, r7, lr}
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; FULLFP16-THUMB-NEXT: push {r4, r5, r7, lr}
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; FULLFP16-THUMB-NEXT: .vsave {d8}
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; FULLFP16-THUMB-NEXT: vpush {d8}
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; FULLFP16-THUMB-NEXT: vmov.f16 s0, r0
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; FULLFP16-THUMB-NEXT: mov r4, r1
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; FULLFP16-THUMB-NEXT: vmov.f16 r5, s0
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; FULLFP16-THUMB-NEXT: mov r0, r5
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; FULLFP16-THUMB-NEXT: mov r1, r5
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; FULLFP16-THUMB-NEXT: blx r4
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; FULLFP16-THUMB-NEXT: vmov.f16 s16, r0
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; FULLFP16-THUMB-NEXT: mov r0, r5
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; FULLFP16-THUMB-NEXT: vmov.f16 r1, s16
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; FULLFP16-THUMB-NEXT: blx r4
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; FULLFP16-THUMB-NEXT: vmov r0, s16
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; FULLFP16-THUMB-NEXT: vpop {d8}
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; FULLFP16-THUMB-NEXT: pop {r4, r5, r7, pc}
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%call = tail call bfloat %f(bfloat %bf, bfloat %bf)
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%call1 = tail call bfloat %f(bfloat %bf, bfloat %call)
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ret bfloat %call
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}
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define arm_aapcs_vfpcc bfloat @test_fncall_hard(bfloat %bf, bfloat (bfloat, bfloat)* %f) {
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; BASE-ARM-LABEL: test_fncall_hard:
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; BASE-ARM: @ %bb.0:
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; BASE-ARM-NEXT: .save {r4, lr}
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; BASE-ARM-NEXT: push {r4, lr}
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; BASE-ARM-NEXT: .vsave {d8}
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; BASE-ARM-NEXT: vpush {d8}
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; BASE-ARM-NEXT: .pad #8
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; BASE-ARM-NEXT: sub sp, sp, #8
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; BASE-ARM-NEXT: mov r4, r0
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; BASE-ARM-NEXT: vmov r0, s0
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; BASE-ARM-NEXT: uxth r0, r0
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; BASE-ARM-NEXT: vmov s16, r0
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; BASE-ARM-NEXT: vmov.f32 s0, s16
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; BASE-ARM-NEXT: vmov.f32 s1, s16
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; BASE-ARM-NEXT: blx r4
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; BASE-ARM-NEXT: vmov r0, s0
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; BASE-ARM-NEXT: vmov.f32 s0, s16
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; BASE-ARM-NEXT: strh r0, [sp, #6]
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; BASE-ARM-NEXT: uxth r0, r0
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; BASE-ARM-NEXT: vmov s1, r0
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; BASE-ARM-NEXT: blx r4
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; BASE-ARM-NEXT: ldrh r0, [sp, #6]
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; BASE-ARM-NEXT: vmov s0, r0
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; BASE-ARM-NEXT: add sp, sp, #8
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; BASE-ARM-NEXT: vpop {d8}
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; BASE-ARM-NEXT: pop {r4, pc}
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;
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; BASE-THUMB-LABEL: test_fncall_hard:
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; BASE-THUMB: @ %bb.0:
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; BASE-THUMB-NEXT: .save {r4, lr}
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; BASE-THUMB-NEXT: push {r4, lr}
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; BASE-THUMB-NEXT: .vsave {d8}
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; BASE-THUMB-NEXT: vpush {d8}
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; BASE-THUMB-NEXT: .pad #8
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; BASE-THUMB-NEXT: sub sp, #8
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; BASE-THUMB-NEXT: mov r4, r0
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; BASE-THUMB-NEXT: vmov r0, s0
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; BASE-THUMB-NEXT: uxth r0, r0
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; BASE-THUMB-NEXT: vmov s16, r0
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; BASE-THUMB-NEXT: vmov.f32 s0, s16
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; BASE-THUMB-NEXT: vmov.f32 s1, s16
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; BASE-THUMB-NEXT: blx r4
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; BASE-THUMB-NEXT: vmov r0, s0
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; BASE-THUMB-NEXT: vmov.f32 s0, s16
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; BASE-THUMB-NEXT: strh.w r0, [sp, #6]
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; BASE-THUMB-NEXT: uxth r0, r0
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; BASE-THUMB-NEXT: vmov s1, r0
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; BASE-THUMB-NEXT: blx r4
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; BASE-THUMB-NEXT: ldrh.w r0, [sp, #6]
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; BASE-THUMB-NEXT: vmov s0, r0
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; BASE-THUMB-NEXT: add sp, #8
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; BASE-THUMB-NEXT: vpop {d8}
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; BASE-THUMB-NEXT: pop {r4, pc}
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;
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; FULLFP16-LABEL: test_fncall_hard:
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; FULLFP16: @ %bb.0:
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; FULLFP16-NEXT: .save {r4, lr}
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; FULLFP16-NEXT: push {r4, lr}
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; FULLFP16-NEXT: .vsave {d8, d9}
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; FULLFP16-NEXT: vpush {d8, d9}
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; FULLFP16-NEXT: mov r4, r0
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; FULLFP16-NEXT: vmov.f16 r0, s0
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; FULLFP16-NEXT: vmov s16, r0
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; FULLFP16-NEXT: vmov.f32 s0, s16
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; FULLFP16-NEXT: vmov.f32 s1, s16
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; FULLFP16-NEXT: blx r4
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; FULLFP16-NEXT: vmov.f16 r0, s0
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; FULLFP16-NEXT: vmov.f32 s18, s0
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; FULLFP16-NEXT: vmov.f32 s0, s16
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; FULLFP16-NEXT: vmov s1, r0
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; FULLFP16-NEXT: blx r4
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; FULLFP16-NEXT: vmov.f32 s0, s18
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; FULLFP16-NEXT: vpop {d8, d9}
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; FULLFP16-NEXT: pop {r4, pc}
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%call = tail call arm_aapcs_vfpcc bfloat %f(bfloat %bf, bfloat %bf)
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%call1 = tail call arm_aapcs_vfpcc bfloat %f(bfloat %bf, bfloat %call)
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ret bfloat %call
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}
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