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llvm-mirror/lib/Transforms/Scalar/LoopUnswitch.cpp
Chandler Carruth b42444d804 [LPM] Factor all of the loop analysis usage updates into a common helper
routine.

We were getting this wrong in small ways and generally being very
inconsistent about it across loop passes. Instead, let's have a common
place where we do this. One minor downside is that this will require
some analyses like SCEV in more places than they are strictly needed.
However, this seems benign as these analyses are complete no-ops, and
without this consistency we can in many cases end up with the legacy
pass manager scheduling deciding to split up a loop pass pipeline in
order to run the function analysis half-way through. It is very, very
annoying to fix these without just being very pedantic across the board.

The only loop passes I've not updated here are ones that use
AU.setPreservesAll() such as IVUsers (an analysis) and the pass printer.
They seemed less relevant.

With this patch, almost all of the problems in PR24804 around loop pass
pipelines are fixed. The one remaining issue is that we run simplify-cfg
and instcombine in the middle of the loop pass pipeline. We've recently
added some loop variants of these passes that would seem substantially
cleaner to use, but this at least gets us much closer to the previous
state. Notably, the seven loop pass managers is down to three.

I've not updated the loop passes using LoopAccessAnalysis because that
analysis hasn't been fully wired into LoopSimplify/LCSSA, and it isn't
clear that those transforms want to support those forms anyways. They
all run late anyways, so this is harmless. Similarly, LSR is left alone
because it already carefully manages its forms and doesn't need to get
fused into a single loop pass manager with a bunch of other loop passes.

LoopReroll didn't use loop simplified form previously, and I've updated
the test case to match the trivially different output.

Finally, I've also factored all the pass initialization for the passes
that use this technique as well, so that should be done regularly and
reliably.

Thanks to James for the help reviewing and thinking about this stuff,
and Ben for help thinking about it as well!

Differential Revision: http://reviews.llvm.org/D17435

llvm-svn: 261316
2016-02-19 10:45:18 +00:00

1333 lines
52 KiB
C++

//===-- LoopUnswitch.cpp - Hoist loop-invariant conditionals in loop ------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This pass transforms loops that contain branches on loop-invariant conditions
// to have multiple loops. For example, it turns the left into the right code:
//
// for (...) if (lic)
// A for (...)
// if (lic) A; B; C
// B else
// C for (...)
// A; C
//
// This can increase the size of the code exponentially (doubling it every time
// a loop is unswitched) so we only unswitch if the resultant code will be
// smaller than a threshold.
//
// This pass expects LICM to be run before it to hoist invariant conditions out
// of the loop, to make the unswitching opportunity obvious.
//
//===----------------------------------------------------------------------===//
#include "llvm/Transforms/Scalar.h"
#include "llvm/ADT/STLExtras.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/Analysis/GlobalsModRef.h"
#include "llvm/Analysis/AssumptionCache.h"
#include "llvm/Analysis/CodeMetrics.h"
#include "llvm/Analysis/InstructionSimplify.h"
#include "llvm/Analysis/LoopInfo.h"
#include "llvm/Analysis/LoopPass.h"
#include "llvm/Analysis/ScalarEvolution.h"
#include "llvm/Analysis/TargetTransformInfo.h"
#include "llvm/Analysis/BlockFrequencyInfoImpl.h"
#include "llvm/Analysis/BlockFrequencyInfo.h"
#include "llvm/Analysis/BranchProbabilityInfo.h"
#include "llvm/Support/BranchProbability.h"
#include "llvm/IR/Constants.h"
#include "llvm/IR/DerivedTypes.h"
#include "llvm/IR/Dominators.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/Module.h"
#include "llvm/IR/MDBuilder.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Transforms/Utils/BasicBlockUtils.h"
#include "llvm/Transforms/Utils/Cloning.h"
#include "llvm/Transforms/Utils/Local.h"
#include "llvm/Transforms/Utils/LoopUtils.h"
#include <algorithm>
#include <map>
#include <set>
using namespace llvm;
#define DEBUG_TYPE "loop-unswitch"
STATISTIC(NumBranches, "Number of branches unswitched");
STATISTIC(NumSwitches, "Number of switches unswitched");
STATISTIC(NumSelects , "Number of selects unswitched");
STATISTIC(NumTrivial , "Number of unswitches that are trivial");
STATISTIC(NumSimplify, "Number of simplifications of unswitched code");
STATISTIC(TotalInsts, "Total number of instructions analyzed");
// The specific value of 100 here was chosen based only on intuition and a
// few specific examples.
static cl::opt<unsigned>
Threshold("loop-unswitch-threshold", cl::desc("Max loop size to unswitch"),
cl::init(100), cl::Hidden);
static cl::opt<bool>
LoopUnswitchWithBlockFrequency("loop-unswitch-with-block-frequency",
cl::init(false), cl::Hidden,
cl::desc("Enable the use of the block frequency analysis to access PGO "
"heuristics to minimize code growth in cold regions."));
static cl::opt<unsigned>
ColdnessThreshold("loop-unswitch-coldness-threshold", cl::init(1), cl::Hidden,
cl::desc("Coldness threshold in percentage. The loop header frequency "
"(relative to the entry frequency) is compared with this "
"threshold to determine if non-trivial unswitching should be "
"enabled."));
namespace {
class LUAnalysisCache {
typedef DenseMap<const SwitchInst*, SmallPtrSet<const Value *, 8> >
UnswitchedValsMap;
typedef UnswitchedValsMap::iterator UnswitchedValsIt;
struct LoopProperties {
unsigned CanBeUnswitchedCount;
unsigned WasUnswitchedCount;
unsigned SizeEstimation;
UnswitchedValsMap UnswitchedVals;
};
// Here we use std::map instead of DenseMap, since we need to keep valid
// LoopProperties pointer for current loop for better performance.
typedef std::map<const Loop*, LoopProperties> LoopPropsMap;
typedef LoopPropsMap::iterator LoopPropsMapIt;
LoopPropsMap LoopsProperties;
UnswitchedValsMap *CurLoopInstructions;
LoopProperties *CurrentLoopProperties;
// A loop unswitching with an estimated cost above this threshold
// is not performed. MaxSize is turned into unswitching quota for
// the current loop, and reduced correspondingly, though note that
// the quota is returned by releaseMemory() when the loop has been
// processed, so that MaxSize will return to its previous
// value. So in most cases MaxSize will equal the Threshold flag
// when a new loop is processed. An exception to that is that
// MaxSize will have a smaller value while processing nested loops
// that were introduced due to loop unswitching of an outer loop.
//
// FIXME: The way that MaxSize works is subtle and depends on the
// pass manager processing loops and calling releaseMemory() in a
// specific order. It would be good to find a more straightforward
// way of doing what MaxSize does.
unsigned MaxSize;
public:
LUAnalysisCache()
: CurLoopInstructions(nullptr), CurrentLoopProperties(nullptr),
MaxSize(Threshold) {}
// Analyze loop. Check its size, calculate is it possible to unswitch
// it. Returns true if we can unswitch this loop.
bool countLoop(const Loop *L, const TargetTransformInfo &TTI,
AssumptionCache *AC);
// Clean all data related to given loop.
void forgetLoop(const Loop *L);
// Mark case value as unswitched.
// Since SI instruction can be partly unswitched, in order to avoid
// extra unswitching in cloned loops keep track all unswitched values.
void setUnswitched(const SwitchInst *SI, const Value *V);
// Check was this case value unswitched before or not.
bool isUnswitched(const SwitchInst *SI, const Value *V);
// Returns true if another unswitching could be done within the cost
// threshold.
bool CostAllowsUnswitching();
// Clone all loop-unswitch related loop properties.
// Redistribute unswitching quotas.
// Note, that new loop data is stored inside the VMap.
void cloneData(const Loop *NewLoop, const Loop *OldLoop,
const ValueToValueMapTy &VMap);
};
class LoopUnswitch : public LoopPass {
LoopInfo *LI; // Loop information
LPPassManager *LPM;
AssumptionCache *AC;
// Used to check if second loop needs processing after
// RewriteLoopBodyWithConditionConstant rewrites first loop.
std::vector<Loop*> LoopProcessWorklist;
LUAnalysisCache BranchesInfo;
bool EnabledPGO;
// BFI and ColdEntryFreq are only used when PGO and
// LoopUnswitchWithBlockFrequency are enabled.
BlockFrequencyInfo BFI;
BlockFrequency ColdEntryFreq;
bool OptimizeForSize;
bool redoLoop;
Loop *currentLoop;
DominatorTree *DT;
BasicBlock *loopHeader;
BasicBlock *loopPreheader;
// LoopBlocks contains all of the basic blocks of the loop, including the
// preheader of the loop, the body of the loop, and the exit blocks of the
// loop, in that order.
std::vector<BasicBlock*> LoopBlocks;
// NewBlocks contained cloned copy of basic blocks from LoopBlocks.
std::vector<BasicBlock*> NewBlocks;
public:
static char ID; // Pass ID, replacement for typeid
explicit LoopUnswitch(bool Os = false) :
LoopPass(ID), OptimizeForSize(Os), redoLoop(false),
currentLoop(nullptr), DT(nullptr), loopHeader(nullptr),
loopPreheader(nullptr) {
initializeLoopUnswitchPass(*PassRegistry::getPassRegistry());
}
bool runOnLoop(Loop *L, LPPassManager &LPM) override;
bool processCurrentLoop();
/// This transformation requires natural loop information & requires that
/// loop preheaders be inserted into the CFG.
///
void getAnalysisUsage(AnalysisUsage &AU) const override {
AU.addRequired<AssumptionCacheTracker>();
AU.addRequired<TargetTransformInfoWrapperPass>();
getLoopAnalysisUsage(AU);
}
private:
void releaseMemory() override {
BranchesInfo.forgetLoop(currentLoop);
}
void initLoopData() {
loopHeader = currentLoop->getHeader();
loopPreheader = currentLoop->getLoopPreheader();
}
/// Split all of the edges from inside the loop to their exit blocks.
/// Update the appropriate Phi nodes as we do so.
void SplitExitEdges(Loop *L,
const SmallVectorImpl<BasicBlock *> &ExitBlocks);
bool TryTrivialLoopUnswitch(bool &Changed);
bool UnswitchIfProfitable(Value *LoopCond, Constant *Val,
TerminatorInst *TI = nullptr);
void UnswitchTrivialCondition(Loop *L, Value *Cond, Constant *Val,
BasicBlock *ExitBlock, TerminatorInst *TI);
void UnswitchNontrivialCondition(Value *LIC, Constant *OnVal, Loop *L,
TerminatorInst *TI);
void RewriteLoopBodyWithConditionConstant(Loop *L, Value *LIC,
Constant *Val, bool isEqual);
void EmitPreheaderBranchOnCondition(Value *LIC, Constant *Val,
BasicBlock *TrueDest,
BasicBlock *FalseDest,
Instruction *InsertPt,
TerminatorInst *TI);
void SimplifyCode(std::vector<Instruction*> &Worklist, Loop *L);
};
}
// Analyze loop. Check its size, calculate is it possible to unswitch
// it. Returns true if we can unswitch this loop.
bool LUAnalysisCache::countLoop(const Loop *L, const TargetTransformInfo &TTI,
AssumptionCache *AC) {
LoopPropsMapIt PropsIt;
bool Inserted;
std::tie(PropsIt, Inserted) =
LoopsProperties.insert(std::make_pair(L, LoopProperties()));
LoopProperties &Props = PropsIt->second;
if (Inserted) {
// New loop.
// Limit the number of instructions to avoid causing significant code
// expansion, and the number of basic blocks, to avoid loops with
// large numbers of branches which cause loop unswitching to go crazy.
// This is a very ad-hoc heuristic.
SmallPtrSet<const Value *, 32> EphValues;
CodeMetrics::collectEphemeralValues(L, AC, EphValues);
// FIXME: This is overly conservative because it does not take into
// consideration code simplification opportunities and code that can
// be shared by the resultant unswitched loops.
CodeMetrics Metrics;
for (Loop::block_iterator I = L->block_begin(), E = L->block_end(); I != E;
++I)
Metrics.analyzeBasicBlock(*I, TTI, EphValues);
Props.SizeEstimation = Metrics.NumInsts;
Props.CanBeUnswitchedCount = MaxSize / (Props.SizeEstimation);
Props.WasUnswitchedCount = 0;
MaxSize -= Props.SizeEstimation * Props.CanBeUnswitchedCount;
if (Metrics.notDuplicatable) {
DEBUG(dbgs() << "NOT unswitching loop %"
<< L->getHeader()->getName() << ", contents cannot be "
<< "duplicated!\n");
return false;
}
}
// Be careful. This links are good only before new loop addition.
CurrentLoopProperties = &Props;
CurLoopInstructions = &Props.UnswitchedVals;
return true;
}
// Clean all data related to given loop.
void LUAnalysisCache::forgetLoop(const Loop *L) {
LoopPropsMapIt LIt = LoopsProperties.find(L);
if (LIt != LoopsProperties.end()) {
LoopProperties &Props = LIt->second;
MaxSize += (Props.CanBeUnswitchedCount + Props.WasUnswitchedCount) *
Props.SizeEstimation;
LoopsProperties.erase(LIt);
}
CurrentLoopProperties = nullptr;
CurLoopInstructions = nullptr;
}
// Mark case value as unswitched.
// Since SI instruction can be partly unswitched, in order to avoid
// extra unswitching in cloned loops keep track all unswitched values.
void LUAnalysisCache::setUnswitched(const SwitchInst *SI, const Value *V) {
(*CurLoopInstructions)[SI].insert(V);
}
// Check was this case value unswitched before or not.
bool LUAnalysisCache::isUnswitched(const SwitchInst *SI, const Value *V) {
return (*CurLoopInstructions)[SI].count(V);
}
bool LUAnalysisCache::CostAllowsUnswitching() {
return CurrentLoopProperties->CanBeUnswitchedCount > 0;
}
// Clone all loop-unswitch related loop properties.
// Redistribute unswitching quotas.
// Note, that new loop data is stored inside the VMap.
void LUAnalysisCache::cloneData(const Loop *NewLoop, const Loop *OldLoop,
const ValueToValueMapTy &VMap) {
LoopProperties &NewLoopProps = LoopsProperties[NewLoop];
LoopProperties &OldLoopProps = *CurrentLoopProperties;
UnswitchedValsMap &Insts = OldLoopProps.UnswitchedVals;
// Reallocate "can-be-unswitched quota"
--OldLoopProps.CanBeUnswitchedCount;
++OldLoopProps.WasUnswitchedCount;
NewLoopProps.WasUnswitchedCount = 0;
unsigned Quota = OldLoopProps.CanBeUnswitchedCount;
NewLoopProps.CanBeUnswitchedCount = Quota / 2;
OldLoopProps.CanBeUnswitchedCount = Quota - Quota / 2;
NewLoopProps.SizeEstimation = OldLoopProps.SizeEstimation;
// Clone unswitched values info:
// for new loop switches we clone info about values that was
// already unswitched and has redundant successors.
for (UnswitchedValsIt I = Insts.begin(); I != Insts.end(); ++I) {
const SwitchInst *OldInst = I->first;
Value *NewI = VMap.lookup(OldInst);
const SwitchInst *NewInst = cast_or_null<SwitchInst>(NewI);
assert(NewInst && "All instructions that are in SrcBB must be in VMap.");
NewLoopProps.UnswitchedVals[NewInst] = OldLoopProps.UnswitchedVals[OldInst];
}
}
char LoopUnswitch::ID = 0;
INITIALIZE_PASS_BEGIN(LoopUnswitch, "loop-unswitch", "Unswitch loops",
false, false)
INITIALIZE_PASS_DEPENDENCY(AssumptionCacheTracker)
INITIALIZE_PASS_DEPENDENCY(LoopPass)
INITIALIZE_PASS_DEPENDENCY(TargetTransformInfoWrapperPass)
INITIALIZE_PASS_END(LoopUnswitch, "loop-unswitch", "Unswitch loops",
false, false)
Pass *llvm::createLoopUnswitchPass(bool Os) {
return new LoopUnswitch(Os);
}
/// Cond is a condition that occurs in L. If it is invariant in the loop, or has
/// an invariant piece, return the invariant. Otherwise, return null.
static Value *FindLIVLoopCondition(Value *Cond, Loop *L, bool &Changed) {
// We started analyze new instruction, increment scanned instructions counter.
++TotalInsts;
// We can never unswitch on vector conditions.
if (Cond->getType()->isVectorTy())
return nullptr;
// Constants should be folded, not unswitched on!
if (isa<Constant>(Cond)) return nullptr;
// TODO: Handle: br (VARIANT|INVARIANT).
// Hoist simple values out.
if (L->makeLoopInvariant(Cond, Changed))
return Cond;
if (BinaryOperator *BO = dyn_cast<BinaryOperator>(Cond))
if (BO->getOpcode() == Instruction::And ||
BO->getOpcode() == Instruction::Or) {
// If either the left or right side is invariant, we can unswitch on this,
// which will cause the branch to go away in one loop and the condition to
// simplify in the other one.
if (Value *LHS = FindLIVLoopCondition(BO->getOperand(0), L, Changed))
return LHS;
if (Value *RHS = FindLIVLoopCondition(BO->getOperand(1), L, Changed))
return RHS;
}
return nullptr;
}
bool LoopUnswitch::runOnLoop(Loop *L, LPPassManager &LPM_Ref) {
if (skipOptnoneFunction(L))
return false;
AC = &getAnalysis<AssumptionCacheTracker>().getAssumptionCache(
*L->getHeader()->getParent());
LI = &getAnalysis<LoopInfoWrapperPass>().getLoopInfo();
LPM = &LPM_Ref;
DT = &getAnalysis<DominatorTreeWrapperPass>().getDomTree();
currentLoop = L;
Function *F = currentLoop->getHeader()->getParent();
EnabledPGO = F->getEntryCount().hasValue();
if (LoopUnswitchWithBlockFrequency && EnabledPGO) {
BranchProbabilityInfo BPI(*F, *LI);
BFI.calculate(*L->getHeader()->getParent(), BPI, *LI);
// Use BranchProbability to compute a minimum frequency based on
// function entry baseline frequency. Loops with headers below this
// frequency are considered as cold.
const BranchProbability ColdProb(ColdnessThreshold, 100);
ColdEntryFreq = BlockFrequency(BFI.getEntryFreq()) * ColdProb;
}
bool Changed = false;
do {
assert(currentLoop->isLCSSAForm(*DT));
redoLoop = false;
Changed |= processCurrentLoop();
} while(redoLoop);
// FIXME: Reconstruct dom info, because it is not preserved properly.
if (Changed)
DT->recalculate(*F);
return Changed;
}
/// Do actual work and unswitch loop if possible and profitable.
bool LoopUnswitch::processCurrentLoop() {
bool Changed = false;
initLoopData();
// If LoopSimplify was unable to form a preheader, don't do any unswitching.
if (!loopPreheader)
return false;
// Loops with indirectbr cannot be cloned.
if (!currentLoop->isSafeToClone())
return false;
// Without dedicated exits, splitting the exit edge may fail.
if (!currentLoop->hasDedicatedExits())
return false;
LLVMContext &Context = loopHeader->getContext();
// Analyze loop cost, and stop unswitching if loop content can not be duplicated.
if (!BranchesInfo.countLoop(
currentLoop, getAnalysis<TargetTransformInfoWrapperPass>().getTTI(
*currentLoop->getHeader()->getParent()),
AC))
return false;
// Try trivial unswitch first before loop over other basic blocks in the loop.
if (TryTrivialLoopUnswitch(Changed)) {
return true;
}
// Do not unswitch loops containing convergent operations, as we might be
// making them control dependent on the unswitch value when they were not
// before.
// FIXME: This could be refined to only bail if the convergent operation is
// not already control-dependent on the unswitch value.
for (const auto BB : currentLoop->blocks()) {
for (auto &I : *BB) {
auto CS = CallSite(&I);
if (!CS) continue;
if (CS.hasFnAttr(Attribute::Convergent))
return false;
}
}
// Do not do non-trivial unswitch while optimizing for size.
// FIXME: Use Function::optForSize().
if (OptimizeForSize ||
loopHeader->getParent()->hasFnAttribute(Attribute::OptimizeForSize))
return false;
if (LoopUnswitchWithBlockFrequency && EnabledPGO) {
// Compute the weighted frequency of the hottest block in the
// loop (loopHeader in this case since inner loops should be
// processed before outer loop). If it is less than ColdFrequency,
// we should not unswitch.
BlockFrequency LoopEntryFreq = BFI.getBlockFreq(loopHeader);
if (LoopEntryFreq < ColdEntryFreq)
return false;
}
// Loop over all of the basic blocks in the loop. If we find an interior
// block that is branching on a loop-invariant condition, we can unswitch this
// loop.
for (Loop::block_iterator I = currentLoop->block_begin(),
E = currentLoop->block_end(); I != E; ++I) {
TerminatorInst *TI = (*I)->getTerminator();
if (BranchInst *BI = dyn_cast<BranchInst>(TI)) {
// If this isn't branching on an invariant condition, we can't unswitch
// it.
if (BI->isConditional()) {
// See if this, or some part of it, is loop invariant. If so, we can
// unswitch on it if we desire.
Value *LoopCond = FindLIVLoopCondition(BI->getCondition(),
currentLoop, Changed);
if (LoopCond &&
UnswitchIfProfitable(LoopCond, ConstantInt::getTrue(Context), TI)) {
++NumBranches;
return true;
}
}
} else if (SwitchInst *SI = dyn_cast<SwitchInst>(TI)) {
Value *LoopCond = FindLIVLoopCondition(SI->getCondition(),
currentLoop, Changed);
unsigned NumCases = SI->getNumCases();
if (LoopCond && NumCases) {
// Find a value to unswitch on:
// FIXME: this should chose the most expensive case!
// FIXME: scan for a case with a non-critical edge?
Constant *UnswitchVal = nullptr;
// Do not process same value again and again.
// At this point we have some cases already unswitched and
// some not yet unswitched. Let's find the first not yet unswitched one.
for (SwitchInst::CaseIt i = SI->case_begin(), e = SI->case_end();
i != e; ++i) {
Constant *UnswitchValCandidate = i.getCaseValue();
if (!BranchesInfo.isUnswitched(SI, UnswitchValCandidate)) {
UnswitchVal = UnswitchValCandidate;
break;
}
}
if (!UnswitchVal)
continue;
if (UnswitchIfProfitable(LoopCond, UnswitchVal)) {
++NumSwitches;
return true;
}
}
}
// Scan the instructions to check for unswitchable values.
for (BasicBlock::iterator BBI = (*I)->begin(), E = (*I)->end();
BBI != E; ++BBI)
if (SelectInst *SI = dyn_cast<SelectInst>(BBI)) {
Value *LoopCond = FindLIVLoopCondition(SI->getCondition(),
currentLoop, Changed);
if (LoopCond && UnswitchIfProfitable(LoopCond,
ConstantInt::getTrue(Context))) {
++NumSelects;
return true;
}
}
}
return Changed;
}
/// Check to see if all paths from BB exit the loop with no side effects
/// (including infinite loops).
///
/// If true, we return true and set ExitBB to the block we
/// exit through.
///
static bool isTrivialLoopExitBlockHelper(Loop *L, BasicBlock *BB,
BasicBlock *&ExitBB,
std::set<BasicBlock*> &Visited) {
if (!Visited.insert(BB).second) {
// Already visited. Without more analysis, this could indicate an infinite
// loop.
return false;
}
if (!L->contains(BB)) {
// Otherwise, this is a loop exit, this is fine so long as this is the
// first exit.
if (ExitBB) return false;
ExitBB = BB;
return true;
}
// Otherwise, this is an unvisited intra-loop node. Check all successors.
for (succ_iterator SI = succ_begin(BB), E = succ_end(BB); SI != E; ++SI) {
// Check to see if the successor is a trivial loop exit.
if (!isTrivialLoopExitBlockHelper(L, *SI, ExitBB, Visited))
return false;
}
// Okay, everything after this looks good, check to make sure that this block
// doesn't include any side effects.
for (BasicBlock::iterator I = BB->begin(), E = BB->end(); I != E; ++I)
if (I->mayHaveSideEffects())
return false;
return true;
}
/// Return true if the specified block unconditionally leads to an exit from
/// the specified loop, and has no side-effects in the process. If so, return
/// the block that is exited to, otherwise return null.
static BasicBlock *isTrivialLoopExitBlock(Loop *L, BasicBlock *BB) {
std::set<BasicBlock*> Visited;
Visited.insert(L->getHeader()); // Branches to header make infinite loops.
BasicBlock *ExitBB = nullptr;
if (isTrivialLoopExitBlockHelper(L, BB, ExitBB, Visited))
return ExitBB;
return nullptr;
}
/// We have found that we can unswitch currentLoop when LoopCond == Val to
/// simplify the loop. If we decide that this is profitable,
/// unswitch the loop, reprocess the pieces, then return true.
bool LoopUnswitch::UnswitchIfProfitable(Value *LoopCond, Constant *Val,
TerminatorInst *TI) {
// Check to see if it would be profitable to unswitch current loop.
if (!BranchesInfo.CostAllowsUnswitching()) {
DEBUG(dbgs() << "NOT unswitching loop %"
<< currentLoop->getHeader()->getName()
<< " at non-trivial condition '" << *Val
<< "' == " << *LoopCond << "\n"
<< ". Cost too high.\n");
return false;
}
UnswitchNontrivialCondition(LoopCond, Val, currentLoop, TI);
return true;
}
/// Recursively clone the specified loop and all of its children,
/// mapping the blocks with the specified map.
static Loop *CloneLoop(Loop *L, Loop *PL, ValueToValueMapTy &VM,
LoopInfo *LI, LPPassManager *LPM) {
Loop &New = LPM->addLoop(PL);
// Add all of the blocks in L to the new loop.
for (Loop::block_iterator I = L->block_begin(), E = L->block_end();
I != E; ++I)
if (LI->getLoopFor(*I) == L)
New.addBasicBlockToLoop(cast<BasicBlock>(VM[*I]), *LI);
// Add all of the subloops to the new loop.
for (Loop::iterator I = L->begin(), E = L->end(); I != E; ++I)
CloneLoop(*I, &New, VM, LI, LPM);
return &New;
}
static void copyMetadata(Instruction *DstInst, const Instruction *SrcInst,
bool Swapped) {
if (!SrcInst || !SrcInst->hasMetadata())
return;
SmallVector<std::pair<unsigned, MDNode *>, 4> MDs;
SrcInst->getAllMetadata(MDs);
for (auto &MD : MDs) {
switch (MD.first) {
default:
break;
case LLVMContext::MD_prof:
if (Swapped && MD.second->getNumOperands() == 3 &&
isa<MDString>(MD.second->getOperand(0))) {
MDString *MDName = cast<MDString>(MD.second->getOperand(0));
if (MDName->getString() == "branch_weights") {
auto *ValT = cast_or_null<ConstantAsMetadata>(
MD.second->getOperand(1))->getValue();
auto *ValF = cast_or_null<ConstantAsMetadata>(
MD.second->getOperand(2))->getValue();
assert(ValT && ValF && "Invalid Operands of branch_weights");
auto NewMD =
MDBuilder(DstInst->getParent()->getContext())
.createBranchWeights(cast<ConstantInt>(ValF)->getZExtValue(),
cast<ConstantInt>(ValT)->getZExtValue());
MD.second = NewMD;
}
}
// fallthrough.
case LLVMContext::MD_make_implicit:
case LLVMContext::MD_dbg:
DstInst->setMetadata(MD.first, MD.second);
}
}
}
/// Emit a conditional branch on two values if LIC == Val, branch to TrueDst,
/// otherwise branch to FalseDest. Insert the code immediately before InsertPt.
void LoopUnswitch::EmitPreheaderBranchOnCondition(Value *LIC, Constant *Val,
BasicBlock *TrueDest,
BasicBlock *FalseDest,
Instruction *InsertPt,
TerminatorInst *TI) {
// Insert a conditional branch on LIC to the two preheaders. The original
// code is the true version and the new code is the false version.
Value *BranchVal = LIC;
bool Swapped = false;
if (!isa<ConstantInt>(Val) ||
Val->getType() != Type::getInt1Ty(LIC->getContext()))
BranchVal = new ICmpInst(InsertPt, ICmpInst::ICMP_EQ, LIC, Val);
else if (Val != ConstantInt::getTrue(Val->getContext())) {
// We want to enter the new loop when the condition is true.
std::swap(TrueDest, FalseDest);
Swapped = true;
}
// Insert the new branch.
BranchInst *BI = BranchInst::Create(TrueDest, FalseDest, BranchVal, InsertPt);
copyMetadata(BI, TI, Swapped);
// If either edge is critical, split it. This helps preserve LoopSimplify
// form for enclosing loops.
auto Options = CriticalEdgeSplittingOptions(DT, LI).setPreserveLCSSA();
SplitCriticalEdge(BI, 0, Options);
SplitCriticalEdge(BI, 1, Options);
}
/// Given a loop that has a trivial unswitchable condition in it (a cond branch
/// from its header block to its latch block, where the path through the loop
/// that doesn't execute its body has no side-effects), unswitch it. This
/// doesn't involve any code duplication, just moving the conditional branch
/// outside of the loop and updating loop info.
void LoopUnswitch::UnswitchTrivialCondition(Loop *L, Value *Cond, Constant *Val,
BasicBlock *ExitBlock,
TerminatorInst *TI) {
DEBUG(dbgs() << "loop-unswitch: Trivial-Unswitch loop %"
<< loopHeader->getName() << " [" << L->getBlocks().size()
<< " blocks] in Function "
<< L->getHeader()->getParent()->getName() << " on cond: " << *Val
<< " == " << *Cond << "\n");
// First step, split the preheader, so that we know that there is a safe place
// to insert the conditional branch. We will change loopPreheader to have a
// conditional branch on Cond.
BasicBlock *NewPH = SplitEdge(loopPreheader, loopHeader, DT, LI);
// Now that we have a place to insert the conditional branch, create a place
// to branch to: this is the exit block out of the loop that we should
// short-circuit to.
// Split this block now, so that the loop maintains its exit block, and so
// that the jump from the preheader can execute the contents of the exit block
// without actually branching to it (the exit block should be dominated by the
// loop header, not the preheader).
assert(!L->contains(ExitBlock) && "Exit block is in the loop?");
BasicBlock *NewExit = SplitBlock(ExitBlock, &ExitBlock->front(), DT, LI);
// Okay, now we have a position to branch from and a position to branch to,
// insert the new conditional branch.
EmitPreheaderBranchOnCondition(Cond, Val, NewExit, NewPH,
loopPreheader->getTerminator(), TI);
LPM->deleteSimpleAnalysisValue(loopPreheader->getTerminator(), L);
loopPreheader->getTerminator()->eraseFromParent();
// We need to reprocess this loop, it could be unswitched again.
redoLoop = true;
// Now that we know that the loop is never entered when this condition is a
// particular value, rewrite the loop with this info. We know that this will
// at least eliminate the old branch.
RewriteLoopBodyWithConditionConstant(L, Cond, Val, false);
++NumTrivial;
}
/// Check if the first non-constant condition starting from the loop header is
/// a trivial unswitch condition: that is, a condition controls whether or not
/// the loop does anything at all. If it is a trivial condition, unswitching
/// produces no code duplications (equivalently, it produces a simpler loop and
/// a new empty loop, which gets deleted). Therefore always unswitch trivial
/// condition.
bool LoopUnswitch::TryTrivialLoopUnswitch(bool &Changed) {
BasicBlock *CurrentBB = currentLoop->getHeader();
TerminatorInst *CurrentTerm = CurrentBB->getTerminator();
LLVMContext &Context = CurrentBB->getContext();
// If loop header has only one reachable successor (currently via an
// unconditional branch or constant foldable conditional branch, but
// should also consider adding constant foldable switch instruction in
// future), we should keep looking for trivial condition candidates in
// the successor as well. An alternative is to constant fold conditions
// and merge successors into loop header (then we only need to check header's
// terminator). The reason for not doing this in LoopUnswitch pass is that
// it could potentially break LoopPassManager's invariants. Folding dead
// branches could either eliminate the current loop or make other loops
// unreachable. LCSSA form might also not be preserved after deleting
// branches. The following code keeps traversing loop header's successors
// until it finds the trivial condition candidate (condition that is not a
// constant). Since unswitching generates branches with constant conditions,
// this scenario could be very common in practice.
SmallSet<BasicBlock*, 8> Visited;
while (true) {
// If we exit loop or reach a previous visited block, then
// we can not reach any trivial condition candidates (unfoldable
// branch instructions or switch instructions) and no unswitch
// can happen. Exit and return false.
if (!currentLoop->contains(CurrentBB) || !Visited.insert(CurrentBB).second)
return false;
// Check if this loop will execute any side-effecting instructions (e.g.
// stores, calls, volatile loads) in the part of the loop that the code
// *would* execute. Check the header first.
for (Instruction &I : *CurrentBB)
if (I.mayHaveSideEffects())
return false;
// FIXME: add check for constant foldable switch instructions.
if (BranchInst *BI = dyn_cast<BranchInst>(CurrentTerm)) {
if (BI->isUnconditional()) {
CurrentBB = BI->getSuccessor(0);
} else if (BI->getCondition() == ConstantInt::getTrue(Context)) {
CurrentBB = BI->getSuccessor(0);
} else if (BI->getCondition() == ConstantInt::getFalse(Context)) {
CurrentBB = BI->getSuccessor(1);
} else {
// Found a trivial condition candidate: non-foldable conditional branch.
break;
}
} else {
break;
}
CurrentTerm = CurrentBB->getTerminator();
}
// CondVal is the condition that controls the trivial condition.
// LoopExitBB is the BasicBlock that loop exits when meets trivial condition.
Constant *CondVal = nullptr;
BasicBlock *LoopExitBB = nullptr;
if (BranchInst *BI = dyn_cast<BranchInst>(CurrentTerm)) {
// If this isn't branching on an invariant condition, we can't unswitch it.
if (!BI->isConditional())
return false;
Value *LoopCond = FindLIVLoopCondition(BI->getCondition(),
currentLoop, Changed);
// Unswitch only if the trivial condition itself is an LIV (not
// partial LIV which could occur in and/or)
if (!LoopCond || LoopCond != BI->getCondition())
return false;
// Check to see if a successor of the branch is guaranteed to
// exit through a unique exit block without having any
// side-effects. If so, determine the value of Cond that causes
// it to do this.
if ((LoopExitBB = isTrivialLoopExitBlock(currentLoop,
BI->getSuccessor(0)))) {
CondVal = ConstantInt::getTrue(Context);
} else if ((LoopExitBB = isTrivialLoopExitBlock(currentLoop,
BI->getSuccessor(1)))) {
CondVal = ConstantInt::getFalse(Context);
}
// If we didn't find a single unique LoopExit block, or if the loop exit
// block contains phi nodes, this isn't trivial.
if (!LoopExitBB || isa<PHINode>(LoopExitBB->begin()))
return false; // Can't handle this.
UnswitchTrivialCondition(currentLoop, LoopCond, CondVal, LoopExitBB,
CurrentTerm);
++NumBranches;
return true;
} else if (SwitchInst *SI = dyn_cast<SwitchInst>(CurrentTerm)) {
// If this isn't switching on an invariant condition, we can't unswitch it.
Value *LoopCond = FindLIVLoopCondition(SI->getCondition(),
currentLoop, Changed);
// Unswitch only if the trivial condition itself is an LIV (not
// partial LIV which could occur in and/or)
if (!LoopCond || LoopCond != SI->getCondition())
return false;
// Check to see if a successor of the switch is guaranteed to go to the
// latch block or exit through a one exit block without having any
// side-effects. If so, determine the value of Cond that causes it to do
// this.
// Note that we can't trivially unswitch on the default case or
// on already unswitched cases.
for (SwitchInst::CaseIt i = SI->case_begin(), e = SI->case_end();
i != e; ++i) {
BasicBlock *LoopExitCandidate;
if ((LoopExitCandidate = isTrivialLoopExitBlock(currentLoop,
i.getCaseSuccessor()))) {
// Okay, we found a trivial case, remember the value that is trivial.
ConstantInt *CaseVal = i.getCaseValue();
// Check that it was not unswitched before, since already unswitched
// trivial vals are looks trivial too.
if (BranchesInfo.isUnswitched(SI, CaseVal))
continue;
LoopExitBB = LoopExitCandidate;
CondVal = CaseVal;
break;
}
}
// If we didn't find a single unique LoopExit block, or if the loop exit
// block contains phi nodes, this isn't trivial.
if (!LoopExitBB || isa<PHINode>(LoopExitBB->begin()))
return false; // Can't handle this.
UnswitchTrivialCondition(currentLoop, LoopCond, CondVal, LoopExitBB,
nullptr);
++NumSwitches;
return true;
}
return false;
}
/// Split all of the edges from inside the loop to their exit blocks.
/// Update the appropriate Phi nodes as we do so.
void LoopUnswitch::SplitExitEdges(Loop *L,
const SmallVectorImpl<BasicBlock *> &ExitBlocks){
for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i) {
BasicBlock *ExitBlock = ExitBlocks[i];
SmallVector<BasicBlock *, 4> Preds(pred_begin(ExitBlock),
pred_end(ExitBlock));
// Although SplitBlockPredecessors doesn't preserve loop-simplify in
// general, if we call it on all predecessors of all exits then it does.
SplitBlockPredecessors(ExitBlock, Preds, ".us-lcssa", DT, LI,
/*PreserveLCSSA*/ true);
}
}
/// We determined that the loop is profitable to unswitch when LIC equal Val.
/// Split it into loop versions and test the condition outside of either loop.
/// Return the loops created as Out1/Out2.
void LoopUnswitch::UnswitchNontrivialCondition(Value *LIC, Constant *Val,
Loop *L, TerminatorInst *TI) {
Function *F = loopHeader->getParent();
DEBUG(dbgs() << "loop-unswitch: Unswitching loop %"
<< loopHeader->getName() << " [" << L->getBlocks().size()
<< " blocks] in Function " << F->getName()
<< " when '" << *Val << "' == " << *LIC << "\n");
if (auto *SEWP = getAnalysisIfAvailable<ScalarEvolutionWrapperPass>())
SEWP->getSE().forgetLoop(L);
LoopBlocks.clear();
NewBlocks.clear();
// First step, split the preheader and exit blocks, and add these blocks to
// the LoopBlocks list.
BasicBlock *NewPreheader = SplitEdge(loopPreheader, loopHeader, DT, LI);
LoopBlocks.push_back(NewPreheader);
// We want the loop to come after the preheader, but before the exit blocks.
LoopBlocks.insert(LoopBlocks.end(), L->block_begin(), L->block_end());
SmallVector<BasicBlock*, 8> ExitBlocks;
L->getUniqueExitBlocks(ExitBlocks);
// Split all of the edges from inside the loop to their exit blocks. Update
// the appropriate Phi nodes as we do so.
SplitExitEdges(L, ExitBlocks);
// The exit blocks may have been changed due to edge splitting, recompute.
ExitBlocks.clear();
L->getUniqueExitBlocks(ExitBlocks);
// Add exit blocks to the loop blocks.
LoopBlocks.insert(LoopBlocks.end(), ExitBlocks.begin(), ExitBlocks.end());
// Next step, clone all of the basic blocks that make up the loop (including
// the loop preheader and exit blocks), keeping track of the mapping between
// the instructions and blocks.
NewBlocks.reserve(LoopBlocks.size());
ValueToValueMapTy VMap;
for (unsigned i = 0, e = LoopBlocks.size(); i != e; ++i) {
BasicBlock *NewBB = CloneBasicBlock(LoopBlocks[i], VMap, ".us", F);
NewBlocks.push_back(NewBB);
VMap[LoopBlocks[i]] = NewBB; // Keep the BB mapping.
LPM->cloneBasicBlockSimpleAnalysis(LoopBlocks[i], NewBB, L);
}
// Splice the newly inserted blocks into the function right before the
// original preheader.
F->getBasicBlockList().splice(NewPreheader->getIterator(),
F->getBasicBlockList(),
NewBlocks[0]->getIterator(), F->end());
// FIXME: We could register any cloned assumptions instead of clearing the
// whole function's cache.
AC->clear();
// Now we create the new Loop object for the versioned loop.
Loop *NewLoop = CloneLoop(L, L->getParentLoop(), VMap, LI, LPM);
// Recalculate unswitching quota, inherit simplified switches info for NewBB,
// Probably clone more loop-unswitch related loop properties.
BranchesInfo.cloneData(NewLoop, L, VMap);
Loop *ParentLoop = L->getParentLoop();
if (ParentLoop) {
// Make sure to add the cloned preheader and exit blocks to the parent loop
// as well.
ParentLoop->addBasicBlockToLoop(NewBlocks[0], *LI);
}
for (unsigned i = 0, e = ExitBlocks.size(); i != e; ++i) {
BasicBlock *NewExit = cast<BasicBlock>(VMap[ExitBlocks[i]]);
// The new exit block should be in the same loop as the old one.
if (Loop *ExitBBLoop = LI->getLoopFor(ExitBlocks[i]))
ExitBBLoop->addBasicBlockToLoop(NewExit, *LI);
assert(NewExit->getTerminator()->getNumSuccessors() == 1 &&
"Exit block should have been split to have one successor!");
BasicBlock *ExitSucc = NewExit->getTerminator()->getSuccessor(0);
// If the successor of the exit block had PHI nodes, add an entry for
// NewExit.
for (BasicBlock::iterator I = ExitSucc->begin();
PHINode *PN = dyn_cast<PHINode>(I); ++I) {
Value *V = PN->getIncomingValueForBlock(ExitBlocks[i]);
ValueToValueMapTy::iterator It = VMap.find(V);
if (It != VMap.end()) V = It->second;
PN->addIncoming(V, NewExit);
}
if (LandingPadInst *LPad = NewExit->getLandingPadInst()) {
PHINode *PN = PHINode::Create(LPad->getType(), 0, "",
&*ExitSucc->getFirstInsertionPt());
for (pred_iterator I = pred_begin(ExitSucc), E = pred_end(ExitSucc);
I != E; ++I) {
BasicBlock *BB = *I;
LandingPadInst *LPI = BB->getLandingPadInst();
LPI->replaceAllUsesWith(PN);
PN->addIncoming(LPI, BB);
}
}
}
// Rewrite the code to refer to itself.
for (unsigned i = 0, e = NewBlocks.size(); i != e; ++i)
for (BasicBlock::iterator I = NewBlocks[i]->begin(),
E = NewBlocks[i]->end(); I != E; ++I)
RemapInstruction(&*I, VMap,
RF_NoModuleLevelChanges | RF_IgnoreMissingEntries);
// Rewrite the original preheader to select between versions of the loop.
BranchInst *OldBR = cast<BranchInst>(loopPreheader->getTerminator());
assert(OldBR->isUnconditional() && OldBR->getSuccessor(0) == LoopBlocks[0] &&
"Preheader splitting did not work correctly!");
// Emit the new branch that selects between the two versions of this loop.
EmitPreheaderBranchOnCondition(LIC, Val, NewBlocks[0], LoopBlocks[0], OldBR,
TI);
LPM->deleteSimpleAnalysisValue(OldBR, L);
OldBR->eraseFromParent();
LoopProcessWorklist.push_back(NewLoop);
redoLoop = true;
// Keep a WeakVH holding onto LIC. If the first call to RewriteLoopBody
// deletes the instruction (for example by simplifying a PHI that feeds into
// the condition that we're unswitching on), we don't rewrite the second
// iteration.
WeakVH LICHandle(LIC);
// Now we rewrite the original code to know that the condition is true and the
// new code to know that the condition is false.
RewriteLoopBodyWithConditionConstant(L, LIC, Val, false);
// It's possible that simplifying one loop could cause the other to be
// changed to another value or a constant. If its a constant, don't simplify
// it.
if (!LoopProcessWorklist.empty() && LoopProcessWorklist.back() == NewLoop &&
LICHandle && !isa<Constant>(LICHandle))
RewriteLoopBodyWithConditionConstant(NewLoop, LICHandle, Val, true);
}
/// Remove all instances of I from the worklist vector specified.
static void RemoveFromWorklist(Instruction *I,
std::vector<Instruction*> &Worklist) {
Worklist.erase(std::remove(Worklist.begin(), Worklist.end(), I),
Worklist.end());
}
/// When we find that I really equals V, remove I from the
/// program, replacing all uses with V and update the worklist.
static void ReplaceUsesOfWith(Instruction *I, Value *V,
std::vector<Instruction*> &Worklist,
Loop *L, LPPassManager *LPM) {
DEBUG(dbgs() << "Replace with '" << *V << "': " << *I);
// Add uses to the worklist, which may be dead now.
for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i)
if (Instruction *Use = dyn_cast<Instruction>(I->getOperand(i)))
Worklist.push_back(Use);
// Add users to the worklist which may be simplified now.
for (User *U : I->users())
Worklist.push_back(cast<Instruction>(U));
LPM->deleteSimpleAnalysisValue(I, L);
RemoveFromWorklist(I, Worklist);
I->replaceAllUsesWith(V);
I->eraseFromParent();
++NumSimplify;
}
/// We know either that the value LIC has the value specified by Val in the
/// specified loop, or we know it does NOT have that value.
/// Rewrite any uses of LIC or of properties correlated to it.
void LoopUnswitch::RewriteLoopBodyWithConditionConstant(Loop *L, Value *LIC,
Constant *Val,
bool IsEqual) {
assert(!isa<Constant>(LIC) && "Why are we unswitching on a constant?");
// FIXME: Support correlated properties, like:
// for (...)
// if (li1 < li2)
// ...
// if (li1 > li2)
// ...
// FOLD boolean conditions (X|LIC), (X&LIC). Fold conditional branches,
// selects, switches.
std::vector<Instruction*> Worklist;
LLVMContext &Context = Val->getContext();
// If we know that LIC == Val, or that LIC == NotVal, just replace uses of LIC
// in the loop with the appropriate one directly.
if (IsEqual || (isa<ConstantInt>(Val) &&
Val->getType()->isIntegerTy(1))) {
Value *Replacement;
if (IsEqual)
Replacement = Val;
else
Replacement = ConstantInt::get(Type::getInt1Ty(Val->getContext()),
!cast<ConstantInt>(Val)->getZExtValue());
for (User *U : LIC->users()) {
Instruction *UI = dyn_cast<Instruction>(U);
if (!UI || !L->contains(UI))
continue;
Worklist.push_back(UI);
}
for (std::vector<Instruction*>::iterator UI = Worklist.begin(),
UE = Worklist.end(); UI != UE; ++UI)
(*UI)->replaceUsesOfWith(LIC, Replacement);
SimplifyCode(Worklist, L);
return;
}
// Otherwise, we don't know the precise value of LIC, but we do know that it
// is certainly NOT "Val". As such, simplify any uses in the loop that we
// can. This case occurs when we unswitch switch statements.
for (User *U : LIC->users()) {
Instruction *UI = dyn_cast<Instruction>(U);
if (!UI || !L->contains(UI))
continue;
Worklist.push_back(UI);
// TODO: We could do other simplifications, for example, turning
// 'icmp eq LIC, Val' -> false.
// If we know that LIC is not Val, use this info to simplify code.
SwitchInst *SI = dyn_cast<SwitchInst>(UI);
if (!SI || !isa<ConstantInt>(Val)) continue;
SwitchInst::CaseIt DeadCase = SI->findCaseValue(cast<ConstantInt>(Val));
// Default case is live for multiple values.
if (DeadCase == SI->case_default()) continue;
// Found a dead case value. Don't remove PHI nodes in the
// successor if they become single-entry, those PHI nodes may
// be in the Users list.
BasicBlock *Switch = SI->getParent();
BasicBlock *SISucc = DeadCase.getCaseSuccessor();
BasicBlock *Latch = L->getLoopLatch();
BranchesInfo.setUnswitched(SI, Val);
if (!SI->findCaseDest(SISucc)) continue; // Edge is critical.
// If the DeadCase successor dominates the loop latch, then the
// transformation isn't safe since it will delete the sole predecessor edge
// to the latch.
if (Latch && DT->dominates(SISucc, Latch))
continue;
// FIXME: This is a hack. We need to keep the successor around
// and hooked up so as to preserve the loop structure, because
// trying to update it is complicated. So instead we preserve the
// loop structure and put the block on a dead code path.
SplitEdge(Switch, SISucc, DT, LI);
// Compute the successors instead of relying on the return value
// of SplitEdge, since it may have split the switch successor
// after PHI nodes.
BasicBlock *NewSISucc = DeadCase.getCaseSuccessor();
BasicBlock *OldSISucc = *succ_begin(NewSISucc);
// Create an "unreachable" destination.
BasicBlock *Abort = BasicBlock::Create(Context, "us-unreachable",
Switch->getParent(),
OldSISucc);
new UnreachableInst(Context, Abort);
// Force the new case destination to branch to the "unreachable"
// block while maintaining a (dead) CFG edge to the old block.
NewSISucc->getTerminator()->eraseFromParent();
BranchInst::Create(Abort, OldSISucc,
ConstantInt::getTrue(Context), NewSISucc);
// Release the PHI operands for this edge.
for (BasicBlock::iterator II = NewSISucc->begin();
PHINode *PN = dyn_cast<PHINode>(II); ++II)
PN->setIncomingValue(PN->getBasicBlockIndex(Switch),
UndefValue::get(PN->getType()));
// Tell the domtree about the new block. We don't fully update the
// domtree here -- instead we force it to do a full recomputation
// after the pass is complete -- but we do need to inform it of
// new blocks.
DT->addNewBlock(Abort, NewSISucc);
}
SimplifyCode(Worklist, L);
}
/// Now that we have simplified some instructions in the loop, walk over it and
/// constant prop, dce, and fold control flow where possible. Note that this is
/// effectively a very simple loop-structure-aware optimizer. During processing
/// of this loop, L could very well be deleted, so it must not be used.
///
/// FIXME: When the loop optimizer is more mature, separate this out to a new
/// pass.
///
void LoopUnswitch::SimplifyCode(std::vector<Instruction*> &Worklist, Loop *L) {
const DataLayout &DL = L->getHeader()->getModule()->getDataLayout();
while (!Worklist.empty()) {
Instruction *I = Worklist.back();
Worklist.pop_back();
// Simple DCE.
if (isInstructionTriviallyDead(I)) {
DEBUG(dbgs() << "Remove dead instruction '" << *I);
// Add uses to the worklist, which may be dead now.
for (unsigned i = 0, e = I->getNumOperands(); i != e; ++i)
if (Instruction *Use = dyn_cast<Instruction>(I->getOperand(i)))
Worklist.push_back(Use);
LPM->deleteSimpleAnalysisValue(I, L);
RemoveFromWorklist(I, Worklist);
I->eraseFromParent();
++NumSimplify;
continue;
}
// See if instruction simplification can hack this up. This is common for
// things like "select false, X, Y" after unswitching made the condition be
// 'false'. TODO: update the domtree properly so we can pass it here.
if (Value *V = SimplifyInstruction(I, DL))
if (LI->replacementPreservesLCSSAForm(I, V)) {
ReplaceUsesOfWith(I, V, Worklist, L, LPM);
continue;
}
// Special case hacks that appear commonly in unswitched code.
if (BranchInst *BI = dyn_cast<BranchInst>(I)) {
if (BI->isUnconditional()) {
// If BI's parent is the only pred of the successor, fold the two blocks
// together.
BasicBlock *Pred = BI->getParent();
BasicBlock *Succ = BI->getSuccessor(0);
BasicBlock *SinglePred = Succ->getSinglePredecessor();
if (!SinglePred) continue; // Nothing to do.
assert(SinglePred == Pred && "CFG broken");
DEBUG(dbgs() << "Merging blocks: " << Pred->getName() << " <- "
<< Succ->getName() << "\n");
// Resolve any single entry PHI nodes in Succ.
while (PHINode *PN = dyn_cast<PHINode>(Succ->begin()))
ReplaceUsesOfWith(PN, PN->getIncomingValue(0), Worklist, L, LPM);
// If Succ has any successors with PHI nodes, update them to have
// entries coming from Pred instead of Succ.
Succ->replaceAllUsesWith(Pred);
// Move all of the successor contents from Succ to Pred.
Pred->getInstList().splice(BI->getIterator(), Succ->getInstList(),
Succ->begin(), Succ->end());
LPM->deleteSimpleAnalysisValue(BI, L);
BI->eraseFromParent();
RemoveFromWorklist(BI, Worklist);
// Remove Succ from the loop tree.
LI->removeBlock(Succ);
LPM->deleteSimpleAnalysisValue(Succ, L);
Succ->eraseFromParent();
++NumSimplify;
continue;
}
continue;
}
}
}