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67c04e77e5
shorter/easier and have the DAG use that to do the same lookup. This can be used in the future for TargetMachine based caching lookups from the MachineFunction easily. Update the MIPS subtarget switching machinery to update this pointer at the same time it runs. llvm-svn: 214838
140 lines
5.1 KiB
C++
140 lines
5.1 KiB
C++
//===-- SystemZRegisterInfo.cpp - SystemZ register information ------------===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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#include "SystemZInstrInfo.h"
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#include "SystemZRegisterInfo.h"
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#include "SystemZSubtarget.h"
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#include "llvm/CodeGen/MachineInstrBuilder.h"
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#include "llvm/CodeGen/MachineRegisterInfo.h"
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#include "llvm/Target/TargetFrameLowering.h"
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using namespace llvm;
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#define GET_REGINFO_TARGET_DESC
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#include "SystemZGenRegisterInfo.inc"
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SystemZRegisterInfo::SystemZRegisterInfo()
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: SystemZGenRegisterInfo(SystemZ::R14D) {}
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const MCPhysReg *
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SystemZRegisterInfo::getCalleeSavedRegs(const MachineFunction *MF) const {
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return CSR_SystemZ_SaveList;
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}
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const uint32_t *
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SystemZRegisterInfo::getCallPreservedMask(CallingConv::ID CC) const {
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return CSR_SystemZ_RegMask;
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}
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BitVector
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SystemZRegisterInfo::getReservedRegs(const MachineFunction &MF) const {
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BitVector Reserved(getNumRegs());
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const TargetFrameLowering *TFI = MF.getSubtarget().getFrameLowering();
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if (TFI->hasFP(MF)) {
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// R11D is the frame pointer. Reserve all aliases.
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Reserved.set(SystemZ::R11D);
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Reserved.set(SystemZ::R11L);
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Reserved.set(SystemZ::R11H);
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Reserved.set(SystemZ::R10Q);
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}
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// R15D is the stack pointer. Reserve all aliases.
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Reserved.set(SystemZ::R15D);
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Reserved.set(SystemZ::R15L);
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Reserved.set(SystemZ::R15H);
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Reserved.set(SystemZ::R14Q);
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return Reserved;
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}
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void
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SystemZRegisterInfo::eliminateFrameIndex(MachineBasicBlock::iterator MI,
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int SPAdj, unsigned FIOperandNum,
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RegScavenger *RS) const {
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assert(SPAdj == 0 && "Outgoing arguments should be part of the frame");
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MachineBasicBlock &MBB = *MI->getParent();
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MachineFunction &MF = *MBB.getParent();
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auto *TII =
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static_cast<const SystemZInstrInfo *>(MF.getSubtarget().getInstrInfo());
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const TargetFrameLowering *TFI = MF.getSubtarget().getFrameLowering();
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DebugLoc DL = MI->getDebugLoc();
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// Decompose the frame index into a base and offset.
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int FrameIndex = MI->getOperand(FIOperandNum).getIndex();
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unsigned BasePtr = getFrameRegister(MF);
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int64_t Offset = (TFI->getFrameIndexOffset(MF, FrameIndex) +
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MI->getOperand(FIOperandNum + 1).getImm());
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// Special handling of dbg_value instructions.
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if (MI->isDebugValue()) {
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MI->getOperand(FIOperandNum).ChangeToRegister(BasePtr, /*isDef*/ false);
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MI->getOperand(FIOperandNum + 1).ChangeToImmediate(Offset);
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return;
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}
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// See if the offset is in range, or if an equivalent instruction that
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// accepts the offset exists.
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unsigned Opcode = MI->getOpcode();
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unsigned OpcodeForOffset = TII->getOpcodeForOffset(Opcode, Offset);
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if (OpcodeForOffset)
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MI->getOperand(FIOperandNum).ChangeToRegister(BasePtr, false);
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else {
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// Create an anchor point that is in range. Start at 0xffff so that
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// can use LLILH to load the immediate.
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int64_t OldOffset = Offset;
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int64_t Mask = 0xffff;
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do {
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Offset = OldOffset & Mask;
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OpcodeForOffset = TII->getOpcodeForOffset(Opcode, Offset);
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Mask >>= 1;
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assert(Mask && "One offset must be OK");
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} while (!OpcodeForOffset);
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unsigned ScratchReg =
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MF.getRegInfo().createVirtualRegister(&SystemZ::ADDR64BitRegClass);
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int64_t HighOffset = OldOffset - Offset;
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if (MI->getDesc().TSFlags & SystemZII::HasIndex
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&& MI->getOperand(FIOperandNum + 2).getReg() == 0) {
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// Load the offset into the scratch register and use it as an index.
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// The scratch register then dies here.
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TII->loadImmediate(MBB, MI, ScratchReg, HighOffset);
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MI->getOperand(FIOperandNum).ChangeToRegister(BasePtr, false);
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MI->getOperand(FIOperandNum + 2).ChangeToRegister(ScratchReg,
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false, false, true);
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} else {
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// Load the anchor address into a scratch register.
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unsigned LAOpcode = TII->getOpcodeForOffset(SystemZ::LA, HighOffset);
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if (LAOpcode)
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BuildMI(MBB, MI, DL, TII->get(LAOpcode),ScratchReg)
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.addReg(BasePtr).addImm(HighOffset).addReg(0);
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else {
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// Load the high offset into the scratch register and use it as
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// an index.
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TII->loadImmediate(MBB, MI, ScratchReg, HighOffset);
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BuildMI(MBB, MI, DL, TII->get(SystemZ::AGR),ScratchReg)
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.addReg(ScratchReg, RegState::Kill).addReg(BasePtr);
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}
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// Use the scratch register as the base. It then dies here.
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MI->getOperand(FIOperandNum).ChangeToRegister(ScratchReg,
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false, false, true);
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}
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}
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MI->setDesc(TII->get(OpcodeForOffset));
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MI->getOperand(FIOperandNum + 1).ChangeToImmediate(Offset);
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}
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unsigned
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SystemZRegisterInfo::getFrameRegister(const MachineFunction &MF) const {
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const TargetFrameLowering *TFI = MF.getSubtarget().getFrameLowering();
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return TFI->hasFP(MF) ? SystemZ::R11D : SystemZ::R15D;
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}
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