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llvm-mirror/test/CodeGen/AArch64/arm64-uzp.ll
Tim Northover ca0f4dc4f0 AArch64/ARM64: move ARM64 into AArch64's place
This commit starts with a "git mv ARM64 AArch64" and continues out
from there, renaming the C++ classes, intrinsics, and other
target-local objects for consistency.

"ARM64" test directories are also moved, and tests that began their
life in ARM64 use an arm64 triple, those from AArch64 use an aarch64
triple. Both should be equivalent though.

This finishes the AArch64 merge, and everyone should feel free to
continue committing as normal now.

llvm-svn: 209577
2014-05-24 12:50:23 +00:00

108 lines
4.2 KiB
LLVM

; RUN: llc < %s -march=arm64 -aarch64-neon-syntax=apple | FileCheck %s
define <8 x i8> @vuzpi8(<8 x i8>* %A, <8 x i8>* %B) nounwind {
;CHECK-LABEL: vuzpi8:
;CHECK: uzp1.8b
;CHECK: uzp2.8b
;CHECK-NEXT: add.8b
%tmp1 = load <8 x i8>* %A
%tmp2 = load <8 x i8>* %B
%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
%tmp4 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
%tmp5 = add <8 x i8> %tmp3, %tmp4
ret <8 x i8> %tmp5
}
define <4 x i16> @vuzpi16(<4 x i16>* %A, <4 x i16>* %B) nounwind {
;CHECK-LABEL: vuzpi16:
;CHECK: uzp1.4h
;CHECK: uzp2.4h
;CHECK-NEXT: add.4h
%tmp1 = load <4 x i16>* %A
%tmp2 = load <4 x i16>* %B
%tmp3 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%tmp4 = shufflevector <4 x i16> %tmp1, <4 x i16> %tmp2, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
%tmp5 = add <4 x i16> %tmp3, %tmp4
ret <4 x i16> %tmp5
}
define <16 x i8> @vuzpQi8(<16 x i8>* %A, <16 x i8>* %B) nounwind {
;CHECK-LABEL: vuzpQi8:
;CHECK: uzp1.16b
;CHECK: uzp2.16b
;CHECK-NEXT: add.16b
%tmp1 = load <16 x i8>* %A
%tmp2 = load <16 x i8>* %B
%tmp3 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14, i32 16, i32 18, i32 20, i32 22, i32 24, i32 26, i32 28, i32 30>
%tmp4 = shufflevector <16 x i8> %tmp1, <16 x i8> %tmp2, <16 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15, i32 17, i32 19, i32 21, i32 23, i32 25, i32 27, i32 29, i32 31>
%tmp5 = add <16 x i8> %tmp3, %tmp4
ret <16 x i8> %tmp5
}
define <8 x i16> @vuzpQi16(<8 x i16>* %A, <8 x i16>* %B) nounwind {
;CHECK-LABEL: vuzpQi16:
;CHECK: uzp1.8h
;CHECK: uzp2.8h
;CHECK-NEXT: add.8h
%tmp1 = load <8 x i16>* %A
%tmp2 = load <8 x i16>* %B
%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 2, i32 4, i32 6, i32 8, i32 10, i32 12, i32 14>
%tmp4 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 9, i32 11, i32 13, i32 15>
%tmp5 = add <8 x i16> %tmp3, %tmp4
ret <8 x i16> %tmp5
}
define <4 x i32> @vuzpQi32(<4 x i32>* %A, <4 x i32>* %B) nounwind {
;CHECK-LABEL: vuzpQi32:
;CHECK: uzp1.4s
;CHECK: uzp2.4s
;CHECK-NEXT: add.4s
%tmp1 = load <4 x i32>* %A
%tmp2 = load <4 x i32>* %B
%tmp3 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%tmp4 = shufflevector <4 x i32> %tmp1, <4 x i32> %tmp2, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
%tmp5 = add <4 x i32> %tmp3, %tmp4
ret <4 x i32> %tmp5
}
define <4 x float> @vuzpQf(<4 x float>* %A, <4 x float>* %B) nounwind {
;CHECK-LABEL: vuzpQf:
;CHECK: uzp1.4s
;CHECK: uzp2.4s
;CHECK-NEXT: fadd.4s
%tmp1 = load <4 x float>* %A
%tmp2 = load <4 x float>* %B
%tmp3 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 0, i32 2, i32 4, i32 6>
%tmp4 = shufflevector <4 x float> %tmp1, <4 x float> %tmp2, <4 x i32> <i32 1, i32 3, i32 5, i32 7>
%tmp5 = fadd <4 x float> %tmp3, %tmp4
ret <4 x float> %tmp5
}
; Undef shuffle indices should not prevent matching to VUZP:
define <8 x i8> @vuzpi8_undef(<8 x i8>* %A, <8 x i8>* %B) nounwind {
;CHECK-LABEL: vuzpi8_undef:
;CHECK: uzp1.8b
;CHECK: uzp2.8b
;CHECK-NEXT: add.8b
%tmp1 = load <8 x i8>* %A
%tmp2 = load <8 x i8>* %B
%tmp3 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 0, i32 2, i32 undef, i32 undef, i32 8, i32 10, i32 12, i32 14>
%tmp4 = shufflevector <8 x i8> %tmp1, <8 x i8> %tmp2, <8 x i32> <i32 1, i32 3, i32 5, i32 7, i32 undef, i32 undef, i32 13, i32 15>
%tmp5 = add <8 x i8> %tmp3, %tmp4
ret <8 x i8> %tmp5
}
define <8 x i16> @vuzpQi16_undef(<8 x i16>* %A, <8 x i16>* %B) nounwind {
;CHECK-LABEL: vuzpQi16_undef:
;CHECK: uzp1.8h
;CHECK: uzp2.8h
;CHECK-NEXT: add.8h
%tmp1 = load <8 x i16>* %A
%tmp2 = load <8 x i16>* %B
%tmp3 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 0, i32 undef, i32 4, i32 undef, i32 8, i32 10, i32 12, i32 14>
%tmp4 = shufflevector <8 x i16> %tmp1, <8 x i16> %tmp2, <8 x i32> <i32 1, i32 3, i32 5, i32 undef, i32 undef, i32 11, i32 13, i32 15>
%tmp5 = add <8 x i16> %tmp3, %tmp4
ret <8 x i16> %tmp5
}