mirror of
https://github.com/RPCS3/llvm-mirror.git
synced 2024-11-23 03:02:36 +01:00
e6b9b382e2
llvm-svn: 2
84 lines
2.5 KiB
C++
84 lines
2.5 KiB
C++
//===-- llvm/SymbolTable.h - Implement a type planed symtab -------*- C++ -*-=//
|
|
//
|
|
// This file implements a symbol table that has planed broken up by type.
|
|
// Identical types may have overlapping symbol names as long as they are
|
|
// distinct.
|
|
//
|
|
// Note that this implements a chained symbol table. If a name being 'lookup'd
|
|
// isn't found in the current symbol table, then the parent symbol table is
|
|
// searched.
|
|
//
|
|
// This chaining behavior does NOT affect iterators though: only the lookup
|
|
// method
|
|
//
|
|
//===----------------------------------------------------------------------===//
|
|
|
|
#ifndef LLVM_SYMBOL_TABLE_H
|
|
#define LLVM_SYMBOL_TABLE_H
|
|
|
|
#include <vector>
|
|
#include <map>
|
|
#include <string>
|
|
|
|
class Value;
|
|
class Type;
|
|
|
|
// TODO: Change this back to vector<map<const string, Value *> >
|
|
// Make the vector be a data member, and base it on UniqueID's
|
|
// That should be much more efficient!
|
|
//
|
|
class SymbolTable : public map<const Type *, map<const string, Value *> > {
|
|
typedef map<const string, Value *> VarMap;
|
|
typedef map<const Type *, VarMap> super;
|
|
|
|
SymbolTable *ParentSymTab;
|
|
|
|
friend class SymTabValue;
|
|
inline void setParentSymTab(SymbolTable *P) { ParentSymTab = P; }
|
|
|
|
public:
|
|
typedef VarMap::iterator type_iterator;
|
|
typedef VarMap::const_iterator type_const_iterator;
|
|
|
|
inline SymbolTable(SymbolTable *P = 0) { ParentSymTab = P; }
|
|
~SymbolTable();
|
|
|
|
SymbolTable *getParentSymTab() { return ParentSymTab; }
|
|
|
|
// lookup - Returns null on failure...
|
|
Value *lookup(const Type *Ty, const string &name);
|
|
|
|
// find - returns end(Ty->getIDNumber()) on failure...
|
|
type_iterator type_find(const Type *Ty, const string &name);
|
|
type_iterator type_find(const Value *D);
|
|
|
|
// insert - Add named definition to the symbol table...
|
|
void insert(Value *N);
|
|
|
|
void remove(Value *N);
|
|
Value *type_remove(const type_iterator &It);
|
|
|
|
inline unsigned type_size(const Type *TypeID) const {
|
|
return find(TypeID)->second.size();
|
|
}
|
|
|
|
// Note that type_begin / type_end only work if you know that an element of
|
|
// TypeID is already in the symbol table!!!
|
|
//
|
|
inline type_iterator type_begin(const Type *TypeID) {
|
|
return find(TypeID)->second.begin();
|
|
}
|
|
inline type_const_iterator type_begin(const Type *TypeID) const {
|
|
return find(TypeID)->second.begin();
|
|
}
|
|
|
|
inline type_iterator type_end(const Type *TypeID) {
|
|
return find(TypeID)->second.end();
|
|
}
|
|
inline type_const_iterator type_end(const Type *TypeID) const {
|
|
return find(TypeID)->second.end();
|
|
}
|
|
};
|
|
|
|
#endif
|