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llvm-mirror/test/CodeGen/R600/fconst64.ll
Matt Arsenault f045301bf1 R600/SI: Print more immediates in hex format
Print in decimal for inline immediates, and hex otherwise. Use hex
always for offsets in addressing offsets.

This approximately matches what the shader compiler does.

llvm-svn: 206335
2014-04-15 22:32:49 +00:00

13 lines
404 B
LLVM

; RUN: llc < %s -march=r600 -mcpu=tahiti -verify-machineinstrs | FileCheck %s
; CHECK: @fconst_f64
; CHECK-DAG: S_MOV_B32 {{s[0-9]+}}, 0x40140000
; CHECK-DAG: S_MOV_B32 {{s[0-9]+}}, 0
define void @fconst_f64(double addrspace(1)* %out, double addrspace(1)* %in) {
%r1 = load double addrspace(1)* %in
%r2 = fadd double %r1, 5.000000e+00
store double %r2, double addrspace(1)* %out
ret void
}