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llvm-mirror/test/MC/AArch64/neon-simd-shift.s
Chad Rosier ba5d2d1be6 [AArch64] Implemented AdvSIMD scalar x indexed element format and AdvSIMD scalar
copy in MC layer. Added the MC layer tests.  Fixed triple setting in test cases.

Patch by Ana Pazos <apazos@codeaurora.org>.

llvm-svn: 194501
2013-11-12 19:13:08 +00:00

435 lines
21 KiB
ArmAsm

// RUN: llvm-mc -triple=aarch64-none-linux-gnu -mattr=+neon -show-encoding < %s | FileCheck %s
// Check that the assembler can handle the documented syntax for AArch64
//------------------------------------------------------------------------------
// Vector shift right by immediate
//------------------------------------------------------------------------------
sshr v0.8b, v1.8b, #3
sshr v0.4h, v1.4h, #3
sshr v0.2s, v1.2s, #3
sshr v0.16b, v1.16b, #3
sshr v0.8h, v1.8h, #3
sshr v0.4s, v1.4s, #3
sshr v0.2d, v1.2d, #3
// CHECK: sshr v0.8b, v1.8b, #3 // encoding: [0x20,0x04,0x0d,0x0f]
// CHECK: sshr v0.4h, v1.4h, #3 // encoding: [0x20,0x04,0x1d,0x0f]
// CHECK: sshr v0.2s, v1.2s, #3 // encoding: [0x20,0x04,0x3d,0x0f]
// CHECK: sshr v0.16b, v1.16b, #3 // encoding: [0x20,0x04,0x0d,0x4f]
// CHECK: sshr v0.8h, v1.8h, #3 // encoding: [0x20,0x04,0x1d,0x4f]
// CHECK: sshr v0.4s, v1.4s, #3 // encoding: [0x20,0x04,0x3d,0x4f]
// CHECK: sshr v0.2d, v1.2d, #3 // encoding: [0x20,0x04,0x7d,0x4f]
//------------------------------------------------------------------------------
// Vector shift right by immediate
//------------------------------------------------------------------------------
ushr v0.8b, v1.8b, #3
ushr v0.4h, v1.4h, #3
ushr v0.2s, v1.2s, #3
ushr v0.16b, v1.16b, #3
ushr v0.8h, v1.8h, #3
ushr v0.4s, v1.4s, #3
ushr v0.2d, v1.2d, #3
// CHECK: ushr v0.8b, v1.8b, #3 // encoding: [0x20,0x04,0x0d,0x2f]
// CHECK: ushr v0.4h, v1.4h, #3 // encoding: [0x20,0x04,0x1d,0x2f]
// CHECK: ushr v0.2s, v1.2s, #3 // encoding: [0x20,0x04,0x3d,0x2f]
// CHECK: ushr v0.16b, v1.16b, #3 // encoding: [0x20,0x04,0x0d,0x6f]
// CHECK: ushr v0.8h, v1.8h, #3 // encoding: [0x20,0x04,0x1d,0x6f]
// CHECK: ushr v0.4s, v1.4s, #3 // encoding: [0x20,0x04,0x3d,0x6f]
// CHECK: ushr v0.2d, v1.2d, #3 // encoding: [0x20,0x04,0x7d,0x6f]
//------------------------------------------------------------------------------
// Vector shift right and accumulate by immediate
//------------------------------------------------------------------------------
ssra v0.8b, v1.8b, #3
ssra v0.4h, v1.4h, #3
ssra v0.2s, v1.2s, #3
ssra v0.16b, v1.16b, #3
ssra v0.8h, v1.8h, #3
ssra v0.4s, v1.4s, #3
ssra v0.2d, v1.2d, #3
// CHECK: ssra v0.8b, v1.8b, #3 // encoding: [0x20,0x14,0x0d,0x0f]
// CHECK: ssra v0.4h, v1.4h, #3 // encoding: [0x20,0x14,0x1d,0x0f]
// CHECK: ssra v0.2s, v1.2s, #3 // encoding: [0x20,0x14,0x3d,0x0f]
// CHECK: ssra v0.16b, v1.16b, #3 // encoding: [0x20,0x14,0x0d,0x4f]
// CHECK: ssra v0.8h, v1.8h, #3 // encoding: [0x20,0x14,0x1d,0x4f]
// CHECK: ssra v0.4s, v1.4s, #3 // encoding: [0x20,0x14,0x3d,0x4f]
// CHECK: ssra v0.2d, v1.2d, #3 // encoding: [0x20,0x14,0x7d,0x4f]
//------------------------------------------------------------------------------
// Vector shift right and accumulate by immediate
//------------------------------------------------------------------------------
usra v0.8b, v1.8b, #3
usra v0.4h, v1.4h, #3
usra v0.2s, v1.2s, #3
usra v0.16b, v1.16b, #3
usra v0.8h, v1.8h, #3
usra v0.4s, v1.4s, #3
usra v0.2d, v1.2d, #3
// CHECK: usra v0.8b, v1.8b, #3 // encoding: [0x20,0x14,0x0d,0x2f]
// CHECK: usra v0.4h, v1.4h, #3 // encoding: [0x20,0x14,0x1d,0x2f]
// CHECK: usra v0.2s, v1.2s, #3 // encoding: [0x20,0x14,0x3d,0x2f]
// CHECK: usra v0.16b, v1.16b, #3 // encoding: [0x20,0x14,0x0d,0x6f]
// CHECK: usra v0.8h, v1.8h, #3 // encoding: [0x20,0x14,0x1d,0x6f]
// CHECK: usra v0.4s, v1.4s, #3 // encoding: [0x20,0x14,0x3d,0x6f]
// CHECK: usra v0.2d, v1.2d, #3 // encoding: [0x20,0x14,0x7d,0x6f]
//------------------------------------------------------------------------------
// Vector rounding shift right by immediate
//------------------------------------------------------------------------------
srshr v0.8b, v1.8b, #3
srshr v0.4h, v1.4h, #3
srshr v0.2s, v1.2s, #3
srshr v0.16b, v1.16b, #3
srshr v0.8h, v1.8h, #3
srshr v0.4s, v1.4s, #3
srshr v0.2d, v1.2d, #3
// CHECK: srshr v0.8b, v1.8b, #3 // encoding: [0x20,0x24,0x0d,0x0f]
// CHECK: srshr v0.4h, v1.4h, #3 // encoding: [0x20,0x24,0x1d,0x0f]
// CHECK: srshr v0.2s, v1.2s, #3 // encoding: [0x20,0x24,0x3d,0x0f]
// CHECK: srshr v0.16b, v1.16b, #3 // encoding: [0x20,0x24,0x0d,0x4f]
// CHECK: srshr v0.8h, v1.8h, #3 // encoding: [0x20,0x24,0x1d,0x4f]
// CHECK: srshr v0.4s, v1.4s, #3 // encoding: [0x20,0x24,0x3d,0x4f]
// CHECK: srshr v0.2d, v1.2d, #3 // encoding: [0x20,0x24,0x7d,0x4f]
//------------------------------------------------------------------------------
// Vecotr rounding shift right by immediate
//------------------------------------------------------------------------------
urshr v0.8b, v1.8b, #3
urshr v0.4h, v1.4h, #3
urshr v0.2s, v1.2s, #3
urshr v0.16b, v1.16b, #3
urshr v0.8h, v1.8h, #3
urshr v0.4s, v1.4s, #3
urshr v0.2d, v1.2d, #3
// CHECK: urshr v0.8b, v1.8b, #3 // encoding: [0x20,0x24,0x0d,0x2f]
// CHECK: urshr v0.4h, v1.4h, #3 // encoding: [0x20,0x24,0x1d,0x2f]
// CHECK: urshr v0.2s, v1.2s, #3 // encoding: [0x20,0x24,0x3d,0x2f]
// CHECK: urshr v0.16b, v1.16b, #3 // encoding: [0x20,0x24,0x0d,0x6f]
// CHECK: urshr v0.8h, v1.8h, #3 // encoding: [0x20,0x24,0x1d,0x6f]
// CHECK: urshr v0.4s, v1.4s, #3 // encoding: [0x20,0x24,0x3d,0x6f]
// CHECK: urshr v0.2d, v1.2d, #3 // encoding: [0x20,0x24,0x7d,0x6f]
//------------------------------------------------------------------------------
// Vector rounding shift right and accumulate by immediate
//------------------------------------------------------------------------------
srsra v0.8b, v1.8b, #3
srsra v0.4h, v1.4h, #3
srsra v0.2s, v1.2s, #3
srsra v0.16b, v1.16b, #3
srsra v0.8h, v1.8h, #3
srsra v0.4s, v1.4s, #3
srsra v0.2d, v1.2d, #3
// CHECK: srsra v0.8b, v1.8b, #3 // encoding: [0x20,0x34,0x0d,0x0f]
// CHECK: srsra v0.4h, v1.4h, #3 // encoding: [0x20,0x34,0x1d,0x0f]
// CHECK: srsra v0.2s, v1.2s, #3 // encoding: [0x20,0x34,0x3d,0x0f]
// CHECK: srsra v0.16b, v1.16b, #3 // encoding: [0x20,0x34,0x0d,0x4f]
// CHECK: srsra v0.8h, v1.8h, #3 // encoding: [0x20,0x34,0x1d,0x4f]
// CHECK: srsra v0.4s, v1.4s, #3 // encoding: [0x20,0x34,0x3d,0x4f]
// CHECK: srsra v0.2d, v1.2d, #3 // encoding: [0x20,0x34,0x7d,0x4f]
//------------------------------------------------------------------------------
// Vector rounding shift right and accumulate by immediate
//------------------------------------------------------------------------------
ursra v0.8b, v1.8b, #3
ursra v0.4h, v1.4h, #3
ursra v0.2s, v1.2s, #3
ursra v0.16b, v1.16b, #3
ursra v0.8h, v1.8h, #3
ursra v0.4s, v1.4s, #3
ursra v0.2d, v1.2d, #3
// CHECK: ursra v0.8b, v1.8b, #3 // encoding: [0x20,0x34,0x0d,0x2f]
// CHECK: ursra v0.4h, v1.4h, #3 // encoding: [0x20,0x34,0x1d,0x2f]
// CHECK: ursra v0.2s, v1.2s, #3 // encoding: [0x20,0x34,0x3d,0x2f]
// CHECK: ursra v0.16b, v1.16b, #3 // encoding: [0x20,0x34,0x0d,0x6f]
// CHECK: ursra v0.8h, v1.8h, #3 // encoding: [0x20,0x34,0x1d,0x6f]
// CHECK: ursra v0.4s, v1.4s, #3 // encoding: [0x20,0x34,0x3d,0x6f]
// CHECK: ursra v0.2d, v1.2d, #3 // encoding: [0x20,0x34,0x7d,0x6f]
//------------------------------------------------------------------------------
// Vector shift right and insert by immediate
//------------------------------------------------------------------------------
sri v0.8b, v1.8b, #3
sri v0.4h, v1.4h, #3
sri v0.2s, v1.2s, #3
sri v0.16b, v1.16b, #3
sri v0.8h, v1.8h, #3
sri v0.4s, v1.4s, #3
sri v0.2d, v1.2d, #3
// CHECK: sri v0.8b, v1.8b, #3 // encoding: [0x20,0x44,0x0d,0x2f]
// CHECK: sri v0.4h, v1.4h, #3 // encoding: [0x20,0x44,0x1d,0x2f]
// CHECK: sri v0.2s, v1.2s, #3 // encoding: [0x20,0x44,0x3d,0x2f]
// CHECK: sri v0.16b, v1.16b, #3 // encoding: [0x20,0x44,0x0d,0x6f]
// CHECK: sri v0.8h, v1.8h, #3 // encoding: [0x20,0x44,0x1d,0x6f]
// CHECK: sri v0.4s, v1.4s, #3 // encoding: [0x20,0x44,0x3d,0x6f]
//------------------------------------------------------------------------------
// Vector shift left and insert by immediate
//------------------------------------------------------------------------------
sli v0.8b, v1.8b, #3
sli v0.4h, v1.4h, #3
sli v0.2s, v1.2s, #3
sli v0.16b, v1.16b, #3
sli v0.8h, v1.8h, #3
sli v0.4s, v1.4s, #3
sli v0.2d, v1.2d, #3
// CHECK: sli v0.8b, v1.8b, #3 // encoding: [0x20,0x54,0x0b,0x2f]
// CHECK: sli v0.4h, v1.4h, #3 // encoding: [0x20,0x54,0x13,0x2f]
// CHECK: sli v0.2s, v1.2s, #3 // encoding: [0x20,0x54,0x23,0x2f]
// CHECK: sli v0.16b, v1.16b, #3 // encoding: [0x20,0x54,0x0b,0x6f]
// CHECK: sli v0.8h, v1.8h, #3 // encoding: [0x20,0x54,0x13,0x6f]
// CHECK: sli v0.4s, v1.4s, #3 // encoding: [0x20,0x54,0x23,0x6f]
// CHECK: sli v0.2d, v1.2d, #3 // encoding: [0x20,0x54,0x43,0x6f]
//------------------------------------------------------------------------------
// Vector saturating shift left unsigned by immediate
//------------------------------------------------------------------------------
sqshlu v0.8b, v1.8b, #3
sqshlu v0.4h, v1.4h, #3
sqshlu v0.2s, v1.2s, #3
sqshlu v0.16b, v1.16b, #3
sqshlu v0.8h, v1.8h, #3
sqshlu v0.4s, v1.4s, #3
sqshlu v0.2d, v1.2d, #3
// CHECK: sqshlu v0.8b, v1.8b, #3 // encoding: [0x20,0x64,0x0b,0x2f]
// CHECK: sqshlu v0.4h, v1.4h, #3 // encoding: [0x20,0x64,0x13,0x2f]
// CHECK: sqshlu v0.2s, v1.2s, #3 // encoding: [0x20,0x64,0x23,0x2f]
// CHECK: sqshlu v0.16b, v1.16b, #3 // encoding: [0x20,0x64,0x0b,0x6f]
// CHECK: sqshlu v0.8h, v1.8h, #3 // encoding: [0x20,0x64,0x13,0x6f]
// CHECK: sqshlu v0.4s, v1.4s, #3 // encoding: [0x20,0x64,0x23,0x6f]
// CHECK: sqshlu v0.2d, v1.2d, #3 // encoding: [0x20,0x64,0x43,0x6f]
//------------------------------------------------------------------------------
// Vector saturating shift left by immediate
//------------------------------------------------------------------------------
sqshl v0.8b, v1.8b, #3
sqshl v0.4h, v1.4h, #3
sqshl v0.2s, v1.2s, #3
sqshl v0.16b, v1.16b, #3
sqshl v0.8h, v1.8h, #3
sqshl v0.4s, v1.4s, #3
sqshl v0.2d, v1.2d, #3
// CHECK: sqshl v0.8b, v1.8b, #3 // encoding: [0x20,0x74,0x0b,0x0f]
// CHECK: sqshl v0.4h, v1.4h, #3 // encoding: [0x20,0x74,0x13,0x0f]
// CHECK: sqshl v0.2s, v1.2s, #3 // encoding: [0x20,0x74,0x23,0x0f]
// CHECK: sqshl v0.16b, v1.16b, #3 // encoding: [0x20,0x74,0x0b,0x4f]
// CHECK: sqshl v0.8h, v1.8h, #3 // encoding: [0x20,0x74,0x13,0x4f]
// CHECK: sqshl v0.4s, v1.4s, #3 // encoding: [0x20,0x74,0x23,0x4f]
// CHECK: sqshl v0.2d, v1.2d, #3 // encoding: [0x20,0x74,0x43,0x4f]
//------------------------------------------------------------------------------
// Vector saturating shift left by immediate
//------------------------------------------------------------------------------
uqshl v0.8b, v1.8b, #3
uqshl v0.4h, v1.4h, #3
uqshl v0.2s, v1.2s, #3
uqshl v0.16b, v1.16b, #3
uqshl v0.8h, v1.8h, #3
uqshl v0.4s, v1.4s, #3
uqshl v0.2d, v1.2d, #3
// CHECK: uqshl v0.8b, v1.8b, #3 // encoding: [0x20,0x74,0x0b,0x2f]
// CHECK: uqshl v0.4h, v1.4h, #3 // encoding: [0x20,0x74,0x13,0x2f]
// CHECK: uqshl v0.2s, v1.2s, #3 // encoding: [0x20,0x74,0x23,0x2f]
// CHECK: uqshl v0.16b, v1.16b, #3 // encoding: [0x20,0x74,0x0b,0x6f]
// CHECK: uqshl v0.8h, v1.8h, #3 // encoding: [0x20,0x74,0x13,0x6f]
// CHECK: uqshl v0.4s, v1.4s, #3 // encoding: [0x20,0x74,0x23,0x6f]
// CHECK: uqshl v0.2d, v1.2d, #3 // encoding: [0x20,0x74,0x43,0x6f]
//------------------------------------------------------------------------------
// Vector shift right narrow by immediate
//------------------------------------------------------------------------------
shrn v0.8b, v1.8h, #3
shrn v0.4h, v1.4s, #3
shrn v0.2s, v1.2d, #3
shrn2 v0.16b, v1.8h, #3
shrn2 v0.8h, v1.4s, #3
shrn2 v0.4s, v1.2d, #3
// CHECK: shrn v0.8b, v1.8h, #3 // encoding: [0x20,0x84,0x0d,0x0f]
// CHECK: shrn v0.4h, v1.4s, #3 // encoding: [0x20,0x84,0x1d,0x0f]
// CHECK: shrn v0.2s, v1.2d, #3 // encoding: [0x20,0x84,0x3d,0x0f]
// CHECK: shrn2 v0.16b, v1.8h, #3 // encoding: [0x20,0x84,0x0d,0x4f]
// CHECK: shrn2 v0.8h, v1.4s, #3 // encoding: [0x20,0x84,0x1d,0x4f]
// CHECK: shrn2 v0.4s, v1.2d, #3 // encoding: [0x20,0x84,0x3d,0x4f]
//------------------------------------------------------------------------------
// Vector saturating shift right unsigned narrow by immediate
//------------------------------------------------------------------------------
sqshrun v0.8b, v1.8h, #3
sqshrun v0.4h, v1.4s, #3
sqshrun v0.2s, v1.2d, #3
sqshrun2 v0.16b, v1.8h, #3
sqshrun2 v0.8h, v1.4s, #3
sqshrun2 v0.4s, v1.2d, #3
// CHECK: sqshrun v0.8b, v1.8h, #3 // encoding: [0x20,0x84,0x0d,0x2f]
// CHECK: sqshrun v0.4h, v1.4s, #3 // encoding: [0x20,0x84,0x1d,0x2f]
// CHECK: sqshrun v0.2s, v1.2d, #3 // encoding: [0x20,0x84,0x3d,0x2f]
// CHECK: sqshrun2 v0.16b, v1.8h, #3 // encoding: [0x20,0x84,0x0d,0x6f]
// CHECK: sqshrun2 v0.8h, v1.4s, #3 // encoding: [0x20,0x84,0x1d,0x6f]
// CHECK: sqshrun2 v0.4s, v1.2d, #3 // encoding: [0x20,0x84,0x3d,0x6f]
//------------------------------------------------------------------------------
// Vector rounding shift right narrow by immediate
//------------------------------------------------------------------------------
rshrn v0.8b, v1.8h, #3
rshrn v0.4h, v1.4s, #3
rshrn v0.2s, v1.2d, #3
rshrn2 v0.16b, v1.8h, #3
rshrn2 v0.8h, v1.4s, #3
rshrn2 v0.4s, v1.2d, #3
// CHECK: rshrn v0.8b, v1.8h, #3 // encoding: [0x20,0x8c,0x0d,0x0f]
// CHECK: rshrn v0.4h, v1.4s, #3 // encoding: [0x20,0x8c,0x1d,0x0f]
// CHECK: rshrn v0.2s, v1.2d, #3 // encoding: [0x20,0x8c,0x3d,0x0f]
// CHECK: rshrn2 v0.16b, v1.8h, #3 // encoding: [0x20,0x8c,0x0d,0x4f]
// CHECK: rshrn2 v0.8h, v1.4s, #3 // encoding: [0x20,0x8c,0x1d,0x4f]
// CHECK: rshrn2 v0.4s, v1.2d, #3 // encoding: [0x20,0x8c,0x3d,0x4f]
//------------------------------------------------------------------------------
// Vector saturating shift right rounded unsigned narrow by immediate
//------------------------------------------------------------------------------
sqrshrun v0.8b, v1.8h, #3
sqrshrun v0.4h, v1.4s, #3
sqrshrun v0.2s, v1.2d, #3
sqrshrun2 v0.16b, v1.8h, #3
sqrshrun2 v0.8h, v1.4s, #3
sqrshrun2 v0.4s, v1.2d, #3
// CHECK: sqrshrun v0.8b, v1.8h, #3 // encoding: [0x20,0x8c,0x0d,0x2f]
// CHECK: sqrshrun v0.4h, v1.4s, #3 // encoding: [0x20,0x8c,0x1d,0x2f]
// CHECK: sqrshrun v0.2s, v1.2d, #3 // encoding: [0x20,0x8c,0x3d,0x2f]
// CHECK: sqrshrun2 v0.16b, v1.8h, #3 // encoding: [0x20,0x8c,0x0d,0x6f]
// CHECK: sqrshrun2 v0.8h, v1.4s, #3 // encoding: [0x20,0x8c,0x1d,0x6f]
// CHECK: sqrshrun2 v0.4s, v1.2d, #3 // encoding: [0x20,0x8c,0x3d,0x6f]
//------------------------------------------------------------------------------
// Vector saturating shift right narrow by immediate
//------------------------------------------------------------------------------
sqshrn v0.8b, v1.8h, #3
sqshrn v0.4h, v1.4s, #3
sqshrn v0.2s, v1.2d, #3
sqshrn2 v0.16b, v1.8h, #3
sqshrn2 v0.8h, v1.4s, #3
sqshrn2 v0.4s, v1.2d, #3
// CHECK: sqshrn v0.8b, v1.8h, #3 // encoding: [0x20,0x94,0x0d,0x0f]
// CHECK: sqshrn v0.4h, v1.4s, #3 // encoding: [0x20,0x94,0x1d,0x0f]
// CHECK: sqshrn v0.2s, v1.2d, #3 // encoding: [0x20,0x94,0x3d,0x0f]
// CHECK: sqshrn2 v0.16b, v1.8h, #3 // encoding: [0x20,0x94,0x0d,0x4f]
// CHECK: sqshrn2 v0.8h, v1.4s, #3 // encoding: [0x20,0x94,0x1d,0x4f]
// CHECK: sqshrn2 v0.4s, v1.2d, #3 // encoding: [0x20,0x94,0x3d,0x4f]
//------------------------------------------------------------------------------
// Vector saturating shift right narrow by immediate
//------------------------------------------------------------------------------
uqshrn v0.8b, v1.8h, #3
uqshrn v0.4h, v1.4s, #3
uqshrn v0.2s, v1.2d, #3
uqshrn2 v0.16b, v1.8h, #3
uqshrn2 v0.8h, v1.4s, #3
uqshrn2 v0.4s, v1.2d, #3
// CHECK: uqshrn v0.8b, v1.8h, #3 // encoding: [0x20,0x94,0x0d,0x2f]
// CHECK: uqshrn v0.4h, v1.4s, #3 // encoding: [0x20,0x94,0x1d,0x2f]
// CHECK: uqshrn v0.2s, v1.2d, #3 // encoding: [0x20,0x94,0x3d,0x2f]
// CHECK: uqshrn2 v0.16b, v1.8h, #3 // encoding: [0x20,0x94,0x0d,0x6f]
// CHECK: uqshrn2 v0.8h, v1.4s, #3 // encoding: [0x20,0x94,0x1d,0x6f]
// CHECK: uqshrn2 v0.4s, v1.2d, #3 // encoding: [0x20,0x94,0x3d,0x6f]
//------------------------------------------------------------------------------
// Vector saturating shift right rounded narrow by immediate
//------------------------------------------------------------------------------
sqrshrn v0.8b, v1.8h, #3
sqrshrn v0.4h, v1.4s, #3
sqrshrn v0.2s, v1.2d, #3
sqrshrn2 v0.16b, v1.8h, #3
sqrshrn2 v0.8h, v1.4s, #3
sqrshrn2 v0.4s, v1.2d, #3
// CHECK: sqrshrn v0.8b, v1.8h, #3 // encoding: [0x20,0x9c,0x0d,0x0f]
// CHECK: sqrshrn v0.4h, v1.4s, #3 // encoding: [0x20,0x9c,0x1d,0x0f]
// CHECK: sqrshrn v0.2s, v1.2d, #3 // encoding: [0x20,0x9c,0x3d,0x0f]
// CHECK: sqrshrn2 v0.16b, v1.8h, #3 // encoding: [0x20,0x9c,0x0d,0x4f]
// CHECK: sqrshrn2 v0.8h, v1.4s, #3 // encoding: [0x20,0x9c,0x1d,0x4f]
// CHECK: sqrshrn2 v0.4s, v1.2d, #3 // encoding: [0x20,0x9c,0x3d,0x4f]
//------------------------------------------------------------------------------
// Vector saturating shift right rounded narrow by immediate
//------------------------------------------------------------------------------
uqrshrn v0.8b, v1.8h, #3
uqrshrn v0.4h, v1.4s, #3
uqrshrn v0.2s, v1.2d, #3
uqrshrn2 v0.16b, v1.8h, #3
uqrshrn2 v0.8h, v1.4s, #3
uqrshrn2 v0.4s, v1.2d, #3
// CHECK: uqrshrn v0.8b, v1.8h, #3 // encoding: [0x20,0x9c,0x0d,0x2f]
// CHECK: uqrshrn v0.4h, v1.4s, #3 // encoding: [0x20,0x9c,0x1d,0x2f]
// CHECK: uqrshrn v0.2s, v1.2d, #3 // encoding: [0x20,0x9c,0x3d,0x2f]
// CHECK: uqrshrn2 v0.16b, v1.8h, #3 // encoding: [0x20,0x9c,0x0d,0x6f]
// CHECK: uqrshrn2 v0.8h, v1.4s, #3 // encoding: [0x20,0x9c,0x1d,0x6f]
// CHECK: uqrshrn2 v0.4s, v1.2d, #3 // encoding: [0x20,0x9c,0x3d,0x6f]
//------------------------------------------------------------------------------
// Fixed-point convert to floating-point
//------------------------------------------------------------------------------
scvtf v0.2s, v1.2s, #3
scvtf v0.4s, v1.4s, #3
scvtf v0.2d, v1.2d, #3
ucvtf v0.2s, v1.2s, #3
ucvtf v0.4s, v1.4s, #3
ucvtf v0.2d, v1.2d, #3
// CHECK: scvtf v0.2s, v1.2s, #3 // encoding: [0x20,0xe4,0x3d,0x0f]
// CHECK: scvtf v0.4s, v1.4s, #3 // encoding: [0x20,0xe4,0x3d,0x4f]
// CHECK: scvtf v0.2d, v1.2d, #3 // encoding: [0x20,0xe4,0x7d,0x4f]
// CHECK: ucvtf v0.2s, v1.2s, #3 // encoding: [0x20,0xe4,0x3d,0x2f]
// CHECK: ucvtf v0.4s, v1.4s, #3 // encoding: [0x20,0xe4,0x3d,0x6f]
// CHECK: ucvtf v0.2d, v1.2d, #3 // encoding: [0x20,0xe4,0x7d,0x6f]
//------------------------------------------------------------------------------
// Floating-point convert to fixed-point
//------------------------------------------------------------------------------
fcvtzs v0.2s, v1.2s, #3
fcvtzs v0.4s, v1.4s, #3
fcvtzs v0.2d, v1.2d, #3
fcvtzu v0.2s, v1.2s, #3
fcvtzu v0.4s, v1.4s, #3
fcvtzu v0.2d, v1.2d, #3
// CHECK: fcvtzs v0.2s, v1.2s, #3 // encoding: [0x20,0xfc,0x3d,0x0f]
// CHECK: fcvtzs v0.4s, v1.4s, #3 // encoding: [0x20,0xfc,0x3d,0x4f]
// CHECK: fcvtzs v0.2d, v1.2d, #3 // encoding: [0x20,0xfc,0x7d,0x4f]
// CHECK: fcvtzu v0.2s, v1.2s, #3 // encoding: [0x20,0xfc,0x3d,0x2f]
// CHECK: fcvtzu v0.4s, v1.4s, #3 // encoding: [0x20,0xfc,0x3d,0x6f]
// CHECK: fcvtzu v0.2d, v1.2d, #3 // encoding: [0x20,0xfc,0x7d,0x6f]