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llvm-mirror/test/CodeGen/NVPTX/arithmetic-fp-sm20.ll
Justin Holewinski 4ca961430f This patch adds a new NVPTX back-end to LLVM which supports code generation for NVIDIA PTX 3.0. This back-end will (eventually) replace the current PTX back-end, while maintaining compatibility with it.
The new target machines are:

nvptx (old ptx32) => 32-bit PTX
nvptx64 (old ptx64) => 64-bit PTX

The sources are based on the internal NVIDIA NVPTX back-end, and
contain more functionality than the current PTX back-end currently
provides.

NV_CONTRIB

llvm-svn: 156196
2012-05-04 20:18:50 +00:00

73 lines
1.7 KiB
LLVM

; RUN: llc < %s -march=nvptx -mcpu=sm_20 | FileCheck %s
; RUN: llc < %s -march=nvptx64 -mcpu=sm_20 | FileCheck %s
;; These tests should run for all targets
;;===-- Basic instruction selection tests ---------------------------------===;;
;;; f64
define double @fadd_f64(double %a, double %b) {
; CHECK: add.f64 %fl{{[0-9]+}}, %fl{{[0-9]+}}, %fl{{[0-9]+}}
; CHECK: ret
%ret = fadd double %a, %b
ret double %ret
}
define double @fsub_f64(double %a, double %b) {
; CHECK: sub.f64 %fl{{[0-9]+}}, %fl{{[0-9]+}}, %fl{{[0-9]+}}
; CHECK: ret
%ret = fsub double %a, %b
ret double %ret
}
define double @fmul_f64(double %a, double %b) {
; CHECK: mul.f64 %fl{{[0-9]+}}, %fl{{[0-9]+}}, %fl{{[0-9]+}}
; CHECK: ret
%ret = fmul double %a, %b
ret double %ret
}
define double @fdiv_f64(double %a, double %b) {
; CHECK: div.rn.f64 %fl{{[0-9]+}}, %fl{{[0-9]+}}, %fl{{[0-9]+}}
; CHECK: ret
%ret = fdiv double %a, %b
ret double %ret
}
;; PTX does not have a floating-point rem instruction
;;; f32
define float @fadd_f32(float %a, float %b) {
; CHECK: add.f32 %f{{[0-9]+}}, %f{{[0-9]+}}, %f{{[0-9]+}}
; CHECK: ret
%ret = fadd float %a, %b
ret float %ret
}
define float @fsub_f32(float %a, float %b) {
; CHECK: sub.f32 %f{{[0-9]+}}, %f{{[0-9]+}}, %f{{[0-9]+}}
; CHECK: ret
%ret = fsub float %a, %b
ret float %ret
}
define float @fmul_f32(float %a, float %b) {
; CHECK: mul.f32 %f{{[0-9]+}}, %f{{[0-9]+}}, %f{{[0-9]+}}
; CHECK: ret
%ret = fmul float %a, %b
ret float %ret
}
define float @fdiv_f32(float %a, float %b) {
; CHECK: div.rn.f32 %f{{[0-9]+}}, %f{{[0-9]+}}, %f{{[0-9]+}}
; CHECK: ret
%ret = fdiv float %a, %b
ret float %ret
}
;; PTX does not have a floating-point rem instruction