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llvm-mirror/test/CodeGen/AArch64/arm64-build-vector.ll
Evandro Menezes a4f6125cf5 [AArch64] Improve code generation of vector build
Instead of using, for example, `dup v0.4s, wzr`, which transfers between
register files, use the more efficient `movi v0.4s, #0` instead.

Differential revision: https://reviews.llvm.org/D41515

llvm-svn: 321824
2018-01-04 21:43:12 +00:00

42 lines
1.7 KiB
LLVM

; RUN: llc < %s -mtriple=arm64-eabi -aarch64-neon-syntax=apple | FileCheck %s
; Check that building a vector from floats doesn't insert an unnecessary
; copy for lane zero.
define <4 x float> @foo(float %a, float %b, float %c, float %d) nounwind {
; CHECK-LABEL: foo:
; CHECK-NOT: mov.s v0[0], v0[0]
; CHECK: mov.s v0[1], v1[0]
; CHECK: mov.s v0[2], v2[0]
; CHECK: mov.s v0[3], v3[0]
; CHECK: ret
%1 = insertelement <4 x float> undef, float %a, i32 0
%2 = insertelement <4 x float> %1, float %b, i32 1
%3 = insertelement <4 x float> %2, float %c, i32 2
%4 = insertelement <4 x float> %3, float %d, i32 3
ret <4 x float> %4
}
define <8 x i16> @build_all_zero(<8 x i16> %a) #1 {
; CHECK-LABEL: build_all_zero:
; CHECK: mov w[[GREG:[0-9]+]], #44672
; CHECK-NEXT: fmov s[[FREG:[0-9]+]], w[[GREG]]
; CHECK-NEXT: mul.8h v0, v0, v[[FREG]]
%b = add <8 x i16> %a, <i16 -32768, i16 undef, i16 undef, i16 undef, i16 undef, i16 undef, i16 undef, i16 undef>
%c = mul <8 x i16> %b, <i16 -20864, i16 undef, i16 undef, i16 undef, i16 undef, i16 undef, i16 undef, i16 undef>
ret <8 x i16> %c
}
; There is an optimization in DAG Combiner as following:
; fold (concat_vectors (BUILD_VECTOR A, B, ...), (BUILD_VECTOR C, D, ...))
; -> (BUILD_VECTOR A, B, ..., C, D, ...)
; This case checks when A,B and C,D are different types, there should be no
; assertion failure.
define <8 x i16> @concat_2_build_vector(<4 x i16> %in0) {
; CHECK-LABEL: concat_2_build_vector:
; CHECK: movi
%vshl_n = shl <4 x i16> %in0, <i16 8, i16 8, i16 8, i16 8>
%vshl_n2 = shl <4 x i16> %vshl_n, <i16 9, i16 9, i16 9, i16 9>
%shuffle.i = shufflevector <4 x i16> %vshl_n2, <4 x i16> zeroinitializer, <8 x i32> <i32 0, i32 1, i32 2, i32 3, i32 4, i32 5, i32 6, i32 7>
ret <8 x i16> %shuffle.i
}