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62356515cc
The indexList's nodes are all allocated on a BumpPtrAllocator, so it's more efficient to let them be freed when it goes away, rather than deleting them directly. This is a follow up to r254794. llvm-svn: 254808
718 lines
25 KiB
C++
718 lines
25 KiB
C++
//===- llvm/CodeGen/SlotIndexes.h - Slot indexes representation -*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file implements SlotIndex and related classes. The purpose of SlotIndex
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// is to describe a position at which a register can become live, or cease to
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// be live.
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//
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// SlotIndex is mostly a proxy for entries of the SlotIndexList, a class which
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// is held is LiveIntervals and provides the real numbering. This allows
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// LiveIntervals to perform largely transparent renumbering.
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_SLOTINDEXES_H
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#define LLVM_CODEGEN_SLOTINDEXES_H
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/IntervalMap.h"
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#include "llvm/ADT/PointerIntPair.h"
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#include "llvm/ADT/SmallVector.h"
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#include "llvm/ADT/ilist.h"
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#include "llvm/CodeGen/MachineFunction.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineInstrBundle.h"
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#include "llvm/Support/Allocator.h"
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namespace llvm {
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/// This class represents an entry in the slot index list held in the
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/// SlotIndexes pass. It should not be used directly. See the
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/// SlotIndex & SlotIndexes classes for the public interface to this
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/// information.
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class IndexListEntry : public ilist_node<IndexListEntry> {
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MachineInstr *mi;
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unsigned index;
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public:
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IndexListEntry(MachineInstr *mi, unsigned index) : mi(mi), index(index) {}
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MachineInstr* getInstr() const { return mi; }
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void setInstr(MachineInstr *mi) {
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this->mi = mi;
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}
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unsigned getIndex() const { return index; }
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void setIndex(unsigned index) {
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this->index = index;
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}
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#ifdef EXPENSIVE_CHECKS
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// When EXPENSIVE_CHECKS is defined, "erased" index list entries will
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// actually be moved to a "graveyard" list, and have their pointers
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// poisoned, so that dangling SlotIndex access can be reliably detected.
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void setPoison() {
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intptr_t tmp = reinterpret_cast<intptr_t>(mi);
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assert(((tmp & 0x1) == 0x0) && "Pointer already poisoned?");
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tmp |= 0x1;
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mi = reinterpret_cast<MachineInstr*>(tmp);
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}
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bool isPoisoned() const { return (reinterpret_cast<intptr_t>(mi) & 0x1) == 0x1; }
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#endif // EXPENSIVE_CHECKS
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};
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template <>
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struct ilist_traits<IndexListEntry> : public ilist_default_traits<IndexListEntry> {
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private:
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mutable ilist_half_node<IndexListEntry> Sentinel;
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public:
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IndexListEntry *createSentinel() const {
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return static_cast<IndexListEntry*>(&Sentinel);
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}
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void destroySentinel(IndexListEntry *) const {}
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IndexListEntry *provideInitialHead() const { return createSentinel(); }
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IndexListEntry *ensureHead(IndexListEntry*) const { return createSentinel(); }
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static void noteHead(IndexListEntry*, IndexListEntry*) {}
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void deleteNode(IndexListEntry *N) {}
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private:
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void createNode(const IndexListEntry &);
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};
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/// SlotIndex - An opaque wrapper around machine indexes.
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class SlotIndex {
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friend class SlotIndexes;
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enum Slot {
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/// Basic block boundary. Used for live ranges entering and leaving a
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/// block without being live in the layout neighbor. Also used as the
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/// def slot of PHI-defs.
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Slot_Block,
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/// Early-clobber register use/def slot. A live range defined at
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/// Slot_EarlyCLobber interferes with normal live ranges killed at
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/// Slot_Register. Also used as the kill slot for live ranges tied to an
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/// early-clobber def.
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Slot_EarlyClobber,
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/// Normal register use/def slot. Normal instructions kill and define
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/// register live ranges at this slot.
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Slot_Register,
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/// Dead def kill point. Kill slot for a live range that is defined by
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/// the same instruction (Slot_Register or Slot_EarlyClobber), but isn't
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/// used anywhere.
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Slot_Dead,
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Slot_Count
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};
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PointerIntPair<IndexListEntry*, 2, unsigned> lie;
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SlotIndex(IndexListEntry *entry, unsigned slot)
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: lie(entry, slot) {}
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IndexListEntry* listEntry() const {
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assert(isValid() && "Attempt to compare reserved index.");
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#ifdef EXPENSIVE_CHECKS
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assert(!lie.getPointer()->isPoisoned() &&
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"Attempt to access deleted list-entry.");
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#endif // EXPENSIVE_CHECKS
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return lie.getPointer();
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}
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unsigned getIndex() const {
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return listEntry()->getIndex() | getSlot();
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}
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/// Returns the slot for this SlotIndex.
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Slot getSlot() const {
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return static_cast<Slot>(lie.getInt());
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}
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public:
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enum {
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/// The default distance between instructions as returned by distance().
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/// This may vary as instructions are inserted and removed.
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InstrDist = 4 * Slot_Count
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};
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/// Construct an invalid index.
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SlotIndex() : lie(nullptr, 0) {}
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// Construct a new slot index from the given one, and set the slot.
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SlotIndex(const SlotIndex &li, Slot s) : lie(li.listEntry(), unsigned(s)) {
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assert(lie.getPointer() != nullptr &&
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"Attempt to construct index with 0 pointer.");
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}
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/// Returns true if this is a valid index. Invalid indices do
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/// not point into an index table, and cannot be compared.
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bool isValid() const {
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return lie.getPointer();
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}
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/// Return true for a valid index.
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explicit operator bool() const { return isValid(); }
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/// Print this index to the given raw_ostream.
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void print(raw_ostream &os) const;
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/// Dump this index to stderr.
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void dump() const;
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/// Compare two SlotIndex objects for equality.
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bool operator==(SlotIndex other) const {
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return lie == other.lie;
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}
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/// Compare two SlotIndex objects for inequality.
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bool operator!=(SlotIndex other) const {
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return lie != other.lie;
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}
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/// Compare two SlotIndex objects. Return true if the first index
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/// is strictly lower than the second.
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bool operator<(SlotIndex other) const {
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return getIndex() < other.getIndex();
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}
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/// Compare two SlotIndex objects. Return true if the first index
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/// is lower than, or equal to, the second.
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bool operator<=(SlotIndex other) const {
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return getIndex() <= other.getIndex();
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}
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/// Compare two SlotIndex objects. Return true if the first index
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/// is greater than the second.
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bool operator>(SlotIndex other) const {
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return getIndex() > other.getIndex();
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}
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/// Compare two SlotIndex objects. Return true if the first index
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/// is greater than, or equal to, the second.
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bool operator>=(SlotIndex other) const {
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return getIndex() >= other.getIndex();
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}
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/// isSameInstr - Return true if A and B refer to the same instruction.
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static bool isSameInstr(SlotIndex A, SlotIndex B) {
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return A.lie.getPointer() == B.lie.getPointer();
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}
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/// isEarlierInstr - Return true if A refers to an instruction earlier than
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/// B. This is equivalent to A < B && !isSameInstr(A, B).
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static bool isEarlierInstr(SlotIndex A, SlotIndex B) {
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return A.listEntry()->getIndex() < B.listEntry()->getIndex();
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}
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/// Return the distance from this index to the given one.
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int distance(SlotIndex other) const {
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return other.getIndex() - getIndex();
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}
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/// Return the scaled distance from this index to the given one, where all
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/// slots on the same instruction have zero distance.
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int getInstrDistance(SlotIndex other) const {
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return (other.listEntry()->getIndex() - listEntry()->getIndex())
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/ Slot_Count;
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}
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/// isBlock - Returns true if this is a block boundary slot.
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bool isBlock() const { return getSlot() == Slot_Block; }
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/// isEarlyClobber - Returns true if this is an early-clobber slot.
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bool isEarlyClobber() const { return getSlot() == Slot_EarlyClobber; }
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/// isRegister - Returns true if this is a normal register use/def slot.
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/// Note that early-clobber slots may also be used for uses and defs.
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bool isRegister() const { return getSlot() == Slot_Register; }
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/// isDead - Returns true if this is a dead def kill slot.
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bool isDead() const { return getSlot() == Slot_Dead; }
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/// Returns the base index for associated with this index. The base index
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/// is the one associated with the Slot_Block slot for the instruction
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/// pointed to by this index.
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SlotIndex getBaseIndex() const {
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return SlotIndex(listEntry(), Slot_Block);
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}
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/// Returns the boundary index for associated with this index. The boundary
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/// index is the one associated with the Slot_Block slot for the instruction
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/// pointed to by this index.
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SlotIndex getBoundaryIndex() const {
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return SlotIndex(listEntry(), Slot_Dead);
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}
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/// Returns the register use/def slot in the current instruction for a
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/// normal or early-clobber def.
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SlotIndex getRegSlot(bool EC = false) const {
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return SlotIndex(listEntry(), EC ? Slot_EarlyClobber : Slot_Register);
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}
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/// Returns the dead def kill slot for the current instruction.
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SlotIndex getDeadSlot() const {
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return SlotIndex(listEntry(), Slot_Dead);
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}
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/// Returns the next slot in the index list. This could be either the
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/// next slot for the instruction pointed to by this index or, if this
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/// index is a STORE, the first slot for the next instruction.
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/// WARNING: This method is considerably more expensive than the methods
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/// that return specific slots (getUseIndex(), etc). If you can - please
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/// use one of those methods.
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SlotIndex getNextSlot() const {
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Slot s = getSlot();
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if (s == Slot_Dead) {
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return SlotIndex(&*++listEntry()->getIterator(), Slot_Block);
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}
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return SlotIndex(listEntry(), s + 1);
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}
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/// Returns the next index. This is the index corresponding to the this
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/// index's slot, but for the next instruction.
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SlotIndex getNextIndex() const {
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return SlotIndex(&*++listEntry()->getIterator(), getSlot());
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}
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/// Returns the previous slot in the index list. This could be either the
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/// previous slot for the instruction pointed to by this index or, if this
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/// index is a Slot_Block, the last slot for the previous instruction.
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/// WARNING: This method is considerably more expensive than the methods
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/// that return specific slots (getUseIndex(), etc). If you can - please
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/// use one of those methods.
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SlotIndex getPrevSlot() const {
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Slot s = getSlot();
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if (s == Slot_Block) {
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return SlotIndex(&*--listEntry()->getIterator(), Slot_Dead);
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}
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return SlotIndex(listEntry(), s - 1);
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}
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/// Returns the previous index. This is the index corresponding to this
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/// index's slot, but for the previous instruction.
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SlotIndex getPrevIndex() const {
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return SlotIndex(&*--listEntry()->getIterator(), getSlot());
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}
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};
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template <> struct isPodLike<SlotIndex> { static const bool value = true; };
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inline raw_ostream& operator<<(raw_ostream &os, SlotIndex li) {
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li.print(os);
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return os;
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}
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typedef std::pair<SlotIndex, MachineBasicBlock*> IdxMBBPair;
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inline bool operator<(SlotIndex V, const IdxMBBPair &IM) {
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return V < IM.first;
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}
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inline bool operator<(const IdxMBBPair &IM, SlotIndex V) {
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return IM.first < V;
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}
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struct Idx2MBBCompare {
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bool operator()(const IdxMBBPair &LHS, const IdxMBBPair &RHS) const {
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return LHS.first < RHS.first;
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}
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};
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/// SlotIndexes pass.
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///
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/// This pass assigns indexes to each instruction.
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class SlotIndexes : public MachineFunctionPass {
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private:
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// IndexListEntry allocator.
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BumpPtrAllocator ileAllocator;
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typedef ilist<IndexListEntry> IndexList;
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IndexList indexList;
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#ifdef EXPENSIVE_CHECKS
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IndexList graveyardList;
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#endif // EXPENSIVE_CHECKS
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MachineFunction *mf;
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typedef DenseMap<const MachineInstr*, SlotIndex> Mi2IndexMap;
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Mi2IndexMap mi2iMap;
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/// MBBRanges - Map MBB number to (start, stop) indexes.
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SmallVector<std::pair<SlotIndex, SlotIndex>, 8> MBBRanges;
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/// Idx2MBBMap - Sorted list of pairs of index of first instruction
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/// and MBB id.
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SmallVector<IdxMBBPair, 8> idx2MBBMap;
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IndexListEntry* createEntry(MachineInstr *mi, unsigned index) {
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IndexListEntry *entry =
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static_cast<IndexListEntry*>(
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ileAllocator.Allocate(sizeof(IndexListEntry),
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alignOf<IndexListEntry>()));
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new (entry) IndexListEntry(mi, index);
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return entry;
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}
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/// Renumber locally after inserting curItr.
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void renumberIndexes(IndexList::iterator curItr);
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public:
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static char ID;
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SlotIndexes() : MachineFunctionPass(ID) {
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initializeSlotIndexesPass(*PassRegistry::getPassRegistry());
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}
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~SlotIndexes() {
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// The indexList's nodes are all allocated in the BumpPtrAllocator.
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indexList.clearAndLeakNodesUnsafely();
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}
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void getAnalysisUsage(AnalysisUsage &au) const override;
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void releaseMemory() override;
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bool runOnMachineFunction(MachineFunction &fn) override;
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/// Dump the indexes.
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void dump() const;
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/// Renumber the index list, providing space for new instructions.
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void renumberIndexes();
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/// Repair indexes after adding and removing instructions.
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void repairIndexesInRange(MachineBasicBlock *MBB,
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MachineBasicBlock::iterator Begin,
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MachineBasicBlock::iterator End);
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/// Returns the zero index for this analysis.
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SlotIndex getZeroIndex() {
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assert(indexList.front().getIndex() == 0 && "First index is not 0?");
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return SlotIndex(&indexList.front(), 0);
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}
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/// Returns the base index of the last slot in this analysis.
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SlotIndex getLastIndex() {
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return SlotIndex(&indexList.back(), 0);
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}
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/// Returns true if the given machine instr is mapped to an index,
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/// otherwise returns false.
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bool hasIndex(const MachineInstr *instr) const {
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return mi2iMap.count(instr);
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}
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/// Returns the base index for the given instruction.
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SlotIndex getInstructionIndex(const MachineInstr *MI) const {
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// Instructions inside a bundle have the same number as the bundle itself.
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Mi2IndexMap::const_iterator itr = mi2iMap.find(getBundleStart(MI));
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assert(itr != mi2iMap.end() && "Instruction not found in maps.");
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return itr->second;
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}
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/// Returns the instruction for the given index, or null if the given
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/// index has no instruction associated with it.
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MachineInstr* getInstructionFromIndex(SlotIndex index) const {
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return index.isValid() ? index.listEntry()->getInstr() : nullptr;
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}
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/// Returns the next non-null index, if one exists.
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/// Otherwise returns getLastIndex().
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SlotIndex getNextNonNullIndex(SlotIndex Index) {
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IndexList::iterator I = Index.listEntry()->getIterator();
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IndexList::iterator E = indexList.end();
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while (++I != E)
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if (I->getInstr())
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return SlotIndex(&*I, Index.getSlot());
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// We reached the end of the function.
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return getLastIndex();
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}
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/// getIndexBefore - Returns the index of the last indexed instruction
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/// before MI, or the start index of its basic block.
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/// MI is not required to have an index.
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SlotIndex getIndexBefore(const MachineInstr *MI) const {
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const MachineBasicBlock *MBB = MI->getParent();
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assert(MBB && "MI must be inserted inna basic block");
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MachineBasicBlock::const_iterator I = MI, B = MBB->begin();
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for (;;) {
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if (I == B)
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return getMBBStartIdx(MBB);
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--I;
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Mi2IndexMap::const_iterator MapItr = mi2iMap.find(I);
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if (MapItr != mi2iMap.end())
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return MapItr->second;
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}
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}
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/// getIndexAfter - Returns the index of the first indexed instruction
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/// after MI, or the end index of its basic block.
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/// MI is not required to have an index.
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SlotIndex getIndexAfter(const MachineInstr *MI) const {
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const MachineBasicBlock *MBB = MI->getParent();
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assert(MBB && "MI must be inserted inna basic block");
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MachineBasicBlock::const_iterator I = MI, E = MBB->end();
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for (;;) {
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++I;
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if (I == E)
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return getMBBEndIdx(MBB);
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Mi2IndexMap::const_iterator MapItr = mi2iMap.find(I);
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if (MapItr != mi2iMap.end())
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return MapItr->second;
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}
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}
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/// Return the (start,end) range of the given basic block number.
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const std::pair<SlotIndex, SlotIndex> &
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getMBBRange(unsigned Num) const {
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return MBBRanges[Num];
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}
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/// Return the (start,end) range of the given basic block.
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const std::pair<SlotIndex, SlotIndex> &
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getMBBRange(const MachineBasicBlock *MBB) const {
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return getMBBRange(MBB->getNumber());
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}
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/// Returns the first index in the given basic block number.
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SlotIndex getMBBStartIdx(unsigned Num) const {
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return getMBBRange(Num).first;
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}
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/// Returns the first index in the given basic block.
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SlotIndex getMBBStartIdx(const MachineBasicBlock *mbb) const {
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return getMBBRange(mbb).first;
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}
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/// Returns the last index in the given basic block number.
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SlotIndex getMBBEndIdx(unsigned Num) const {
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return getMBBRange(Num).second;
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}
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/// Returns the last index in the given basic block.
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SlotIndex getMBBEndIdx(const MachineBasicBlock *mbb) const {
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return getMBBRange(mbb).second;
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}
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/// Iterator over the idx2MBBMap (sorted pairs of slot index of basic block
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/// begin and basic block)
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typedef SmallVectorImpl<IdxMBBPair>::const_iterator MBBIndexIterator;
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/// Move iterator to the next IdxMBBPair where the SlotIndex is greater or
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/// equal to \p To.
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MBBIndexIterator advanceMBBIndex(MBBIndexIterator I, SlotIndex To) const {
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return std::lower_bound(I, idx2MBBMap.end(), To);
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}
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/// Get an iterator pointing to the IdxMBBPair with the biggest SlotIndex
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/// that is greater or equal to \p Idx.
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MBBIndexIterator findMBBIndex(SlotIndex Idx) const {
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return advanceMBBIndex(idx2MBBMap.begin(), Idx);
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}
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/// Returns an iterator for the begin of the idx2MBBMap.
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MBBIndexIterator MBBIndexBegin() const {
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return idx2MBBMap.begin();
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}
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/// Return an iterator for the end of the idx2MBBMap.
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MBBIndexIterator MBBIndexEnd() const {
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return idx2MBBMap.end();
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}
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/// Returns the basic block which the given index falls in.
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MachineBasicBlock* getMBBFromIndex(SlotIndex index) const {
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if (MachineInstr *MI = getInstructionFromIndex(index))
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return MI->getParent();
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MBBIndexIterator I = findMBBIndex(index);
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// Take the pair containing the index
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MBBIndexIterator J =
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((I != MBBIndexEnd() && I->first > index) ||
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(I == MBBIndexEnd() && !idx2MBBMap.empty())) ? std::prev(I) : I;
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assert(J != MBBIndexEnd() && J->first <= index &&
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index < getMBBEndIdx(J->second) &&
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"index does not correspond to an MBB");
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return J->second;
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}
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/// Returns the MBB covering the given range, or null if the range covers
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/// more than one basic block.
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MachineBasicBlock* getMBBCoveringRange(SlotIndex start, SlotIndex end) const {
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assert(start < end && "Backwards ranges not allowed.");
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MBBIndexIterator itr = findMBBIndex(start);
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if (itr == MBBIndexEnd()) {
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itr = std::prev(itr);
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return itr->second;
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}
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// Check that we don't cross the boundary into this block.
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if (itr->first < end)
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return nullptr;
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itr = std::prev(itr);
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if (itr->first <= start)
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return itr->second;
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return nullptr;
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}
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/// Insert the given machine instruction into the mapping. Returns the
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/// assigned index.
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/// If Late is set and there are null indexes between mi's neighboring
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/// instructions, create the new index after the null indexes instead of
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/// before them.
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SlotIndex insertMachineInstrInMaps(MachineInstr *mi, bool Late = false) {
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assert(!mi->isInsideBundle() &&
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"Instructions inside bundles should use bundle start's slot.");
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assert(mi2iMap.find(mi) == mi2iMap.end() && "Instr already indexed.");
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// Numbering DBG_VALUE instructions could cause code generation to be
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// affected by debug information.
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assert(!mi->isDebugValue() && "Cannot number DBG_VALUE instructions.");
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assert(mi->getParent() != nullptr && "Instr must be added to function.");
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// Get the entries where mi should be inserted.
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IndexList::iterator prevItr, nextItr;
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if (Late) {
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// Insert mi's index immediately before the following instruction.
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nextItr = getIndexAfter(mi).listEntry()->getIterator();
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prevItr = std::prev(nextItr);
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} else {
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// Insert mi's index immediately after the preceding instruction.
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prevItr = getIndexBefore(mi).listEntry()->getIterator();
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nextItr = std::next(prevItr);
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}
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// Get a number for the new instr, or 0 if there's no room currently.
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// In the latter case we'll force a renumber later.
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unsigned dist = ((nextItr->getIndex() - prevItr->getIndex())/2) & ~3u;
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unsigned newNumber = prevItr->getIndex() + dist;
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// Insert a new list entry for mi.
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IndexList::iterator newItr =
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indexList.insert(nextItr, createEntry(mi, newNumber));
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// Renumber locally if we need to.
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if (dist == 0)
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renumberIndexes(newItr);
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SlotIndex newIndex(&*newItr, SlotIndex::Slot_Block);
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mi2iMap.insert(std::make_pair(mi, newIndex));
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return newIndex;
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}
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/// Remove the given machine instruction from the mapping.
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void removeMachineInstrFromMaps(MachineInstr *mi) {
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// remove index -> MachineInstr and
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// MachineInstr -> index mappings
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Mi2IndexMap::iterator mi2iItr = mi2iMap.find(mi);
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if (mi2iItr != mi2iMap.end()) {
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IndexListEntry *miEntry(mi2iItr->second.listEntry());
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assert(miEntry->getInstr() == mi && "Instruction indexes broken.");
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// FIXME: Eventually we want to actually delete these indexes.
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miEntry->setInstr(nullptr);
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mi2iMap.erase(mi2iItr);
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}
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}
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/// ReplaceMachineInstrInMaps - Replacing a machine instr with a new one in
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/// maps used by register allocator.
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void replaceMachineInstrInMaps(MachineInstr *mi, MachineInstr *newMI) {
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Mi2IndexMap::iterator mi2iItr = mi2iMap.find(mi);
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if (mi2iItr == mi2iMap.end())
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return;
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SlotIndex replaceBaseIndex = mi2iItr->second;
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IndexListEntry *miEntry(replaceBaseIndex.listEntry());
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assert(miEntry->getInstr() == mi &&
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"Mismatched instruction in index tables.");
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miEntry->setInstr(newMI);
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mi2iMap.erase(mi2iItr);
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mi2iMap.insert(std::make_pair(newMI, replaceBaseIndex));
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}
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/// Add the given MachineBasicBlock into the maps.
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void insertMBBInMaps(MachineBasicBlock *mbb) {
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MachineFunction::iterator nextMBB =
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std::next(MachineFunction::iterator(mbb));
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IndexListEntry *startEntry = nullptr;
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IndexListEntry *endEntry = nullptr;
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IndexList::iterator newItr;
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if (nextMBB == mbb->getParent()->end()) {
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startEntry = &indexList.back();
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endEntry = createEntry(nullptr, 0);
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newItr = indexList.insertAfter(startEntry->getIterator(), endEntry);
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} else {
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startEntry = createEntry(nullptr, 0);
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endEntry = getMBBStartIdx(&*nextMBB).listEntry();
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newItr = indexList.insert(endEntry->getIterator(), startEntry);
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}
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SlotIndex startIdx(startEntry, SlotIndex::Slot_Block);
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SlotIndex endIdx(endEntry, SlotIndex::Slot_Block);
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MachineFunction::iterator prevMBB(mbb);
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assert(prevMBB != mbb->getParent()->end() &&
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"Can't insert a new block at the beginning of a function.");
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--prevMBB;
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MBBRanges[prevMBB->getNumber()].second = startIdx;
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assert(unsigned(mbb->getNumber()) == MBBRanges.size() &&
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"Blocks must be added in order");
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MBBRanges.push_back(std::make_pair(startIdx, endIdx));
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idx2MBBMap.push_back(IdxMBBPair(startIdx, mbb));
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renumberIndexes(newItr);
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std::sort(idx2MBBMap.begin(), idx2MBBMap.end(), Idx2MBBCompare());
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}
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/// \brief Free the resources that were required to maintain a SlotIndex.
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///
|
|
/// Once an index is no longer needed (for instance because the instruction
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/// at that index has been moved), the resources required to maintain the
|
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/// index can be relinquished to reduce memory use and improve renumbering
|
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/// performance. Any remaining SlotIndex objects that point to the same
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/// index are left 'dangling' (much the same as a dangling pointer to a
|
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/// freed object) and should not be accessed, except to destruct them.
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///
|
|
/// Like dangling pointers, access to dangling SlotIndexes can cause
|
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/// painful-to-track-down bugs, especially if the memory for the index
|
|
/// previously pointed to has been re-used. To detect dangling SlotIndex
|
|
/// bugs, build with EXPENSIVE_CHECKS=1. This will cause "erased" indexes to
|
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/// be retained in a graveyard instead of being freed. Operations on indexes
|
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/// in the graveyard will trigger an assertion.
|
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void eraseIndex(SlotIndex index) {
|
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IndexListEntry *entry = index.listEntry();
|
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#ifdef EXPENSIVE_CHECKS
|
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indexList.remove(entry);
|
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graveyardList.push_back(entry);
|
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entry->setPoison();
|
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#else
|
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indexList.erase(entry);
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#endif
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}
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};
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|
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// Specialize IntervalMapInfo for half-open slot index intervals.
|
|
template <>
|
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struct IntervalMapInfo<SlotIndex> : IntervalMapHalfOpenInfo<SlotIndex> {
|
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};
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|
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}
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#endif // LLVM_CODEGEN_SLOTINDEXES_H
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