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llvm-mirror/lib/Transforms/Scalar/ADCE.cpp
Nikita Popov 93b123f786 [DCE] Don't remove non-willreturn calls
In both ADCE and BDCE (via DemandedBits) we should not remove
instructions that are not guaranteed to return. This issue was
pointed out by fhahn in the recent llvm-dev thread.

Differential Revision: https://reviews.llvm.org/D96993
2021-02-19 12:35:40 +01:00

748 lines
25 KiB
C++

//===- ADCE.cpp - Code to perform dead code elimination -------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// This file implements the Aggressive Dead Code Elimination pass. This pass
// optimistically assumes that all instructions are dead until proven otherwise,
// allowing it to eliminate dead computations that other DCE passes do not
// catch, particularly involving loop computations.
//
//===----------------------------------------------------------------------===//
#include "llvm/Transforms/Scalar/ADCE.h"
#include "llvm/ADT/DenseMap.h"
#include "llvm/ADT/DepthFirstIterator.h"
#include "llvm/ADT/GraphTraits.h"
#include "llvm/ADT/MapVector.h"
#include "llvm/ADT/PostOrderIterator.h"
#include "llvm/ADT/SetVector.h"
#include "llvm/ADT/SmallPtrSet.h"
#include "llvm/ADT/SmallVector.h"
#include "llvm/ADT/Statistic.h"
#include "llvm/Analysis/DomTreeUpdater.h"
#include "llvm/Analysis/GlobalsModRef.h"
#include "llvm/Analysis/IteratedDominanceFrontier.h"
#include "llvm/Analysis/PostDominators.h"
#include "llvm/IR/BasicBlock.h"
#include "llvm/IR/CFG.h"
#include "llvm/IR/DebugInfoMetadata.h"
#include "llvm/IR/DebugLoc.h"
#include "llvm/IR/Dominators.h"
#include "llvm/IR/Function.h"
#include "llvm/IR/IRBuilder.h"
#include "llvm/IR/InstIterator.h"
#include "llvm/IR/InstrTypes.h"
#include "llvm/IR/Instruction.h"
#include "llvm/IR/Instructions.h"
#include "llvm/IR/IntrinsicInst.h"
#include "llvm/IR/PassManager.h"
#include "llvm/IR/Use.h"
#include "llvm/IR/Value.h"
#include "llvm/InitializePasses.h"
#include "llvm/Pass.h"
#include "llvm/ProfileData/InstrProf.h"
#include "llvm/Support/Casting.h"
#include "llvm/Support/CommandLine.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Transforms/Scalar.h"
#include <cassert>
#include <cstddef>
#include <utility>
using namespace llvm;
#define DEBUG_TYPE "adce"
STATISTIC(NumRemoved, "Number of instructions removed");
STATISTIC(NumBranchesRemoved, "Number of branch instructions removed");
// This is a temporary option until we change the interface to this pass based
// on optimization level.
static cl::opt<bool> RemoveControlFlowFlag("adce-remove-control-flow",
cl::init(true), cl::Hidden);
// This option enables removing of may-be-infinite loops which have no other
// effect.
static cl::opt<bool> RemoveLoops("adce-remove-loops", cl::init(false),
cl::Hidden);
namespace {
/// Information about Instructions
struct InstInfoType {
/// True if the associated instruction is live.
bool Live = false;
/// Quick access to information for block containing associated Instruction.
struct BlockInfoType *Block = nullptr;
};
/// Information about basic blocks relevant to dead code elimination.
struct BlockInfoType {
/// True when this block contains a live instructions.
bool Live = false;
/// True when this block ends in an unconditional branch.
bool UnconditionalBranch = false;
/// True when this block is known to have live PHI nodes.
bool HasLivePhiNodes = false;
/// Control dependence sources need to be live for this block.
bool CFLive = false;
/// Quick access to the LiveInfo for the terminator,
/// holds the value &InstInfo[Terminator]
InstInfoType *TerminatorLiveInfo = nullptr;
/// Corresponding BasicBlock.
BasicBlock *BB = nullptr;
/// Cache of BB->getTerminator().
Instruction *Terminator = nullptr;
/// Post-order numbering of reverse control flow graph.
unsigned PostOrder;
bool terminatorIsLive() const { return TerminatorLiveInfo->Live; }
};
class AggressiveDeadCodeElimination {
Function &F;
// ADCE does not use DominatorTree per se, but it updates it to preserve the
// analysis.
DominatorTree *DT;
PostDominatorTree &PDT;
/// Mapping of blocks to associated information, an element in BlockInfoVec.
/// Use MapVector to get deterministic iteration order.
MapVector<BasicBlock *, BlockInfoType> BlockInfo;
bool isLive(BasicBlock *BB) { return BlockInfo[BB].Live; }
/// Mapping of instructions to associated information.
DenseMap<Instruction *, InstInfoType> InstInfo;
bool isLive(Instruction *I) { return InstInfo[I].Live; }
/// Instructions known to be live where we need to mark
/// reaching definitions as live.
SmallVector<Instruction *, 128> Worklist;
/// Debug info scopes around a live instruction.
SmallPtrSet<const Metadata *, 32> AliveScopes;
/// Set of blocks with not known to have live terminators.
SmallSetVector<BasicBlock *, 16> BlocksWithDeadTerminators;
/// The set of blocks which we have determined whose control
/// dependence sources must be live and which have not had
/// those dependences analyzed.
SmallPtrSet<BasicBlock *, 16> NewLiveBlocks;
/// Set up auxiliary data structures for Instructions and BasicBlocks and
/// initialize the Worklist to the set of must-be-live Instruscions.
void initialize();
/// Return true for operations which are always treated as live.
bool isAlwaysLive(Instruction &I);
/// Return true for instrumentation instructions for value profiling.
bool isInstrumentsConstant(Instruction &I);
/// Propagate liveness to reaching definitions.
void markLiveInstructions();
/// Mark an instruction as live.
void markLive(Instruction *I);
/// Mark a block as live.
void markLive(BlockInfoType &BB);
void markLive(BasicBlock *BB) { markLive(BlockInfo[BB]); }
/// Mark terminators of control predecessors of a PHI node live.
void markPhiLive(PHINode *PN);
/// Record the Debug Scopes which surround live debug information.
void collectLiveScopes(const DILocalScope &LS);
void collectLiveScopes(const DILocation &DL);
/// Analyze dead branches to find those whose branches are the sources
/// of control dependences impacting a live block. Those branches are
/// marked live.
void markLiveBranchesFromControlDependences();
/// Remove instructions not marked live, return if any instruction was
/// removed.
bool removeDeadInstructions();
/// Identify connected sections of the control flow graph which have
/// dead terminators and rewrite the control flow graph to remove them.
bool updateDeadRegions();
/// Set the BlockInfo::PostOrder field based on a post-order
/// numbering of the reverse control flow graph.
void computeReversePostOrder();
/// Make the terminator of this block an unconditional branch to \p Target.
void makeUnconditional(BasicBlock *BB, BasicBlock *Target);
public:
AggressiveDeadCodeElimination(Function &F, DominatorTree *DT,
PostDominatorTree &PDT)
: F(F), DT(DT), PDT(PDT) {}
bool performDeadCodeElimination();
};
} // end anonymous namespace
bool AggressiveDeadCodeElimination::performDeadCodeElimination() {
initialize();
markLiveInstructions();
return removeDeadInstructions();
}
static bool isUnconditionalBranch(Instruction *Term) {
auto *BR = dyn_cast<BranchInst>(Term);
return BR && BR->isUnconditional();
}
void AggressiveDeadCodeElimination::initialize() {
auto NumBlocks = F.size();
// We will have an entry in the map for each block so we grow the
// structure to twice that size to keep the load factor low in the hash table.
BlockInfo.reserve(NumBlocks);
size_t NumInsts = 0;
// Iterate over blocks and initialize BlockInfoVec entries, count
// instructions to size the InstInfo hash table.
for (auto &BB : F) {
NumInsts += BB.size();
auto &Info = BlockInfo[&BB];
Info.BB = &BB;
Info.Terminator = BB.getTerminator();
Info.UnconditionalBranch = isUnconditionalBranch(Info.Terminator);
}
// Initialize instruction map and set pointers to block info.
InstInfo.reserve(NumInsts);
for (auto &BBInfo : BlockInfo)
for (Instruction &I : *BBInfo.second.BB)
InstInfo[&I].Block = &BBInfo.second;
// Since BlockInfoVec holds pointers into InstInfo and vice-versa, we may not
// add any more elements to either after this point.
for (auto &BBInfo : BlockInfo)
BBInfo.second.TerminatorLiveInfo = &InstInfo[BBInfo.second.Terminator];
// Collect the set of "root" instructions that are known live.
for (Instruction &I : instructions(F))
if (isAlwaysLive(I))
markLive(&I);
if (!RemoveControlFlowFlag)
return;
if (!RemoveLoops) {
// This stores state for the depth-first iterator. In addition
// to recording which nodes have been visited we also record whether
// a node is currently on the "stack" of active ancestors of the current
// node.
using StatusMap = DenseMap<BasicBlock *, bool>;
class DFState : public StatusMap {
public:
std::pair<StatusMap::iterator, bool> insert(BasicBlock *BB) {
return StatusMap::insert(std::make_pair(BB, true));
}
// Invoked after we have visited all children of a node.
void completed(BasicBlock *BB) { (*this)[BB] = false; }
// Return true if \p BB is currently on the active stack
// of ancestors.
bool onStack(BasicBlock *BB) {
auto Iter = find(BB);
return Iter != end() && Iter->second;
}
} State;
State.reserve(F.size());
// Iterate over blocks in depth-first pre-order and
// treat all edges to a block already seen as loop back edges
// and mark the branch live it if there is a back edge.
for (auto *BB: depth_first_ext(&F.getEntryBlock(), State)) {
Instruction *Term = BB->getTerminator();
if (isLive(Term))
continue;
for (auto *Succ : successors(BB))
if (State.onStack(Succ)) {
// back edge....
markLive(Term);
break;
}
}
}
// Mark blocks live if there is no path from the block to a
// return of the function.
// We do this by seeing which of the postdomtree root children exit the
// program, and for all others, mark the subtree live.
for (auto &PDTChild : children<DomTreeNode *>(PDT.getRootNode())) {
auto *BB = PDTChild->getBlock();
auto &Info = BlockInfo[BB];
// Real function return
if (isa<ReturnInst>(Info.Terminator)) {
LLVM_DEBUG(dbgs() << "post-dom root child is a return: " << BB->getName()
<< '\n';);
continue;
}
// This child is something else, like an infinite loop.
for (auto DFNode : depth_first(PDTChild))
markLive(BlockInfo[DFNode->getBlock()].Terminator);
}
// Treat the entry block as always live
auto *BB = &F.getEntryBlock();
auto &EntryInfo = BlockInfo[BB];
EntryInfo.Live = true;
if (EntryInfo.UnconditionalBranch)
markLive(EntryInfo.Terminator);
// Build initial collection of blocks with dead terminators
for (auto &BBInfo : BlockInfo)
if (!BBInfo.second.terminatorIsLive())
BlocksWithDeadTerminators.insert(BBInfo.second.BB);
}
bool AggressiveDeadCodeElimination::isAlwaysLive(Instruction &I) {
// TODO -- use llvm::isInstructionTriviallyDead
if (I.isEHPad() || I.mayHaveSideEffects() || !I.willReturn()) {
// Skip any value profile instrumentation calls if they are
// instrumenting constants.
if (isInstrumentsConstant(I))
return false;
return true;
}
if (!I.isTerminator())
return false;
if (RemoveControlFlowFlag && (isa<BranchInst>(I) || isa<SwitchInst>(I)))
return false;
return true;
}
// Check if this instruction is a runtime call for value profiling and
// if it's instrumenting a constant.
bool AggressiveDeadCodeElimination::isInstrumentsConstant(Instruction &I) {
// TODO -- move this test into llvm::isInstructionTriviallyDead
if (CallInst *CI = dyn_cast<CallInst>(&I))
if (Function *Callee = CI->getCalledFunction())
if (Callee->getName().equals(getInstrProfValueProfFuncName()))
if (isa<Constant>(CI->getArgOperand(0)))
return true;
return false;
}
void AggressiveDeadCodeElimination::markLiveInstructions() {
// Propagate liveness backwards to operands.
do {
// Worklist holds newly discovered live instructions
// where we need to mark the inputs as live.
while (!Worklist.empty()) {
Instruction *LiveInst = Worklist.pop_back_val();
LLVM_DEBUG(dbgs() << "work live: "; LiveInst->dump(););
for (Use &OI : LiveInst->operands())
if (Instruction *Inst = dyn_cast<Instruction>(OI))
markLive(Inst);
if (auto *PN = dyn_cast<PHINode>(LiveInst))
markPhiLive(PN);
}
// After data flow liveness has been identified, examine which branch
// decisions are required to determine live instructions are executed.
markLiveBranchesFromControlDependences();
} while (!Worklist.empty());
}
void AggressiveDeadCodeElimination::markLive(Instruction *I) {
auto &Info = InstInfo[I];
if (Info.Live)
return;
LLVM_DEBUG(dbgs() << "mark live: "; I->dump());
Info.Live = true;
Worklist.push_back(I);
// Collect the live debug info scopes attached to this instruction.
if (const DILocation *DL = I->getDebugLoc())
collectLiveScopes(*DL);
// Mark the containing block live
auto &BBInfo = *Info.Block;
if (BBInfo.Terminator == I) {
BlocksWithDeadTerminators.remove(BBInfo.BB);
// For live terminators, mark destination blocks
// live to preserve this control flow edges.
if (!BBInfo.UnconditionalBranch)
for (auto *BB : successors(I->getParent()))
markLive(BB);
}
markLive(BBInfo);
}
void AggressiveDeadCodeElimination::markLive(BlockInfoType &BBInfo) {
if (BBInfo.Live)
return;
LLVM_DEBUG(dbgs() << "mark block live: " << BBInfo.BB->getName() << '\n');
BBInfo.Live = true;
if (!BBInfo.CFLive) {
BBInfo.CFLive = true;
NewLiveBlocks.insert(BBInfo.BB);
}
// Mark unconditional branches at the end of live
// blocks as live since there is no work to do for them later
if (BBInfo.UnconditionalBranch)
markLive(BBInfo.Terminator);
}
void AggressiveDeadCodeElimination::collectLiveScopes(const DILocalScope &LS) {
if (!AliveScopes.insert(&LS).second)
return;
if (isa<DISubprogram>(LS))
return;
// Tail-recurse through the scope chain.
collectLiveScopes(cast<DILocalScope>(*LS.getScope()));
}
void AggressiveDeadCodeElimination::collectLiveScopes(const DILocation &DL) {
// Even though DILocations are not scopes, shove them into AliveScopes so we
// don't revisit them.
if (!AliveScopes.insert(&DL).second)
return;
// Collect live scopes from the scope chain.
collectLiveScopes(*DL.getScope());
// Tail-recurse through the inlined-at chain.
if (const DILocation *IA = DL.getInlinedAt())
collectLiveScopes(*IA);
}
void AggressiveDeadCodeElimination::markPhiLive(PHINode *PN) {
auto &Info = BlockInfo[PN->getParent()];
// Only need to check this once per block.
if (Info.HasLivePhiNodes)
return;
Info.HasLivePhiNodes = true;
// If a predecessor block is not live, mark it as control-flow live
// which will trigger marking live branches upon which
// that block is control dependent.
for (auto *PredBB : predecessors(Info.BB)) {
auto &Info = BlockInfo[PredBB];
if (!Info.CFLive) {
Info.CFLive = true;
NewLiveBlocks.insert(PredBB);
}
}
}
void AggressiveDeadCodeElimination::markLiveBranchesFromControlDependences() {
if (BlocksWithDeadTerminators.empty())
return;
LLVM_DEBUG({
dbgs() << "new live blocks:\n";
for (auto *BB : NewLiveBlocks)
dbgs() << "\t" << BB->getName() << '\n';
dbgs() << "dead terminator blocks:\n";
for (auto *BB : BlocksWithDeadTerminators)
dbgs() << "\t" << BB->getName() << '\n';
});
// The dominance frontier of a live block X in the reverse
// control graph is the set of blocks upon which X is control
// dependent. The following sequence computes the set of blocks
// which currently have dead terminators that are control
// dependence sources of a block which is in NewLiveBlocks.
const SmallPtrSet<BasicBlock *, 16> BWDT{
BlocksWithDeadTerminators.begin(),
BlocksWithDeadTerminators.end()
};
SmallVector<BasicBlock *, 32> IDFBlocks;
ReverseIDFCalculator IDFs(PDT);
IDFs.setDefiningBlocks(NewLiveBlocks);
IDFs.setLiveInBlocks(BWDT);
IDFs.calculate(IDFBlocks);
NewLiveBlocks.clear();
// Dead terminators which control live blocks are now marked live.
for (auto *BB : IDFBlocks) {
LLVM_DEBUG(dbgs() << "live control in: " << BB->getName() << '\n');
markLive(BB->getTerminator());
}
}
//===----------------------------------------------------------------------===//
//
// Routines to update the CFG and SSA information before removing dead code.
//
//===----------------------------------------------------------------------===//
bool AggressiveDeadCodeElimination::removeDeadInstructions() {
// Updates control and dataflow around dead blocks
bool RegionsUpdated = updateDeadRegions();
LLVM_DEBUG({
for (Instruction &I : instructions(F)) {
// Check if the instruction is alive.
if (isLive(&I))
continue;
if (auto *DII = dyn_cast<DbgVariableIntrinsic>(&I)) {
// Check if the scope of this variable location is alive.
if (AliveScopes.count(DII->getDebugLoc()->getScope()))
continue;
// If intrinsic is pointing at a live SSA value, there may be an
// earlier optimization bug: if we know the location of the variable,
// why isn't the scope of the location alive?
if (Value *V = DII->getVariableLocation())
if (Instruction *II = dyn_cast<Instruction>(V))
if (isLive(II))
dbgs() << "Dropping debug info for " << *DII << "\n";
}
}
});
// The inverse of the live set is the dead set. These are those instructions
// that have no side effects and do not influence the control flow or return
// value of the function, and may therefore be deleted safely.
// NOTE: We reuse the Worklist vector here for memory efficiency.
for (Instruction &I : instructions(F)) {
// Check if the instruction is alive.
if (isLive(&I))
continue;
if (auto *DII = dyn_cast<DbgInfoIntrinsic>(&I)) {
// Check if the scope of this variable location is alive.
if (AliveScopes.count(DII->getDebugLoc()->getScope()))
continue;
// Fallthrough and drop the intrinsic.
}
// Prepare to delete.
Worklist.push_back(&I);
I.dropAllReferences();
}
for (Instruction *&I : Worklist) {
++NumRemoved;
I->eraseFromParent();
}
return !Worklist.empty() || RegionsUpdated;
}
// A dead region is the set of dead blocks with a common live post-dominator.
bool AggressiveDeadCodeElimination::updateDeadRegions() {
LLVM_DEBUG({
dbgs() << "final dead terminator blocks: " << '\n';
for (auto *BB : BlocksWithDeadTerminators)
dbgs() << '\t' << BB->getName()
<< (BlockInfo[BB].Live ? " LIVE\n" : "\n");
});
// Don't compute the post ordering unless we needed it.
bool HavePostOrder = false;
bool Changed = false;
for (auto *BB : BlocksWithDeadTerminators) {
auto &Info = BlockInfo[BB];
if (Info.UnconditionalBranch) {
InstInfo[Info.Terminator].Live = true;
continue;
}
if (!HavePostOrder) {
computeReversePostOrder();
HavePostOrder = true;
}
// Add an unconditional branch to the successor closest to the
// end of the function which insures a path to the exit for each
// live edge.
BlockInfoType *PreferredSucc = nullptr;
for (auto *Succ : successors(BB)) {
auto *Info = &BlockInfo[Succ];
if (!PreferredSucc || PreferredSucc->PostOrder < Info->PostOrder)
PreferredSucc = Info;
}
assert((PreferredSucc && PreferredSucc->PostOrder > 0) &&
"Failed to find safe successor for dead branch");
// Collect removed successors to update the (Post)DominatorTrees.
SmallPtrSet<BasicBlock *, 4> RemovedSuccessors;
bool First = true;
for (auto *Succ : successors(BB)) {
if (!First || Succ != PreferredSucc->BB) {
Succ->removePredecessor(BB);
RemovedSuccessors.insert(Succ);
} else
First = false;
}
makeUnconditional(BB, PreferredSucc->BB);
// Inform the dominators about the deleted CFG edges.
SmallVector<DominatorTree::UpdateType, 4> DeletedEdges;
for (auto *Succ : RemovedSuccessors) {
// It might have happened that the same successor appeared multiple times
// and the CFG edge wasn't really removed.
if (Succ != PreferredSucc->BB) {
LLVM_DEBUG(dbgs() << "ADCE: (Post)DomTree edge enqueued for deletion"
<< BB->getName() << " -> " << Succ->getName()
<< "\n");
DeletedEdges.push_back({DominatorTree::Delete, BB, Succ});
}
}
DomTreeUpdater(DT, &PDT, DomTreeUpdater::UpdateStrategy::Eager)
.applyUpdates(DeletedEdges);
NumBranchesRemoved += 1;
Changed = true;
}
return Changed;
}
// reverse top-sort order
void AggressiveDeadCodeElimination::computeReversePostOrder() {
// This provides a post-order numbering of the reverse control flow graph
// Note that it is incomplete in the presence of infinite loops but we don't
// need numbers blocks which don't reach the end of the functions since
// all branches in those blocks are forced live.
// For each block without successors, extend the DFS from the block
// backward through the graph
SmallPtrSet<BasicBlock*, 16> Visited;
unsigned PostOrder = 0;
for (auto &BB : F) {
if (!succ_empty(&BB))
continue;
for (BasicBlock *Block : inverse_post_order_ext(&BB,Visited))
BlockInfo[Block].PostOrder = PostOrder++;
}
}
void AggressiveDeadCodeElimination::makeUnconditional(BasicBlock *BB,
BasicBlock *Target) {
Instruction *PredTerm = BB->getTerminator();
// Collect the live debug info scopes attached to this instruction.
if (const DILocation *DL = PredTerm->getDebugLoc())
collectLiveScopes(*DL);
// Just mark live an existing unconditional branch
if (isUnconditionalBranch(PredTerm)) {
PredTerm->setSuccessor(0, Target);
InstInfo[PredTerm].Live = true;
return;
}
LLVM_DEBUG(dbgs() << "making unconditional " << BB->getName() << '\n');
NumBranchesRemoved += 1;
IRBuilder<> Builder(PredTerm);
auto *NewTerm = Builder.CreateBr(Target);
InstInfo[NewTerm].Live = true;
if (const DILocation *DL = PredTerm->getDebugLoc())
NewTerm->setDebugLoc(DL);
InstInfo.erase(PredTerm);
PredTerm->eraseFromParent();
}
//===----------------------------------------------------------------------===//
//
// Pass Manager integration code
//
//===----------------------------------------------------------------------===//
PreservedAnalyses ADCEPass::run(Function &F, FunctionAnalysisManager &FAM) {
// ADCE does not need DominatorTree, but require DominatorTree here
// to update analysis if it is already available.
auto *DT = FAM.getCachedResult<DominatorTreeAnalysis>(F);
auto &PDT = FAM.getResult<PostDominatorTreeAnalysis>(F);
if (!AggressiveDeadCodeElimination(F, DT, PDT).performDeadCodeElimination())
return PreservedAnalyses::all();
PreservedAnalyses PA;
// TODO: We could track if we have actually done CFG changes.
if (!RemoveControlFlowFlag)
PA.preserveSet<CFGAnalyses>();
else {
PA.preserve<DominatorTreeAnalysis>();
PA.preserve<PostDominatorTreeAnalysis>();
}
PA.preserve<GlobalsAA>();
return PA;
}
namespace {
struct ADCELegacyPass : public FunctionPass {
static char ID; // Pass identification, replacement for typeid
ADCELegacyPass() : FunctionPass(ID) {
initializeADCELegacyPassPass(*PassRegistry::getPassRegistry());
}
bool runOnFunction(Function &F) override {
if (skipFunction(F))
return false;
// ADCE does not need DominatorTree, but require DominatorTree here
// to update analysis if it is already available.
auto *DTWP = getAnalysisIfAvailable<DominatorTreeWrapperPass>();
auto *DT = DTWP ? &DTWP->getDomTree() : nullptr;
auto &PDT = getAnalysis<PostDominatorTreeWrapperPass>().getPostDomTree();
return AggressiveDeadCodeElimination(F, DT, PDT)
.performDeadCodeElimination();
}
void getAnalysisUsage(AnalysisUsage &AU) const override {
AU.addRequired<PostDominatorTreeWrapperPass>();
if (!RemoveControlFlowFlag)
AU.setPreservesCFG();
else {
AU.addPreserved<DominatorTreeWrapperPass>();
AU.addPreserved<PostDominatorTreeWrapperPass>();
}
AU.addPreserved<GlobalsAAWrapperPass>();
}
};
} // end anonymous namespace
char ADCELegacyPass::ID = 0;
INITIALIZE_PASS_BEGIN(ADCELegacyPass, "adce",
"Aggressive Dead Code Elimination", false, false)
INITIALIZE_PASS_DEPENDENCY(PostDominatorTreeWrapperPass)
INITIALIZE_PASS_END(ADCELegacyPass, "adce", "Aggressive Dead Code Elimination",
false, false)
FunctionPass *llvm::createAggressiveDCEPass() { return new ADCELegacyPass(); }