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2a37cb2ef9
fact that all ExternalSymbols are actually string literals with static storage. Thus we don't have to do anything special to hold them and we certainly don't have to copy string data around. llvm-svn: 18007
209 lines
7.1 KiB
C++
209 lines
7.1 KiB
C++
//===-- CodeGen/MachineInstBuilder.h - Simplify creation of MIs -*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file was developed by the LLVM research group and is distributed under
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// the University of Illinois Open Source License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file exposes a function named BuildMI, which is useful for dramatically
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// simplifying how MachineInstr's are created. Instead of using code like this:
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//
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// M = new MachineInstr(X86::ADDrr8);
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// M->SetMachineOperandVal(0, MachineOperand::MO_VirtualRegister, argVal1);
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// M->SetMachineOperandVal(1, MachineOperand::MO_VirtualRegister, argVal2);
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//
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// we can now use code like this:
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//
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// M = BuildMI(X86::ADDrr8, 2).addReg(argVal1).addReg(argVal2);
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_MACHINEINSTRBUILDER_H
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#define LLVM_CODEGEN_MACHINEINSTRBUILDER_H
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#include "llvm/CodeGen/MachineBasicBlock.h"
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namespace llvm {
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class MachineInstrBuilder {
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MachineInstr *MI;
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public:
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MachineInstrBuilder(MachineInstr *mi) : MI(mi) {}
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/// Allow automatic conversion to the machine instruction we are working on.
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///
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operator MachineInstr*() const { return MI; }
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operator MachineBasicBlock::iterator() const { return MI; }
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/// addReg - Add a new virtual register operand...
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///
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const MachineInstrBuilder &addReg(
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int RegNo,
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MachineOperand::UseType Ty = MachineOperand::Use) const {
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MI->addRegOperand(RegNo, Ty);
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return *this;
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}
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/// addReg - Add an LLVM value that is to be used as a register...
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///
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const MachineInstrBuilder &addReg(
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Value *V,
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MachineOperand::UseType Ty = MachineOperand::Use) const {
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MI->addRegOperand(V, Ty);
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return *this;
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}
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/// addReg - Add an LLVM value that is to be used as a register...
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///
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const MachineInstrBuilder &addCCReg(
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Value *V,
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MachineOperand::UseType Ty = MachineOperand::Use) const {
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MI->addCCRegOperand(V, Ty);
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return *this;
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}
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/// addRegDef - Add an LLVM value that is to be defined as a register... this
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/// is the same as addReg(V, MachineOperand::Def).
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///
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const MachineInstrBuilder &addRegDef(Value *V) const {
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return addReg(V, MachineOperand::Def);
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}
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/// addPCDisp - Add an LLVM value to be treated as a PC relative
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/// displacement...
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///
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const MachineInstrBuilder &addPCDisp(Value *V) const {
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MI->addPCDispOperand(V);
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return *this;
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}
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/// addMReg - Add a machine register operand...
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///
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const MachineInstrBuilder &addMReg(int Reg, MachineOperand::UseType Ty
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= MachineOperand::Use) const {
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MI->addMachineRegOperand(Reg, Ty);
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return *this;
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}
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/// addImm - Add a new immediate operand.
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///
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const MachineInstrBuilder &addImm(int Val) const {
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MI->addZeroExtImmOperand(Val);
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return *this;
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}
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/// addSImm - Add a new sign extended immediate operand...
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///
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const MachineInstrBuilder &addSImm(int val) const {
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MI->addSignExtImmOperand(val);
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return *this;
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}
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/// addZImm - Add a new zero extended immediate operand...
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///
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const MachineInstrBuilder &addZImm(unsigned Val) const {
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MI->addZeroExtImmOperand(Val);
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return *this;
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}
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const MachineInstrBuilder &addMBB(MachineBasicBlock *MBB) const {
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MI->addMachineBasicBlockOperand(MBB);
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return *this;
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}
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const MachineInstrBuilder &addFrameIndex(unsigned Idx) const {
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MI->addFrameIndexOperand(Idx);
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return *this;
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}
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const MachineInstrBuilder &addConstantPoolIndex(unsigned Idx) const {
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MI->addConstantPoolIndexOperand(Idx);
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return *this;
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}
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const MachineInstrBuilder &addGlobalAddress(GlobalValue *GV,
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bool isPCRelative = false, int Offset = 0) const {
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MI->addGlobalAddressOperand(GV, isPCRelative, Offset);
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return *this;
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}
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const MachineInstrBuilder &addExternalSymbol(const char *FnName,
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bool isPCRelative = false) const{
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MI->addExternalSymbolOperand(FnName, isPCRelative);
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return *this;
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}
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};
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/// BuildMI - Builder interface. Specify how to create the initial instruction
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/// itself. NumOperands is the number of operands to the machine instruction to
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/// allow for memory efficient representation of machine instructions.
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///
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inline MachineInstrBuilder BuildMI(int Opcode, unsigned NumOperands) {
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return MachineInstrBuilder(new MachineInstr(Opcode, NumOperands, true, true));
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}
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/// BuildMI - This version of the builder sets up the first operand as a
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/// destination virtual register. NumOperands is the number of additional add*
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/// calls that are expected, not including the destination register.
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///
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inline MachineInstrBuilder BuildMI(
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int Opcode, unsigned NumOperands,
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unsigned DestReg,
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MachineOperand::UseType useType = MachineOperand::Def) {
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return MachineInstrBuilder(new MachineInstr(Opcode, NumOperands+1,
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true, true)).addReg(DestReg, useType);
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}
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/// BuildMI - This version of the builder inserts the newly-built
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/// instruction before the given position in the given MachineBasicBlock, and
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/// sets up the first operand as a destination virtual register.
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/// NumOperands is the number of additional add* calls that are expected,
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/// not including the destination register.
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///
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inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB,
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MachineBasicBlock::iterator I,
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int Opcode, unsigned NumOperands,
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unsigned DestReg) {
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MachineInstr *MI = new MachineInstr(Opcode, NumOperands+1, true, true);
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BB.insert(I, MI);
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return MachineInstrBuilder(MI).addReg(DestReg, MachineOperand::Def);
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}
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/// BuildMI - This version of the builder inserts the newly-built
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/// instruction before the given position in the given MachineBasicBlock, and
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/// does NOT take a destination register.
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///
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inline MachineInstrBuilder BuildMI(MachineBasicBlock &BB,
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MachineBasicBlock::iterator I,
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int Opcode, unsigned NumOperands) {
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MachineInstr *MI = new MachineInstr(Opcode, NumOperands, true, true);
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BB.insert(I, MI);
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return MachineInstrBuilder(MI);
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}
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/// BuildMI - This version of the builder inserts the newly-built
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/// instruction at the end of the given MachineBasicBlock, and does NOT take a
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/// destination register.
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///
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inline MachineInstrBuilder BuildMI(MachineBasicBlock *BB, int Opcode,
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unsigned NumOperands) {
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return BuildMI(*BB, BB->end(), Opcode, NumOperands);
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}
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/// BuildMI - This version of the builder inserts the newly-built
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/// instruction at the end of the given MachineBasicBlock, and sets up the first
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/// operand as a destination virtual register. NumOperands is the number of
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/// additional add* calls that are expected, not including the destination
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/// register.
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///
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inline MachineInstrBuilder BuildMI(MachineBasicBlock *BB, int Opcode,
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unsigned NumOperands, unsigned DestReg) {
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return BuildMI(*BB, BB->end(), Opcode, NumOperands, DestReg);
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}
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} // End llvm namespace
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#endif
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