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llvm-mirror/lib/Transforms/Utils/EscapeEnumerator.cpp
Roman Lebedev e695f6dc77 [ShadowStackGCLowering] Preserve Dominator Tree, if avaliable
This doesn't help avoid any Dominator Tree recalculations just yet,
there's one more pass to go..
2021-01-30 01:14:51 +03:00

99 lines
3.1 KiB
C++

//===- EscapeEnumerator.cpp -----------------------------------------------===//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
// Defines a helper class that enumerates all possible exits from a function,
// including exception handling.
//
//===----------------------------------------------------------------------===//
#include "llvm/Transforms/Utils/EscapeEnumerator.h"
#include "llvm/ADT/Triple.h"
#include "llvm/Analysis/EHPersonalities.h"
#include "llvm/IR/Module.h"
#include "llvm/Transforms/Utils/Local.h"
using namespace llvm;
static FunctionCallee getDefaultPersonalityFn(Module *M) {
LLVMContext &C = M->getContext();
Triple T(M->getTargetTriple());
EHPersonality Pers = getDefaultEHPersonality(T);
return M->getOrInsertFunction(getEHPersonalityName(Pers),
FunctionType::get(Type::getInt32Ty(C), true));
}
IRBuilder<> *EscapeEnumerator::Next() {
if (Done)
return nullptr;
// Find all 'return', 'resume', and 'unwind' instructions.
while (StateBB != StateE) {
BasicBlock *CurBB = &*StateBB++;
// Branches and invokes do not escape, only unwind, resume, and return
// do.
Instruction *TI = CurBB->getTerminator();
if (!isa<ReturnInst>(TI) && !isa<ResumeInst>(TI))
continue;
if (CallInst *CI = CurBB->getTerminatingMustTailCall())
TI = CI;
Builder.SetInsertPoint(TI);
return &Builder;
}
Done = true;
if (!HandleExceptions)
return nullptr;
if (F.doesNotThrow())
return nullptr;
// Find all 'call' instructions that may throw.
// We cannot tranform calls with musttail tag.
SmallVector<Instruction *, 16> Calls;
for (BasicBlock &BB : F)
for (Instruction &II : BB)
if (CallInst *CI = dyn_cast<CallInst>(&II))
if (!CI->doesNotThrow() && !CI->isMustTailCall())
Calls.push_back(CI);
if (Calls.empty())
return nullptr;
// Create a cleanup block.
LLVMContext &C = F.getContext();
BasicBlock *CleanupBB = BasicBlock::Create(C, CleanupBBName, &F);
Type *ExnTy = StructType::get(Type::getInt8PtrTy(C), Type::getInt32Ty(C));
if (!F.hasPersonalityFn()) {
FunctionCallee PersFn = getDefaultPersonalityFn(F.getParent());
F.setPersonalityFn(cast<Constant>(PersFn.getCallee()));
}
if (isScopedEHPersonality(classifyEHPersonality(F.getPersonalityFn()))) {
report_fatal_error("Scoped EH not supported");
}
LandingPadInst *LPad =
LandingPadInst::Create(ExnTy, 1, "cleanup.lpad", CleanupBB);
LPad->setCleanup(true);
ResumeInst *RI = ResumeInst::Create(LPad, CleanupBB);
// Transform the 'call' instructions into 'invoke's branching to the
// cleanup block. Go in reverse order to make prettier BB names.
SmallVector<Value *, 16> Args;
for (unsigned I = Calls.size(); I != 0;) {
CallInst *CI = cast<CallInst>(Calls[--I]);
changeToInvokeAndSplitBasicBlock(CI, CleanupBB, DTU);
}
Builder.SetInsertPoint(RI);
return &Builder;
}