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llvm-mirror/include/llvm/System/Path.h
Reid Spencer 04d734c2f6 Final Changes For PR495:
This chagne just renames some sys::Path methods to ensure they are not
misused. The Path documentation now divides methods into two dimensions:
Path/Disk and accessor/mutator. Path accessors and mutators only operate
on the Path object itself without making any disk accesses. Disk accessors
and mutators will also access or modify the file system. Because of the
potentially destructive nature of disk mutators, it was decided that all
such methods should end in the work "Disk" to ensure the user recognizes
that the change will occur on the file system. This patch makes that
change. The method name changes are:

makeReadable        -> makeReadableOnDisk
makeWriteable       -> makeWriteableOnDisk
makeExecutable      -> makeExecutableOnDisk
setStatusInfo       -> setStatusInfoOnDisk
createDirectory     -> createDirectoryOnDisk
createFile          -> createFileOnDisk
createTemporaryFile -> createTemporaryFileOnDisk
destroy             -> eraseFromDisk
rename              -> renamePathOnDisk

These changes pass the Linux Deja Gnu tests.

llvm-svn: 22354
2005-07-08 03:08:58 +00:00

578 lines
29 KiB
C++

//===- llvm/System/Path.h - Path Operating System Concept -------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file was developed by Reid Spencer and is distributed under the
// University of Illinois Open Source License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file declares the llvm::sys::Path class.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_SYSTEM_PATH_H
#define LLVM_SYSTEM_PATH_H
#include "llvm/System/TimeValue.h"
#include <set>
#include <string>
#include <vector>
#include <ostream>
namespace llvm {
namespace sys {
/// This class provides an abstraction for the path to a file or directory
/// in the operating system's filesystem and provides various basic operations
/// on it. Note that this class only represents the name of a path to a file
/// or directory which may or may not be valid for a given machine's file
/// system. The class is patterned after the java.io.File class with various
/// extensions and several omissions (not relevant to LLVM). A Path object
/// ensures that the path it encapsulates is syntactically valid for the
/// operating system it is running on but does not ensure correctness for
/// any particular file system. That is, a syntactically valid path might
/// specify path components that do not exist in the file system and using
/// such a Path to act on the file system could produce errors. There is one
/// invalid Path value which is permitted: the empty path. The class should
/// never allow a syntactically invalid non-empty path name to be assigned.
/// Empty paths are required in order to indicate an error result in some
/// situations. If the path is empty, the isValid operation will return
/// false. All operations will fail if isValid is false. Operations that
/// change the path will either return false if it would cause a syntactically
/// invalid path name (in which case the Path object is left unchanged) or
/// throw an std::string exception indicating the error. The methods are
/// grouped into four basic categories: Path Accessors (provide information
/// about the path without accessing disk), Disk Accessors (provide
/// information about the underlying file or directory), Path Mutators
/// (change the path information, not the disk), and Disk Mutators (change
/// the disk file/directory referenced by the path). The Disk Mutator methods
/// all have the word "disk" embedded in their method name to reinforce the
/// notion that the operation modifies the file system.
/// @since 1.4
/// @brief An abstraction for operating system paths.
class Path {
/// @name Types
/// @{
public:
/// This structure provides basic file system information about a file. It
/// is patterned after the stat(2) Unix operating system call but made
/// platform independent and eliminates many of the unix-specific fields.
/// However, to support llvm-ar, the mode, user, and group fields are
/// retained. These pertain to unix security and may not have a meaningful
/// value on non-Unix platforms. However, the fileSize and modTime fields
/// should always be applicabe on all platforms. The structure is
/// filled in by the getStatusInfo method.
/// @brief File status structure
struct StatusInfo {
StatusInfo() : fileSize(0), modTime(0,0), mode(0777), user(999),
group(999), isDir(false) { }
size_t fileSize; ///< Size of the file in bytes
TimeValue modTime; ///< Time of file's modification
uint32_t mode; ///< Mode of the file, if applicable
uint32_t user; ///< User ID of owner, if applicable
uint32_t group; ///< Group ID of owner, if applicable
bool isDir; ///< True if this is a directory.
};
/// @}
/// @name Constructors
/// @{
public:
/// Construct a path to the root directory of the file system. The root
/// directory is a top level directory above which there are no more
/// directories. For example, on UNIX, the root directory is /. On Windows
/// it is C:\. Other operating systems may have different notions of
/// what the root directory is or none at all. In that case, a consistent
/// default root directory will be used.
static Path GetRootDirectory();
/// Construct a path to a unique temporary directory that is created in
/// a "standard" place for the operating system. The directory is
/// guaranteed to be created on exit from this function. If the directory
/// cannot be created, the function will throw an exception.
/// @throws std::string indicating why the directory could not be created.
/// @brief Constrct a path to an new, unique, existing temporary
/// directory.
static Path GetTemporaryDirectory();
/// Construct a vector of sys::Path that contains the "standard" system
/// library paths suitable for linking into programs. This function *must*
/// return the value of LLVM_LIB_SEARCH_PATH as the first item in \p Paths
/// if that environment variable is set and it references a directory.
/// @brief Construct a path to the system library directory
static void GetSystemLibraryPaths(std::vector<sys::Path>& Paths);
/// Construct a vector of sys::Path that contains the "standard" bytecode
/// library paths suitable for linking into an llvm program. This function
/// *must* return the value of LLVM_LIB_SEARCH_PATH as well as the value
/// of LLVM_LIBDIR. It also must provide the System library paths as
/// returned by GetSystemLibraryPaths.
/// @see GetSystemLibraryPaths
/// @brief Construct a list of directories in which bytecode could be
/// found.
static void GetBytecodeLibraryPaths(std::vector<sys::Path>& Paths);
/// Find the path to a library using its short name. Use the system
/// dependent library paths to locate the library.
/// @brief Find a library.
static Path FindLibrary(std::string& short_name);
/// Construct a path to the default LLVM configuration directory. The
/// implementation must ensure that this is a well-known (same on many
/// systems) directory in which llvm configuration files exist. For
/// example, on Unix, the /etc/llvm directory has been selected.
/// @brief Construct a path to the default LLVM configuration directory
static Path GetLLVMDefaultConfigDir();
/// Construct a path to the LLVM installed configuration directory. The
/// implementation must ensure that this refers to the "etc" directory of
/// the LLVM installation. This is the location where configuration files
/// will be located for a particular installation of LLVM on a machine.
/// @brief Construct a path to the LLVM installed configuration directory
static Path GetLLVMConfigDir();
/// Construct a path to the current user's home directory. The
/// implementation must use an operating system specific mechanism for
/// determining the user's home directory. For example, the environment
/// variable "HOME" could be used on Unix. If a given operating system
/// does not have the concept of a user's home directory, this static
/// constructor must provide the same result as GetRootDirectory.
/// @brief Construct a path to the current user's "home" directory
static Path GetUserHomeDirectory();
/// Return the suffix commonly used on file names that contain a shared
/// object, shared archive, or dynamic link library. Such files are
/// linked at runtime into a process and their code images are shared
/// between processes.
/// @returns The dynamic link library suffix for the current platform.
/// @brief Return the dynamic link library suffix.
static std::string GetDLLSuffix();
/// This is one of the very few ways in which a path can be constructed
/// with a syntactically invalid name. The only *legal* invalid name is an
/// empty one. Other invalid names are not permitted. Empty paths are
/// provided so that they can be used to indicate null or error results in
/// other lib/System functionality.
/// @brief Construct an empty (and invalid) path.
Path() : path() {}
/// This constructor will accept a std::string as a path but it verifies
/// that the path string has a legal syntax for the operating system on
/// which it is running. This allows a path to be taken in from outside
/// the program. However, if the path is not valid, the Path object will
/// be set to an empty string and an exception will be thrown.
/// @throws std::string if \p unverified_path is not legal.
/// @param unverified_path The path to verify and assign.
/// @brief Construct a Path from a string.
explicit Path(const std::string& unverified_path);
/// @}
/// @name Operators
/// @{
public:
/// Makes a copy of \p that to \p this.
/// @returns \p this
/// @brief Assignment Operator
Path & operator = ( const Path & that ) {
path = that.path;
return *this;
}
/// Compares \p this Path with \p that Path for equality.
/// @returns true if \p this and \p that refer to the same thing.
/// @brief Equality Operator
bool operator == (const Path& that) const {
return 0 == path.compare(that.path) ;
}
/// Compares \p this Path with \p that Path for inequality.
/// @returns true if \p this and \p that refer to different things.
/// @brief Inequality Operator
bool operator !=( const Path & that ) const {
return 0 != path.compare( that.path );
}
/// Determines if \p this Path is less than \p that Path. This is required
/// so that Path objects can be placed into ordered collections (e.g.
/// std::map). The comparison is done lexicographically as defined by
/// the std::string::compare method.
/// @returns true if \p this path is lexicographically less than \p that.
/// @brief Less Than Operator
bool operator< (const Path& that) const {
return 0 > path.compare( that.path );
}
/// @}
/// @name Path Accessors
/// @{
public:
/// This function will use an operating system specific algorithm to
/// determine if the current value of \p this is a syntactically valid
/// path name for the operating system. The path name does not need to
/// exist, validity is simply syntactical. Empty paths are always invalid.
/// @returns true iff the path name is syntactically legal for the
/// host operating system.
/// @brief Determine if a path is syntactically valid or not.
bool isValid() const;
/// This function determines if the contents of the path name are
/// empty. That is, the path has a zero length. This does NOT determine if
/// if the file is empty. Use the getSize method for that.
/// @returns true iff the path is empty.
/// @brief Determines if the path name is empty (invalid).
bool isEmpty() const { return path.empty(); }
/// This function returns the current contents of the path as a
/// std::string. This allows the underlying path string to be manipulated.
/// @returns std::string containing the path name.
/// @brief Returns the path as a std::string.
const std::string& toString() const { return path; }
/// This function returns the last component of the path name. The last
/// component is the file or directory name occuring after the last
/// directory separator. If no directory separator is present, the entire
/// path name is returned (i.e. same as toString).
/// @returns std::string containing the last component of the path name.
/// @brief Returns the last component of the path name.
std::string getLast() const;
/// This function strips off the path and suffix of the file or directory
/// name and returns just the basename. For example /a/foo.bar would cause
/// this function to return "foo".
/// @returns std::string containing the basename of the path
/// @brief Get the base name of the path
std::string getBasename() const;
/// Obtain a 'C' string for the path name.
/// @returns a 'C' string containing the path name.
/// @brief Returns the path as a C string.
const char* const c_str() const { return path.c_str(); }
/// @}
/// @name Disk Accessors
/// @{
public:
/// This function determines if the object referenced by this path is
/// a file or not. This function accesses the underlying file system to
/// determine the type of entity referenced by the path.
/// @returns true if this path name references a file.
/// @brief Determines if the path name references a file.
bool isFile() const;
/// This function determines if the object referenced by this path is a
/// directory or not. This function accesses the underlying file system to
/// determine the type of entity referenced by the path.
/// @returns true if the path name references a directory
/// @brief Determines if the path name references a directory.
bool isDirectory() const;
/// This function determines if the path refers to a hidden file. The
/// notion of hidden files is defined by the underlying system. The
/// system may not support hidden files in which case this function always
/// returns false on such systems. Hidden files have the "hidden"
/// attribute set on Win32. On Unix, hidden files start with a period.
/// @brief Determines if the path name references a hidden file.
bool isHidden() const;
/// This function determines if the path name in this object references
/// the root (top level directory) of the file system. The details of what
/// is considered the "root" may vary from system to system so this method
/// will do the necessary checking.
/// @returns true iff the path name references the root directory.
/// @brief Determines if the path references the root directory.
bool isRootDirectory() const;
/// This function opens the file associated with the path name provided by
/// the Path object and reads its magic number. If the magic number at the
/// start of the file matches \p magic, true is returned. In all other
/// cases (file not found, file not accessible, etc.) it returns false.
/// @returns true if the magic number of the file matches \p magic.
/// @brief Determine if file has a specific magic number
bool hasMagicNumber(const std::string& magic) const;
/// This function retrieves the first \p len bytes of the file associated
/// with \p this. These bytes are returned as the "magic number" in the
/// \p Magic parameter.
/// @returns true if the Path is a file and the magic number is retrieved,
/// false otherwise.
/// @brief Get the file's magic number.
bool getMagicNumber(std::string& Magic, unsigned len) const;
/// This function determines if the path name in the object references an
/// archive file by looking at its magic number.
/// @returns true if the file starts with the magic number for an archive
/// file.
/// @brief Determine if the path references an archive file.
bool isArchive() const;
/// This function determines if the path name in the object references an
/// LLVM Bytecode file by looking at its magic number.
/// @returns true if the file starts with the magic number for LLVM
/// bytecode files.
/// @brief Determine if the path references a bytecode file.
bool isBytecodeFile() const;
/// This function determines if the path name in the object references a
/// native Dynamic Library (shared library, shared object) by looking at
/// the file's magic number. The Path object must reference a file, not a
/// directory.
/// @return strue if the file starts with the magid number for a native
/// shared library.
/// @brief Determine if the path reference a dynamic library.
bool isDynamicLibrary() const;
/// This function determines if the path name references an existing file
/// or directory in the file system.
/// @returns true if the pathname references an existing file or
/// directory.
/// @brief Determines if the path is a file or directory in
/// the file system.
bool exists() const;
/// This function determines if the path name references a readable file
/// or directory in the file system. This function checks for
/// the existence and readability (by the current program) of the file
/// or directory.
/// @returns true if the pathname references a readable file.
/// @brief Determines if the path is a readable file or directory
/// in the file system.
bool canRead() const;
/// This function determines if the path name references a writable file
/// or directory in the file system. This function checks for the
/// existence and writability (by the current program) of the file or
/// directory.
/// @returns true if the pathname references a writable file.
/// @brief Determines if the path is a writable file or directory
/// in the file system.
bool canWrite() const;
/// This function determines if the path name references an executable
/// file in the file system. This function checks for the existence and
/// executability (by the current program) of the file.
/// @returns true if the pathname references an executable file.
/// @brief Determines if the path is an executable file in the file
/// system.
bool canExecute() const;
/// This function builds a list of paths that are the names of the
/// files and directories in a directory.
/// @returns false if \p this is not a directory, true otherwise
/// @throws std::string if the directory cannot be searched
/// @brief Build a list of directory's contents.
bool getDirectoryContents(std::set<Path>& paths) const;
/// This function returns status information about the file. The type of
/// path (file or directory) is updated to reflect the actual contents
/// of the file system. If the file does not exist, false is returned.
/// For other (hard I/O) errors, a std::string is thrown indicating the
/// problem.
/// @throws std::string if an error occurs.
/// @brief Get file status.
void getStatusInfo(StatusInfo& info) const;
/// This function returns the last modified time stamp for the file
/// referenced by this path. The Path may reference a file or a directory.
/// If the file does not exist, a ZeroTime timestamp is returned.
/// @returns last modified timestamp of the file/directory or ZeroTime
/// @brief Get file timestamp.
inline TimeValue getTimestamp() const {
StatusInfo info; getStatusInfo(info); return info.modTime;
}
/// This function returns the size of the file referenced by this path.
/// @brief Get file size.
inline size_t getSize() const {
StatusInfo info; getStatusInfo(info); return info.fileSize;
}
/// @}
/// @name Path Mutators
/// @{
public:
/// The path name is cleared and becomes empty. This is an invalid
/// path name but is the *only* invalid path name. This is provided
/// so that path objects can be used to indicate the lack of a
/// valid path being found.
/// @brief Make the path empty.
void clear() { path.clear(); }
/// This method sets the Path object to \p unverified_path. This can fail
/// if the \p unverified_path does not pass the syntactic checks of the
/// isValid() method. If verification fails, the Path object remains
/// unchanged and false is returned. Otherwise true is returned and the
/// Path object takes on the path value of \p unverified_path
/// @returns true if the path was set, false otherwise.
/// @param unverified_path The path to be set in Path object.
/// @brief Set a full path from a std::string
bool set(const std::string& unverified_path);
/// One path component is removed from the Path. If only one component is
/// present in the path, the Path object becomes empty. If the Path object
/// is empty, no change is made.
/// @returns false if the path component could not be removed.
/// @brief Removes the last directory component of the Path.
bool eraseComponent();
/// The \p component is added to the end of the Path if it is a legal
/// name for the operating system. A directory separator will be added if
/// needed.
/// @returns false if the path component could not be added.
/// @brief Appends one path component to the Path.
bool appendComponent( const std::string& component );
/// A period and the \p suffix are appended to the end of the pathname.
/// The precondition for this function is that the Path reference a file
/// name (i.e. isFile() returns true). If the Path is not a file, no
/// action is taken and the function returns false. If the path would
/// become invalid for the host operating system, false is returned.
/// @returns false if the suffix could not be added, true if it was.
/// @brief Adds a period and the \p suffix to the end of the pathname.
bool appendSuffix(const std::string& suffix);
/// The suffix of the filename is erased. The suffix begins with and
/// includes the last . character in the filename after the last directory
/// separator and extends until the end of the name. If no . character is
/// after the last directory separator, then the file name is left
/// unchanged (i.e. it was already without a suffix) but the function
/// returns false.
/// @returns false if there was no suffix to remove, true otherwise.
/// @brief Remove the suffix from a path name.
bool eraseSuffix();
/// The current Path name is made unique in the file system. Upon return,
/// the Path will have been changed to make a unique file in the file
/// system or it will not have been changed if the current path name is
/// already unique.
/// @throws std::string if an unrecoverable error occurs.
/// @brief Make the current path name unique in the file system.
void makeUnique( bool reuse_current = true );
/// @}
/// @name Disk Mutators
/// @{
public:
/// This method attempts to make the file referenced by the Path object
/// available for reading so that the canRead() method will return true.
/// @brief Make the file readable;
void makeReadableOnDisk();
/// This method attempts to make the file referenced by the Path object
/// available for writing so that the canWrite() method will return true.
/// @brief Make the file writable;
void makeWriteableOnDisk();
/// This method attempts to make the file referenced by the Path object
/// available for execution so that the canExecute() method will return
/// true.
/// @brief Make the file readable;
void makeExecutableOnDisk();
/// This method allows the last modified time stamp and permission bits
/// to be set on the disk object referenced by the Path.
/// @throws std::string if an error occurs.
/// @returns true
/// @brief Set the status information.
bool setStatusInfoOnDisk(const StatusInfo& si) const;
/// This method attempts to create a directory in the file system with the
/// same name as the Path object. The \p create_parents parameter controls
/// whether intermediate directories are created or not. if \p
/// create_parents is true, then an attempt will be made to create all
/// intermediate directories, as needed. If \p create_parents is false,
/// then only the final directory component of the Path name will be
/// created. The created directory will have no entries.
/// @returns false if the Path does not reference a directory, true
/// otherwise.
/// @param create_parents Determines whether non-existent directory
/// components other than the last one (the "parents") are created or not.
/// @throws std::string if an error occurs.
/// @brief Create the directory this Path refers to.
bool createDirectoryOnDisk( bool create_parents = false );
/// This method attempts to create a file in the file system with the same
/// name as the Path object. The intermediate directories must all exist
/// at the time this method is called. Use createDirectoriesOnDisk to
/// accomplish that. The created file will be empty upon return from this
/// function.
/// @returns false if the Path does not reference a file, true otherwise.
/// @throws std::string if an error occurs.
/// @brief Create the file this Path refers to.
bool createFileOnDisk();
/// This is like createFile except that it creates a temporary file. A
/// unique temporary file name is generated based on the contents of
/// \p this before the call. The new name is assigned to \p this and the
/// file is created. Note that this will both change the Path object
/// *and* create the corresponding file. This function will ensure that
/// the newly generated temporary file name is unique in the file system.
/// @param reuse_current When set to true, this parameter indicates that
/// if the current file name does not exist then it will be used without
/// modification.
/// @returns true if successful, false if the file couldn't be created.
/// @throws std::string if there is a hard error creating the temp file
/// name.
/// @brief Create a unique temporary file
bool createTemporaryFileOnDisk(bool reuse_current = false);
/// This method renames the file referenced by \p this as \p newName. The
/// file referenced by \p this must exist. The file referenced by
/// \p newName does not need to exist.
/// @returns true
/// @throws std::string if there is an file system error.
/// @brief Rename one file as another.
bool renamePathOnDisk(const Path& newName);
/// This method attempts to destroy the file or directory named by the
/// last component of the Path. If the Path refers to a directory and the
/// \p destroy_contents is false, an attempt will be made to remove just
/// the directory (the final Path component). If \p destroy_contents is
/// true, an attempt will be made to remove the entire contents of the
/// directory, recursively. If the Path refers to a file, the
/// \p destroy_contents parameter is ignored.
/// @param destroy_contents Indicates whether the contents of a destroyed
/// directory should also be destroyed (recursively).
/// @returns true if the file/directory was destroyed, false if the path
/// refers to something that is neither a file nor a directory.
/// @throws std::string if there is an error.
/// @brief Removes the file or directory from the filesystem.
bool eraseFromDisk( bool destroy_contents = false ) const;
/// @}
/// @name Data
/// @{
private:
mutable std::string path; ///< Storage for the path name.
/// @}
};
/// This enumeration delineates the kinds of files that LLVM knows about.
enum LLVMFileType {
UnknownFileType = 0, ///< Unrecognized file
BytecodeFileType = 1, ///< Uncompressed bytecode file
CompressedBytecodeFileType = 2, ///< Compressed bytecode file
ArchiveFileType = 3, ///< ar style archive file
};
/// This utility function allows any memory block to be examined in order
/// to determine its file type.
LLVMFileType IdentifyFileType(const char*magic, unsigned length);
/// This function can be used to copy the file specified by Src to the
/// file specified by Dest. If an error occurs, Dest is removed.
/// @throws std::string if an error opening or writing the files occurs.
/// @brief Copy one file to another.
void CopyFile(const Path& Dest, const Path& Src);
}
inline std::ostream& operator<<(std::ostream& strm, const sys::Path& aPath) {
strm << aPath.toString();
return strm;
}
}
#endif