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8131335c27
* ValueHolder became a 3 argument template. This allows for BasicBlock to use the value holder arg as a typesafe parent pointer. * SymTabValue no longer inherits from Value * Method does not inherit from only SymTabValue. Now it inherits from both STV & Value. * Module does not inherit from only SymTabValue. Now it inherits from both STV & Value. * Updated the SymTabValue.h file to reference SymTabValue instead of STDef in several places * Added isArraySelector & isStructSelector to GetElementPtr instruction llvm-svn: 177
56 lines
1.8 KiB
C++
56 lines
1.8 KiB
C++
//===-- llvm/SymTabValue.h - Implement SymbolTable Values --------*- C++ -*--=//
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//
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// This subclass of Value implements a def that has a symbol table for keeping
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// track of children. This is used by the ValueHolder template class...
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SYMTAB_VALUE_H
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#define LLVM_SYMTAB_VALUE_H
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#include "llvm/ConstantPool.h"
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class SymbolTable;
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class ConstPoolVal;
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class Value;
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class SymTabValue {
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public:
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typedef ConstantPool ConstantPoolType;
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private:
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SymbolTable *SymTab, *ParentSymTab;
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ConstantPool ConstPool; // The constant pool
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Value *ValueParent;
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protected:
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void setParentSymTab(SymbolTable *ST);
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public:
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SymTabValue(Value *Parent);
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~SymTabValue(); // Implemented in Value.cpp
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inline Value *getSTVParent() { return ValueParent; }
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inline const Value *getSTVParent() const { return ValueParent; }
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// hasSymbolTable() - Returns true if there is a symbol table allocated to
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// this object AND if there is at least one name in it!
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//
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bool hasSymbolTable() const;
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// CAUTION: The current symbol table may be null if there are no names (ie,
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// the symbol table is empty)
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//
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inline SymbolTable *getSymbolTable() { return SymTab; }
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inline const SymbolTable *getSymbolTable() const { return SymTab; }
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inline const ConstantPool &getConstantPool() const{ return ConstPool; }
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inline ConstantPool &getConstantPool() { return ConstPool; }
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// getSymbolTableSure is guaranteed to not return a null pointer, because if
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// the method does not already have a symtab, one is created. Use this if
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// you intend to put something into the symbol table for the method.
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//
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SymbolTable *getSymbolTableSure(); // Implemented in Value.cpp
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};
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#endif
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