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must be called in the pass's constructor. This function uses static dependency declarations to recursively initialize the pass's dependencies. Clients that only create passes through the createFooPass() APIs will require no changes. Clients that want to use the CommandLine options for passes will need to manually call the appropriate initialization functions in PassInitialization.h before parsing commandline arguments. I have tested this with all standard configurations of clang and llvm-gcc on Darwin. It is possible that there are problems with the static dependencies that will only be visible with non-standard options. If you encounter any crash in pass registration/creation, please send the testcase to me directly. llvm-svn: 116820
178 lines
6.2 KiB
C++
178 lines
6.2 KiB
C++
//===-- PrologEpilogInserter.h - Prolog/Epilog code insertion -*- C++ -* --===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This pass is responsible for finalizing the functions frame layout, saving
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// callee saved registers, and for emitting prolog & epilog code for the
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// function.
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//
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// This pass must be run after register allocation. After this pass is
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// executed, it is illegal to construct MO_FrameIndex operands.
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//
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// This pass also implements a shrink wrapping variant of prolog/epilog
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// insertion.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_PEI_H
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#define LLVM_CODEGEN_PEI_H
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineLoopInfo.h"
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#include "llvm/ADT/SparseBitVector.h"
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/Target/TargetRegisterInfo.h"
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namespace llvm {
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class RegScavenger;
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class MachineBasicBlock;
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class PEI : public MachineFunctionPass {
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public:
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static char ID;
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PEI() : MachineFunctionPass(ID) {
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initializePEIPass(*PassRegistry::getPassRegistry());
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}
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const char *getPassName() const {
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return "Prolog/Epilog Insertion & Frame Finalization";
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}
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virtual void getAnalysisUsage(AnalysisUsage &AU) const;
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/// runOnMachineFunction - Insert prolog/epilog code and replace abstract
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/// frame indexes with appropriate references.
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///
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bool runOnMachineFunction(MachineFunction &Fn);
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private:
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RegScavenger *RS;
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// MinCSFrameIndex, MaxCSFrameIndex - Keeps the range of callee saved
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// stack frame indexes.
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unsigned MinCSFrameIndex, MaxCSFrameIndex;
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// Analysis info for spill/restore placement.
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// "CSR": "callee saved register".
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// CSRegSet contains indices into the Callee Saved Register Info
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// vector built by calculateCalleeSavedRegisters() and accessed
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// via MF.getFrameInfo()->getCalleeSavedInfo().
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typedef SparseBitVector<> CSRegSet;
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// CSRegBlockMap maps MachineBasicBlocks to sets of callee
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// saved register indices.
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typedef DenseMap<MachineBasicBlock*, CSRegSet> CSRegBlockMap;
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// Set and maps for computing CSR spill/restore placement:
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// used in function (UsedCSRegs)
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// used in a basic block (CSRUsed)
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// anticipatable in a basic block (Antic{In,Out})
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// available in a basic block (Avail{In,Out})
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// to be spilled at the entry to a basic block (CSRSave)
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// to be restored at the end of a basic block (CSRRestore)
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CSRegSet UsedCSRegs;
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CSRegBlockMap CSRUsed;
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CSRegBlockMap AnticIn, AnticOut;
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CSRegBlockMap AvailIn, AvailOut;
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CSRegBlockMap CSRSave;
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CSRegBlockMap CSRRestore;
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// Entry and return blocks of the current function.
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MachineBasicBlock* EntryBlock;
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SmallVector<MachineBasicBlock*, 4> ReturnBlocks;
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// Map of MBBs to top level MachineLoops.
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DenseMap<MachineBasicBlock*, MachineLoop*> TLLoops;
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// Flag to control shrink wrapping per-function:
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// may choose to skip shrink wrapping for certain
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// functions.
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bool ShrinkWrapThisFunction;
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// Flag to control whether to use the register scavenger to resolve
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// frame index materialization registers. Set according to
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// TRI->requiresFrameIndexScavenging() for the curren function.
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bool FrameIndexVirtualScavenging;
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#ifndef NDEBUG
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// Machine function handle.
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MachineFunction* MF;
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// Flag indicating that the current function
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// has at least one "short" path in the machine
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// CFG from the entry block to an exit block.
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bool HasFastExitPath;
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#endif
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bool calculateSets(MachineFunction &Fn);
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bool calcAnticInOut(MachineBasicBlock* MBB);
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bool calcAvailInOut(MachineBasicBlock* MBB);
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void calculateAnticAvail(MachineFunction &Fn);
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bool addUsesForMEMERegion(MachineBasicBlock* MBB,
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SmallVector<MachineBasicBlock*, 4>& blks);
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bool addUsesForTopLevelLoops(SmallVector<MachineBasicBlock*, 4>& blks);
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bool calcSpillPlacements(MachineBasicBlock* MBB,
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SmallVector<MachineBasicBlock*, 4> &blks,
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CSRegBlockMap &prevSpills);
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bool calcRestorePlacements(MachineBasicBlock* MBB,
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SmallVector<MachineBasicBlock*, 4> &blks,
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CSRegBlockMap &prevRestores);
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void placeSpillsAndRestores(MachineFunction &Fn);
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void placeCSRSpillsAndRestores(MachineFunction &Fn);
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void calculateCallsInformation(MachineFunction &Fn);
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void calculateCalleeSavedRegisters(MachineFunction &Fn);
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void insertCSRSpillsAndRestores(MachineFunction &Fn);
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void calculateFrameObjectOffsets(MachineFunction &Fn);
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void replaceFrameIndices(MachineFunction &Fn);
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void scavengeFrameVirtualRegs(MachineFunction &Fn);
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void insertPrologEpilogCode(MachineFunction &Fn);
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// Initialize DFA sets, called before iterations.
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void clearAnticAvailSets();
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// Clear all sets constructed by shrink wrapping.
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void clearAllSets();
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// Initialize all shrink wrapping data.
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void initShrinkWrappingInfo();
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// Convienences for dealing with machine loops.
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MachineBasicBlock* getTopLevelLoopPreheader(MachineLoop* LP);
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MachineLoop* getTopLevelLoopParent(MachineLoop *LP);
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// Propgate CSRs used in MBB to all MBBs of loop LP.
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void propagateUsesAroundLoop(MachineBasicBlock* MBB, MachineLoop* LP);
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// Convenience for recognizing return blocks.
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bool isReturnBlock(MachineBasicBlock* MBB);
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#ifndef NDEBUG
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// Debugging methods.
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// Mark this function as having fast exit paths.
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void findFastExitPath();
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// Verify placement of spills/restores.
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void verifySpillRestorePlacement();
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std::string getBasicBlockName(const MachineBasicBlock* MBB);
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std::string stringifyCSRegSet(const CSRegSet& s);
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void dumpSet(const CSRegSet& s);
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void dumpUsed(MachineBasicBlock* MBB);
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void dumpAllUsed();
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void dumpSets(MachineBasicBlock* MBB);
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void dumpSets1(MachineBasicBlock* MBB);
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void dumpAllSets();
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void dumpSRSets();
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#endif
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};
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} // End llvm namespace
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#endif
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