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b9d2e9e81d
Moving toward a uniform style of pass definition to allow easier target configuration. Globally declare Pass ID. Globally declare pass initializer. Use INITIALIZE_PASS consistently. Add a call to the initializer from CodeGen.cpp. Remove redundant "createPass" functions and "getPassName" methods. While cleaning up declarations, cleaned up comments (sorry for large diff). llvm-svn: 150100
174 lines
6.1 KiB
C++
174 lines
6.1 KiB
C++
//===-- PrologEpilogInserter.h - Prolog/Epilog code insertion -*- C++ -* --===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This pass is responsible for finalizing the functions frame layout, saving
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// callee saved registers, and for emitting prolog & epilog code for the
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// function.
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//
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// This pass must be run after register allocation. After this pass is
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// executed, it is illegal to construct MO_FrameIndex operands.
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//
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// This pass also implements a shrink wrapping variant of prolog/epilog
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// insertion.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_CODEGEN_PEI_H
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#define LLVM_CODEGEN_PEI_H
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#include "llvm/CodeGen/Passes.h"
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#include "llvm/CodeGen/MachineFunctionPass.h"
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#include "llvm/CodeGen/MachineLoopInfo.h"
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#include "llvm/ADT/SparseBitVector.h"
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/Target/TargetRegisterInfo.h"
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namespace llvm {
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class RegScavenger;
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class MachineBasicBlock;
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class PEI : public MachineFunctionPass {
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public:
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static char ID;
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PEI() : MachineFunctionPass(ID) {
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initializePEIPass(*PassRegistry::getPassRegistry());
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}
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virtual void getAnalysisUsage(AnalysisUsage &AU) const;
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/// runOnMachineFunction - Insert prolog/epilog code and replace abstract
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/// frame indexes with appropriate references.
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///
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bool runOnMachineFunction(MachineFunction &Fn);
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private:
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RegScavenger *RS;
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// MinCSFrameIndex, MaxCSFrameIndex - Keeps the range of callee saved
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// stack frame indexes.
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unsigned MinCSFrameIndex, MaxCSFrameIndex;
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// Analysis info for spill/restore placement.
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// "CSR": "callee saved register".
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// CSRegSet contains indices into the Callee Saved Register Info
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// vector built by calculateCalleeSavedRegisters() and accessed
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// via MF.getFrameInfo()->getCalleeSavedInfo().
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typedef SparseBitVector<> CSRegSet;
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// CSRegBlockMap maps MachineBasicBlocks to sets of callee
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// saved register indices.
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typedef DenseMap<MachineBasicBlock*, CSRegSet> CSRegBlockMap;
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// Set and maps for computing CSR spill/restore placement:
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// used in function (UsedCSRegs)
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// used in a basic block (CSRUsed)
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// anticipatable in a basic block (Antic{In,Out})
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// available in a basic block (Avail{In,Out})
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// to be spilled at the entry to a basic block (CSRSave)
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// to be restored at the end of a basic block (CSRRestore)
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CSRegSet UsedCSRegs;
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CSRegBlockMap CSRUsed;
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CSRegBlockMap AnticIn, AnticOut;
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CSRegBlockMap AvailIn, AvailOut;
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CSRegBlockMap CSRSave;
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CSRegBlockMap CSRRestore;
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// Entry and return blocks of the current function.
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MachineBasicBlock* EntryBlock;
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SmallVector<MachineBasicBlock*, 4> ReturnBlocks;
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// Map of MBBs to top level MachineLoops.
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DenseMap<MachineBasicBlock*, MachineLoop*> TLLoops;
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// Flag to control shrink wrapping per-function:
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// may choose to skip shrink wrapping for certain
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// functions.
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bool ShrinkWrapThisFunction;
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// Flag to control whether to use the register scavenger to resolve
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// frame index materialization registers. Set according to
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// TRI->requiresFrameIndexScavenging() for the curren function.
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bool FrameIndexVirtualScavenging;
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#ifndef NDEBUG
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// Machine function handle.
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MachineFunction* MF;
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// Flag indicating that the current function
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// has at least one "short" path in the machine
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// CFG from the entry block to an exit block.
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bool HasFastExitPath;
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#endif
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bool calculateSets(MachineFunction &Fn);
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bool calcAnticInOut(MachineBasicBlock* MBB);
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bool calcAvailInOut(MachineBasicBlock* MBB);
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void calculateAnticAvail(MachineFunction &Fn);
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bool addUsesForMEMERegion(MachineBasicBlock* MBB,
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SmallVector<MachineBasicBlock*, 4>& blks);
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bool addUsesForTopLevelLoops(SmallVector<MachineBasicBlock*, 4>& blks);
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bool calcSpillPlacements(MachineBasicBlock* MBB,
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SmallVector<MachineBasicBlock*, 4> &blks,
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CSRegBlockMap &prevSpills);
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bool calcRestorePlacements(MachineBasicBlock* MBB,
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SmallVector<MachineBasicBlock*, 4> &blks,
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CSRegBlockMap &prevRestores);
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void placeSpillsAndRestores(MachineFunction &Fn);
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void placeCSRSpillsAndRestores(MachineFunction &Fn);
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void calculateCallsInformation(MachineFunction &Fn);
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void calculateCalleeSavedRegisters(MachineFunction &Fn);
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void insertCSRSpillsAndRestores(MachineFunction &Fn);
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void calculateFrameObjectOffsets(MachineFunction &Fn);
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void replaceFrameIndices(MachineFunction &Fn);
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void scavengeFrameVirtualRegs(MachineFunction &Fn);
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void insertPrologEpilogCode(MachineFunction &Fn);
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// Initialize DFA sets, called before iterations.
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void clearAnticAvailSets();
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// Clear all sets constructed by shrink wrapping.
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void clearAllSets();
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// Initialize all shrink wrapping data.
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void initShrinkWrappingInfo();
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// Convienences for dealing with machine loops.
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MachineBasicBlock* getTopLevelLoopPreheader(MachineLoop* LP);
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MachineLoop* getTopLevelLoopParent(MachineLoop *LP);
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// Propgate CSRs used in MBB to all MBBs of loop LP.
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void propagateUsesAroundLoop(MachineBasicBlock* MBB, MachineLoop* LP);
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// Convenience for recognizing return blocks.
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bool isReturnBlock(MachineBasicBlock* MBB);
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#ifndef NDEBUG
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// Debugging methods.
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// Mark this function as having fast exit paths.
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void findFastExitPath();
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// Verify placement of spills/restores.
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void verifySpillRestorePlacement();
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std::string getBasicBlockName(const MachineBasicBlock* MBB);
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std::string stringifyCSRegSet(const CSRegSet& s);
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void dumpSet(const CSRegSet& s);
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void dumpUsed(MachineBasicBlock* MBB);
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void dumpAllUsed();
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void dumpSets(MachineBasicBlock* MBB);
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void dumpSets1(MachineBasicBlock* MBB);
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void dumpAllSets();
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void dumpSRSets();
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#endif
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};
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} // End llvm namespace
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#endif
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