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30475093d7
This patch fixes a bug exposed by D65653 where a subsequent invocation of `determineCalleeSaves` ends up with a different size for the callee save area, leading to different frame-offsets in debug information. In the invocation by PEI, `determineCalleeSaves` tries to determine whether it needs to spill an extra callee-saved register to get an emergency spill slot. To do this, it calls 'estimateStackSize' and manually adds the size of the callee-saves to this. PEI then allocates the spill objects for the callee saves and the remaining frame layout is calculated accordingly. A second invocation in LiveDebugValues causes estimateStackSize to return the size of the stack frame including the callee-saves. Given that the size of the callee-saves is added to this, these callee-saves are counted twice, which leads `determineCalleeSaves` to believe the stack has become big enough to require spilling an extra callee-save as emergency spillslot. It then updates CalleeSavedStackSize with a larger value. Since CalleeSavedStackSize is used in the calculation of the frame offset in getFrameIndexReference, this leads to incorrect offsets for variables/locals when this information is recalculated after PEI. Reviewers: omjavaid, eli.friedman, thegameg, efriedma Reviewed By: efriedma Differential Revision: https://reviews.llvm.org/D66935 llvm-svn: 372204