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ca305491f6
AKA: Recompile *ALL* the source code! This one went much better. No manual edits here. I spot-checked for silliness and grep-checked for really broken edits and everything seemed good. It all still compiles. Yell if you see something that looks goofy. llvm-svn: 169133
426 lines
16 KiB
C++
426 lines
16 KiB
C++
//===-- llvm/Attributes.h - Container for Attributes ------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// This file contains the simple types necessary to represent the
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// attributes associated with functions and their calls.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_ATTRIBUTES_H
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#define LLVM_ATTRIBUTES_H
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#include "llvm/ADT/ArrayRef.h"
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#include "llvm/Support/MathExtras.h"
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#include <cassert>
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#include <string>
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namespace llvm {
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class AttrBuilder;
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class AttributesImpl;
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class LLVMContext;
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class Type;
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/// Attributes - A bitset of attributes.
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class Attributes {
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public:
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/// Function parameters and results can have attributes to indicate how they
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/// should be treated by optimizations and code generation. This enumeration
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/// lists the attributes that can be associated with parameters, function
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/// results or the function itself.
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///
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/// Note that uwtable is about the ABI or the user mandating an entry in the
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/// unwind table. The nounwind attribute is about an exception passing by the
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/// function.
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///
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/// In a theoretical system that uses tables for profiling and sjlj for
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/// exceptions, they would be fully independent. In a normal system that uses
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/// tables for both, the semantics are:
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///
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/// nil = Needs an entry because an exception might pass by.
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/// nounwind = No need for an entry
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/// uwtable = Needs an entry because the ABI says so and because
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/// an exception might pass by.
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/// uwtable + nounwind = Needs an entry because the ABI says so.
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enum AttrVal {
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// IR-Level Attributes
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None, ///< No attributes have been set
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AddressSafety, ///< Address safety checking is on.
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Alignment, ///< Alignment of parameter (5 bits)
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///< stored as log2 of alignment with +1 bias
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///< 0 means unaligned different from align 1
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AlwaysInline, ///< inline=always
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ByVal, ///< Pass structure by value
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InlineHint, ///< Source said inlining was desirable
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InReg, ///< Force argument to be passed in register
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MinSize, ///< Function must be optimized for size first
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Naked, ///< Naked function
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Nest, ///< Nested function static chain
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NoAlias, ///< Considered to not alias after call
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NoCapture, ///< Function creates no aliases of pointer
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NoImplicitFloat, ///< Disable implicit floating point insts
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NoInline, ///< inline=never
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NonLazyBind, ///< Function is called early and/or
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///< often, so lazy binding isn't worthwhile
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NoRedZone, ///< Disable redzone
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NoReturn, ///< Mark the function as not returning
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NoUnwind, ///< Function doesn't unwind stack
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OptimizeForSize, ///< opt_size
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ReadNone, ///< Function does not access memory
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ReadOnly, ///< Function only reads from memory
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ReturnsTwice, ///< Function can return twice
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SExt, ///< Sign extended before/after call
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StackAlignment, ///< Alignment of stack for function (3 bits)
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///< stored as log2 of alignment with +1 bias 0
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///< means unaligned (different from
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///< alignstack={1))
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StackProtect, ///< Stack protection.
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StackProtectReq, ///< Stack protection required.
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StructRet, ///< Hidden pointer to structure to return
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UWTable, ///< Function must be in a unwind table
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ZExt ///< Zero extended before/after call
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};
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private:
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AttributesImpl *Attrs;
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Attributes(AttributesImpl *A) : Attrs(A) {}
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public:
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Attributes() : Attrs(0) {}
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/// get - Return a uniquified Attributes object. This takes the uniquified
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/// value from the Builder and wraps it in the Attributes class.
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static Attributes get(LLVMContext &Context, ArrayRef<AttrVal> Vals);
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static Attributes get(LLVMContext &Context, AttrBuilder &B);
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/// @brief Return true if the attribute is present.
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bool hasAttribute(AttrVal Val) const;
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/// @brief Return true if attributes exist
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bool hasAttributes() const;
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/// @brief Return true if the attributes are a non-null intersection.
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bool hasAttributes(const Attributes &A) const;
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/// @brief Returns the alignment field of an attribute as a byte alignment
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/// value.
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unsigned getAlignment() const;
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/// @brief Returns the stack alignment field of an attribute as a byte
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/// alignment value.
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unsigned getStackAlignment() const;
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/// @brief Parameter attributes that do not apply to vararg call arguments.
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bool hasIncompatibleWithVarArgsAttrs() const {
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return hasAttribute(Attributes::StructRet);
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}
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/// @brief Attributes that only apply to function parameters.
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bool hasParameterOnlyAttrs() const {
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return hasAttribute(Attributes::ByVal) ||
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hasAttribute(Attributes::Nest) ||
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hasAttribute(Attributes::StructRet) ||
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hasAttribute(Attributes::NoCapture);
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}
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/// @brief Attributes that may be applied to the function itself. These cannot
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/// be used on return values or function parameters.
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bool hasFunctionOnlyAttrs() const {
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return hasAttribute(Attributes::NoReturn) ||
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hasAttribute(Attributes::NoUnwind) ||
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hasAttribute(Attributes::ReadNone) ||
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hasAttribute(Attributes::ReadOnly) ||
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hasAttribute(Attributes::NoInline) ||
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hasAttribute(Attributes::AlwaysInline) ||
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hasAttribute(Attributes::OptimizeForSize) ||
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hasAttribute(Attributes::StackProtect) ||
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hasAttribute(Attributes::StackProtectReq) ||
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hasAttribute(Attributes::NoRedZone) ||
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hasAttribute(Attributes::NoImplicitFloat) ||
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hasAttribute(Attributes::Naked) ||
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hasAttribute(Attributes::InlineHint) ||
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hasAttribute(Attributes::StackAlignment) ||
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hasAttribute(Attributes::UWTable) ||
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hasAttribute(Attributes::NonLazyBind) ||
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hasAttribute(Attributes::ReturnsTwice) ||
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hasAttribute(Attributes::AddressSafety) ||
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hasAttribute(Attributes::MinSize);
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}
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bool operator==(const Attributes &A) const {
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return Attrs == A.Attrs;
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}
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bool operator!=(const Attributes &A) const {
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return Attrs != A.Attrs;
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}
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uint64_t Raw() const;
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/// @brief Which attributes cannot be applied to a type.
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static Attributes typeIncompatible(Type *Ty);
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/// encodeLLVMAttributesForBitcode - This returns an integer containing an
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/// encoding of all the LLVM attributes found in the given attribute bitset.
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/// Any change to this encoding is a breaking change to bitcode compatibility.
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static uint64_t encodeLLVMAttributesForBitcode(Attributes Attrs);
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/// decodeLLVMAttributesForBitcode - This returns an attribute bitset
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/// containing the LLVM attributes that have been decoded from the given
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/// integer. This function must stay in sync with
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/// 'encodeLLVMAttributesForBitcode'.
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static Attributes decodeLLVMAttributesForBitcode(LLVMContext &C,
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uint64_t EncodedAttrs);
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/// getAsString - The set of Attributes set in Attributes is converted to a
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/// string of equivalent mnemonics. This is, presumably, for writing out the
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/// mnemonics for the assembly writer.
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/// @brief Convert attribute bits to text
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std::string getAsString() const;
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};
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//===----------------------------------------------------------------------===//
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/// AttrBuilder - This class is used in conjunction with the Attributes::get
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/// method to create an Attributes object. The object itself is uniquified. The
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/// Builder's value, however, is not. So this can be used as a quick way to test
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/// for equality, presence of attributes, etc.
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class AttrBuilder {
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uint64_t Bits;
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public:
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AttrBuilder() : Bits(0) {}
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explicit AttrBuilder(uint64_t B) : Bits(B) {}
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AttrBuilder(const Attributes &A) : Bits(A.Raw()) {}
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void clear() { Bits = 0; }
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/// addAttribute - Add an attribute to the builder.
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AttrBuilder &addAttribute(Attributes::AttrVal Val);
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/// removeAttribute - Remove an attribute from the builder.
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AttrBuilder &removeAttribute(Attributes::AttrVal Val);
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/// addAttribute - Add the attributes from A to the builder.
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AttrBuilder &addAttributes(const Attributes &A);
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/// removeAttribute - Remove the attributes from A from the builder.
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AttrBuilder &removeAttributes(const Attributes &A);
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/// hasAttribute - Return true if the builder has the specified attribute.
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bool hasAttribute(Attributes::AttrVal A) const;
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/// hasAttributes - Return true if the builder has IR-level attributes.
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bool hasAttributes() const;
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/// hasAttributes - Return true if the builder has any attribute that's in the
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/// specified attribute.
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bool hasAttributes(const Attributes &A) const;
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/// hasAlignmentAttr - Return true if the builder has an alignment attribute.
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bool hasAlignmentAttr() const;
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/// getAlignment - Retrieve the alignment attribute, if it exists.
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uint64_t getAlignment() const;
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/// getStackAlignment - Retrieve the stack alignment attribute, if it exists.
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uint64_t getStackAlignment() const;
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/// addAlignmentAttr - This turns an int alignment (which must be a power of
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/// 2) into the form used internally in Attributes.
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AttrBuilder &addAlignmentAttr(unsigned Align);
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/// addStackAlignmentAttr - This turns an int stack alignment (which must be a
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/// power of 2) into the form used internally in Attributes.
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AttrBuilder &addStackAlignmentAttr(unsigned Align);
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/// addRawValue - Add the raw value to the internal representation.
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/// N.B. This should be used ONLY for decoding LLVM bitcode!
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AttrBuilder &addRawValue(uint64_t Val);
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/// @brief Remove attributes that are used on functions only.
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void removeFunctionOnlyAttrs() {
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removeAttribute(Attributes::NoReturn)
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.removeAttribute(Attributes::NoUnwind)
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.removeAttribute(Attributes::ReadNone)
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.removeAttribute(Attributes::ReadOnly)
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.removeAttribute(Attributes::NoInline)
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.removeAttribute(Attributes::AlwaysInline)
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.removeAttribute(Attributes::OptimizeForSize)
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.removeAttribute(Attributes::StackProtect)
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.removeAttribute(Attributes::StackProtectReq)
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.removeAttribute(Attributes::NoRedZone)
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.removeAttribute(Attributes::NoImplicitFloat)
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.removeAttribute(Attributes::Naked)
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.removeAttribute(Attributes::InlineHint)
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.removeAttribute(Attributes::StackAlignment)
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.removeAttribute(Attributes::UWTable)
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.removeAttribute(Attributes::NonLazyBind)
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.removeAttribute(Attributes::ReturnsTwice)
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.removeAttribute(Attributes::AddressSafety)
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.removeAttribute(Attributes::MinSize);
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}
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uint64_t Raw() const { return Bits; }
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bool operator==(const AttrBuilder &B) {
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return Bits == B.Bits;
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}
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bool operator!=(const AttrBuilder &B) {
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return Bits != B.Bits;
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}
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};
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//===----------------------------------------------------------------------===//
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// AttributeWithIndex
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//===----------------------------------------------------------------------===//
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/// AttributeWithIndex - This is just a pair of values to associate a set of
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/// attributes with an index.
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struct AttributeWithIndex {
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Attributes Attrs; ///< The attributes that are set, or'd together.
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unsigned Index; ///< Index of the parameter for which the attributes apply.
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///< Index 0 is used for return value attributes.
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///< Index ~0U is used for function attributes.
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static AttributeWithIndex get(LLVMContext &C, unsigned Idx,
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ArrayRef<Attributes::AttrVal> Attrs) {
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return get(Idx, Attributes::get(C, Attrs));
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}
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static AttributeWithIndex get(unsigned Idx, Attributes Attrs) {
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AttributeWithIndex P;
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P.Index = Idx;
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P.Attrs = Attrs;
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return P;
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}
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};
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//===----------------------------------------------------------------------===//
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// AttrListPtr Smart Pointer
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//===----------------------------------------------------------------------===//
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class AttributeListImpl;
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/// AttrListPtr - This class manages the ref count for the opaque
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/// AttributeListImpl object and provides accessors for it.
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class AttrListPtr {
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public:
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enum AttrIndex {
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ReturnIndex = 0U,
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FunctionIndex = ~0U
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};
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private:
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/// @brief The attributes that we are managing. This can be null to represent
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/// the empty attributes list.
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AttributeListImpl *AttrList;
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/// @brief The attributes for the specified index are returned. Attributes
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/// for the result are denoted with Idx = 0.
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Attributes getAttributes(unsigned Idx) const;
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explicit AttrListPtr(AttributeListImpl *LI) : AttrList(LI) {}
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public:
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AttrListPtr() : AttrList(0) {}
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AttrListPtr(const AttrListPtr &P) : AttrList(P.AttrList) {}
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const AttrListPtr &operator=(const AttrListPtr &RHS);
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//===--------------------------------------------------------------------===//
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// Attribute List Construction and Mutation
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//===--------------------------------------------------------------------===//
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/// get - Return a Attributes list with the specified parameters in it.
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static AttrListPtr get(LLVMContext &C, ArrayRef<AttributeWithIndex> Attrs);
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/// addAttr - Add the specified attribute at the specified index to this
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/// attribute list. Since attribute lists are immutable, this
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/// returns the new list.
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AttrListPtr addAttr(LLVMContext &C, unsigned Idx, Attributes Attrs) const;
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/// removeAttr - Remove the specified attribute at the specified index from
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/// this attribute list. Since attribute lists are immutable, this
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/// returns the new list.
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AttrListPtr removeAttr(LLVMContext &C, unsigned Idx, Attributes Attrs) const;
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//===--------------------------------------------------------------------===//
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// Attribute List Accessors
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//===--------------------------------------------------------------------===//
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/// getParamAttributes - The attributes for the specified index are
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/// returned.
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Attributes getParamAttributes(unsigned Idx) const {
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return getAttributes(Idx);
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}
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/// getRetAttributes - The attributes for the ret value are
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/// returned.
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Attributes getRetAttributes() const {
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return getAttributes(ReturnIndex);
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}
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/// getFnAttributes - The function attributes are returned.
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Attributes getFnAttributes() const {
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return getAttributes(FunctionIndex);
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}
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/// paramHasAttr - Return true if the specified parameter index has the
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/// specified attribute set.
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bool paramHasAttr(unsigned Idx, Attributes Attr) const {
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return getAttributes(Idx).hasAttributes(Attr);
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}
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/// getParamAlignment - Return the alignment for the specified function
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/// parameter.
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unsigned getParamAlignment(unsigned Idx) const {
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return getAttributes(Idx).getAlignment();
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}
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/// hasAttrSomewhere - Return true if the specified attribute is set for at
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/// least one parameter or for the return value.
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bool hasAttrSomewhere(Attributes::AttrVal Attr) const;
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unsigned getNumAttrs() const;
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Attributes &getAttributesAtIndex(unsigned i) const;
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/// operator==/!= - Provide equality predicates.
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bool operator==(const AttrListPtr &RHS) const
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{ return AttrList == RHS.AttrList; }
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bool operator!=(const AttrListPtr &RHS) const
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{ return AttrList != RHS.AttrList; }
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//===--------------------------------------------------------------------===//
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// Attribute List Introspection
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//===--------------------------------------------------------------------===//
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/// getRawPointer - Return a raw pointer that uniquely identifies this
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/// attribute list.
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void *getRawPointer() const {
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return AttrList;
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}
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// Attributes are stored as a dense set of slots, where there is one
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// slot for each argument that has an attribute. This allows walking over the
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// dense set instead of walking the sparse list of attributes.
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/// isEmpty - Return true if there are no attributes.
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///
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bool isEmpty() const {
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return AttrList == 0;
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}
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/// getNumSlots - Return the number of slots used in this attribute list.
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/// This is the number of arguments that have an attribute set on them
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/// (including the function itself).
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unsigned getNumSlots() const;
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/// getSlot - Return the AttributeWithIndex at the specified slot. This
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/// holds a index number plus a set of attributes.
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const AttributeWithIndex &getSlot(unsigned Slot) const;
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void dump() const;
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};
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} // End llvm namespace
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#endif
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