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llvm-mirror/include/llvm/CodeGen/LoopTraversal.h
Chandler Carruth ae65e281f3 Update the file headers across all of the LLVM projects in the monorepo
to reflect the new license.

We understand that people may be surprised that we're moving the header
entirely to discuss the new license. We checked this carefully with the
Foundation's lawyer and we believe this is the correct approach.

Essentially, all code in the project is now made available by the LLVM
project under our new license, so you will see that the license headers
include that license only. Some of our contributors have contributed
code under our old license, and accordingly, we have retained a copy of
our old license notice in the top-level files in each project and
repository.

llvm-svn: 351636
2019-01-19 08:50:56 +00:00

116 lines
4.4 KiB
C++

//==------ llvm/CodeGen/LoopTraversal.h - Loop Traversal -*- C++ -*---------==//
//
// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
// See https://llvm.org/LICENSE.txt for license information.
// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
//
//===----------------------------------------------------------------------===//
//
/// \file Loop Traversal logic.
///
/// This class provides the basic blocks traversal order used by passes like
/// ReachingDefAnalysis and ExecutionDomainFix.
/// It identifies basic blocks that are part of loops and should to be visited
/// twice and returns efficient traversal order for all the blocks.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_CODEGEN_LOOPTRAVERSAL_H
#define LLVM_CODEGEN_LOOPTRAVERSAL_H
#include "llvm/ADT/SmallVector.h"
namespace llvm {
class MachineBasicBlock;
class MachineFunction;
/// This class provides the basic blocks traversal order used by passes like
/// ReachingDefAnalysis and ExecutionDomainFix.
/// It identifies basic blocks that are part of loops and should to be visited
/// twice and returns efficient traversal order for all the blocks.
///
/// We want to visit every instruction in every basic block in order to update
/// it's execution domain or collect clearance information. However, for the
/// clearance calculation, we need to know clearances from all predecessors
/// (including any backedges), therfore we need to visit some blocks twice.
/// As an example, consider the following loop.
///
///
/// PH -> A -> B (xmm<Undef> -> xmm<Def>) -> C -> D -> EXIT
/// ^ |
/// +----------------------------------+
///
/// The iteration order this pass will return is as follows:
/// Optimized: PH A B C A' B' C' D
///
/// The basic block order is constructed as follows:
/// Once we finish processing some block, we update the counters in MBBInfos
/// and re-process any successors that are now 'done'.
/// We call a block that is ready for its final round of processing `done`
/// (isBlockDone), e.g. when all predecessor information is known.
///
/// Note that a naive traversal order would be to do two complete passes over
/// all basic blocks/instructions, the first for recording clearances, the
/// second for updating clearance based on backedges.
/// However, for functions without backedges, or functions with a lot of
/// straight-line code, and a small loop, that would be a lot of unnecessary
/// work (since only the BBs that are part of the loop require two passes).
///
/// E.g., the naive iteration order for the above exmple is as follows:
/// Naive: PH A B C D A' B' C' D'
///
/// In the optimized approach we avoid processing D twice, because we
/// can entirely process the predecessors before getting to D.
class LoopTraversal {
private:
struct MBBInfo {
/// Whether we have gotten to this block in primary processing yet.
bool PrimaryCompleted = false;
/// The number of predecessors for which primary processing has completed
unsigned IncomingProcessed = 0;
/// The value of `IncomingProcessed` at the start of primary processing
unsigned PrimaryIncoming = 0;
/// The number of predecessors for which all processing steps are done.
unsigned IncomingCompleted = 0;
MBBInfo() = default;
};
using MBBInfoMap = SmallVector<MBBInfo, 4>;
/// Helps keep track if we proccessed this block and all its predecessors.
MBBInfoMap MBBInfos;
public:
struct TraversedMBBInfo {
/// The basic block.
MachineBasicBlock *MBB = nullptr;
/// True if this is the first time we process the basic block.
bool PrimaryPass = true;
/// True if the block that is ready for its final round of processing.
bool IsDone = true;
TraversedMBBInfo(MachineBasicBlock *BB = nullptr, bool Primary = true,
bool Done = true)
: MBB(BB), PrimaryPass(Primary), IsDone(Done) {}
};
LoopTraversal() {}
/// Identifies basic blocks that are part of loops and should to be
/// visited twice and returns efficient traversal order for all the blocks.
typedef SmallVector<TraversedMBBInfo, 4> TraversalOrder;
TraversalOrder traverse(MachineFunction &MF);
private:
/// Returens true if the block is ready for its final round of processing.
bool isBlockDone(MachineBasicBlock *MBB);
};
} // namespace llvm
#endif // LLVM_CODEGEN_LOOPTRAVERSAL_H