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51b8e0f412
Patch by Wei-Ren Chen. llvm-svn: 158456
3191 lines
126 KiB
HTML
3191 lines
126 KiB
HTML
<!DOCTYPE HTML PUBLIC "-//W3C//DTD HTML 4.01//EN"
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<html>
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<head>
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<meta http-equiv="content-type" content="text/html; charset=utf-8">
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<title>The LLVM Target-Independent Code Generator</title>
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<link rel="stylesheet" href="_static/llvm.css" type="text/css">
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<style type="text/css">
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.unknown { background-color: #C0C0C0; text-align: center; }
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.unknown:before { content: "?" }
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.no { background-color: #C11B17 }
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.no:before { content: "N" }
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.partial { background-color: #F88017 }
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.yes { background-color: #0F0; }
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.yes:before { content: "Y" }
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</style>
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</head>
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<body>
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<h1>
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The LLVM Target-Independent Code Generator
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</h1>
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<ol>
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<li><a href="#introduction">Introduction</a>
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<ul>
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<li><a href="#required">Required components in the code generator</a></li>
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<li><a href="#high-level-design">The high-level design of the code
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generator</a></li>
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<li><a href="#tablegen">Using TableGen for target description</a></li>
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</ul>
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</li>
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<li><a href="#targetdesc">Target description classes</a>
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<ul>
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<li><a href="#targetmachine">The <tt>TargetMachine</tt> class</a></li>
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<li><a href="#targetdata">The <tt>TargetData</tt> class</a></li>
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<li><a href="#targetlowering">The <tt>TargetLowering</tt> class</a></li>
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<li><a href="#targetregisterinfo">The <tt>TargetRegisterInfo</tt> class</a></li>
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<li><a href="#targetinstrinfo">The <tt>TargetInstrInfo</tt> class</a></li>
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<li><a href="#targetframeinfo">The <tt>TargetFrameInfo</tt> class</a></li>
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<li><a href="#targetsubtarget">The <tt>TargetSubtarget</tt> class</a></li>
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<li><a href="#targetjitinfo">The <tt>TargetJITInfo</tt> class</a></li>
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</ul>
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</li>
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<li><a href="#codegendesc">The "Machine" Code Generator classes</a>
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<ul>
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<li><a href="#machineinstr">The <tt>MachineInstr</tt> class</a></li>
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<li><a href="#machinebasicblock">The <tt>MachineBasicBlock</tt>
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class</a></li>
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<li><a href="#machinefunction">The <tt>MachineFunction</tt> class</a></li>
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<li><a href="#machineinstrbundle"><tt>MachineInstr Bundles</tt></a></li>
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</ul>
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</li>
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<li><a href="#mc">The "MC" Layer</a>
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<ul>
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<li><a href="#mcstreamer">The <tt>MCStreamer</tt> API</a></li>
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<li><a href="#mccontext">The <tt>MCContext</tt> class</a>
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<li><a href="#mcsymbol">The <tt>MCSymbol</tt> class</a></li>
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<li><a href="#mcsection">The <tt>MCSection</tt> class</a></li>
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<li><a href="#mcinst">The <tt>MCInst</tt> class</a></li>
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</ul>
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</li>
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<li><a href="#codegenalgs">Target-independent code generation algorithms</a>
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<ul>
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<li><a href="#instselect">Instruction Selection</a>
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<ul>
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<li><a href="#selectiondag_intro">Introduction to SelectionDAGs</a></li>
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<li><a href="#selectiondag_process">SelectionDAG Code Generation
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Process</a></li>
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<li><a href="#selectiondag_build">Initial SelectionDAG
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Construction</a></li>
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<li><a href="#selectiondag_legalize_types">SelectionDAG LegalizeTypes Phase</a></li>
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<li><a href="#selectiondag_legalize">SelectionDAG Legalize Phase</a></li>
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<li><a href="#selectiondag_optimize">SelectionDAG Optimization
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Phase: the DAG Combiner</a></li>
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<li><a href="#selectiondag_select">SelectionDAG Select Phase</a></li>
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<li><a href="#selectiondag_sched">SelectionDAG Scheduling and Formation
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Phase</a></li>
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<li><a href="#selectiondag_future">Future directions for the
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SelectionDAG</a></li>
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</ul></li>
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<li><a href="#liveintervals">Live Intervals</a>
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<ul>
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<li><a href="#livevariable_analysis">Live Variable Analysis</a></li>
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<li><a href="#liveintervals_analysis">Live Intervals Analysis</a></li>
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</ul></li>
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<li><a href="#regalloc">Register Allocation</a>
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<ul>
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<li><a href="#regAlloc_represent">How registers are represented in
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LLVM</a></li>
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<li><a href="#regAlloc_howTo">Mapping virtual registers to physical
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registers</a></li>
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<li><a href="#regAlloc_twoAddr">Handling two address instructions</a></li>
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<li><a href="#regAlloc_ssaDecon">The SSA deconstruction phase</a></li>
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<li><a href="#regAlloc_fold">Instruction folding</a></li>
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<li><a href="#regAlloc_builtIn">Built in register allocators</a></li>
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</ul></li>
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<li><a href="#codeemit">Code Emission</a></li>
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<li><a href="#vliw_packetizer">VLIW Packetizer</a>
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<ul>
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<li><a href="#vliw_mapping">Mapping from instructions to functional
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units</a></li>
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<li><a href="#vliw_repr">How the packetization tables are
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generated and used</a></li>
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</ul>
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</li>
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</ul>
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</li>
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<li><a href="#nativeassembler">Implementing a Native Assembler</a></li>
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<li><a href="#targetimpls">Target-specific Implementation Notes</a>
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<ul>
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<li><a href="#targetfeatures">Target Feature Matrix</a></li>
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<li><a href="#tailcallopt">Tail call optimization</a></li>
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<li><a href="#sibcallopt">Sibling call optimization</a></li>
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<li><a href="#x86">The X86 backend</a></li>
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<li><a href="#ppc">The PowerPC backend</a>
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<ul>
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<li><a href="#ppc_abi">LLVM PowerPC ABI</a></li>
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<li><a href="#ppc_frame">Frame Layout</a></li>
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<li><a href="#ppc_prolog">Prolog/Epilog</a></li>
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<li><a href="#ppc_dynamic">Dynamic Allocation</a></li>
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</ul></li>
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<li><a href="#ptx">The PTX backend</a></li>
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</ul></li>
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</ol>
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<div class="doc_author">
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<p>Written by the LLVM Team.</p>
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</div>
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<div class="doc_warning">
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<p>Warning: This is a work in progress.</p>
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</div>
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<!-- *********************************************************************** -->
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<h2>
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<a name="introduction">Introduction</a>
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</h2>
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<!-- *********************************************************************** -->
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<div>
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<p>The LLVM target-independent code generator is a framework that provides a
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suite of reusable components for translating the LLVM internal representation
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to the machine code for a specified target—either in assembly form
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(suitable for a static compiler) or in binary machine code format (usable for
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a JIT compiler). The LLVM target-independent code generator consists of six
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main components:</p>
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<ol>
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<li><a href="#targetdesc">Abstract target description</a> interfaces which
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capture important properties about various aspects of the machine,
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independently of how they will be used. These interfaces are defined in
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<tt>include/llvm/Target/</tt>.</li>
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<li>Classes used to represent the <a href="#codegendesc">code being
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generated</a> for a target. These classes are intended to be abstract
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enough to represent the machine code for <i>any</i> target machine. These
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classes are defined in <tt>include/llvm/CodeGen/</tt>. At this level,
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concepts like "constant pool entries" and "jump tables" are explicitly
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exposed.</li>
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<li>Classes and algorithms used to represent code as the object file level,
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the <a href="#mc">MC Layer</a>. These classes represent assembly level
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constructs like labels, sections, and instructions. At this level,
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concepts like "constant pool entries" and "jump tables" don't exist.</li>
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<li><a href="#codegenalgs">Target-independent algorithms</a> used to implement
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various phases of native code generation (register allocation, scheduling,
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stack frame representation, etc). This code lives
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in <tt>lib/CodeGen/</tt>.</li>
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<li><a href="#targetimpls">Implementations of the abstract target description
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interfaces</a> for particular targets. These machine descriptions make
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use of the components provided by LLVM, and can optionally provide custom
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target-specific passes, to build complete code generators for a specific
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target. Target descriptions live in <tt>lib/Target/</tt>.</li>
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<li><a href="#jit">The target-independent JIT components</a>. The LLVM JIT is
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completely target independent (it uses the <tt>TargetJITInfo</tt>
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structure to interface for target-specific issues. The code for the
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target-independent JIT lives in <tt>lib/ExecutionEngine/JIT</tt>.</li>
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</ol>
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<p>Depending on which part of the code generator you are interested in working
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on, different pieces of this will be useful to you. In any case, you should
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be familiar with the <a href="#targetdesc">target description</a>
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and <a href="#codegendesc">machine code representation</a> classes. If you
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want to add a backend for a new target, you will need
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to <a href="#targetimpls">implement the target description</a> classes for
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your new target and understand the <a href="LangRef.html">LLVM code
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representation</a>. If you are interested in implementing a
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new <a href="#codegenalgs">code generation algorithm</a>, it should only
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depend on the target-description and machine code representation classes,
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ensuring that it is portable.</p>
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<!-- ======================================================================= -->
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<h3>
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<a name="required">Required components in the code generator</a>
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</h3>
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<div>
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<p>The two pieces of the LLVM code generator are the high-level interface to the
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code generator and the set of reusable components that can be used to build
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target-specific backends. The two most important interfaces
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(<a href="#targetmachine"><tt>TargetMachine</tt></a>
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and <a href="#targetdata"><tt>TargetData</tt></a>) are the only ones that are
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required to be defined for a backend to fit into the LLVM system, but the
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others must be defined if the reusable code generator components are going to
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be used.</p>
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<p>This design has two important implications. The first is that LLVM can
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support completely non-traditional code generation targets. For example, the
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C backend does not require register allocation, instruction selection, or any
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of the other standard components provided by the system. As such, it only
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implements these two interfaces, and does its own thing. Note that C backend
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was removed from the trunk since LLVM 3.1 release. Another example of
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a code generator like this is a (purely hypothetical) backend that converts
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LLVM to the GCC RTL form and uses GCC to emit machine code for a target.</p>
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<p>This design also implies that it is possible to design and implement
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radically different code generators in the LLVM system that do not make use
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of any of the built-in components. Doing so is not recommended at all, but
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could be required for radically different targets that do not fit into the
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LLVM machine description model: FPGAs for example.</p>
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</div>
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<!-- ======================================================================= -->
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<h3>
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<a name="high-level-design">The high-level design of the code generator</a>
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</h3>
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<div>
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<p>The LLVM target-independent code generator is designed to support efficient
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and quality code generation for standard register-based microprocessors.
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Code generation in this model is divided into the following stages:</p>
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<ol>
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<li><b><a href="#instselect">Instruction Selection</a></b> — This phase
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determines an efficient way to express the input LLVM code in the target
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instruction set. This stage produces the initial code for the program in
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the target instruction set, then makes use of virtual registers in SSA
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form and physical registers that represent any required register
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assignments due to target constraints or calling conventions. This step
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turns the LLVM code into a DAG of target instructions.</li>
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<li><b><a href="#selectiondag_sched">Scheduling and Formation</a></b> —
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This phase takes the DAG of target instructions produced by the
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instruction selection phase, determines an ordering of the instructions,
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then emits the instructions
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as <tt><a href="#machineinstr">MachineInstr</a></tt>s with that ordering.
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Note that we describe this in the <a href="#instselect">instruction
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selection section</a> because it operates on
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a <a href="#selectiondag_intro">SelectionDAG</a>.</li>
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<li><b><a href="#ssamco">SSA-based Machine Code Optimizations</a></b> —
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This optional stage consists of a series of machine-code optimizations
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that operate on the SSA-form produced by the instruction selector.
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Optimizations like modulo-scheduling or peephole optimization work
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here.</li>
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<li><b><a href="#regalloc">Register Allocation</a></b> — The target code
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is transformed from an infinite virtual register file in SSA form to the
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concrete register file used by the target. This phase introduces spill
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code and eliminates all virtual register references from the program.</li>
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<li><b><a href="#proepicode">Prolog/Epilog Code Insertion</a></b> — Once
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the machine code has been generated for the function and the amount of
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stack space required is known (used for LLVM alloca's and spill slots),
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the prolog and epilog code for the function can be inserted and "abstract
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stack location references" can be eliminated. This stage is responsible
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for implementing optimizations like frame-pointer elimination and stack
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packing.</li>
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<li><b><a href="#latemco">Late Machine Code Optimizations</a></b> —
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Optimizations that operate on "final" machine code can go here, such as
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spill code scheduling and peephole optimizations.</li>
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<li><b><a href="#codeemit">Code Emission</a></b> — The final stage
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actually puts out the code for the current function, either in the target
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assembler format or in machine code.</li>
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</ol>
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<p>The code generator is based on the assumption that the instruction selector
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will use an optimal pattern matching selector to create high-quality
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sequences of native instructions. Alternative code generator designs based
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on pattern expansion and aggressive iterative peephole optimization are much
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slower. This design permits efficient compilation (important for JIT
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environments) and aggressive optimization (used when generating code offline)
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by allowing components of varying levels of sophistication to be used for any
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step of compilation.</p>
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<p>In addition to these stages, target implementations can insert arbitrary
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target-specific passes into the flow. For example, the X86 target uses a
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special pass to handle the 80x87 floating point stack architecture. Other
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targets with unusual requirements can be supported with custom passes as
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needed.</p>
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</div>
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<!-- ======================================================================= -->
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<h3>
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<a name="tablegen">Using TableGen for target description</a>
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</h3>
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<div>
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<p>The target description classes require a detailed description of the target
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architecture. These target descriptions often have a large amount of common
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information (e.g., an <tt>add</tt> instruction is almost identical to a
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<tt>sub</tt> instruction). In order to allow the maximum amount of
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commonality to be factored out, the LLVM code generator uses
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the <a href="TableGenFundamentals.html">TableGen</a> tool to describe big
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chunks of the target machine, which allows the use of domain-specific and
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target-specific abstractions to reduce the amount of repetition.</p>
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<p>As LLVM continues to be developed and refined, we plan to move more and more
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of the target description to the <tt>.td</tt> form. Doing so gives us a
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number of advantages. The most important is that it makes it easier to port
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LLVM because it reduces the amount of C++ code that has to be written, and
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the surface area of the code generator that needs to be understood before
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someone can get something working. Second, it makes it easier to change
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things. In particular, if tables and other things are all emitted
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by <tt>tblgen</tt>, we only need a change in one place (<tt>tblgen</tt>) to
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update all of the targets to a new interface.</p>
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</div>
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</div>
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<!-- *********************************************************************** -->
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<h2>
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<a name="targetdesc">Target description classes</a>
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</h2>
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<!-- *********************************************************************** -->
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<div>
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<p>The LLVM target description classes (located in the
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<tt>include/llvm/Target</tt> directory) provide an abstract description of
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the target machine independent of any particular client. These classes are
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designed to capture the <i>abstract</i> properties of the target (such as the
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instructions and registers it has), and do not incorporate any particular
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pieces of code generation algorithms.</p>
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<p>All of the target description classes (except the
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<tt><a href="#targetdata">TargetData</a></tt> class) are designed to be
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subclassed by the concrete target implementation, and have virtual methods
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implemented. To get to these implementations, the
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<tt><a href="#targetmachine">TargetMachine</a></tt> class provides accessors
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that should be implemented by the target.</p>
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<!-- ======================================================================= -->
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<h3>
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<a name="targetmachine">The <tt>TargetMachine</tt> class</a>
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</h3>
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<div>
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<p>The <tt>TargetMachine</tt> class provides virtual methods that are used to
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access the target-specific implementations of the various target description
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classes via the <tt>get*Info</tt> methods (<tt>getInstrInfo</tt>,
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<tt>getRegisterInfo</tt>, <tt>getFrameInfo</tt>, etc.). This class is
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designed to be specialized by a concrete target implementation
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(e.g., <tt>X86TargetMachine</tt>) which implements the various virtual
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methods. The only required target description class is
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the <a href="#targetdata"><tt>TargetData</tt></a> class, but if the code
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generator components are to be used, the other interfaces should be
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implemented as well.</p>
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</div>
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|
<!-- ======================================================================= -->
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<h3>
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<a name="targetdata">The <tt>TargetData</tt> class</a>
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</h3>
|
|
|
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<div>
|
|
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<p>The <tt>TargetData</tt> class is the only required target description class,
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and it is the only class that is not extensible (you cannot derived a new
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class from it). <tt>TargetData</tt> specifies information about how the
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target lays out memory for structures, the alignment requirements for various
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data types, the size of pointers in the target, and whether the target is
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little-endian or big-endian.</p>
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</div>
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|
<!-- ======================================================================= -->
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<h3>
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<a name="targetlowering">The <tt>TargetLowering</tt> class</a>
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</h3>
|
|
|
|
<div>
|
|
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<p>The <tt>TargetLowering</tt> class is used by SelectionDAG based instruction
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selectors primarily to describe how LLVM code should be lowered to
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SelectionDAG operations. Among other things, this class indicates:</p>
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<ul>
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<li>an initial register class to use for various <tt>ValueType</tt>s,</li>
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<li>which operations are natively supported by the target machine,</li>
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<li>the return type of <tt>setcc</tt> operations,</li>
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<li>the type to use for shift amounts, and</li>
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<li>various high-level characteristics, like whether it is profitable to turn
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division by a constant into a multiplication sequence</li>
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</ul>
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</div>
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|
|
<!-- ======================================================================= -->
|
|
<h3>
|
|
<a name="targetregisterinfo">The <tt>TargetRegisterInfo</tt> class</a>
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</h3>
|
|
|
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<div>
|
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<p>The <tt>TargetRegisterInfo</tt> class is used to describe the register file
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of the target and any interactions between the registers.</p>
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<p>Registers in the code generator are represented in the code generator by
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unsigned integers. Physical registers (those that actually exist in the
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target description) are unique small numbers, and virtual registers are
|
|
generally large. Note that register #0 is reserved as a flag value.</p>
|
|
|
|
<p>Each register in the processor description has an associated
|
|
<tt>TargetRegisterDesc</tt> entry, which provides a textual name for the
|
|
register (used for assembly output and debugging dumps) and a set of aliases
|
|
(used to indicate whether one register overlaps with another).</p>
|
|
|
|
<p>In addition to the per-register description, the <tt>TargetRegisterInfo</tt>
|
|
class exposes a set of processor specific register classes (instances of the
|
|
<tt>TargetRegisterClass</tt> class). Each register class contains sets of
|
|
registers that have the same properties (for example, they are all 32-bit
|
|
integer registers). Each SSA virtual register created by the instruction
|
|
selector has an associated register class. When the register allocator runs,
|
|
it replaces virtual registers with a physical register in the set.</p>
|
|
|
|
<p>The target-specific implementations of these classes is auto-generated from
|
|
a <a href="TableGenFundamentals.html">TableGen</a> description of the
|
|
register file.</p>
|
|
|
|
</div>
|
|
|
|
<!-- ======================================================================= -->
|
|
<h3>
|
|
<a name="targetinstrinfo">The <tt>TargetInstrInfo</tt> class</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<p>The <tt>TargetInstrInfo</tt> class is used to describe the machine
|
|
instructions supported by the target. It is essentially an array of
|
|
<tt>TargetInstrDescriptor</tt> objects, each of which describes one
|
|
instruction the target supports. Descriptors define things like the mnemonic
|
|
for the opcode, the number of operands, the list of implicit register uses
|
|
and defs, whether the instruction has certain target-independent properties
|
|
(accesses memory, is commutable, etc), and holds any target-specific
|
|
flags.</p>
|
|
|
|
</div>
|
|
|
|
<!-- ======================================================================= -->
|
|
<h3>
|
|
<a name="targetframeinfo">The <tt>TargetFrameInfo</tt> class</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<p>The <tt>TargetFrameInfo</tt> class is used to provide information about the
|
|
stack frame layout of the target. It holds the direction of stack growth, the
|
|
known stack alignment on entry to each function, and the offset to the local
|
|
area. The offset to the local area is the offset from the stack pointer on
|
|
function entry to the first location where function data (local variables,
|
|
spill locations) can be stored.</p>
|
|
|
|
</div>
|
|
|
|
<!-- ======================================================================= -->
|
|
<h3>
|
|
<a name="targetsubtarget">The <tt>TargetSubtarget</tt> class</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<p>The <tt>TargetSubtarget</tt> class is used to provide information about the
|
|
specific chip set being targeted. A sub-target informs code generation of
|
|
which instructions are supported, instruction latencies and instruction
|
|
execution itinerary; i.e., which processing units are used, in what order,
|
|
and for how long.</p>
|
|
|
|
</div>
|
|
|
|
|
|
<!-- ======================================================================= -->
|
|
<h3>
|
|
<a name="targetjitinfo">The <tt>TargetJITInfo</tt> class</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<p>The <tt>TargetJITInfo</tt> class exposes an abstract interface used by the
|
|
Just-In-Time code generator to perform target-specific activities, such as
|
|
emitting stubs. If a <tt>TargetMachine</tt> supports JIT code generation, it
|
|
should provide one of these objects through the <tt>getJITInfo</tt>
|
|
method.</p>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!-- *********************************************************************** -->
|
|
<h2>
|
|
<a name="codegendesc">Machine code description classes</a>
|
|
</h2>
|
|
<!-- *********************************************************************** -->
|
|
|
|
<div>
|
|
|
|
<p>At the high-level, LLVM code is translated to a machine specific
|
|
representation formed out of
|
|
<a href="#machinefunction"><tt>MachineFunction</tt></a>,
|
|
<a href="#machinebasicblock"><tt>MachineBasicBlock</tt></a>,
|
|
and <a href="#machineinstr"><tt>MachineInstr</tt></a> instances (defined
|
|
in <tt>include/llvm/CodeGen</tt>). This representation is completely target
|
|
agnostic, representing instructions in their most abstract form: an opcode
|
|
and a series of operands. This representation is designed to support both an
|
|
SSA representation for machine code, as well as a register allocated, non-SSA
|
|
form.</p>
|
|
|
|
<!-- ======================================================================= -->
|
|
<h3>
|
|
<a name="machineinstr">The <tt>MachineInstr</tt> class</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<p>Target machine instructions are represented as instances of the
|
|
<tt>MachineInstr</tt> class. This class is an extremely abstract way of
|
|
representing machine instructions. In particular, it only keeps track of an
|
|
opcode number and a set of operands.</p>
|
|
|
|
<p>The opcode number is a simple unsigned integer that only has meaning to a
|
|
specific backend. All of the instructions for a target should be defined in
|
|
the <tt>*InstrInfo.td</tt> file for the target. The opcode enum values are
|
|
auto-generated from this description. The <tt>MachineInstr</tt> class does
|
|
not have any information about how to interpret the instruction (i.e., what
|
|
the semantics of the instruction are); for that you must refer to the
|
|
<tt><a href="#targetinstrinfo">TargetInstrInfo</a></tt> class.</p>
|
|
|
|
<p>The operands of a machine instruction can be of several different types: a
|
|
register reference, a constant integer, a basic block reference, etc. In
|
|
addition, a machine operand should be marked as a def or a use of the value
|
|
(though only registers are allowed to be defs).</p>
|
|
|
|
<p>By convention, the LLVM code generator orders instruction operands so that
|
|
all register definitions come before the register uses, even on architectures
|
|
that are normally printed in other orders. For example, the SPARC add
|
|
instruction: "<tt>add %i1, %i2, %i3</tt>" adds the "%i1", and "%i2" registers
|
|
and stores the result into the "%i3" register. In the LLVM code generator,
|
|
the operands should be stored as "<tt>%i3, %i1, %i2</tt>": with the
|
|
destination first.</p>
|
|
|
|
<p>Keeping destination (definition) operands at the beginning of the operand
|
|
list has several advantages. In particular, the debugging printer will print
|
|
the instruction like this:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
%r3 = add %i1, %i2
|
|
</pre>
|
|
</div>
|
|
|
|
<p>Also if the first operand is a def, it is easier to <a href="#buildmi">create
|
|
instructions</a> whose only def is the first operand.</p>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4>
|
|
<a name="buildmi">Using the <tt>MachineInstrBuilder.h</tt> functions</a>
|
|
</h4>
|
|
|
|
<div>
|
|
|
|
<p>Machine instructions are created by using the <tt>BuildMI</tt> functions,
|
|
located in the <tt>include/llvm/CodeGen/MachineInstrBuilder.h</tt> file. The
|
|
<tt>BuildMI</tt> functions make it easy to build arbitrary machine
|
|
instructions. Usage of the <tt>BuildMI</tt> functions look like this:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
// Create a 'DestReg = mov 42' (rendered in X86 assembly as 'mov DestReg, 42')
|
|
// instruction. The '1' specifies how many operands will be added.
|
|
MachineInstr *MI = BuildMI(X86::MOV32ri, 1, DestReg).addImm(42);
|
|
|
|
// Create the same instr, but insert it at the end of a basic block.
|
|
MachineBasicBlock &MBB = ...
|
|
BuildMI(MBB, X86::MOV32ri, 1, DestReg).addImm(42);
|
|
|
|
// Create the same instr, but insert it before a specified iterator point.
|
|
MachineBasicBlock::iterator MBBI = ...
|
|
BuildMI(MBB, MBBI, X86::MOV32ri, 1, DestReg).addImm(42);
|
|
|
|
// Create a 'cmp Reg, 0' instruction, no destination reg.
|
|
MI = BuildMI(X86::CMP32ri, 2).addReg(Reg).addImm(0);
|
|
// Create an 'sahf' instruction which takes no operands and stores nothing.
|
|
MI = BuildMI(X86::SAHF, 0);
|
|
|
|
// Create a self looping branch instruction.
|
|
BuildMI(MBB, X86::JNE, 1).addMBB(&MBB);
|
|
</pre>
|
|
</div>
|
|
|
|
<p>The key thing to remember with the <tt>BuildMI</tt> functions is that you
|
|
have to specify the number of operands that the machine instruction will
|
|
take. This allows for efficient memory allocation. You also need to specify
|
|
if operands default to be uses of values, not definitions. If you need to
|
|
add a definition operand (other than the optional destination register), you
|
|
must explicitly mark it as such:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
MI.addReg(Reg, RegState::Define);
|
|
</pre>
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4>
|
|
<a name="fixedregs">Fixed (preassigned) registers</a>
|
|
</h4>
|
|
|
|
<div>
|
|
|
|
<p>One important issue that the code generator needs to be aware of is the
|
|
presence of fixed registers. In particular, there are often places in the
|
|
instruction stream where the register allocator <em>must</em> arrange for a
|
|
particular value to be in a particular register. This can occur due to
|
|
limitations of the instruction set (e.g., the X86 can only do a 32-bit divide
|
|
with the <tt>EAX</tt>/<tt>EDX</tt> registers), or external factors like
|
|
calling conventions. In any case, the instruction selector should emit code
|
|
that copies a virtual register into or out of a physical register when
|
|
needed.</p>
|
|
|
|
<p>For example, consider this simple LLVM example:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
define i32 @test(i32 %X, i32 %Y) {
|
|
%Z = udiv i32 %X, %Y
|
|
ret i32 %Z
|
|
}
|
|
</pre>
|
|
</div>
|
|
|
|
<p>The X86 instruction selector produces this machine code for the <tt>div</tt>
|
|
and <tt>ret</tt> (use "<tt>llc X.bc -march=x86 -print-machineinstrs</tt>" to
|
|
get this):</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
;; Start of div
|
|
%EAX = mov %reg1024 ;; Copy X (in reg1024) into EAX
|
|
%reg1027 = sar %reg1024, 31
|
|
%EDX = mov %reg1027 ;; Sign extend X into EDX
|
|
idiv %reg1025 ;; Divide by Y (in reg1025)
|
|
%reg1026 = mov %EAX ;; Read the result (Z) out of EAX
|
|
|
|
;; Start of ret
|
|
%EAX = mov %reg1026 ;; 32-bit return value goes in EAX
|
|
ret
|
|
</pre>
|
|
</div>
|
|
|
|
<p>By the end of code generation, the register allocator has coalesced the
|
|
registers and deleted the resultant identity moves producing the following
|
|
code:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
;; X is in EAX, Y is in ECX
|
|
mov %EAX, %EDX
|
|
sar %EDX, 31
|
|
idiv %ECX
|
|
ret
|
|
</pre>
|
|
</div>
|
|
|
|
<p>This approach is extremely general (if it can handle the X86 architecture, it
|
|
can handle anything!) and allows all of the target specific knowledge about
|
|
the instruction stream to be isolated in the instruction selector. Note that
|
|
physical registers should have a short lifetime for good code generation, and
|
|
all physical registers are assumed dead on entry to and exit from basic
|
|
blocks (before register allocation). Thus, if you need a value to be live
|
|
across basic block boundaries, it <em>must</em> live in a virtual
|
|
register.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4>
|
|
<a name="callclobber">Call-clobbered registers</a>
|
|
</h4>
|
|
|
|
<div>
|
|
|
|
<p>Some machine instructions, like calls, clobber a large number of physical
|
|
registers. Rather than adding <code><def,dead></code> operands for
|
|
all of them, it is possible to use an <code>MO_RegisterMask</code> operand
|
|
instead. The register mask operand holds a bit mask of preserved registers,
|
|
and everything else is considered to be clobbered by the instruction. </p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4>
|
|
<a name="ssa">Machine code in SSA form</a>
|
|
</h4>
|
|
|
|
<div>
|
|
|
|
<p><tt>MachineInstr</tt>'s are initially selected in SSA-form, and are
|
|
maintained in SSA-form until register allocation happens. For the most part,
|
|
this is trivially simple since LLVM is already in SSA form; LLVM PHI nodes
|
|
become machine code PHI nodes, and virtual registers are only allowed to have
|
|
a single definition.</p>
|
|
|
|
<p>After register allocation, machine code is no longer in SSA-form because
|
|
there are no virtual registers left in the code.</p>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!-- ======================================================================= -->
|
|
<h3>
|
|
<a name="machinebasicblock">The <tt>MachineBasicBlock</tt> class</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<p>The <tt>MachineBasicBlock</tt> class contains a list of machine instructions
|
|
(<tt><a href="#machineinstr">MachineInstr</a></tt> instances). It roughly
|
|
corresponds to the LLVM code input to the instruction selector, but there can
|
|
be a one-to-many mapping (i.e. one LLVM basic block can map to multiple
|
|
machine basic blocks). The <tt>MachineBasicBlock</tt> class has a
|
|
"<tt>getBasicBlock</tt>" method, which returns the LLVM basic block that it
|
|
comes from.</p>
|
|
|
|
</div>
|
|
|
|
<!-- ======================================================================= -->
|
|
<h3>
|
|
<a name="machinefunction">The <tt>MachineFunction</tt> class</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<p>The <tt>MachineFunction</tt> class contains a list of machine basic blocks
|
|
(<tt><a href="#machinebasicblock">MachineBasicBlock</a></tt> instances). It
|
|
corresponds one-to-one with the LLVM function input to the instruction
|
|
selector. In addition to a list of basic blocks,
|
|
the <tt>MachineFunction</tt> contains a a <tt>MachineConstantPool</tt>,
|
|
a <tt>MachineFrameInfo</tt>, a <tt>MachineFunctionInfo</tt>, and a
|
|
<tt>MachineRegisterInfo</tt>. See
|
|
<tt>include/llvm/CodeGen/MachineFunction.h</tt> for more information.</p>
|
|
|
|
</div>
|
|
|
|
<!-- ======================================================================= -->
|
|
<h3>
|
|
<a name="machineinstrbundle"><tt>MachineInstr Bundles</tt></a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<p>LLVM code generator can model sequences of instructions as MachineInstr
|
|
bundles. A MI bundle can model a VLIW group / pack which contains an
|
|
arbitrary number of parallel instructions. It can also be used to model
|
|
a sequential list of instructions (potentially with data dependencies) that
|
|
cannot be legally separated (e.g. ARM Thumb2 IT blocks).</p>
|
|
|
|
<p>Conceptually a MI bundle is a MI with a number of other MIs nested within:
|
|
</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
--------------
|
|
| Bundle | ---------
|
|
-------------- \
|
|
| ----------------
|
|
| | MI |
|
|
| ----------------
|
|
| |
|
|
| ----------------
|
|
| | MI |
|
|
| ----------------
|
|
| |
|
|
| ----------------
|
|
| | MI |
|
|
| ----------------
|
|
|
|
|
--------------
|
|
| Bundle | --------
|
|
-------------- \
|
|
| ----------------
|
|
| | MI |
|
|
| ----------------
|
|
| |
|
|
| ----------------
|
|
| | MI |
|
|
| ----------------
|
|
| |
|
|
| ...
|
|
|
|
|
--------------
|
|
| Bundle | --------
|
|
-------------- \
|
|
|
|
|
...
|
|
</pre>
|
|
</div>
|
|
|
|
<p> MI bundle support does not change the physical representations of
|
|
MachineBasicBlock and MachineInstr. All the MIs (including top level and
|
|
nested ones) are stored as sequential list of MIs. The "bundled" MIs are
|
|
marked with the 'InsideBundle' flag. A top level MI with the special BUNDLE
|
|
opcode is used to represent the start of a bundle. It's legal to mix BUNDLE
|
|
MIs with indiviual MIs that are not inside bundles nor represent bundles.
|
|
</p>
|
|
|
|
<p> MachineInstr passes should operate on a MI bundle as a single unit. Member
|
|
methods have been taught to correctly handle bundles and MIs inside bundles.
|
|
The MachineBasicBlock iterator has been modified to skip over bundled MIs to
|
|
enforce the bundle-as-a-single-unit concept. An alternative iterator
|
|
instr_iterator has been added to MachineBasicBlock to allow passes to
|
|
iterate over all of the MIs in a MachineBasicBlock, including those which
|
|
are nested inside bundles. The top level BUNDLE instruction must have the
|
|
correct set of register MachineOperand's that represent the cumulative
|
|
inputs and outputs of the bundled MIs.</p>
|
|
|
|
<p> Packing / bundling of MachineInstr's should be done as part of the register
|
|
allocation super-pass. More specifically, the pass which determines what
|
|
MIs should be bundled together must be done after code generator exits SSA
|
|
form (i.e. after two-address pass, PHI elimination, and copy coalescing).
|
|
Bundles should only be finalized (i.e. adding BUNDLE MIs and input and
|
|
output register MachineOperands) after virtual registers have been
|
|
rewritten into physical registers. This requirement eliminates the need to
|
|
add virtual register operands to BUNDLE instructions which would effectively
|
|
double the virtual register def and use lists.</p>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!-- *********************************************************************** -->
|
|
<h2>
|
|
<a name="mc">The "MC" Layer</a>
|
|
</h2>
|
|
<!-- *********************************************************************** -->
|
|
|
|
<div>
|
|
|
|
<p>
|
|
The MC Layer is used to represent and process code at the raw machine code
|
|
level, devoid of "high level" information like "constant pools", "jump tables",
|
|
"global variables" or anything like that. At this level, LLVM handles things
|
|
like label names, machine instructions, and sections in the object file. The
|
|
code in this layer is used for a number of important purposes: the tail end of
|
|
the code generator uses it to write a .s or .o file, and it is also used by the
|
|
llvm-mc tool to implement standalone machine code assemblers and disassemblers.
|
|
</p>
|
|
|
|
<p>
|
|
This section describes some of the important classes. There are also a number
|
|
of important subsystems that interact at this layer, they are described later
|
|
in this manual.
|
|
</p>
|
|
|
|
<!-- ======================================================================= -->
|
|
<h3>
|
|
<a name="mcstreamer">The <tt>MCStreamer</tt> API</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<p>
|
|
MCStreamer is best thought of as an assembler API. It is an abstract API which
|
|
is <em>implemented</em> in different ways (e.g. to output a .s file, output an
|
|
ELF .o file, etc) but whose API correspond directly to what you see in a .s
|
|
file. MCStreamer has one method per directive, such as EmitLabel,
|
|
EmitSymbolAttribute, SwitchSection, EmitValue (for .byte, .word), etc, which
|
|
directly correspond to assembly level directives. It also has an
|
|
EmitInstruction method, which is used to output an MCInst to the streamer.
|
|
</p>
|
|
|
|
<p>
|
|
This API is most important for two clients: the llvm-mc stand-alone assembler is
|
|
effectively a parser that parses a line, then invokes a method on MCStreamer. In
|
|
the code generator, the <a href="#codeemit">Code Emission</a> phase of the code
|
|
generator lowers higher level LLVM IR and Machine* constructs down to the MC
|
|
layer, emitting directives through MCStreamer.</p>
|
|
|
|
<p>
|
|
On the implementation side of MCStreamer, there are two major implementations:
|
|
one for writing out a .s file (MCAsmStreamer), and one for writing out a .o
|
|
file (MCObjectStreamer). MCAsmStreamer is a straight-forward implementation
|
|
that prints out a directive for each method (e.g. EmitValue -> .byte), but
|
|
MCObjectStreamer implements a full assembler.
|
|
</p>
|
|
|
|
</div>
|
|
|
|
<!-- ======================================================================= -->
|
|
<h3>
|
|
<a name="mccontext">The <tt>MCContext</tt> class</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<p>
|
|
The MCContext class is the owner of a variety of uniqued data structures at the
|
|
MC layer, including symbols, sections, etc. As such, this is the class that you
|
|
interact with to create symbols and sections. This class can not be subclassed.
|
|
</p>
|
|
|
|
</div>
|
|
|
|
<!-- ======================================================================= -->
|
|
<h3>
|
|
<a name="mcsymbol">The <tt>MCSymbol</tt> class</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<p>
|
|
The MCSymbol class represents a symbol (aka label) in the assembly file. There
|
|
are two interesting kinds of symbols: assembler temporary symbols, and normal
|
|
symbols. Assembler temporary symbols are used and processed by the assembler
|
|
but are discarded when the object file is produced. The distinction is usually
|
|
represented by adding a prefix to the label, for example "L" labels are
|
|
assembler temporary labels in MachO.
|
|
</p>
|
|
|
|
<p>MCSymbols are created by MCContext and uniqued there. This means that
|
|
MCSymbols can be compared for pointer equivalence to find out if they are the
|
|
same symbol. Note that pointer inequality does not guarantee the labels will
|
|
end up at different addresses though. It's perfectly legal to output something
|
|
like this to the .s file:<p>
|
|
|
|
<pre>
|
|
foo:
|
|
bar:
|
|
.byte 4
|
|
</pre>
|
|
|
|
<p>In this case, both the foo and bar symbols will have the same address.</p>
|
|
|
|
</div>
|
|
|
|
<!-- ======================================================================= -->
|
|
<h3>
|
|
<a name="mcsection">The <tt>MCSection</tt> class</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<p>
|
|
The MCSection class represents an object-file specific section. It is subclassed
|
|
by object file specific implementations (e.g. <tt>MCSectionMachO</tt>,
|
|
<tt>MCSectionCOFF</tt>, <tt>MCSectionELF</tt>) and these are created and uniqued
|
|
by MCContext. The MCStreamer has a notion of the current section, which can be
|
|
changed with the SwitchToSection method (which corresponds to a ".section"
|
|
directive in a .s file).
|
|
</p>
|
|
|
|
</div>
|
|
|
|
<!-- ======================================================================= -->
|
|
<h3>
|
|
<a name="mcinst">The <tt>MCInst</tt> class</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<p>
|
|
The MCInst class is a target-independent representation of an instruction. It
|
|
is a simple class (much more so than <a href="#machineinstr">MachineInstr</a>)
|
|
that holds a target-specific opcode and a vector of MCOperands. MCOperand, in
|
|
turn, is a simple discriminated union of three cases: 1) a simple immediate,
|
|
2) a target register ID, 3) a symbolic expression (e.g. "Lfoo-Lbar+42") as an
|
|
MCExpr.
|
|
</p>
|
|
|
|
<p>MCInst is the common currency used to represent machine instructions at the
|
|
MC layer. It is the type used by the instruction encoder, the instruction
|
|
printer, and the type generated by the assembly parser and disassembler.
|
|
</p>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!-- *********************************************************************** -->
|
|
<h2>
|
|
<a name="codegenalgs">Target-independent code generation algorithms</a>
|
|
</h2>
|
|
<!-- *********************************************************************** -->
|
|
|
|
<div>
|
|
|
|
<p>This section documents the phases described in the
|
|
<a href="#high-level-design">high-level design of the code generator</a>.
|
|
It explains how they work and some of the rationale behind their design.</p>
|
|
|
|
<!-- ======================================================================= -->
|
|
<h3>
|
|
<a name="instselect">Instruction Selection</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<p>Instruction Selection is the process of translating LLVM code presented to
|
|
the code generator into target-specific machine instructions. There are
|
|
several well-known ways to do this in the literature. LLVM uses a
|
|
SelectionDAG based instruction selector.</p>
|
|
|
|
<p>Portions of the DAG instruction selector are generated from the target
|
|
description (<tt>*.td</tt>) files. Our goal is for the entire instruction
|
|
selector to be generated from these <tt>.td</tt> files, though currently
|
|
there are still things that require custom C++ code.</p>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4>
|
|
<a name="selectiondag_intro">Introduction to SelectionDAGs</a>
|
|
</h4>
|
|
|
|
<div>
|
|
|
|
<p>The SelectionDAG provides an abstraction for code representation in a way
|
|
that is amenable to instruction selection using automatic techniques
|
|
(e.g. dynamic-programming based optimal pattern matching selectors). It is
|
|
also well-suited to other phases of code generation; in particular,
|
|
instruction scheduling (SelectionDAG's are very close to scheduling DAGs
|
|
post-selection). Additionally, the SelectionDAG provides a host
|
|
representation where a large variety of very-low-level (but
|
|
target-independent) <a href="#selectiondag_optimize">optimizations</a> may be
|
|
performed; ones which require extensive information about the instructions
|
|
efficiently supported by the target.</p>
|
|
|
|
<p>The SelectionDAG is a Directed-Acyclic-Graph whose nodes are instances of the
|
|
<tt>SDNode</tt> class. The primary payload of the <tt>SDNode</tt> is its
|
|
operation code (Opcode) that indicates what operation the node performs and
|
|
the operands to the operation. The various operation node types are
|
|
described at the top of the <tt>include/llvm/CodeGen/SelectionDAGNodes.h</tt>
|
|
file.</p>
|
|
|
|
<p>Although most operations define a single value, each node in the graph may
|
|
define multiple values. For example, a combined div/rem operation will
|
|
define both the dividend and the remainder. Many other situations require
|
|
multiple values as well. Each node also has some number of operands, which
|
|
are edges to the node defining the used value. Because nodes may define
|
|
multiple values, edges are represented by instances of the <tt>SDValue</tt>
|
|
class, which is a <tt><SDNode, unsigned></tt> pair, indicating the node
|
|
and result value being used, respectively. Each value produced by
|
|
an <tt>SDNode</tt> has an associated <tt>MVT</tt> (Machine Value Type)
|
|
indicating what the type of the value is.</p>
|
|
|
|
<p>SelectionDAGs contain two different kinds of values: those that represent
|
|
data flow and those that represent control flow dependencies. Data values
|
|
are simple edges with an integer or floating point value type. Control edges
|
|
are represented as "chain" edges which are of type <tt>MVT::Other</tt>.
|
|
These edges provide an ordering between nodes that have side effects (such as
|
|
loads, stores, calls, returns, etc). All nodes that have side effects should
|
|
take a token chain as input and produce a new one as output. By convention,
|
|
token chain inputs are always operand #0, and chain results are always the
|
|
last value produced by an operation.</p>
|
|
|
|
<p>A SelectionDAG has designated "Entry" and "Root" nodes. The Entry node is
|
|
always a marker node with an Opcode of <tt>ISD::EntryToken</tt>. The Root
|
|
node is the final side-effecting node in the token chain. For example, in a
|
|
single basic block function it would be the return node.</p>
|
|
|
|
<p>One important concept for SelectionDAGs is the notion of a "legal" vs.
|
|
"illegal" DAG. A legal DAG for a target is one that only uses supported
|
|
operations and supported types. On a 32-bit PowerPC, for example, a DAG with
|
|
a value of type i1, i8, i16, or i64 would be illegal, as would a DAG that
|
|
uses a SREM or UREM operation. The
|
|
<a href="#selectinodag_legalize_types">legalize types</a> and
|
|
<a href="#selectiondag_legalize">legalize operations</a> phases are
|
|
responsible for turning an illegal DAG into a legal DAG.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4>
|
|
<a name="selectiondag_process">SelectionDAG Instruction Selection Process</a>
|
|
</h4>
|
|
|
|
<div>
|
|
|
|
<p>SelectionDAG-based instruction selection consists of the following steps:</p>
|
|
|
|
<ol>
|
|
<li><a href="#selectiondag_build">Build initial DAG</a> — This stage
|
|
performs a simple translation from the input LLVM code to an illegal
|
|
SelectionDAG.</li>
|
|
|
|
<li><a href="#selectiondag_optimize">Optimize SelectionDAG</a> — This
|
|
stage performs simple optimizations on the SelectionDAG to simplify it,
|
|
and recognize meta instructions (like rotates
|
|
and <tt>div</tt>/<tt>rem</tt> pairs) for targets that support these meta
|
|
operations. This makes the resultant code more efficient and
|
|
the <a href="#selectiondag_select">select instructions from DAG</a> phase
|
|
(below) simpler.</li>
|
|
|
|
<li><a href="#selectiondag_legalize_types">Legalize SelectionDAG Types</a>
|
|
— This stage transforms SelectionDAG nodes to eliminate any types
|
|
that are unsupported on the target.</li>
|
|
|
|
<li><a href="#selectiondag_optimize">Optimize SelectionDAG</a> — The
|
|
SelectionDAG optimizer is run to clean up redundancies exposed by type
|
|
legalization.</li>
|
|
|
|
<li><a href="#selectiondag_legalize">Legalize SelectionDAG Ops</a> —
|
|
This stage transforms SelectionDAG nodes to eliminate any operations
|
|
that are unsupported on the target.</li>
|
|
|
|
<li><a href="#selectiondag_optimize">Optimize SelectionDAG</a> — The
|
|
SelectionDAG optimizer is run to eliminate inefficiencies introduced by
|
|
operation legalization.</li>
|
|
|
|
<li><a href="#selectiondag_select">Select instructions from DAG</a> —
|
|
Finally, the target instruction selector matches the DAG operations to
|
|
target instructions. This process translates the target-independent input
|
|
DAG into another DAG of target instructions.</li>
|
|
|
|
<li><a href="#selectiondag_sched">SelectionDAG Scheduling and Formation</a>
|
|
— The last phase assigns a linear order to the instructions in the
|
|
target-instruction DAG and emits them into the MachineFunction being
|
|
compiled. This step uses traditional prepass scheduling techniques.</li>
|
|
</ol>
|
|
|
|
<p>After all of these steps are complete, the SelectionDAG is destroyed and the
|
|
rest of the code generation passes are run.</p>
|
|
|
|
<p>One great way to visualize what is going on here is to take advantage of a
|
|
few LLC command line options. The following options pop up a window
|
|
displaying the SelectionDAG at specific times (if you only get errors printed
|
|
to the console while using this, you probably
|
|
<a href="ProgrammersManual.html#ViewGraph">need to configure your system</a>
|
|
to add support for it).</p>
|
|
|
|
<ul>
|
|
<li><tt>-view-dag-combine1-dags</tt> displays the DAG after being built,
|
|
before the first optimization pass.</li>
|
|
|
|
<li><tt>-view-legalize-dags</tt> displays the DAG before Legalization.</li>
|
|
|
|
<li><tt>-view-dag-combine2-dags</tt> displays the DAG before the second
|
|
optimization pass.</li>
|
|
|
|
<li><tt>-view-isel-dags</tt> displays the DAG before the Select phase.</li>
|
|
|
|
<li><tt>-view-sched-dags</tt> displays the DAG before Scheduling.</li>
|
|
</ul>
|
|
|
|
<p>The <tt>-view-sunit-dags</tt> displays the Scheduler's dependency graph.
|
|
This graph is based on the final SelectionDAG, with nodes that must be
|
|
scheduled together bundled into a single scheduling-unit node, and with
|
|
immediate operands and other nodes that aren't relevant for scheduling
|
|
omitted.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4>
|
|
<a name="selectiondag_build">Initial SelectionDAG Construction</a>
|
|
</h4>
|
|
|
|
<div>
|
|
|
|
<p>The initial SelectionDAG is naïvely peephole expanded from the LLVM
|
|
input by the <tt>SelectionDAGLowering</tt> class in the
|
|
<tt>lib/CodeGen/SelectionDAG/SelectionDAGISel.cpp</tt> file. The intent of
|
|
this pass is to expose as much low-level, target-specific details to the
|
|
SelectionDAG as possible. This pass is mostly hard-coded (e.g. an
|
|
LLVM <tt>add</tt> turns into an <tt>SDNode add</tt> while a
|
|
<tt>getelementptr</tt> is expanded into the obvious arithmetic). This pass
|
|
requires target-specific hooks to lower calls, returns, varargs, etc. For
|
|
these features, the <tt><a href="#targetlowering">TargetLowering</a></tt>
|
|
interface is used.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4>
|
|
<a name="selectiondag_legalize_types">SelectionDAG LegalizeTypes Phase</a>
|
|
</h4>
|
|
|
|
<div>
|
|
|
|
<p>The Legalize phase is in charge of converting a DAG to only use the types
|
|
that are natively supported by the target.</p>
|
|
|
|
<p>There are two main ways of converting values of unsupported scalar types to
|
|
values of supported types: converting small types to larger types
|
|
("promoting"), and breaking up large integer types into smaller ones
|
|
("expanding"). For example, a target might require that all f32 values are
|
|
promoted to f64 and that all i1/i8/i16 values are promoted to i32. The same
|
|
target might require that all i64 values be expanded into pairs of i32
|
|
values. These changes can insert sign and zero extensions as needed to make
|
|
sure that the final code has the same behavior as the input.</p>
|
|
|
|
<p>There are two main ways of converting values of unsupported vector types to
|
|
value of supported types: splitting vector types, multiple times if
|
|
necessary, until a legal type is found, and extending vector types by adding
|
|
elements to the end to round them out to legal types ("widening"). If a
|
|
vector gets split all the way down to single-element parts with no supported
|
|
vector type being found, the elements are converted to scalars
|
|
("scalarizing").</p>
|
|
|
|
<p>A target implementation tells the legalizer which types are supported (and
|
|
which register class to use for them) by calling the
|
|
<tt>addRegisterClass</tt> method in its TargetLowering constructor.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4>
|
|
<a name="selectiondag_legalize">SelectionDAG Legalize Phase</a>
|
|
</h4>
|
|
|
|
<div>
|
|
|
|
<p>The Legalize phase is in charge of converting a DAG to only use the
|
|
operations that are natively supported by the target.</p>
|
|
|
|
<p>Targets often have weird constraints, such as not supporting every operation
|
|
on every supported datatype (e.g. X86 does not support byte conditional moves
|
|
and PowerPC does not support sign-extending loads from a 16-bit memory
|
|
location). Legalize takes care of this by open-coding another sequence of
|
|
operations to emulate the operation ("expansion"), by promoting one type to a
|
|
larger type that supports the operation ("promotion"), or by using a
|
|
target-specific hook to implement the legalization ("custom").</p>
|
|
|
|
<p>A target implementation tells the legalizer which operations are not
|
|
supported (and which of the above three actions to take) by calling the
|
|
<tt>setOperationAction</tt> method in its <tt>TargetLowering</tt>
|
|
constructor.</p>
|
|
|
|
<p>Prior to the existence of the Legalize passes, we required that every target
|
|
<a href="#selectiondag_optimize">selector</a> supported and handled every
|
|
operator and type even if they are not natively supported. The introduction
|
|
of the Legalize phases allows all of the canonicalization patterns to be
|
|
shared across targets, and makes it very easy to optimize the canonicalized
|
|
code because it is still in the form of a DAG.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4>
|
|
<a name="selectiondag_optimize">
|
|
SelectionDAG Optimization Phase: the DAG Combiner
|
|
</a>
|
|
</h4>
|
|
|
|
<div>
|
|
|
|
<p>The SelectionDAG optimization phase is run multiple times for code
|
|
generation, immediately after the DAG is built and once after each
|
|
legalization. The first run of the pass allows the initial code to be
|
|
cleaned up (e.g. performing optimizations that depend on knowing that the
|
|
operators have restricted type inputs). Subsequent runs of the pass clean up
|
|
the messy code generated by the Legalize passes, which allows Legalize to be
|
|
very simple (it can focus on making code legal instead of focusing on
|
|
generating <em>good</em> and legal code).</p>
|
|
|
|
<p>One important class of optimizations performed is optimizing inserted sign
|
|
and zero extension instructions. We currently use ad-hoc techniques, but
|
|
could move to more rigorous techniques in the future. Here are some good
|
|
papers on the subject:</p>
|
|
|
|
<p>"<a href="http://www.eecs.harvard.edu/~nr/pubs/widen-abstract.html">Widening
|
|
integer arithmetic</a>"<br>
|
|
Kevin Redwine and Norman Ramsey<br>
|
|
International Conference on Compiler Construction (CC) 2004</p>
|
|
|
|
<p>"<a href="http://portal.acm.org/citation.cfm?doid=512529.512552">Effective
|
|
sign extension elimination</a>"<br>
|
|
Motohiro Kawahito, Hideaki Komatsu, and Toshio Nakatani<br>
|
|
Proceedings of the ACM SIGPLAN 2002 Conference on Programming Language Design
|
|
and Implementation.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4>
|
|
<a name="selectiondag_select">SelectionDAG Select Phase</a>
|
|
</h4>
|
|
|
|
<div>
|
|
|
|
<p>The Select phase is the bulk of the target-specific code for instruction
|
|
selection. This phase takes a legal SelectionDAG as input, pattern matches
|
|
the instructions supported by the target to this DAG, and produces a new DAG
|
|
of target code. For example, consider the following LLVM fragment:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
%t1 = fadd float %W, %X
|
|
%t2 = fmul float %t1, %Y
|
|
%t3 = fadd float %t2, %Z
|
|
</pre>
|
|
</div>
|
|
|
|
<p>This LLVM code corresponds to a SelectionDAG that looks basically like
|
|
this:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
(fadd:f32 (fmul:f32 (fadd:f32 W, X), Y), Z)
|
|
</pre>
|
|
</div>
|
|
|
|
<p>If a target supports floating point multiply-and-add (FMA) operations, one of
|
|
the adds can be merged with the multiply. On the PowerPC, for example, the
|
|
output of the instruction selector might look like this DAG:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
(FMADDS (FADDS W, X), Y, Z)
|
|
</pre>
|
|
</div>
|
|
|
|
<p>The <tt>FMADDS</tt> instruction is a ternary instruction that multiplies its
|
|
first two operands and adds the third (as single-precision floating-point
|
|
numbers). The <tt>FADDS</tt> instruction is a simple binary single-precision
|
|
add instruction. To perform this pattern match, the PowerPC backend includes
|
|
the following instruction definitions:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
def FMADDS : AForm_1<59, 29,
|
|
(ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRC, F4RC:$FRB),
|
|
"fmadds $FRT, $FRA, $FRC, $FRB",
|
|
[<b>(set F4RC:$FRT, (fadd (fmul F4RC:$FRA, F4RC:$FRC),
|
|
F4RC:$FRB))</b>]>;
|
|
def FADDS : AForm_2<59, 21,
|
|
(ops F4RC:$FRT, F4RC:$FRA, F4RC:$FRB),
|
|
"fadds $FRT, $FRA, $FRB",
|
|
[<b>(set F4RC:$FRT, (fadd F4RC:$FRA, F4RC:$FRB))</b>]>;
|
|
</pre>
|
|
</div>
|
|
|
|
<p>The portion of the instruction definition in bold indicates the pattern used
|
|
to match the instruction. The DAG operators
|
|
(like <tt>fmul</tt>/<tt>fadd</tt>) are defined in
|
|
the <tt>include/llvm/Target/TargetSelectionDAG.td</tt> file. "
|
|
<tt>F4RC</tt>" is the register class of the input and result values.</p>
|
|
|
|
<p>The TableGen DAG instruction selector generator reads the instruction
|
|
patterns in the <tt>.td</tt> file and automatically builds parts of the
|
|
pattern matching code for your target. It has the following strengths:</p>
|
|
|
|
<ul>
|
|
<li>At compiler-compiler time, it analyzes your instruction patterns and tells
|
|
you if your patterns make sense or not.</li>
|
|
|
|
<li>It can handle arbitrary constraints on operands for the pattern match. In
|
|
particular, it is straight-forward to say things like "match any immediate
|
|
that is a 13-bit sign-extended value". For examples, see the
|
|
<tt>immSExt16</tt> and related <tt>tblgen</tt> classes in the PowerPC
|
|
backend.</li>
|
|
|
|
<li>It knows several important identities for the patterns defined. For
|
|
example, it knows that addition is commutative, so it allows the
|
|
<tt>FMADDS</tt> pattern above to match "<tt>(fadd X, (fmul Y, Z))</tt>" as
|
|
well as "<tt>(fadd (fmul X, Y), Z)</tt>", without the target author having
|
|
to specially handle this case.</li>
|
|
|
|
<li>It has a full-featured type-inferencing system. In particular, you should
|
|
rarely have to explicitly tell the system what type parts of your patterns
|
|
are. In the <tt>FMADDS</tt> case above, we didn't have to tell
|
|
<tt>tblgen</tt> that all of the nodes in the pattern are of type 'f32'.
|
|
It was able to infer and propagate this knowledge from the fact that
|
|
<tt>F4RC</tt> has type 'f32'.</li>
|
|
|
|
<li>Targets can define their own (and rely on built-in) "pattern fragments".
|
|
Pattern fragments are chunks of reusable patterns that get inlined into
|
|
your patterns during compiler-compiler time. For example, the integer
|
|
"<tt>(not x)</tt>" operation is actually defined as a pattern fragment
|
|
that expands as "<tt>(xor x, -1)</tt>", since the SelectionDAG does not
|
|
have a native '<tt>not</tt>' operation. Targets can define their own
|
|
short-hand fragments as they see fit. See the definition of
|
|
'<tt>not</tt>' and '<tt>ineg</tt>' for examples.</li>
|
|
|
|
<li>In addition to instructions, targets can specify arbitrary patterns that
|
|
map to one or more instructions using the 'Pat' class. For example, the
|
|
PowerPC has no way to load an arbitrary integer immediate into a register
|
|
in one instruction. To tell tblgen how to do this, it defines:
|
|
<br>
|
|
<br>
|
|
<div class="doc_code">
|
|
<pre>
|
|
// Arbitrary immediate support. Implement in terms of LIS/ORI.
|
|
def : Pat<(i32 imm:$imm),
|
|
(ORI (LIS (HI16 imm:$imm)), (LO16 imm:$imm))>;
|
|
</pre>
|
|
</div>
|
|
<br>
|
|
If none of the single-instruction patterns for loading an immediate into a
|
|
register match, this will be used. This rule says "match an arbitrary i32
|
|
immediate, turning it into an <tt>ORI</tt> ('or a 16-bit immediate') and
|
|
an <tt>LIS</tt> ('load 16-bit immediate, where the immediate is shifted to
|
|
the left 16 bits') instruction". To make this work, the
|
|
<tt>LO16</tt>/<tt>HI16</tt> node transformations are used to manipulate
|
|
the input immediate (in this case, take the high or low 16-bits of the
|
|
immediate).</li>
|
|
|
|
<li>While the system does automate a lot, it still allows you to write custom
|
|
C++ code to match special cases if there is something that is hard to
|
|
express.</li>
|
|
</ul>
|
|
|
|
<p>While it has many strengths, the system currently has some limitations,
|
|
primarily because it is a work in progress and is not yet finished:</p>
|
|
|
|
<ul>
|
|
<li>Overall, there is no way to define or match SelectionDAG nodes that define
|
|
multiple values (e.g. <tt>SMUL_LOHI</tt>, <tt>LOAD</tt>, <tt>CALL</tt>,
|
|
etc). This is the biggest reason that you currently still <em>have
|
|
to</em> write custom C++ code for your instruction selector.</li>
|
|
|
|
<li>There is no great way to support matching complex addressing modes yet.
|
|
In the future, we will extend pattern fragments to allow them to define
|
|
multiple values (e.g. the four operands of the <a href="#x86_memory">X86
|
|
addressing mode</a>, which are currently matched with custom C++ code).
|
|
In addition, we'll extend fragments so that a fragment can match multiple
|
|
different patterns.</li>
|
|
|
|
<li>We don't automatically infer flags like isStore/isLoad yet.</li>
|
|
|
|
<li>We don't automatically generate the set of supported registers and
|
|
operations for the <a href="#selectiondag_legalize">Legalizer</a>
|
|
yet.</li>
|
|
|
|
<li>We don't have a way of tying in custom legalized nodes yet.</li>
|
|
</ul>
|
|
|
|
<p>Despite these limitations, the instruction selector generator is still quite
|
|
useful for most of the binary and logical operations in typical instruction
|
|
sets. If you run into any problems or can't figure out how to do something,
|
|
please let Chris know!</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4>
|
|
<a name="selectiondag_sched">SelectionDAG Scheduling and Formation Phase</a>
|
|
</h4>
|
|
|
|
<div>
|
|
|
|
<p>The scheduling phase takes the DAG of target instructions from the selection
|
|
phase and assigns an order. The scheduler can pick an order depending on
|
|
various constraints of the machines (i.e. order for minimal register pressure
|
|
or try to cover instruction latencies). Once an order is established, the
|
|
DAG is converted to a list
|
|
of <tt><a href="#machineinstr">MachineInstr</a></tt>s and the SelectionDAG is
|
|
destroyed.</p>
|
|
|
|
<p>Note that this phase is logically separate from the instruction selection
|
|
phase, but is tied to it closely in the code because it operates on
|
|
SelectionDAGs.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4>
|
|
<a name="selectiondag_future">Future directions for the SelectionDAG</a>
|
|
</h4>
|
|
|
|
<div>
|
|
|
|
<ol>
|
|
<li>Optional function-at-a-time selection.</li>
|
|
|
|
<li>Auto-generate entire selector from <tt>.td</tt> file.</li>
|
|
</ol>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!-- ======================================================================= -->
|
|
<h3>
|
|
<a name="ssamco">SSA-based Machine Code Optimizations</a>
|
|
</h3>
|
|
<div><p>To Be Written</p></div>
|
|
|
|
<!-- ======================================================================= -->
|
|
<h3>
|
|
<a name="liveintervals">Live Intervals</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<p>Live Intervals are the ranges (intervals) where a variable is <i>live</i>.
|
|
They are used by some <a href="#regalloc">register allocator</a> passes to
|
|
determine if two or more virtual registers which require the same physical
|
|
register are live at the same point in the program (i.e., they conflict).
|
|
When this situation occurs, one virtual register must be <i>spilled</i>.</p>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4>
|
|
<a name="livevariable_analysis">Live Variable Analysis</a>
|
|
</h4>
|
|
|
|
<div>
|
|
|
|
<p>The first step in determining the live intervals of variables is to calculate
|
|
the set of registers that are immediately dead after the instruction (i.e.,
|
|
the instruction calculates the value, but it is never used) and the set of
|
|
registers that are used by the instruction, but are never used after the
|
|
instruction (i.e., they are killed). Live variable information is computed
|
|
for each <i>virtual</i> register and <i>register allocatable</i> physical
|
|
register in the function. This is done in a very efficient manner because it
|
|
uses SSA to sparsely compute lifetime information for virtual registers
|
|
(which are in SSA form) and only has to track physical registers within a
|
|
block. Before register allocation, LLVM can assume that physical registers
|
|
are only live within a single basic block. This allows it to do a single,
|
|
local analysis to resolve physical register lifetimes within each basic
|
|
block. If a physical register is not register allocatable (e.g., a stack
|
|
pointer or condition codes), it is not tracked.</p>
|
|
|
|
<p>Physical registers may be live in to or out of a function. Live in values are
|
|
typically arguments in registers. Live out values are typically return values
|
|
in registers. Live in values are marked as such, and are given a dummy
|
|
"defining" instruction during live intervals analysis. If the last basic
|
|
block of a function is a <tt>return</tt>, then it's marked as using all live
|
|
out values in the function.</p>
|
|
|
|
<p><tt>PHI</tt> nodes need to be handled specially, because the calculation of
|
|
the live variable information from a depth first traversal of the CFG of the
|
|
function won't guarantee that a virtual register used by the <tt>PHI</tt>
|
|
node is defined before it's used. When a <tt>PHI</tt> node is encountered,
|
|
only the definition is handled, because the uses will be handled in other
|
|
basic blocks.</p>
|
|
|
|
<p>For each <tt>PHI</tt> node of the current basic block, we simulate an
|
|
assignment at the end of the current basic block and traverse the successor
|
|
basic blocks. If a successor basic block has a <tt>PHI</tt> node and one of
|
|
the <tt>PHI</tt> node's operands is coming from the current basic block, then
|
|
the variable is marked as <i>alive</i> within the current basic block and all
|
|
of its predecessor basic blocks, until the basic block with the defining
|
|
instruction is encountered.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4>
|
|
<a name="liveintervals_analysis">Live Intervals Analysis</a>
|
|
</h4>
|
|
|
|
<div>
|
|
|
|
<p>We now have the information available to perform the live intervals analysis
|
|
and build the live intervals themselves. We start off by numbering the basic
|
|
blocks and machine instructions. We then handle the "live-in" values. These
|
|
are in physical registers, so the physical register is assumed to be killed
|
|
by the end of the basic block. Live intervals for virtual registers are
|
|
computed for some ordering of the machine instructions <tt>[1, N]</tt>. A
|
|
live interval is an interval <tt>[i, j)</tt>, where <tt>1 <= i <= j
|
|
< N</tt>, for which a variable is live.</p>
|
|
|
|
<p><i><b>More to come...</b></i></p>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!-- ======================================================================= -->
|
|
<h3>
|
|
<a name="regalloc">Register Allocation</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<p>The <i>Register Allocation problem</i> consists in mapping a program
|
|
<i>P<sub>v</sub></i>, that can use an unbounded number of virtual registers,
|
|
to a program <i>P<sub>p</sub></i> that contains a finite (possibly small)
|
|
number of physical registers. Each target architecture has a different number
|
|
of physical registers. If the number of physical registers is not enough to
|
|
accommodate all the virtual registers, some of them will have to be mapped
|
|
into memory. These virtuals are called <i>spilled virtuals</i>.</p>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
|
|
<h4>
|
|
<a name="regAlloc_represent">How registers are represented in LLVM</a>
|
|
</h4>
|
|
|
|
<div>
|
|
|
|
<p>In LLVM, physical registers are denoted by integer numbers that normally
|
|
range from 1 to 1023. To see how this numbering is defined for a particular
|
|
architecture, you can read the <tt>GenRegisterNames.inc</tt> file for that
|
|
architecture. For instance, by
|
|
inspecting <tt>lib/Target/X86/X86GenRegisterInfo.inc</tt> we see that the
|
|
32-bit register <tt>EAX</tt> is denoted by 43, and the MMX register
|
|
<tt>MM0</tt> is mapped to 65.</p>
|
|
|
|
<p>Some architectures contain registers that share the same physical location. A
|
|
notable example is the X86 platform. For instance, in the X86 architecture,
|
|
the registers <tt>EAX</tt>, <tt>AX</tt> and <tt>AL</tt> share the first eight
|
|
bits. These physical registers are marked as <i>aliased</i> in LLVM. Given a
|
|
particular architecture, you can check which registers are aliased by
|
|
inspecting its <tt>RegisterInfo.td</tt> file. Moreover, the class
|
|
<tt>MCRegAliasIterator</tt> enumerates all the physical registers aliased to
|
|
a register.</p>
|
|
|
|
<p>Physical registers, in LLVM, are grouped in <i>Register Classes</i>.
|
|
Elements in the same register class are functionally equivalent, and can be
|
|
interchangeably used. Each virtual register can only be mapped to physical
|
|
registers of a particular class. For instance, in the X86 architecture, some
|
|
virtuals can only be allocated to 8 bit registers. A register class is
|
|
described by <tt>TargetRegisterClass</tt> objects. To discover if a virtual
|
|
register is compatible with a given physical, this code can be used:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
bool RegMapping_Fer::compatible_class(MachineFunction &mf,
|
|
unsigned v_reg,
|
|
unsigned p_reg) {
|
|
assert(TargetRegisterInfo::isPhysicalRegister(p_reg) &&
|
|
"Target register must be physical");
|
|
const TargetRegisterClass *trc = mf.getRegInfo().getRegClass(v_reg);
|
|
return trc->contains(p_reg);
|
|
}
|
|
</pre>
|
|
</div>
|
|
|
|
<p>Sometimes, mostly for debugging purposes, it is useful to change the number
|
|
of physical registers available in the target architecture. This must be done
|
|
statically, inside the <tt>TargetRegsterInfo.td</tt> file. Just <tt>grep</tt>
|
|
for <tt>RegisterClass</tt>, the last parameter of which is a list of
|
|
registers. Just commenting some out is one simple way to avoid them being
|
|
used. A more polite way is to explicitly exclude some registers from
|
|
the <i>allocation order</i>. See the definition of the <tt>GR8</tt> register
|
|
class in <tt>lib/Target/X86/X86RegisterInfo.td</tt> for an example of this.
|
|
</p>
|
|
|
|
<p>Virtual registers are also denoted by integer numbers. Contrary to physical
|
|
registers, different virtual registers never share the same number. Whereas
|
|
physical registers are statically defined in a <tt>TargetRegisterInfo.td</tt>
|
|
file and cannot be created by the application developer, that is not the case
|
|
with virtual registers. In order to create new virtual registers, use the
|
|
method <tt>MachineRegisterInfo::createVirtualRegister()</tt>. This method
|
|
will return a new virtual register. Use an <tt>IndexedMap<Foo,
|
|
VirtReg2IndexFunctor></tt> to hold information per virtual register. If you
|
|
need to enumerate all virtual registers, use the function
|
|
<tt>TargetRegisterInfo::index2VirtReg()</tt> to find the virtual register
|
|
numbers:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
for (unsigned i = 0, e = MRI->getNumVirtRegs(); i != e; ++i) {
|
|
unsigned VirtReg = TargetRegisterInfo::index2VirtReg(i);
|
|
stuff(VirtReg);
|
|
}
|
|
</pre>
|
|
</div>
|
|
|
|
<p>Before register allocation, the operands of an instruction are mostly virtual
|
|
registers, although physical registers may also be used. In order to check if
|
|
a given machine operand is a register, use the boolean
|
|
function <tt>MachineOperand::isRegister()</tt>. To obtain the integer code of
|
|
a register, use <tt>MachineOperand::getReg()</tt>. An instruction may define
|
|
or use a register. For instance, <tt>ADD reg:1026 := reg:1025 reg:1024</tt>
|
|
defines the registers 1024, and uses registers 1025 and 1026. Given a
|
|
register operand, the method <tt>MachineOperand::isUse()</tt> informs if that
|
|
register is being used by the instruction. The
|
|
method <tt>MachineOperand::isDef()</tt> informs if that registers is being
|
|
defined.</p>
|
|
|
|
<p>We will call physical registers present in the LLVM bitcode before register
|
|
allocation <i>pre-colored registers</i>. Pre-colored registers are used in
|
|
many different situations, for instance, to pass parameters of functions
|
|
calls, and to store results of particular instructions. There are two types
|
|
of pre-colored registers: the ones <i>implicitly</i> defined, and
|
|
those <i>explicitly</i> defined. Explicitly defined registers are normal
|
|
operands, and can be accessed
|
|
with <tt>MachineInstr::getOperand(int)::getReg()</tt>. In order to check
|
|
which registers are implicitly defined by an instruction, use
|
|
the <tt>TargetInstrInfo::get(opcode)::ImplicitDefs</tt>,
|
|
where <tt>opcode</tt> is the opcode of the target instruction. One important
|
|
difference between explicit and implicit physical registers is that the
|
|
latter are defined statically for each instruction, whereas the former may
|
|
vary depending on the program being compiled. For example, an instruction
|
|
that represents a function call will always implicitly define or use the same
|
|
set of physical registers. To read the registers implicitly used by an
|
|
instruction,
|
|
use <tt>TargetInstrInfo::get(opcode)::ImplicitUses</tt>. Pre-colored
|
|
registers impose constraints on any register allocation algorithm. The
|
|
register allocator must make sure that none of them are overwritten by
|
|
the values of virtual registers while still alive.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
|
|
<h4>
|
|
<a name="regAlloc_howTo">Mapping virtual registers to physical registers</a>
|
|
</h4>
|
|
|
|
<div>
|
|
|
|
<p>There are two ways to map virtual registers to physical registers (or to
|
|
memory slots). The first way, that we will call <i>direct mapping</i>, is
|
|
based on the use of methods of the classes <tt>TargetRegisterInfo</tt>,
|
|
and <tt>MachineOperand</tt>. The second way, that we will call <i>indirect
|
|
mapping</i>, relies on the <tt>VirtRegMap</tt> class in order to insert loads
|
|
and stores sending and getting values to and from memory.</p>
|
|
|
|
<p>The direct mapping provides more flexibility to the developer of the register
|
|
allocator; however, it is more error prone, and demands more implementation
|
|
work. Basically, the programmer will have to specify where load and store
|
|
instructions should be inserted in the target function being compiled in
|
|
order to get and store values in memory. To assign a physical register to a
|
|
virtual register present in a given operand,
|
|
use <tt>MachineOperand::setReg(p_reg)</tt>. To insert a store instruction,
|
|
use <tt>TargetInstrInfo::storeRegToStackSlot(...)</tt>, and to insert a
|
|
load instruction, use <tt>TargetInstrInfo::loadRegFromStackSlot</tt>.</p>
|
|
|
|
<p>The indirect mapping shields the application developer from the complexities
|
|
of inserting load and store instructions. In order to map a virtual register
|
|
to a physical one, use <tt>VirtRegMap::assignVirt2Phys(vreg, preg)</tt>. In
|
|
order to map a certain virtual register to memory,
|
|
use <tt>VirtRegMap::assignVirt2StackSlot(vreg)</tt>. This method will return
|
|
the stack slot where <tt>vreg</tt>'s value will be located. If it is
|
|
necessary to map another virtual register to the same stack slot,
|
|
use <tt>VirtRegMap::assignVirt2StackSlot(vreg, stack_location)</tt>. One
|
|
important point to consider when using the indirect mapping, is that even if
|
|
a virtual register is mapped to memory, it still needs to be mapped to a
|
|
physical register. This physical register is the location where the virtual
|
|
register is supposed to be found before being stored or after being
|
|
reloaded.</p>
|
|
|
|
<p>If the indirect strategy is used, after all the virtual registers have been
|
|
mapped to physical registers or stack slots, it is necessary to use a spiller
|
|
object to place load and store instructions in the code. Every virtual that
|
|
has been mapped to a stack slot will be stored to memory after been defined
|
|
and will be loaded before being used. The implementation of the spiller tries
|
|
to recycle load/store instructions, avoiding unnecessary instructions. For an
|
|
example of how to invoke the spiller,
|
|
see <tt>RegAllocLinearScan::runOnMachineFunction</tt>
|
|
in <tt>lib/CodeGen/RegAllocLinearScan.cpp</tt>.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4>
|
|
<a name="regAlloc_twoAddr">Handling two address instructions</a>
|
|
</h4>
|
|
|
|
<div>
|
|
|
|
<p>With very rare exceptions (e.g., function calls), the LLVM machine code
|
|
instructions are three address instructions. That is, each instruction is
|
|
expected to define at most one register, and to use at most two registers.
|
|
However, some architectures use two address instructions. In this case, the
|
|
defined register is also one of the used register. For instance, an
|
|
instruction such as <tt>ADD %EAX, %EBX</tt>, in X86 is actually equivalent
|
|
to <tt>%EAX = %EAX + %EBX</tt>.</p>
|
|
|
|
<p>In order to produce correct code, LLVM must convert three address
|
|
instructions that represent two address instructions into true two address
|
|
instructions. LLVM provides the pass <tt>TwoAddressInstructionPass</tt> for
|
|
this specific purpose. It must be run before register allocation takes
|
|
place. After its execution, the resulting code may no longer be in SSA
|
|
form. This happens, for instance, in situations where an instruction such
|
|
as <tt>%a = ADD %b %c</tt> is converted to two instructions such as:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
%a = MOVE %b
|
|
%a = ADD %a %c
|
|
</pre>
|
|
</div>
|
|
|
|
<p>Notice that, internally, the second instruction is represented as
|
|
<tt>ADD %a[def/use] %c</tt>. I.e., the register operand <tt>%a</tt> is both
|
|
used and defined by the instruction.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4>
|
|
<a name="regAlloc_ssaDecon">The SSA deconstruction phase</a>
|
|
</h4>
|
|
|
|
<div>
|
|
|
|
<p>An important transformation that happens during register allocation is called
|
|
the <i>SSA Deconstruction Phase</i>. The SSA form simplifies many analyses
|
|
that are performed on the control flow graph of programs. However,
|
|
traditional instruction sets do not implement PHI instructions. Thus, in
|
|
order to generate executable code, compilers must replace PHI instructions
|
|
with other instructions that preserve their semantics.</p>
|
|
|
|
<p>There are many ways in which PHI instructions can safely be removed from the
|
|
target code. The most traditional PHI deconstruction algorithm replaces PHI
|
|
instructions with copy instructions. That is the strategy adopted by
|
|
LLVM. The SSA deconstruction algorithm is implemented
|
|
in <tt>lib/CodeGen/PHIElimination.cpp</tt>. In order to invoke this pass, the
|
|
identifier <tt>PHIEliminationID</tt> must be marked as required in the code
|
|
of the register allocator.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4>
|
|
<a name="regAlloc_fold">Instruction folding</a>
|
|
</h4>
|
|
|
|
<div>
|
|
|
|
<p><i>Instruction folding</i> is an optimization performed during register
|
|
allocation that removes unnecessary copy instructions. For instance, a
|
|
sequence of instructions such as:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
%EBX = LOAD %mem_address
|
|
%EAX = COPY %EBX
|
|
</pre>
|
|
</div>
|
|
|
|
<p>can be safely substituted by the single instruction:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
%EAX = LOAD %mem_address
|
|
</pre>
|
|
</div>
|
|
|
|
<p>Instructions can be folded with
|
|
the <tt>TargetRegisterInfo::foldMemoryOperand(...)</tt> method. Care must be
|
|
taken when folding instructions; a folded instruction can be quite different
|
|
from the original
|
|
instruction. See <tt>LiveIntervals::addIntervalsForSpills</tt>
|
|
in <tt>lib/CodeGen/LiveIntervalAnalysis.cpp</tt> for an example of its
|
|
use.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
|
|
<h4>
|
|
<a name="regAlloc_builtIn">Built in register allocators</a>
|
|
</h4>
|
|
|
|
<div>
|
|
|
|
<p>The LLVM infrastructure provides the application developer with three
|
|
different register allocators:</p>
|
|
|
|
<ul>
|
|
<li><i>Fast</i> — This register allocator is the default for debug
|
|
builds. It allocates registers on a basic block level, attempting to keep
|
|
values in registers and reusing registers as appropriate.</li>
|
|
|
|
<li><i>Basic</i> — This is an incremental approach to register
|
|
allocation. Live ranges are assigned to registers one at a time in
|
|
an order that is driven by heuristics. Since code can be rewritten
|
|
on-the-fly during allocation, this framework allows interesting
|
|
allocators to be developed as extensions. It is not itself a
|
|
production register allocator but is a potentially useful
|
|
stand-alone mode for triaging bugs and as a performance baseline.
|
|
|
|
<li><i>Greedy</i> — <i>The default allocator</i>. This is a
|
|
highly tuned implementation of the <i>Basic</i> allocator that
|
|
incorporates global live range splitting. This allocator works hard
|
|
to minimize the cost of spill code.
|
|
|
|
<li><i>PBQP</i> — A Partitioned Boolean Quadratic Programming (PBQP)
|
|
based register allocator. This allocator works by constructing a PBQP
|
|
problem representing the register allocation problem under consideration,
|
|
solving this using a PBQP solver, and mapping the solution back to a
|
|
register assignment.</li>
|
|
</ul>
|
|
|
|
<p>The type of register allocator used in <tt>llc</tt> can be chosen with the
|
|
command line option <tt>-regalloc=...</tt>:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
$ llc -regalloc=linearscan file.bc -o ln.s;
|
|
$ llc -regalloc=fast file.bc -o fa.s;
|
|
$ llc -regalloc=pbqp file.bc -o pbqp.s;
|
|
</pre>
|
|
</div>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!-- ======================================================================= -->
|
|
<h3>
|
|
<a name="proepicode">Prolog/Epilog Code Insertion</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4>
|
|
<a name="compact_unwind">Compact Unwind</a>
|
|
</h4>
|
|
|
|
<div>
|
|
|
|
<p>Throwing an exception requires <em>unwinding</em> out of a function. The
|
|
information on how to unwind a given function is traditionally expressed in
|
|
DWARF unwind (a.k.a. frame) info. But that format was originally developed
|
|
for debuggers to backtrace, and each Frame Description Entry (FDE) requires
|
|
~20-30 bytes per function. There is also the cost of mapping from an address
|
|
in a function to the corresponding FDE at runtime. An alternative unwind
|
|
encoding is called <em>compact unwind</em> and requires just 4-bytes per
|
|
function.</p>
|
|
|
|
<p>The compact unwind encoding is a 32-bit value, which is encoded in an
|
|
architecture-specific way. It specifies which registers to restore and from
|
|
where, and how to unwind out of the function. When the linker creates a final
|
|
linked image, it will create a <code>__TEXT,__unwind_info</code>
|
|
section. This section is a small and fast way for the runtime to access
|
|
unwind info for any given function. If we emit compact unwind info for the
|
|
function, that compact unwind info will be encoded in
|
|
the <code>__TEXT,__unwind_info</code> section. If we emit DWARF unwind info,
|
|
the <code>__TEXT,__unwind_info</code> section will contain the offset of the
|
|
FDE in the <code>__TEXT,__eh_frame</code> section in the final linked
|
|
image.</p>
|
|
|
|
<p>For X86, there are three modes for the compact unwind encoding:</p>
|
|
|
|
<dl>
|
|
<dt><i>Function with a Frame Pointer (<code>EBP</code> or <code>RBP</code>)</i></dt>
|
|
<dd><p><code>EBP/RBP</code>-based frame, where <code>EBP/RBP</code> is pushed
|
|
onto the stack immediately after the return address,
|
|
then <code>ESP/RSP</code> is moved to <code>EBP/RBP</code>. Thus to
|
|
unwind, <code>ESP/RSP</code> is restored with the
|
|
current <code>EBP/RBP</code> value, then <code>EBP/RBP</code> is restored
|
|
by popping the stack, and the return is done by popping the stack once
|
|
more into the PC. All non-volatile registers that need to be restored must
|
|
have been saved in a small range on the stack that
|
|
starts <code>EBP-4</code> to <code>EBP-1020</code> (<code>RBP-8</code>
|
|
to <code>RBP-1020</code>). The offset (divided by 4 in 32-bit mode and 8
|
|
in 64-bit mode) is encoded in bits 16-23 (mask: <code>0x00FF0000</code>).
|
|
The registers saved are encoded in bits 0-14
|
|
(mask: <code>0x00007FFF</code>) as five 3-bit entries from the following
|
|
table:</p>
|
|
<table border="1" cellspacing="0">
|
|
<tr>
|
|
<th>Compact Number</th>
|
|
<th>i386 Register</th>
|
|
<th>x86-64 Regiser</th>
|
|
</tr>
|
|
<tr>
|
|
<td>1</td>
|
|
<td><code>EBX</code></td>
|
|
<td><code>RBX</code></td>
|
|
</tr>
|
|
<tr>
|
|
<td>2</td>
|
|
<td><code>ECX</code></td>
|
|
<td><code>R12</code></td>
|
|
</tr>
|
|
<tr>
|
|
<td>3</td>
|
|
<td><code>EDX</code></td>
|
|
<td><code>R13</code></td>
|
|
</tr>
|
|
<tr>
|
|
<td>4</td>
|
|
<td><code>EDI</code></td>
|
|
<td><code>R14</code></td>
|
|
</tr>
|
|
<tr>
|
|
<td>5</td>
|
|
<td><code>ESI</code></td>
|
|
<td><code>R15</code></td>
|
|
</tr>
|
|
<tr>
|
|
<td>6</td>
|
|
<td><code>EBP</code></td>
|
|
<td><code>RBP</code></td>
|
|
</tr>
|
|
</table>
|
|
|
|
</dd>
|
|
|
|
<dt><i>Frameless with a Small Constant Stack Size (<code>EBP</code>
|
|
or <code>RBP</code> is not used as a frame pointer)</i></dt>
|
|
<dd><p>To return, a constant (encoded in the compact unwind encoding) is added
|
|
to the <code>ESP/RSP</code>. Then the return is done by popping the stack
|
|
into the PC. All non-volatile registers that need to be restored must have
|
|
been saved on the stack immediately after the return address. The stack
|
|
size (divided by 4 in 32-bit mode and 8 in 64-bit mode) is encoded in bits
|
|
16-23 (mask: <code>0x00FF0000</code>). There is a maximum stack size of
|
|
1024 bytes in 32-bit mode and 2048 in 64-bit mode. The number of registers
|
|
saved is encoded in bits 9-12 (mask: <code>0x00001C00</code>). Bits 0-9
|
|
(mask: <code>0x000003FF</code>) contain which registers were saved and
|
|
their order. (See
|
|
the <code>encodeCompactUnwindRegistersWithoutFrame()</code> function
|
|
in <code>lib/Target/X86FrameLowering.cpp</code> for the encoding
|
|
algorithm.)</p></dd>
|
|
|
|
<dt><i>Frameless with a Large Constant Stack Size (<code>EBP</code>
|
|
or <code>RBP</code> is not used as a frame pointer)</i></dt>
|
|
<dd><p>This case is like the "Frameless with a Small Constant Stack Size"
|
|
case, but the stack size is too large to encode in the compact unwind
|
|
encoding. Instead it requires that the function contains "<code>subl
|
|
$nnnnnn, %esp</code>" in its prolog. The compact encoding contains the
|
|
offset to the <code>$nnnnnn</code> value in the function in bits 9-12
|
|
(mask: <code>0x00001C00</code>).</p></dd>
|
|
</dl>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!-- ======================================================================= -->
|
|
<h3>
|
|
<a name="latemco">Late Machine Code Optimizations</a>
|
|
</h3>
|
|
<div><p>To Be Written</p></div>
|
|
|
|
<!-- ======================================================================= -->
|
|
<h3>
|
|
<a name="codeemit">Code Emission</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<p>The code emission step of code generation is responsible for lowering from
|
|
the code generator abstractions (like <a
|
|
href="#machinefunction">MachineFunction</a>, <a
|
|
href="#machineinstr">MachineInstr</a>, etc) down
|
|
to the abstractions used by the MC layer (<a href="#mcinst">MCInst</a>,
|
|
<a href="#mcstreamer">MCStreamer</a>, etc). This is
|
|
done with a combination of several different classes: the (misnamed)
|
|
target-independent AsmPrinter class, target-specific subclasses of AsmPrinter
|
|
(such as SparcAsmPrinter), and the TargetLoweringObjectFile class.</p>
|
|
|
|
<p>Since the MC layer works at the level of abstraction of object files, it
|
|
doesn't have a notion of functions, global variables etc. Instead, it thinks
|
|
about labels, directives, and instructions. A key class used at this time is
|
|
the MCStreamer class. This is an abstract API that is implemented in different
|
|
ways (e.g. to output a .s file, output an ELF .o file, etc) that is effectively
|
|
an "assembler API". MCStreamer has one method per directive, such as EmitLabel,
|
|
EmitSymbolAttribute, SwitchSection, etc, which directly correspond to assembly
|
|
level directives.
|
|
</p>
|
|
|
|
<p>If you are interested in implementing a code generator for a target, there
|
|
are three important things that you have to implement for your target:</p>
|
|
|
|
<ol>
|
|
<li>First, you need a subclass of AsmPrinter for your target. This class
|
|
implements the general lowering process converting MachineFunction's into MC
|
|
label constructs. The AsmPrinter base class provides a number of useful methods
|
|
and routines, and also allows you to override the lowering process in some
|
|
important ways. You should get much of the lowering for free if you are
|
|
implementing an ELF, COFF, or MachO target, because the TargetLoweringObjectFile
|
|
class implements much of the common logic.</li>
|
|
|
|
<li>Second, you need to implement an instruction printer for your target. The
|
|
instruction printer takes an <a href="#mcinst">MCInst</a> and renders it to a
|
|
raw_ostream as text. Most of this is automatically generated from the .td file
|
|
(when you specify something like "<tt>add $dst, $src1, $src2</tt>" in the
|
|
instructions), but you need to implement routines to print operands.</li>
|
|
|
|
<li>Third, you need to implement code that lowers a <a
|
|
href="#machineinstr">MachineInstr</a> to an MCInst, usually implemented in
|
|
"<target>MCInstLower.cpp". This lowering process is often target
|
|
specific, and is responsible for turning jump table entries, constant pool
|
|
indices, global variable addresses, etc into MCLabels as appropriate. This
|
|
translation layer is also responsible for expanding pseudo ops used by the code
|
|
generator into the actual machine instructions they correspond to. The MCInsts
|
|
that are generated by this are fed into the instruction printer or the encoder.
|
|
</li>
|
|
|
|
</ol>
|
|
|
|
<p>Finally, at your choosing, you can also implement an subclass of
|
|
MCCodeEmitter which lowers MCInst's into machine code bytes and relocations.
|
|
This is important if you want to support direct .o file emission, or would like
|
|
to implement an assembler for your target.</p>
|
|
|
|
</div>
|
|
|
|
<!-- ======================================================================= -->
|
|
<h3>
|
|
<a name="vliw_packetizer">VLIW Packetizer</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<p>In a Very Long Instruction Word (VLIW) architecture, the compiler is
|
|
responsible for mapping instructions to functional-units available on
|
|
the architecture. To that end, the compiler creates groups of instructions
|
|
called <i>packets</i> or <i>bundles</i>. The VLIW packetizer in LLVM is
|
|
a target-independent mechanism to enable the packetization of machine
|
|
instructions.</p>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
|
|
<h4>
|
|
<a name="vliw_mapping">Mapping from instructions to functional units</a>
|
|
</h4>
|
|
|
|
<div>
|
|
|
|
<p>Instructions in a VLIW target can typically be mapped to multiple functional
|
|
units. During the process of packetizing, the compiler must be able to reason
|
|
about whether an instruction can be added to a packet. This decision can be
|
|
complex since the compiler has to examine all possible mappings of instructions
|
|
to functional units. Therefore to alleviate compilation-time complexity, the
|
|
VLIW packetizer parses the instruction classes of a target and generates tables
|
|
at compiler build time. These tables can then be queried by the provided
|
|
machine-independent API to determine if an instruction can be accommodated in a
|
|
packet.</p>
|
|
</div>
|
|
|
|
<!-- ======================================================================= -->
|
|
<h4>
|
|
<a name="vliw_repr">
|
|
How the packetization tables are generated and used
|
|
</a>
|
|
</h4>
|
|
|
|
<div>
|
|
|
|
<p>The packetizer reads instruction classes from a target's itineraries and
|
|
creates a deterministic finite automaton (DFA) to represent the state of a
|
|
packet. A DFA consists of three major elements: inputs, states, and
|
|
transitions. The set of inputs for the generated DFA represents the instruction
|
|
being added to a packet. The states represent the possible consumption
|
|
of functional units by instructions in a packet. In the DFA, transitions from
|
|
one state to another occur on the addition of an instruction to an existing
|
|
packet. If there is a legal mapping of functional units to instructions, then
|
|
the DFA contains a corresponding transition. The absence of a transition
|
|
indicates that a legal mapping does not exist and that the instruction cannot
|
|
be added to the packet.</p>
|
|
|
|
<p>To generate tables for a VLIW target, add <i>Target</i>GenDFAPacketizer.inc
|
|
as a target to the Makefile in the target directory. The exported API provides
|
|
three functions: <tt>DFAPacketizer::clearResources()</tt>,
|
|
<tt>DFAPacketizer::reserveResources(MachineInstr *MI)</tt>, and
|
|
<tt>DFAPacketizer::canReserveResources(MachineInstr *MI)</tt>. These functions
|
|
allow a target packetizer to add an instruction to an existing packet and to
|
|
check whether an instruction can be added to a packet. See
|
|
<tt>llvm/CodeGen/DFAPacketizer.h</tt> for more information.</p>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!-- *********************************************************************** -->
|
|
<h2>
|
|
<a name="nativeassembler">Implementing a Native Assembler</a>
|
|
</h2>
|
|
<!-- *********************************************************************** -->
|
|
|
|
<div>
|
|
|
|
<p>Though you're probably reading this because you want to write or maintain a
|
|
compiler backend, LLVM also fully supports building a native assemblers too.
|
|
We've tried hard to automate the generation of the assembler from the .td files
|
|
(in particular the instruction syntax and encodings), which means that a large
|
|
part of the manual and repetitive data entry can be factored and shared with the
|
|
compiler.</p>
|
|
|
|
<!-- ======================================================================= -->
|
|
<h3 id="na_instparsing">Instruction Parsing</h3>
|
|
|
|
<div><p>To Be Written</p></div>
|
|
|
|
|
|
<!-- ======================================================================= -->
|
|
<h3 id="na_instaliases">
|
|
Instruction Alias Processing
|
|
</h3>
|
|
|
|
<div>
|
|
<p>Once the instruction is parsed, it enters the MatchInstructionImpl function.
|
|
The MatchInstructionImpl function performs alias processing and then does
|
|
actual matching.</p>
|
|
|
|
<p>Alias processing is the phase that canonicalizes different lexical forms of
|
|
the same instructions down to one representation. There are several different
|
|
kinds of alias that are possible to implement and they are listed below in the
|
|
order that they are processed (which is in order from simplest/weakest to most
|
|
complex/powerful). Generally you want to use the first alias mechanism that
|
|
meets the needs of your instruction, because it will allow a more concise
|
|
description.</p>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4>Mnemonic Aliases</h4>
|
|
|
|
<div>
|
|
|
|
<p>The first phase of alias processing is simple instruction mnemonic
|
|
remapping for classes of instructions which are allowed with two different
|
|
mnemonics. This phase is a simple and unconditionally remapping from one input
|
|
mnemonic to one output mnemonic. It isn't possible for this form of alias to
|
|
look at the operands at all, so the remapping must apply for all forms of a
|
|
given mnemonic. Mnemonic aliases are defined simply, for example X86 has:
|
|
</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
def : MnemonicAlias<"cbw", "cbtw">;
|
|
def : MnemonicAlias<"smovq", "movsq">;
|
|
def : MnemonicAlias<"fldcww", "fldcw">;
|
|
def : MnemonicAlias<"fucompi", "fucomip">;
|
|
def : MnemonicAlias<"ud2a", "ud2">;
|
|
</pre>
|
|
</div>
|
|
|
|
<p>... and many others. With a MnemonicAlias definition, the mnemonic is
|
|
remapped simply and directly. Though MnemonicAlias's can't look at any aspect
|
|
of the instruction (such as the operands) they can depend on global modes (the
|
|
same ones supported by the matcher), through a Requires clause:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
def : MnemonicAlias<"pushf", "pushfq">, Requires<[In64BitMode]>;
|
|
def : MnemonicAlias<"pushf", "pushfl">, Requires<[In32BitMode]>;
|
|
</pre>
|
|
</div>
|
|
|
|
<p>In this example, the mnemonic gets mapped into different a new one depending
|
|
on the current instruction set.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4>Instruction Aliases</h4>
|
|
|
|
<div>
|
|
|
|
<p>The most general phase of alias processing occurs while matching is
|
|
happening: it provides new forms for the matcher to match along with a specific
|
|
instruction to generate. An instruction alias has two parts: the string to
|
|
match and the instruction to generate. For example:
|
|
</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
def : InstAlias<"movsx $src, $dst", (MOVSX16rr8W GR16:$dst, GR8 :$src)>;
|
|
def : InstAlias<"movsx $src, $dst", (MOVSX16rm8W GR16:$dst, i8mem:$src)>;
|
|
def : InstAlias<"movsx $src, $dst", (MOVSX32rr8 GR32:$dst, GR8 :$src)>;
|
|
def : InstAlias<"movsx $src, $dst", (MOVSX32rr16 GR32:$dst, GR16 :$src)>;
|
|
def : InstAlias<"movsx $src, $dst", (MOVSX64rr8 GR64:$dst, GR8 :$src)>;
|
|
def : InstAlias<"movsx $src, $dst", (MOVSX64rr16 GR64:$dst, GR16 :$src)>;
|
|
def : InstAlias<"movsx $src, $dst", (MOVSX64rr32 GR64:$dst, GR32 :$src)>;
|
|
</pre>
|
|
</div>
|
|
|
|
<p>This shows a powerful example of the instruction aliases, matching the
|
|
same mnemonic in multiple different ways depending on what operands are present
|
|
in the assembly. The result of instruction aliases can include operands in a
|
|
different order than the destination instruction, and can use an input
|
|
multiple times, for example:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
def : InstAlias<"clrb $reg", (XOR8rr GR8 :$reg, GR8 :$reg)>;
|
|
def : InstAlias<"clrw $reg", (XOR16rr GR16:$reg, GR16:$reg)>;
|
|
def : InstAlias<"clrl $reg", (XOR32rr GR32:$reg, GR32:$reg)>;
|
|
def : InstAlias<"clrq $reg", (XOR64rr GR64:$reg, GR64:$reg)>;
|
|
</pre>
|
|
</div>
|
|
|
|
<p>This example also shows that tied operands are only listed once. In the X86
|
|
backend, XOR8rr has two input GR8's and one output GR8 (where an input is tied
|
|
to the output). InstAliases take a flattened operand list without duplicates
|
|
for tied operands. The result of an instruction alias can also use immediates
|
|
and fixed physical registers which are added as simple immediate operands in the
|
|
result, for example:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
// Fixed Immediate operand.
|
|
def : InstAlias<"aad", (AAD8i8 10)>;
|
|
|
|
// Fixed register operand.
|
|
def : InstAlias<"fcomi", (COM_FIr ST1)>;
|
|
|
|
// Simple alias.
|
|
def : InstAlias<"fcomi $reg", (COM_FIr RST:$reg)>;
|
|
</pre>
|
|
</div>
|
|
|
|
|
|
<p>Instruction aliases can also have a Requires clause to make them
|
|
subtarget specific.</p>
|
|
|
|
<p>If the back-end supports it, the instruction printer can automatically emit
|
|
the alias rather than what's being aliased. It typically leads to better,
|
|
more readable code. If it's better to print out what's being aliased, then
|
|
pass a '0' as the third parameter to the InstAlias definition.</p>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!-- ======================================================================= -->
|
|
<h3 id="na_matching">Instruction Matching</h3>
|
|
|
|
<div><p>To Be Written</p></div>
|
|
|
|
</div>
|
|
|
|
<!-- *********************************************************************** -->
|
|
<h2>
|
|
<a name="targetimpls">Target-specific Implementation Notes</a>
|
|
</h2>
|
|
<!-- *********************************************************************** -->
|
|
|
|
<div>
|
|
|
|
<p>This section of the document explains features or design decisions that are
|
|
specific to the code generator for a particular target. First we start
|
|
with a table that summarizes what features are supported by each target.</p>
|
|
|
|
<!-- ======================================================================= -->
|
|
<h3>
|
|
<a name="targetfeatures">Target Feature Matrix</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<p>Note that this table does not include the C backend or Cpp backends, since
|
|
they do not use the target independent code generator infrastructure. It also
|
|
doesn't list features that are not supported fully by any target yet. It
|
|
considers a feature to be supported if at least one subtarget supports it. A
|
|
feature being supported means that it is useful and works for most cases, it
|
|
does not indicate that there are zero known bugs in the implementation. Here
|
|
is the key:</p>
|
|
|
|
|
|
<table border="1" cellspacing="0">
|
|
<tr>
|
|
<th>Unknown</th>
|
|
<th>No support</th>
|
|
<th>Partial Support</th>
|
|
<th>Complete Support</th>
|
|
</tr>
|
|
<tr>
|
|
<td class="unknown"></td>
|
|
<td class="no"></td>
|
|
<td class="partial"></td>
|
|
<td class="yes"></td>
|
|
</tr>
|
|
</table>
|
|
|
|
<p>Here is the table:</p>
|
|
|
|
<table width="689" border="1" cellspacing="0">
|
|
<tr><td></td>
|
|
<td colspan="13" align="center" style="background-color:#ffc">Target</td>
|
|
</tr>
|
|
<tr>
|
|
<th>Feature</th>
|
|
<th>ARM</th>
|
|
<th>CellSPU</th>
|
|
<th>Hexagon</th>
|
|
<th>MBlaze</th>
|
|
<th>MSP430</th>
|
|
<th>Mips</th>
|
|
<th>PTX</th>
|
|
<th>PowerPC</th>
|
|
<th>Sparc</th>
|
|
<th>X86</th>
|
|
<th>XCore</th>
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><a href="#feat_reliable">is generally reliable</a></td>
|
|
<td class="yes"></td> <!-- ARM -->
|
|
<td class="no"></td> <!-- CellSPU -->
|
|
<td class="yes"></td> <!-- Hexagon -->
|
|
<td class="no"></td> <!-- MBlaze -->
|
|
<td class="unknown"></td> <!-- MSP430 -->
|
|
<td class="yes"></td> <!-- Mips -->
|
|
<td class="no"></td> <!-- PTX -->
|
|
<td class="yes"></td> <!-- PowerPC -->
|
|
<td class="yes"></td> <!-- Sparc -->
|
|
<td class="yes"></td> <!-- X86 -->
|
|
<td class="unknown"></td> <!-- XCore -->
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><a href="#feat_asmparser">assembly parser</a></td>
|
|
<td class="no"></td> <!-- ARM -->
|
|
<td class="no"></td> <!-- CellSPU -->
|
|
<td class="no"></td> <!-- Hexagon -->
|
|
<td class="yes"></td> <!-- MBlaze -->
|
|
<td class="no"></td> <!-- MSP430 -->
|
|
<td class="no"></td> <!-- Mips -->
|
|
<td class="no"></td> <!-- PTX -->
|
|
<td class="no"></td> <!-- PowerPC -->
|
|
<td class="no"></td> <!-- Sparc -->
|
|
<td class="yes"></td> <!-- X86 -->
|
|
<td class="no"></td> <!-- XCore -->
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><a href="#feat_disassembler">disassembler</a></td>
|
|
<td class="yes"></td> <!-- ARM -->
|
|
<td class="no"></td> <!-- CellSPU -->
|
|
<td class="no"></td> <!-- Hexagon -->
|
|
<td class="yes"></td> <!-- MBlaze -->
|
|
<td class="no"></td> <!-- MSP430 -->
|
|
<td class="no"></td> <!-- Mips -->
|
|
<td class="no"></td> <!-- PTX -->
|
|
<td class="no"></td> <!-- PowerPC -->
|
|
<td class="no"></td> <!-- Sparc -->
|
|
<td class="yes"></td> <!-- X86 -->
|
|
<td class="no"></td> <!-- XCore -->
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><a href="#feat_inlineasm">inline asm</a></td>
|
|
<td class="yes"></td> <!-- ARM -->
|
|
<td class="no"></td> <!-- CellSPU -->
|
|
<td class="yes"></td> <!-- Hexagon -->
|
|
<td class="yes"></td> <!-- MBlaze -->
|
|
<td class="unknown"></td> <!-- MSP430 -->
|
|
<td class="no"></td> <!-- Mips -->
|
|
<td class="unknown"></td> <!-- PTX -->
|
|
<td class="yes"></td> <!-- PowerPC -->
|
|
<td class="unknown"></td> <!-- Sparc -->
|
|
<td class="yes"></td> <!-- X86 -->
|
|
<td class="unknown"></td> <!-- XCore -->
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><a href="#feat_jit">jit</a></td>
|
|
<td class="partial"><a href="#feat_jit_arm">*</a></td> <!-- ARM -->
|
|
<td class="no"></td> <!-- CellSPU -->
|
|
<td class="no"></td> <!-- Hexagon -->
|
|
<td class="no"></td> <!-- MBlaze -->
|
|
<td class="unknown"></td> <!-- MSP430 -->
|
|
<td class="yes"></td> <!-- Mips -->
|
|
<td class="unknown"></td> <!-- PTX -->
|
|
<td class="yes"></td> <!-- PowerPC -->
|
|
<td class="unknown"></td> <!-- Sparc -->
|
|
<td class="yes"></td> <!-- X86 -->
|
|
<td class="unknown"></td> <!-- XCore -->
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><a href="#feat_objectwrite">.o file writing</a></td>
|
|
<td class="no"></td> <!-- ARM -->
|
|
<td class="no"></td> <!-- CellSPU -->
|
|
<td class="no"></td> <!-- Hexagon -->
|
|
<td class="yes"></td> <!-- MBlaze -->
|
|
<td class="no"></td> <!-- MSP430 -->
|
|
<td class="no"></td> <!-- Mips -->
|
|
<td class="no"></td> <!-- PTX -->
|
|
<td class="no"></td> <!-- PowerPC -->
|
|
<td class="no"></td> <!-- Sparc -->
|
|
<td class="yes"></td> <!-- X86 -->
|
|
<td class="no"></td> <!-- XCore -->
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><a href="#feat_tailcall">tail calls</a></td>
|
|
<td class="yes"></td> <!-- ARM -->
|
|
<td class="no"></td> <!-- CellSPU -->
|
|
<td class="yes"></td> <!-- Hexagon -->
|
|
<td class="no"></td> <!-- MBlaze -->
|
|
<td class="unknown"></td> <!-- MSP430 -->
|
|
<td class="no"></td> <!-- Mips -->
|
|
<td class="unknown"></td> <!-- PTX -->
|
|
<td class="yes"></td> <!-- PowerPC -->
|
|
<td class="unknown"></td> <!-- Sparc -->
|
|
<td class="yes"></td> <!-- X86 -->
|
|
<td class="unknown"></td> <!-- XCore -->
|
|
</tr>
|
|
|
|
<tr>
|
|
<td><a href="#feat_segstacks">segmented stacks</a></td>
|
|
<td class="no"></td> <!-- ARM -->
|
|
<td class="no"></td> <!-- CellSPU -->
|
|
<td class="no"></td> <!-- Hexagon -->
|
|
<td class="no"></td> <!-- MBlaze -->
|
|
<td class="no"></td> <!-- MSP430 -->
|
|
<td class="no"></td> <!-- Mips -->
|
|
<td class="no"></td> <!-- PTX -->
|
|
<td class="no"></td> <!-- PowerPC -->
|
|
<td class="no"></td> <!-- Sparc -->
|
|
<td class="partial"><a href="#feat_segstacks_x86">*</a></td> <!-- X86 -->
|
|
<td class="no"></td> <!-- XCore -->
|
|
</tr>
|
|
|
|
|
|
</table>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4 id="feat_reliable">Is Generally Reliable</h4>
|
|
|
|
<div>
|
|
<p>This box indicates whether the target is considered to be production quality.
|
|
This indicates that the target has been used as a static compiler to
|
|
compile large amounts of code by a variety of different people and is in
|
|
continuous use.</p>
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4 id="feat_asmparser">Assembly Parser</h4>
|
|
|
|
<div>
|
|
<p>This box indicates whether the target supports parsing target specific .s
|
|
files by implementing the MCAsmParser interface. This is required for llvm-mc
|
|
to be able to act as a native assembler and is required for inline assembly
|
|
support in the native .o file writer.</p>
|
|
|
|
</div>
|
|
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4 id="feat_disassembler">Disassembler</h4>
|
|
|
|
<div>
|
|
<p>This box indicates whether the target supports the MCDisassembler API for
|
|
disassembling machine opcode bytes into MCInst's.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4 id="feat_inlineasm">Inline Asm</h4>
|
|
|
|
<div>
|
|
<p>This box indicates whether the target supports most popular inline assembly
|
|
constraints and modifiers.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4 id="feat_jit">JIT Support</h4>
|
|
|
|
<div>
|
|
<p>This box indicates whether the target supports the JIT compiler through
|
|
the ExecutionEngine interface.</p>
|
|
|
|
<p id="feat_jit_arm">The ARM backend has basic support for integer code
|
|
in ARM codegen mode, but lacks NEON and full Thumb support.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4 id="feat_objectwrite">.o File Writing</h4>
|
|
|
|
<div>
|
|
|
|
<p>This box indicates whether the target supports writing .o files (e.g. MachO,
|
|
ELF, and/or COFF) files directly from the target. Note that the target also
|
|
must include an assembly parser and general inline assembly support for full
|
|
inline assembly support in the .o writer.</p>
|
|
|
|
<p>Targets that don't support this feature can obviously still write out .o
|
|
files, they just rely on having an external assembler to translate from a .s
|
|
file to a .o file (as is the case for many C compilers).</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4 id="feat_tailcall">Tail Calls</h4>
|
|
|
|
<div>
|
|
|
|
<p>This box indicates whether the target supports guaranteed tail calls. These
|
|
are calls marked "<a href="LangRef.html#i_call">tail</a>" and use the fastcc
|
|
calling convention. Please see the <a href="#tailcallopt">tail call section
|
|
more more details</a>.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4 id="feat_segstacks">Segmented Stacks</h4>
|
|
|
|
<div>
|
|
|
|
<p>This box indicates whether the target supports segmented stacks. This
|
|
replaces the traditional large C stack with many linked segments. It
|
|
is compatible with the <a href="http://gcc.gnu.org/wiki/SplitStacks">gcc
|
|
implementation</a> used by the Go front end.</p>
|
|
|
|
<p id="feat_segstacks_x86">Basic support exists on the X86 backend. Currently
|
|
vararg doesn't work and the object files are not marked the way the gold
|
|
linker expects, but simple Go programs can be built by dragonegg.</p>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!-- ======================================================================= -->
|
|
<h3>
|
|
<a name="tailcallopt">Tail call optimization</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<p>Tail call optimization, callee reusing the stack of the caller, is currently
|
|
supported on x86/x86-64 and PowerPC. It is performed if:</p>
|
|
|
|
<ul>
|
|
<li>Caller and callee have the calling convention <tt>fastcc</tt> or
|
|
<tt>cc 10</tt> (GHC call convention).</li>
|
|
|
|
<li>The call is a tail call - in tail position (ret immediately follows call
|
|
and ret uses value of call or is void).</li>
|
|
|
|
<li>Option <tt>-tailcallopt</tt> is enabled.</li>
|
|
|
|
<li>Platform specific constraints are met.</li>
|
|
</ul>
|
|
|
|
<p>x86/x86-64 constraints:</p>
|
|
|
|
<ul>
|
|
<li>No variable argument lists are used.</li>
|
|
|
|
<li>On x86-64 when generating GOT/PIC code only module-local calls (visibility
|
|
= hidden or protected) are supported.</li>
|
|
</ul>
|
|
|
|
<p>PowerPC constraints:</p>
|
|
|
|
<ul>
|
|
<li>No variable argument lists are used.</li>
|
|
|
|
<li>No byval parameters are used.</li>
|
|
|
|
<li>On ppc32/64 GOT/PIC only module-local calls (visibility = hidden or protected) are supported.</li>
|
|
</ul>
|
|
|
|
<p>Example:</p>
|
|
|
|
<p>Call as <tt>llc -tailcallopt test.ll</tt>.</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
declare fastcc i32 @tailcallee(i32 inreg %a1, i32 inreg %a2, i32 %a3, i32 %a4)
|
|
|
|
define fastcc i32 @tailcaller(i32 %in1, i32 %in2) {
|
|
%l1 = add i32 %in1, %in2
|
|
%tmp = tail call fastcc i32 @tailcallee(i32 %in1 inreg, i32 %in2 inreg, i32 %in1, i32 %l1)
|
|
ret i32 %tmp
|
|
}
|
|
</pre>
|
|
</div>
|
|
|
|
<p>Implications of <tt>-tailcallopt</tt>:</p>
|
|
|
|
<p>To support tail call optimization in situations where the callee has more
|
|
arguments than the caller a 'callee pops arguments' convention is used. This
|
|
currently causes each <tt>fastcc</tt> call that is not tail call optimized
|
|
(because one or more of above constraints are not met) to be followed by a
|
|
readjustment of the stack. So performance might be worse in such cases.</p>
|
|
|
|
</div>
|
|
<!-- ======================================================================= -->
|
|
<h3>
|
|
<a name="sibcallopt">Sibling call optimization</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<p>Sibling call optimization is a restricted form of tail call optimization.
|
|
Unlike tail call optimization described in the previous section, it can be
|
|
performed automatically on any tail calls when <tt>-tailcallopt</tt> option
|
|
is not specified.</p>
|
|
|
|
<p>Sibling call optimization is currently performed on x86/x86-64 when the
|
|
following constraints are met:</p>
|
|
|
|
<ul>
|
|
<li>Caller and callee have the same calling convention. It can be either
|
|
<tt>c</tt> or <tt>fastcc</tt>.
|
|
|
|
<li>The call is a tail call - in tail position (ret immediately follows call
|
|
and ret uses value of call or is void).</li>
|
|
|
|
<li>Caller and callee have matching return type or the callee result is not
|
|
used.
|
|
|
|
<li>If any of the callee arguments are being passed in stack, they must be
|
|
available in caller's own incoming argument stack and the frame offsets
|
|
must be the same.
|
|
</ul>
|
|
|
|
<p>Example:</p>
|
|
<div class="doc_code">
|
|
<pre>
|
|
declare i32 @bar(i32, i32)
|
|
|
|
define i32 @foo(i32 %a, i32 %b, i32 %c) {
|
|
entry:
|
|
%0 = tail call i32 @bar(i32 %a, i32 %b)
|
|
ret i32 %0
|
|
}
|
|
</pre>
|
|
</div>
|
|
|
|
</div>
|
|
<!-- ======================================================================= -->
|
|
<h3>
|
|
<a name="x86">The X86 backend</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<p>The X86 code generator lives in the <tt>lib/Target/X86</tt> directory. This
|
|
code generator is capable of targeting a variety of x86-32 and x86-64
|
|
processors, and includes support for ISA extensions such as MMX and SSE.</p>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4>
|
|
<a name="x86_tt">X86 Target Triples supported</a>
|
|
</h4>
|
|
|
|
<div>
|
|
|
|
<p>The following are the known target triples that are supported by the X86
|
|
backend. This is not an exhaustive list, and it would be useful to add those
|
|
that people test.</p>
|
|
|
|
<ul>
|
|
<li><b>i686-pc-linux-gnu</b> — Linux</li>
|
|
|
|
<li><b>i386-unknown-freebsd5.3</b> — FreeBSD 5.3</li>
|
|
|
|
<li><b>i686-pc-cygwin</b> — Cygwin on Win32</li>
|
|
|
|
<li><b>i686-pc-mingw32</b> — MingW on Win32</li>
|
|
|
|
<li><b>i386-pc-mingw32msvc</b> — MingW crosscompiler on Linux</li>
|
|
|
|
<li><b>i686-apple-darwin*</b> — Apple Darwin on X86</li>
|
|
|
|
<li><b>x86_64-unknown-linux-gnu</b> — Linux</li>
|
|
</ul>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4>
|
|
<a name="x86_cc">X86 Calling Conventions supported</a>
|
|
</h4>
|
|
|
|
|
|
<div>
|
|
|
|
<p>The following target-specific calling conventions are known to backend:</p>
|
|
|
|
<ul>
|
|
<li><b>x86_StdCall</b> — stdcall calling convention seen on Microsoft
|
|
Windows platform (CC ID = 64).</li>
|
|
<li><b>x86_FastCall</b> — fastcall calling convention seen on Microsoft
|
|
Windows platform (CC ID = 65).</li>
|
|
<li><b>x86_ThisCall</b> — Similar to X86_StdCall. Passes first argument
|
|
in ECX, others via stack. Callee is responsible for stack cleaning. This
|
|
convention is used by MSVC by default for methods in its ABI
|
|
(CC ID = 70).</li>
|
|
</ul>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4>
|
|
<a name="x86_memory">Representing X86 addressing modes in MachineInstrs</a>
|
|
</h4>
|
|
|
|
<div>
|
|
|
|
<p>The x86 has a very flexible way of accessing memory. It is capable of
|
|
forming memory addresses of the following expression directly in integer
|
|
instructions (which use ModR/M addressing):</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
SegmentReg: Base + [1,2,4,8] * IndexReg + Disp32
|
|
</pre>
|
|
</div>
|
|
|
|
<p>In order to represent this, LLVM tracks no less than 5 operands for each
|
|
memory operand of this form. This means that the "load" form of
|
|
'<tt>mov</tt>' has the following <tt>MachineOperand</tt>s in this order:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
Index: 0 | 1 2 3 4 5
|
|
Meaning: DestReg, | BaseReg, Scale, IndexReg, Displacement Segment
|
|
OperandTy: VirtReg, | VirtReg, UnsImm, VirtReg, SignExtImm PhysReg
|
|
</pre>
|
|
</div>
|
|
|
|
<p>Stores, and all other instructions, treat the four memory operands in the
|
|
same way and in the same order. If the segment register is unspecified
|
|
(regno = 0), then no segment override is generated. "Lea" operations do not
|
|
have a segment register specified, so they only have 4 operands for their
|
|
memory reference.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4>
|
|
<a name="x86_memory">X86 address spaces supported</a>
|
|
</h4>
|
|
|
|
<div>
|
|
|
|
<p>x86 has a feature which provides
|
|
the ability to perform loads and stores to different address spaces
|
|
via the x86 segment registers. A segment override prefix byte on an
|
|
instruction causes the instruction's memory access to go to the specified
|
|
segment. LLVM address space 0 is the default address space, which includes
|
|
the stack, and any unqualified memory accesses in a program. Address spaces
|
|
1-255 are currently reserved for user-defined code. The GS-segment is
|
|
represented by address space 256, while the FS-segment is represented by
|
|
address space 257. Other x86 segments have yet to be allocated address space
|
|
numbers.</p>
|
|
|
|
<p>While these address spaces may seem similar to TLS via the
|
|
<tt>thread_local</tt> keyword, and often use the same underlying hardware,
|
|
there are some fundamental differences.</p>
|
|
|
|
<p>The <tt>thread_local</tt> keyword applies to global variables and
|
|
specifies that they are to be allocated in thread-local memory. There are
|
|
no type qualifiers involved, and these variables can be pointed to with
|
|
normal pointers and accessed with normal loads and stores.
|
|
The <tt>thread_local</tt> keyword is target-independent at the LLVM IR
|
|
level (though LLVM doesn't yet have implementations of it for some
|
|
configurations).<p>
|
|
|
|
<p>Special address spaces, in contrast, apply to static types. Every
|
|
load and store has a particular address space in its address operand type,
|
|
and this is what determines which address space is accessed.
|
|
LLVM ignores these special address space qualifiers on global variables,
|
|
and does not provide a way to directly allocate storage in them.
|
|
At the LLVM IR level, the behavior of these special address spaces depends
|
|
in part on the underlying OS or runtime environment, and they are specific
|
|
to x86 (and LLVM doesn't yet handle them correctly in some cases).</p>
|
|
|
|
<p>Some operating systems and runtime environments use (or may in the future
|
|
use) the FS/GS-segment registers for various low-level purposes, so care
|
|
should be taken when considering them.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4>
|
|
<a name="x86_names">Instruction naming</a>
|
|
</h4>
|
|
|
|
<div>
|
|
|
|
<p>An instruction name consists of the base name, a default operand size, and a
|
|
a character per operand with an optional special size. For example:</p>
|
|
|
|
<div class="doc_code">
|
|
<pre>
|
|
ADD8rr -> add, 8-bit register, 8-bit register
|
|
IMUL16rmi -> imul, 16-bit register, 16-bit memory, 16-bit immediate
|
|
IMUL16rmi8 -> imul, 16-bit register, 16-bit memory, 8-bit immediate
|
|
MOVSX32rm16 -> movsx, 32-bit register, 16-bit memory
|
|
</pre>
|
|
</div>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!-- ======================================================================= -->
|
|
<h3>
|
|
<a name="ppc">The PowerPC backend</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<p>The PowerPC code generator lives in the lib/Target/PowerPC directory. The
|
|
code generation is retargetable to several variations or <i>subtargets</i> of
|
|
the PowerPC ISA; including ppc32, ppc64 and altivec.</p>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4>
|
|
<a name="ppc_abi">LLVM PowerPC ABI</a>
|
|
</h4>
|
|
|
|
<div>
|
|
|
|
<p>LLVM follows the AIX PowerPC ABI, with two deviations. LLVM uses a PC
|
|
relative (PIC) or static addressing for accessing global values, so no TOC
|
|
(r2) is used. Second, r31 is used as a frame pointer to allow dynamic growth
|
|
of a stack frame. LLVM takes advantage of having no TOC to provide space to
|
|
save the frame pointer in the PowerPC linkage area of the caller frame.
|
|
Other details of PowerPC ABI can be found at <a href=
|
|
"http://developer.apple.com/documentation/DeveloperTools/Conceptual/LowLevelABI/Articles/32bitPowerPC.html"
|
|
>PowerPC ABI.</a> Note: This link describes the 32 bit ABI. The 64 bit ABI
|
|
is similar except space for GPRs are 8 bytes wide (not 4) and r13 is reserved
|
|
for system use.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4>
|
|
<a name="ppc_frame">Frame Layout</a>
|
|
</h4>
|
|
|
|
<div>
|
|
|
|
<p>The size of a PowerPC frame is usually fixed for the duration of a
|
|
function's invocation. Since the frame is fixed size, all references
|
|
into the frame can be accessed via fixed offsets from the stack pointer. The
|
|
exception to this is when dynamic alloca or variable sized arrays are
|
|
present, then a base pointer (r31) is used as a proxy for the stack pointer
|
|
and stack pointer is free to grow or shrink. A base pointer is also used if
|
|
llvm-gcc is not passed the -fomit-frame-pointer flag. The stack pointer is
|
|
always aligned to 16 bytes, so that space allocated for altivec vectors will
|
|
be properly aligned.</p>
|
|
|
|
<p>An invocation frame is laid out as follows (low memory at top);</p>
|
|
|
|
<table class="layout">
|
|
<tr>
|
|
<td>Linkage<br><br></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Parameter area<br><br></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Dynamic area<br><br></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Locals area<br><br></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Saved registers area<br><br></td>
|
|
</tr>
|
|
<tr style="border-style: none hidden none hidden;">
|
|
<td><br></td>
|
|
</tr>
|
|
<tr>
|
|
<td>Previous Frame<br><br></td>
|
|
</tr>
|
|
</table>
|
|
|
|
<p>The <i>linkage</i> area is used by a callee to save special registers prior
|
|
to allocating its own frame. Only three entries are relevant to LLVM. The
|
|
first entry is the previous stack pointer (sp), aka link. This allows
|
|
probing tools like gdb or exception handlers to quickly scan the frames in
|
|
the stack. A function epilog can also use the link to pop the frame from the
|
|
stack. The third entry in the linkage area is used to save the return
|
|
address from the lr register. Finally, as mentioned above, the last entry is
|
|
used to save the previous frame pointer (r31.) The entries in the linkage
|
|
area are the size of a GPR, thus the linkage area is 24 bytes long in 32 bit
|
|
mode and 48 bytes in 64 bit mode.</p>
|
|
|
|
<p>32 bit linkage area</p>
|
|
|
|
<table class="layout">
|
|
<tr>
|
|
<td>0</td>
|
|
<td>Saved SP (r1)</td>
|
|
</tr>
|
|
<tr>
|
|
<td>4</td>
|
|
<td>Saved CR</td>
|
|
</tr>
|
|
<tr>
|
|
<td>8</td>
|
|
<td>Saved LR</td>
|
|
</tr>
|
|
<tr>
|
|
<td>12</td>
|
|
<td>Reserved</td>
|
|
</tr>
|
|
<tr>
|
|
<td>16</td>
|
|
<td>Reserved</td>
|
|
</tr>
|
|
<tr>
|
|
<td>20</td>
|
|
<td>Saved FP (r31)</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<p>64 bit linkage area</p>
|
|
|
|
<table class="layout">
|
|
<tr>
|
|
<td>0</td>
|
|
<td>Saved SP (r1)</td>
|
|
</tr>
|
|
<tr>
|
|
<td>8</td>
|
|
<td>Saved CR</td>
|
|
</tr>
|
|
<tr>
|
|
<td>16</td>
|
|
<td>Saved LR</td>
|
|
</tr>
|
|
<tr>
|
|
<td>24</td>
|
|
<td>Reserved</td>
|
|
</tr>
|
|
<tr>
|
|
<td>32</td>
|
|
<td>Reserved</td>
|
|
</tr>
|
|
<tr>
|
|
<td>40</td>
|
|
<td>Saved FP (r31)</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<p>The <i>parameter area</i> is used to store arguments being passed to a callee
|
|
function. Following the PowerPC ABI, the first few arguments are actually
|
|
passed in registers, with the space in the parameter area unused. However,
|
|
if there are not enough registers or the callee is a thunk or vararg
|
|
function, these register arguments can be spilled into the parameter area.
|
|
Thus, the parameter area must be large enough to store all the parameters for
|
|
the largest call sequence made by the caller. The size must also be
|
|
minimally large enough to spill registers r3-r10. This allows callees blind
|
|
to the call signature, such as thunks and vararg functions, enough space to
|
|
cache the argument registers. Therefore, the parameter area is minimally 32
|
|
bytes (64 bytes in 64 bit mode.) Also note that since the parameter area is
|
|
a fixed offset from the top of the frame, that a callee can access its spilt
|
|
arguments using fixed offsets from the stack pointer (or base pointer.)</p>
|
|
|
|
<p>Combining the information about the linkage, parameter areas and alignment. A
|
|
stack frame is minimally 64 bytes in 32 bit mode and 128 bytes in 64 bit
|
|
mode.</p>
|
|
|
|
<p>The <i>dynamic area</i> starts out as size zero. If a function uses dynamic
|
|
alloca then space is added to the stack, the linkage and parameter areas are
|
|
shifted to top of stack, and the new space is available immediately below the
|
|
linkage and parameter areas. The cost of shifting the linkage and parameter
|
|
areas is minor since only the link value needs to be copied. The link value
|
|
can be easily fetched by adding the original frame size to the base pointer.
|
|
Note that allocations in the dynamic space need to observe 16 byte
|
|
alignment.</p>
|
|
|
|
<p>The <i>locals area</i> is where the llvm compiler reserves space for local
|
|
variables.</p>
|
|
|
|
<p>The <i>saved registers area</i> is where the llvm compiler spills callee
|
|
saved registers on entry to the callee.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4>
|
|
<a name="ppc_prolog">Prolog/Epilog</a>
|
|
</h4>
|
|
|
|
<div>
|
|
|
|
<p>The llvm prolog and epilog are the same as described in the PowerPC ABI, with
|
|
the following exceptions. Callee saved registers are spilled after the frame
|
|
is created. This allows the llvm epilog/prolog support to be common with
|
|
other targets. The base pointer callee saved register r31 is saved in the
|
|
TOC slot of linkage area. This simplifies allocation of space for the base
|
|
pointer and makes it convenient to locate programatically and during
|
|
debugging.</p>
|
|
|
|
</div>
|
|
|
|
<!-- _______________________________________________________________________ -->
|
|
<h4>
|
|
<a name="ppc_dynamic">Dynamic Allocation</a>
|
|
</h4>
|
|
|
|
<div>
|
|
|
|
<p><i>TODO - More to come.</i></p>
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!-- ======================================================================= -->
|
|
<h3>
|
|
<a name="ptx">The PTX backend</a>
|
|
</h3>
|
|
|
|
<div>
|
|
|
|
<p>The PTX code generator lives in the lib/Target/PTX directory. It is
|
|
currently a work-in-progress, but already supports most of the code
|
|
generation functionality needed to generate correct PTX kernels for
|
|
CUDA devices.</p>
|
|
|
|
<p>The code generator can target PTX 2.0+, and shader model 1.0+. The
|
|
PTX ISA Reference Manual is used as the primary source of ISA
|
|
information, though an effort is made to make the output of the code
|
|
generator match the output of the NVidia nvcc compiler, whenever
|
|
possible.</p>
|
|
|
|
<p>Code Generator Options:</p>
|
|
<table border="1" cellspacing="0">
|
|
<tr>
|
|
<th>Option</th>
|
|
<th>Description</th>
|
|
</tr>
|
|
<tr>
|
|
<td><code>double</code></td>
|
|
<td align="left">If enabled, the map_f64_to_f32 directive is
|
|
disabled in the PTX output, allowing native double-precision
|
|
arithmetic</td>
|
|
</tr>
|
|
<tr>
|
|
<td><code>no-fma</code></td>
|
|
<td align="left">Disable generation of Fused-Multiply Add
|
|
instructions, which may be beneficial for some devices</td>
|
|
</tr>
|
|
<tr>
|
|
<td><code>smxy / computexy</code></td>
|
|
<td align="left">Set shader model/compute capability to x.y,
|
|
e.g. sm20 or compute13</td>
|
|
</tr>
|
|
</table>
|
|
|
|
<p>Working:</p>
|
|
<ul>
|
|
<li>Arithmetic instruction selection (including combo FMA)</li>
|
|
<li>Bitwise instruction selection</li>
|
|
<li>Control-flow instruction selection</li>
|
|
<li>Function calls (only on SM 2.0+ and no return arguments)</li>
|
|
<li>Addresses spaces (0 = global, 1 = constant, 2 = local, 4 =
|
|
shared)</li>
|
|
<li>Thread synchronization (bar.sync)</li>
|
|
<li>Special register reads ([N]TID, [N]CTAID, PMx, CLOCK, etc.)</li>
|
|
</ul>
|
|
|
|
<p>In Progress:</p>
|
|
<ul>
|
|
<li>Robust call instruction selection</li>
|
|
<li>Stack frame allocation</li>
|
|
<li>Device-specific instruction scheduling optimizations</li>
|
|
</ul>
|
|
|
|
|
|
</div>
|
|
|
|
</div>
|
|
|
|
<!-- *********************************************************************** -->
|
|
<hr>
|
|
<address>
|
|
<a href="http://jigsaw.w3.org/css-validator/check/referer"><img
|
|
src="http://jigsaw.w3.org/css-validator/images/vcss-blue" alt="Valid CSS"></a>
|
|
<a href="http://validator.w3.org/check/referer"><img
|
|
src="http://www.w3.org/Icons/valid-html401-blue" alt="Valid HTML 4.01"></a>
|
|
|
|
<a href="mailto:sabre@nondot.org">Chris Lattner</a><br>
|
|
<a href="http://llvm.org/">The LLVM Compiler Infrastructure</a><br>
|
|
Last modified: $Date$
|
|
</address>
|
|
|
|
</body>
|
|
</html>
|