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e90f44b7eb
--no-threads is a name copied from gold. gold has --no-thread, --thread-count and several other --thread-count-*. There are needs to customize the number of threads (running several lld processes concurrently or customizing the number of LTO threads). Having a single --threads=N is a straightforward replacement of gold's --no-threads + --thread-count. --no-threads is used rarely. So just delete --no-threads instead of keeping it for compatibility for a while. If --threads= is specified (ELF,wasm; COFF /threads: is similar), --thinlto-jobs= defaults to --threads=, otherwise all available hardware threads are used. There is currently no way to override a --threads={1,2,...}. It is still a debate whether we should use --threads=all. Reviewed By: rnk, aganea Differential Revision: https://reviews.llvm.org/D76885
173 lines
5.1 KiB
C++
173 lines
5.1 KiB
C++
//===- llvm/Support/Parallel.cpp - Parallel algorithms --------------------===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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#include "llvm/Support/Parallel.h"
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#include "llvm/Config/llvm-config.h"
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#include "llvm/Support/ManagedStatic.h"
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#if LLVM_ENABLE_THREADS
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#include "llvm/Support/Threading.h"
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#include <atomic>
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#include <future>
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#include <stack>
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#include <thread>
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#include <vector>
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llvm::ThreadPoolStrategy llvm::parallel::strategy;
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namespace llvm {
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namespace parallel {
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namespace detail {
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namespace {
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/// An abstract class that takes closures and runs them asynchronously.
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class Executor {
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public:
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virtual ~Executor() = default;
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virtual void add(std::function<void()> func) = 0;
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static Executor *getDefaultExecutor();
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};
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/// An implementation of an Executor that runs closures on a thread pool
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/// in filo order.
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class ThreadPoolExecutor : public Executor {
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public:
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explicit ThreadPoolExecutor(ThreadPoolStrategy S = hardware_concurrency()) {
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unsigned ThreadCount = S.compute_thread_count();
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// Spawn all but one of the threads in another thread as spawning threads
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// can take a while.
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Threads.reserve(ThreadCount);
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Threads.resize(1);
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std::lock_guard<std::mutex> Lock(Mutex);
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Threads[0] = std::thread([this, ThreadCount, S] {
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for (unsigned I = 1; I < ThreadCount; ++I) {
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Threads.emplace_back([=] { work(S, I); });
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if (Stop)
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break;
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}
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ThreadsCreated.set_value();
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work(S, 0);
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});
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}
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void stop() {
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{
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std::lock_guard<std::mutex> Lock(Mutex);
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if (Stop)
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return;
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Stop = true;
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}
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Cond.notify_all();
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ThreadsCreated.get_future().wait();
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}
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~ThreadPoolExecutor() override {
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stop();
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std::thread::id CurrentThreadId = std::this_thread::get_id();
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for (std::thread &T : Threads)
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if (T.get_id() == CurrentThreadId)
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T.detach();
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else
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T.join();
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}
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struct Creator {
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static void *call() { return new ThreadPoolExecutor(strategy); }
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};
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struct Deleter {
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static void call(void *Ptr) { ((ThreadPoolExecutor *)Ptr)->stop(); }
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};
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void add(std::function<void()> F) override {
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{
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std::lock_guard<std::mutex> Lock(Mutex);
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WorkStack.push(F);
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}
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Cond.notify_one();
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}
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private:
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void work(ThreadPoolStrategy S, unsigned ThreadID) {
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S.apply_thread_strategy(ThreadID);
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while (true) {
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std::unique_lock<std::mutex> Lock(Mutex);
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Cond.wait(Lock, [&] { return Stop || !WorkStack.empty(); });
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if (Stop)
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break;
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auto Task = WorkStack.top();
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WorkStack.pop();
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Lock.unlock();
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Task();
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}
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}
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std::atomic<bool> Stop{false};
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std::stack<std::function<void()>> WorkStack;
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std::mutex Mutex;
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std::condition_variable Cond;
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std::promise<void> ThreadsCreated;
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std::vector<std::thread> Threads;
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};
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Executor *Executor::getDefaultExecutor() {
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// The ManagedStatic enables the ThreadPoolExecutor to be stopped via
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// llvm_shutdown() which allows a "clean" fast exit, e.g. via _exit(). This
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// stops the thread pool and waits for any worker thread creation to complete
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// but does not wait for the threads to finish. The wait for worker thread
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// creation to complete is important as it prevents intermittent crashes on
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// Windows due to a race condition between thread creation and process exit.
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//
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// The ThreadPoolExecutor will only be destroyed when the static unique_ptr to
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// it is destroyed, i.e. in a normal full exit. The ThreadPoolExecutor
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// destructor ensures it has been stopped and waits for worker threads to
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// finish. The wait is important as it prevents intermittent crashes on
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// Windows when the process is doing a full exit.
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//
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// The Windows crashes appear to only occur with the MSVC static runtimes and
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// are more frequent with the debug static runtime.
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//
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// This also prevents intermittent deadlocks on exit with the MinGW runtime.
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static ManagedStatic<ThreadPoolExecutor, ThreadPoolExecutor::Creator,
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ThreadPoolExecutor::Deleter>
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ManagedExec;
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static std::unique_ptr<ThreadPoolExecutor> Exec(&(*ManagedExec));
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return Exec.get();
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}
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} // namespace
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static std::atomic<int> TaskGroupInstances;
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// Latch::sync() called by the dtor may cause one thread to block. If is a dead
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// lock if all threads in the default executor are blocked. To prevent the dead
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// lock, only allow the first TaskGroup to run tasks parallelly. In the scenario
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// of nested parallel_for_each(), only the outermost one runs parallelly.
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TaskGroup::TaskGroup() : Parallel(TaskGroupInstances++ == 0) {}
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TaskGroup::~TaskGroup() { --TaskGroupInstances; }
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void TaskGroup::spawn(std::function<void()> F) {
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if (Parallel) {
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L.inc();
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Executor::getDefaultExecutor()->add([&, F] {
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F();
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L.dec();
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});
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} else {
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F();
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}
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}
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} // namespace detail
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} // namespace parallel
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} // namespace llvm
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#endif // LLVM_ENABLE_THREADS
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