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llvm-mirror/include/llvm/Transforms/Scalar.h
Artur Pilipenko c5d63dfc6a [Guards] Introduce loop-predication pass
This patch introduces guard based loop predication optimization. The new LoopPredication pass tries to convert loop variant range checks to loop invariant by widening checks across loop iterations. For example, it will convert

  for (i = 0; i < n; i++) {
    guard(i < len);
    ...
  }

to

  for (i = 0; i < n; i++) {
    guard(n - 1 < len);
    ...
  }

After this transformation the condition of the guard is loop invariant, so loop-unswitch can later unswitch the loop by this condition which basically predicates the loop by the widened condition:

  if (n - 1 < len)
    for (i = 0; i < n; i++) {
      ...
    } 
  else
    deoptimize

This patch relies on an NFC change to make ScalarEvolution::isMonotonicPredicate public (revision 293062).

Reviewed By: sanjoy

Differential Revision: https://reviews.llvm.org/D29034

llvm-svn: 293064
2017-01-25 16:00:44 +00:00

555 lines
19 KiB
C++

//===-- Scalar.h - Scalar Transformations -----------------------*- C++ -*-===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This header file defines prototypes for accessor functions that expose passes
// in the Scalar transformations library.
//
//===----------------------------------------------------------------------===//
#ifndef LLVM_TRANSFORMS_SCALAR_H
#define LLVM_TRANSFORMS_SCALAR_H
#include <functional>
namespace llvm {
class BasicBlockPass;
class Function;
class FunctionPass;
class ModulePass;
class Pass;
class GetElementPtrInst;
class PassInfo;
class TerminatorInst;
class TargetLowering;
class TargetMachine;
//===----------------------------------------------------------------------===//
//
// ConstantPropagation - A worklist driven constant propagation pass
//
FunctionPass *createConstantPropagationPass();
//===----------------------------------------------------------------------===//
//
// AlignmentFromAssumptions - Use assume intrinsics to set load/store
// alignments.
//
FunctionPass *createAlignmentFromAssumptionsPass();
//===----------------------------------------------------------------------===//
//
// SCCP - Sparse conditional constant propagation.
//
FunctionPass *createSCCPPass();
//===----------------------------------------------------------------------===//
//
// DeadInstElimination - This pass quickly removes trivially dead instructions
// without modifying the CFG of the function. It is a BasicBlockPass, so it
// runs efficiently when queued next to other BasicBlockPass's.
//
Pass *createDeadInstEliminationPass();
//===----------------------------------------------------------------------===//
//
// DeadCodeElimination - This pass is more powerful than DeadInstElimination,
// because it is worklist driven that can potentially revisit instructions when
// their other instructions become dead, to eliminate chains of dead
// computations.
//
FunctionPass *createDeadCodeEliminationPass();
//===----------------------------------------------------------------------===//
//
// DeadStoreElimination - This pass deletes stores that are post-dominated by
// must-aliased stores and are not loaded used between the stores.
//
FunctionPass *createDeadStoreEliminationPass();
//===----------------------------------------------------------------------===//
//
// AggressiveDCE - This pass uses the SSA based Aggressive DCE algorithm. This
// algorithm assumes instructions are dead until proven otherwise, which makes
// it more successful are removing non-obviously dead instructions.
//
FunctionPass *createAggressiveDCEPass();
//===----------------------------------------------------------------------===//
//
// GuardWidening - An optimization over the @llvm.experimental.guard intrinsic
// that (optimistically) combines multiple guards into one to have fewer checks
// at runtime.
//
FunctionPass *createGuardWideningPass();
//===----------------------------------------------------------------------===//
//
// BitTrackingDCE - This pass uses a bit-tracking DCE algorithm in order to
// remove computations of dead bits.
//
FunctionPass *createBitTrackingDCEPass();
//===----------------------------------------------------------------------===//
//
// SROA - Replace aggregates or pieces of aggregates with scalar SSA values.
//
FunctionPass *createSROAPass();
//===----------------------------------------------------------------------===//
//
// InductiveRangeCheckElimination - Transform loops to elide range checks on
// linear functions of the induction variable.
//
Pass *createInductiveRangeCheckEliminationPass();
//===----------------------------------------------------------------------===//
//
// InductionVariableSimplify - Transform induction variables in a program to all
// use a single canonical induction variable per loop.
//
Pass *createIndVarSimplifyPass();
//===----------------------------------------------------------------------===//
//
// InstructionCombining - Combine instructions to form fewer, simple
// instructions. This pass does not modify the CFG, and has a tendency to make
// instructions dead, so a subsequent DCE pass is useful.
//
// This pass combines things like:
// %Y = add int 1, %X
// %Z = add int 1, %Y
// into:
// %Z = add int 2, %X
//
FunctionPass *createInstructionCombiningPass(bool ExpensiveCombines = true);
//===----------------------------------------------------------------------===//
//
// LICM - This pass is a loop invariant code motion and memory promotion pass.
//
Pass *createLICMPass();
//===----------------------------------------------------------------------===//
//
// LoopSink - This pass sinks invariants from preheader to loop body where
// frequency is lower than loop preheader.
//
Pass *createLoopSinkPass();
//===----------------------------------------------------------------------===//
//
// LoopPredication - This pass does loop predication on guards.
//
Pass *createLoopPredicationPass();
//===----------------------------------------------------------------------===//
//
// LoopInterchange - This pass interchanges loops to provide a more
// cache-friendly memory access patterns.
//
Pass *createLoopInterchangePass();
//===----------------------------------------------------------------------===//
//
// LoopStrengthReduce - This pass is strength reduces GEP instructions that use
// a loop's canonical induction variable as one of their indices.
//
Pass *createLoopStrengthReducePass();
//===----------------------------------------------------------------------===//
//
// LoopUnswitch - This pass is a simple loop unswitching pass.
//
Pass *createLoopUnswitchPass(bool OptimizeForSize = false);
//===----------------------------------------------------------------------===//
//
// LoopInstSimplify - This pass simplifies instructions in a loop's body.
//
Pass *createLoopInstSimplifyPass();
//===----------------------------------------------------------------------===//
//
// LoopUnroll - This pass is a simple loop unrolling pass.
//
Pass *createLoopUnrollPass(int Threshold = -1, int Count = -1,
int AllowPartial = -1, int Runtime = -1,
int UpperBound = -1);
// Create an unrolling pass for full unrolling that uses exact trip count only.
Pass *createSimpleLoopUnrollPass();
//===----------------------------------------------------------------------===//
//
// LoopReroll - This pass is a simple loop rerolling pass.
//
Pass *createLoopRerollPass();
//===----------------------------------------------------------------------===//
//
// LoopRotate - This pass is a simple loop rotating pass.
//
Pass *createLoopRotatePass(int MaxHeaderSize = -1);
//===----------------------------------------------------------------------===//
//
// LoopIdiom - This pass recognizes and replaces idioms in loops.
//
Pass *createLoopIdiomPass();
//===----------------------------------------------------------------------===//
//
// LoopVersioningLICM - This pass is a loop versioning pass for LICM.
//
Pass *createLoopVersioningLICMPass();
//===----------------------------------------------------------------------===//
//
// PromoteMemoryToRegister - This pass is used to promote memory references to
// be register references. A simple example of the transformation performed by
// this pass is:
//
// FROM CODE TO CODE
// %X = alloca i32, i32 1 ret i32 42
// store i32 42, i32 *%X
// %Y = load i32* %X
// ret i32 %Y
//
FunctionPass *createPromoteMemoryToRegisterPass();
//===----------------------------------------------------------------------===//
//
// DemoteRegisterToMemoryPass - This pass is used to demote registers to memory
// references. In basically undoes the PromoteMemoryToRegister pass to make cfg
// hacking easier.
//
FunctionPass *createDemoteRegisterToMemoryPass();
extern char &DemoteRegisterToMemoryID;
//===----------------------------------------------------------------------===//
//
// Reassociate - This pass reassociates commutative expressions in an order that
// is designed to promote better constant propagation, GCSE, LICM, PRE...
//
// For example: 4 + (x + 5) -> x + (4 + 5)
//
FunctionPass *createReassociatePass();
//===----------------------------------------------------------------------===//
//
// JumpThreading - Thread control through mult-pred/multi-succ blocks where some
// preds always go to some succ. Thresholds other than minus one override the
// internal BB duplication default threshold.
//
FunctionPass *createJumpThreadingPass(int Threshold = -1);
//===----------------------------------------------------------------------===//
//
// CFGSimplification - Merge basic blocks, eliminate unreachable blocks,
// simplify terminator instructions, etc...
//
FunctionPass *createCFGSimplificationPass(
int Threshold = -1, std::function<bool(const Function &)> Ftor = nullptr);
//===----------------------------------------------------------------------===//
//
// FlattenCFG - flatten CFG, reduce number of conditional branches by using
// parallel-and and parallel-or mode, etc...
//
FunctionPass *createFlattenCFGPass();
//===----------------------------------------------------------------------===//
//
// CFG Structurization - Remove irreducible control flow
//
///
/// When \p SkipUniformRegions is true the structizer will not structurize
/// regions that only contain uniform branches.
Pass *createStructurizeCFGPass(bool SkipUniformRegions = false);
//===----------------------------------------------------------------------===//
//
// BreakCriticalEdges - Break all of the critical edges in the CFG by inserting
// a dummy basic block. This pass may be "required" by passes that cannot deal
// with critical edges. For this usage, a pass must call:
//
// AU.addRequiredID(BreakCriticalEdgesID);
//
// This pass obviously invalidates the CFG, but can update forward dominator
// (set, immediate dominators, tree, and frontier) information.
//
FunctionPass *createBreakCriticalEdgesPass();
extern char &BreakCriticalEdgesID;
//===----------------------------------------------------------------------===//
//
// LoopSimplify - Insert Pre-header blocks into the CFG for every function in
// the module. This pass updates dominator information, loop information, and
// does not add critical edges to the CFG.
//
// AU.addRequiredID(LoopSimplifyID);
//
Pass *createLoopSimplifyPass();
extern char &LoopSimplifyID;
//===----------------------------------------------------------------------===//
//
// TailCallElimination - This pass eliminates call instructions to the current
// function which occur immediately before return instructions.
//
FunctionPass *createTailCallEliminationPass();
//===----------------------------------------------------------------------===//
//
// LowerSwitch - This pass converts SwitchInst instructions into a sequence of
// chained binary branch instructions.
//
FunctionPass *createLowerSwitchPass();
extern char &LowerSwitchID;
//===----------------------------------------------------------------------===//
//
// LowerInvoke - This pass removes invoke instructions, converting them to call
// instructions.
//
FunctionPass *createLowerInvokePass();
extern char &LowerInvokePassID;
//===----------------------------------------------------------------------===//
//
// LCSSA - This pass inserts phi nodes at loop boundaries to simplify other loop
// optimizations.
//
Pass *createLCSSAPass();
extern char &LCSSAID;
//===----------------------------------------------------------------------===//
//
// EarlyCSE - This pass performs a simple and fast CSE pass over the dominator
// tree.
//
FunctionPass *createEarlyCSEPass(bool UseMemorySSA = false);
//===----------------------------------------------------------------------===//
//
// GVNHoist - This pass performs a simple and fast GVN pass over the dominator
// tree to hoist common expressions from sibling branches.
//
FunctionPass *createGVNHoistPass();
//===----------------------------------------------------------------------===//
//
// MergedLoadStoreMotion - This pass merges loads and stores in diamonds. Loads
// are hoisted into the header, while stores sink into the footer.
//
FunctionPass *createMergedLoadStoreMotionPass();
//===----------------------------------------------------------------------===//
//
// GVN - This pass performs global value numbering and redundant load
// elimination cotemporaneously.
//
FunctionPass *createNewGVNPass();
//===----------------------------------------------------------------------===//
//
// MemCpyOpt - This pass performs optimizations related to eliminating memcpy
// calls and/or combining multiple stores into memset's.
//
FunctionPass *createMemCpyOptPass();
//===----------------------------------------------------------------------===//
//
// LoopDeletion - This pass performs DCE of non-infinite loops that it
// can prove are dead.
//
Pass *createLoopDeletionPass();
//===----------------------------------------------------------------------===//
//
// ConstantHoisting - This pass prepares a function for expensive constants.
//
FunctionPass *createConstantHoistingPass();
//===----------------------------------------------------------------------===//
//
// InstructionNamer - Give any unnamed non-void instructions "tmp" names.
//
FunctionPass *createInstructionNamerPass();
extern char &InstructionNamerID;
//===----------------------------------------------------------------------===//
//
// Sink - Code Sinking
//
FunctionPass *createSinkingPass();
//===----------------------------------------------------------------------===//
//
// LowerAtomic - Lower atomic intrinsics to non-atomic form
//
Pass *createLowerAtomicPass();
//===----------------------------------------------------------------------===//
//
// LowerGuardIntrinsic - Lower guard intrinsics to normal control flow.
//
Pass *createLowerGuardIntrinsicPass();
//===----------------------------------------------------------------------===//
//
// ValuePropagation - Propagate CFG-derived value information
//
Pass *createCorrelatedValuePropagationPass();
//===----------------------------------------------------------------------===//
//
// InstructionSimplifier - Remove redundant instructions.
//
FunctionPass *createInstructionSimplifierPass();
extern char &InstructionSimplifierID;
//===----------------------------------------------------------------------===//
//
// LowerExpectIntrinsics - Removes llvm.expect intrinsics and creates
// "block_weights" metadata.
FunctionPass *createLowerExpectIntrinsicPass();
//===----------------------------------------------------------------------===//
//
// PartiallyInlineLibCalls - Tries to inline the fast path of library
// calls such as sqrt.
//
FunctionPass *createPartiallyInlineLibCallsPass();
//===----------------------------------------------------------------------===//
//
// ScalarizerPass - Converts vector operations into scalar operations
//
FunctionPass *createScalarizerPass();
//===----------------------------------------------------------------------===//
//
// AddDiscriminators - Add DWARF path discriminators to the IR.
FunctionPass *createAddDiscriminatorsPass();
//===----------------------------------------------------------------------===//
//
// SeparateConstOffsetFromGEP - Split GEPs for better CSE
//
FunctionPass *
createSeparateConstOffsetFromGEPPass(const TargetMachine *TM = nullptr,
bool LowerGEP = false);
//===----------------------------------------------------------------------===//
//
// SpeculativeExecution - Aggressively hoist instructions to enable
// speculative execution on targets where branches are expensive.
//
FunctionPass *createSpeculativeExecutionPass();
// Same as createSpeculativeExecutionPass, but does nothing unless
// TargetTransformInfo::hasBranchDivergence() is true.
FunctionPass *createSpeculativeExecutionIfHasBranchDivergencePass();
//===----------------------------------------------------------------------===//
//
// LoadCombine - Combine loads into bigger loads.
//
BasicBlockPass *createLoadCombinePass();
//===----------------------------------------------------------------------===//
//
// StraightLineStrengthReduce - This pass strength-reduces some certain
// instruction patterns in straight-line code.
//
FunctionPass *createStraightLineStrengthReducePass();
//===----------------------------------------------------------------------===//
//
// PlaceSafepoints - Rewrite any IR calls to gc.statepoints and insert any
// safepoint polls (method entry, backedge) that might be required. This pass
// does not generate explicit relocation sequences - that's handled by
// RewriteStatepointsForGC which can be run at an arbitrary point in the pass
// order following this pass.
//
FunctionPass *createPlaceSafepointsPass();
//===----------------------------------------------------------------------===//
//
// RewriteStatepointsForGC - Rewrite any gc.statepoints which do not yet have
// explicit relocations to include explicit relocations.
//
ModulePass *createRewriteStatepointsForGCPass();
//===----------------------------------------------------------------------===//
//
// StripGCRelocates - Remove GC relocates that have been inserted by
// RewriteStatepointsForGC. The resulting IR is incorrect, but this is useful
// for manual inspection.
FunctionPass *createStripGCRelocatesPass();
//===----------------------------------------------------------------------===//
//
// Float2Int - Demote floats to ints where possible.
//
FunctionPass *createFloat2IntPass();
//===----------------------------------------------------------------------===//
//
// NaryReassociate - Simplify n-ary operations by reassociation.
//
FunctionPass *createNaryReassociatePass();
//===----------------------------------------------------------------------===//
//
// LoopDistribute - Distribute loops.
//
FunctionPass *createLoopDistributePass();
//===----------------------------------------------------------------------===//
//
// LoopLoadElimination - Perform loop-aware load elimination.
//
FunctionPass *createLoopLoadEliminationPass();
//===----------------------------------------------------------------------===//
//
// LoopSimplifyCFG - This pass performs basic CFG simplification on loops,
// primarily to help other loop passes.
//
Pass *createLoopSimplifyCFGPass();
//===----------------------------------------------------------------------===//
//
// LoopVersioning - Perform loop multi-versioning.
//
FunctionPass *createLoopVersioningPass();
//===----------------------------------------------------------------------===//
//
// LoopDataPrefetch - Perform data prefetching in loops.
//
FunctionPass *createLoopDataPrefetchPass();
///===---------------------------------------------------------------------===//
ModulePass *createNameAnonGlobalPass();
//===----------------------------------------------------------------------===//
//
// LibCallsShrinkWrap - Shrink-wraps a call to function if the result is not
// used.
//
FunctionPass *createLibCallsShrinkWrapPass();
} // End llvm namespace
#endif