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Summary: In preparation for graph comparison and filtering, this is a library for representing graphs in LLVM. This will enable easier encapsulation and reuse of graphs in llvm-xray. Depends on D28999, D28225 Reviewers: dblaikie, dberris Reviewed By: dberris Subscribers: mgorny, llvm-commits Differential Revision: https://reviews.llvm.org/D29005 llvm-svn: 294717
495 lines
17 KiB
C++
495 lines
17 KiB
C++
//===-- Graph.h - XRay Graph Class ------------------------------*- C++ -*-===//
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//
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// The LLVM Compiler Infrastructure
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//
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// This file is distributed under the University of Illinois Open Source
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// License. See LICENSE.TXT for details.
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//
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//===----------------------------------------------------------------------===//
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//
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// A Graph Datatype for XRay.
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//
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_XRAY_GRAPH_T_H
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#define LLVM_XRAY_GRAPH_T_H
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#include <initializer_list>
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#include <stdint.h>
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#include <type_traits>
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#include <utility>
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/DenseSet.h"
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#include "llvm/ADT/iterator.h"
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#include "llvm/Support/Error.h"
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namespace llvm {
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namespace xray {
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/// A Graph object represents a Directed Graph and is used in XRay to compute
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/// and store function call graphs and associated statistical information.
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///
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/// The graph takes in four template parameters, these are:
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/// - VertexAttribute, this is a structure which is stored for each vertex.
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/// Must be DefaultConstructible, CopyConstructible, CopyAssignable and
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/// Destructible.
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/// - EdgeAttribute, this is a structure which is stored for each edge
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/// Must be DefaultConstructible, CopyConstructible, CopyAssignable and
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/// Destructible.
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/// - EdgeAttribute, this is a structure which is stored for each variable
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/// - VI, this is a type over which DenseMapInfo is defined and is the type
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/// used look up strings, available as VertexIdentifier.
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/// - If the built in DenseMapInfo is not defined, provide a specialization
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/// class type here.
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///
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/// Graph is CopyConstructible, CopyAssignable, MoveConstructible and
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/// MoveAssignable but is not EqualityComparible or LessThanComparible.
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///
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/// Usage Example Graph with weighted edges and vertices:
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/// Graph<int, int, int> G;
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///
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/// G[1] = 0;
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/// G[2] = 2;
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/// G[{1,2}] = 1;
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/// G[{2,1}] = -1;
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/// for(const auto &v : G.vertices()){
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/// // Do something with the vertices in the graph;
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/// }
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/// for(const auto &e : G.edges()){
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/// // Do something with the edges in the graph;
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/// }
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///
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/// Usage Example with StrRef keys.
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/// Graph<int, double, StrRef> StrG;
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/// char va[] = "Vertex A";
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/// char vaa[] = "Vertex A";
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/// char vb[] = "Vertex B"; // Vertices are referenced by String Refs.
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/// G[va] = 0;
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/// G[vb] = 1;
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/// G[{va, vb}] = 1.0;
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/// cout() << G[vaa] << " " << G[{vaa, vb}]; //prints "0 1.0".
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///
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template <typename VertexAttribute, typename EdgeAttribute,
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typename VI = int32_t>
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class Graph {
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public:
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/// These objects are used to name edges and vertices in the graph.
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typedef VI VertexIdentifier;
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typedef std::pair<VI, VI> EdgeIdentifier;
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/// This type is the value_type of all iterators which range over vertices,
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/// Determined by the Vertices DenseMap
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using VertexValueType =
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detail::DenseMapPair<VertexIdentifier, VertexAttribute>;
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/// This type is the value_type of all iterators which range over edges,
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/// Determined by the Edges DenseMap.
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using EdgeValueType = detail::DenseMapPair<EdgeIdentifier, EdgeAttribute>;
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using size_type = std::size_t;
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private:
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/// The type used for storing the EdgeAttribute for each edge in the graph
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using EdgeMapT = DenseMap<EdgeIdentifier, EdgeAttribute>;
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/// The type used for storing the VertexAttribute for each vertex in
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/// the graph.
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using VertexMapT = DenseMap<VertexIdentifier, VertexAttribute>;
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/// The type used for storing the edges entering a vertex. Indexed by
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/// the VertexIdentifier of the start of the edge. Only used to determine
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/// where the incoming edges are, the EdgeIdentifiers are stored in an
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/// InnerEdgeMapT.
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using NeighborSetT = DenseSet<VertexIdentifier>;
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/// The type storing the InnerInvGraphT corresponding to each vertex in
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/// the graph (When a vertex has an incoming edge incident to it)
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using NeighborLookupT = DenseMap<VertexIdentifier, NeighborSetT>;
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private:
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/// Stores the map from the start and end vertex of an edge to it's
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/// EdgeAttribute
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EdgeMapT Edges;
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/// Stores the map from VertexIdentifier to VertexAttribute
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VertexMapT Vertices;
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/// Allows fast lookup for the incoming edge set of any given vertex.
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NeighborLookupT InNeighbors;
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/// Allows fast lookup for the outgoing edge set of any given vertex.
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NeighborLookupT OutNeighbors;
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/// An Iterator adapter using an InnerInvGraphT::iterator as a base iterator,
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/// and storing the VertexIdentifier the iterator range comes from. The
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/// dereference operator is then performed using a pointer to the graph's edge
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/// set.
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template <bool IsConst, bool IsOut,
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typename BaseIt = typename NeighborSetT::const_iterator,
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typename T = typename std::conditional<IsConst, const EdgeValueType,
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EdgeValueType>::type>
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class NeighborEdgeIteratorT
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: public iterator_adaptor_base<
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NeighborEdgeIteratorT<IsConst, IsOut>, BaseIt,
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typename std::iterator_traits<BaseIt>::iterator_category, T> {
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using InternalEdgeMapT =
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typename std::conditional<IsConst, const EdgeMapT, EdgeMapT>::type;
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friend class NeighborEdgeIteratorT<false, IsOut, BaseIt, EdgeValueType>;
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friend class NeighborEdgeIteratorT<true, IsOut, BaseIt,
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const EdgeValueType>;
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InternalEdgeMapT *MP;
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VertexIdentifier SI;
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public:
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template <bool IsConstDest,
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typename = typename std::enable_if<IsConstDest && !IsConst>::type>
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operator NeighborEdgeIteratorT<IsConstDest, IsOut, BaseIt,
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const EdgeValueType>() const {
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return NeighborEdgeIteratorT<IsConstDest, IsOut, BaseIt,
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const EdgeValueType>(this->I, MP, SI);
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}
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NeighborEdgeIteratorT() = default;
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NeighborEdgeIteratorT(BaseIt _I, InternalEdgeMapT *_MP,
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VertexIdentifier _SI)
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: iterator_adaptor_base<
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NeighborEdgeIteratorT<IsConst, IsOut>, BaseIt,
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typename std::iterator_traits<BaseIt>::iterator_category, T>(_I),
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MP(_MP), SI(_SI) {}
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T &operator*() const {
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if (!IsOut)
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return *(MP->find({*(this->I), SI}));
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else
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return *(MP->find({SI, *(this->I)}));
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}
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};
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public:
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/// A const iterator type for iterating through the set of edges entering a
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/// vertex.
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///
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/// Has a const EdgeValueType as its value_type
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using ConstInEdgeIterator = NeighborEdgeIteratorT<true, false>;
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/// An iterator type for iterating through the set of edges leaving a vertex.
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///
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/// Has an EdgeValueType as its value_type
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using InEdgeIterator = NeighborEdgeIteratorT<false, false>;
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/// A const iterator type for iterating through the set of edges entering a
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/// vertex.
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///
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/// Has a const EdgeValueType as its value_type
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using ConstOutEdgeIterator = NeighborEdgeIteratorT<true, true>;
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/// An iterator type for iterating through the set of edges leaving a vertex.
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///
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/// Has an EdgeValueType as its value_type
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using OutEdgeIterator = NeighborEdgeIteratorT<false, true>;
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/// A class for ranging over the incoming edges incident to a vertex.
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///
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/// Like all views in this class it provides methods to get the beginning and
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/// past the range iterators for the range, as well as methods to determine
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/// the number of elements in the range and whether the range is empty.
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template <bool isConst, bool isOut> class InOutEdgeView {
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public:
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using iterator = NeighborEdgeIteratorT<isConst, isOut>;
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using const_iterator = NeighborEdgeIteratorT<true, isOut>;
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using GraphT = typename std::conditional<isConst, const Graph, Graph>::type;
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using InternalEdgeMapT =
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typename std::conditional<isConst, const EdgeMapT, EdgeMapT>::type;
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private:
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InternalEdgeMapT &M;
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const VertexIdentifier A;
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const NeighborLookupT &NL;
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public:
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iterator begin() {
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auto It = NL.find(A);
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if (It == NL.end())
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return iterator();
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return iterator(It->second.begin(), &M, A);
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}
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const_iterator cbegin() const {
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auto It = NL.find(A);
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if (It == NL.end())
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return const_iterator();
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return const_iterator(It->second.begin(), &M, A);
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}
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const_iterator begin() const { return cbegin(); }
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iterator end() {
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auto It = NL.find(A);
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if (It == NL.end())
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return iterator();
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return iterator(It->second.end(), &M, A);
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}
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const_iterator cend() const {
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auto It = NL.find(A);
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if (It == NL.end())
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return const_iterator();
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return const_iterator(It->second.end(), &M, A);
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}
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const_iterator end() const { return cend(); }
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size_type size() const {
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auto I = NL.find(A);
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if (I == NL.end())
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return 0;
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else
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return I->second.size();
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}
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bool empty() const { return NL.count(A) == 0; };
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InOutEdgeView(GraphT &G, VertexIdentifier A)
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: M(G.Edges), A(A), NL(isOut ? G.OutNeighbors : G.InNeighbors) {}
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};
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/// A const iterator type for iterating through the whole vertex set of the
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/// graph.
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///
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/// Has a const VertexValueType as its value_type
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using ConstVertexIterator = typename VertexMapT::const_iterator;
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/// An iterator type for iterating through the whole vertex set of the graph.
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///
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/// Has a VertexValueType as its value_type
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using VertexIterator = typename VertexMapT::iterator;
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/// A class for ranging over the vertices in the graph.
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///
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/// Like all views in this class it provides methods to get the beginning and
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/// past the range iterators for the range, as well as methods to determine
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/// the number of elements in the range and whether the range is empty.
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template <bool isConst> class VertexView {
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public:
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using iterator = typename std::conditional<isConst, ConstVertexIterator,
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VertexIterator>::type;
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using const_iterator = ConstVertexIterator;
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using GraphT = typename std::conditional<isConst, const Graph, Graph>::type;
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private:
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GraphT &G;
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public:
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iterator begin() { return G.Vertices.begin(); }
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iterator end() { return G.Vertices.end(); }
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const_iterator cbegin() const { return G.Vertices.cbegin(); }
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const_iterator cend() const { return G.Vertices.cend(); }
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const_iterator begin() const { return G.Vertices.begin(); }
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const_iterator end() const { return G.Vertices.end(); }
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size_type size() const { return G.Vertices.size(); }
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bool empty() const { return G.Vertices.empty(); }
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VertexView(GraphT &_G) : G(_G) {}
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};
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/// A const iterator for iterating through the entire edge set of the graph.
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///
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/// Has a const EdgeValueType as its value_type
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using ConstEdgeIterator = typename EdgeMapT::const_iterator;
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/// An iterator for iterating through the entire edge set of the graph.
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///
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/// Has an EdgeValueType as its value_type
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using EdgeIterator = typename EdgeMapT::iterator;
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/// A class for ranging over all the edges in the graph.
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///
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/// Like all views in this class it provides methods to get the beginning and
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/// past the range iterators for the range, as well as methods to determine
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/// the number of elements in the range and whether the range is empty.
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template <bool isConst> class EdgeView {
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public:
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using iterator = typename std::conditional<isConst, ConstEdgeIterator,
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EdgeIterator>::type;
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using const_iterator = ConstEdgeIterator;
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using GraphT = typename std::conditional<isConst, const Graph, Graph>::type;
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private:
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GraphT &G;
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public:
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iterator begin() { return G.Edges.begin(); }
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iterator end() { return G.Edges.end(); }
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const_iterator cbegin() const { return G.Edges.cbegin(); }
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const_iterator cend() const { return G.Edges.cend(); }
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const_iterator begin() const { return G.Edges.begin(); }
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const_iterator end() const { return G.Edges.end(); }
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size_type size() const { return G.Edges.size(); }
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bool empty() const { return G.Edges.empty(); }
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EdgeView(GraphT &_G) : G(_G) {}
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};
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public:
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// TODO: implement constructor to enable Graph Initialisation.\
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// Something like:
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// Graph<int, int, int> G(
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// {1, 2, 3, 4, 5},
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// {{1, 2}, {2, 3}, {3, 4}});
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/// Empty the Graph
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void clear() {
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Edges.clear();
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Vertices.clear();
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InNeighbors.clear();
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OutNeighbors.clear();
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}
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/// Returns a view object allowing iteration over the vertices of the graph.
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/// also allows access to the size of the vertex set.
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VertexView<false> vertices() { return VertexView<false>(*this); }
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VertexView<true> vertices() const { return VertexView<true>(*this); }
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/// Returns a view object allowing iteration over the edges of the graph.
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/// also allows access to the size of the edge set.
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EdgeView<false> edges() { return EdgeView<false>(*this); }
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EdgeView<true> edges() const { return EdgeView<true>(*this); }
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/// Returns a view object allowing iteration over the edges which start at
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/// a vertex I.
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InOutEdgeView<false, true> outEdges(const VertexIdentifier I) {
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return InOutEdgeView<false, true>(*this, I);
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}
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InOutEdgeView<true, true> outEdges(const VertexIdentifier I) const {
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return InOutEdgeView<true, true>(*this, I);
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}
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/// Returns a view object allowing iteration over the edges which point to
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/// a vertex I.
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InOutEdgeView<false, false> inEdges(const VertexIdentifier I) {
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return InOutEdgeView<false, false>(*this, I);
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}
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InOutEdgeView<true, false> inEdges(const VertexIdentifier I) const {
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return InOutEdgeView<true, false>(*this, I);
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}
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/// Looks up the vertex with identifier I, if it does not exist it default
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/// constructs it.
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VertexAttribute &operator[](const VertexIdentifier &I) {
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return Vertices.FindAndConstruct(I).second;
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}
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/// Looks up the edge with identifier I, if it does not exist it default
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/// constructs it, if it's endpoints do not exist it also default constructs
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/// them.
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EdgeAttribute &operator[](const EdgeIdentifier &I) {
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auto &P = Edges.FindAndConstruct(I);
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Vertices.FindAndConstruct(I.first);
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Vertices.FindAndConstruct(I.second);
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InNeighbors[I.second].insert(I.first);
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OutNeighbors[I.first].insert(I.second);
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return P.second;
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}
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/// Looks up a vertex with Identifier I, or an error if it does not exist.
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Expected<VertexAttribute &> at(const VertexIdentifier &I) {
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auto It = Vertices.find(I);
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if (It == Vertices.end())
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return make_error<StringError>(
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"Vertex Identifier Does Not Exist",
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std::make_error_code(std::errc::invalid_argument));
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return It->second;
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}
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Expected<const VertexAttribute &> at(const VertexIdentifier &I) const {
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auto It = Vertices.find(I);
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if (It == Vertices.end())
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return make_error<StringError>(
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"Vertex Identifier Does Not Exist",
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std::make_error_code(std::errc::invalid_argument));
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return It->second;
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}
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/// Looks up an edge with Identifier I, or an error if it does not exist.
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Expected<EdgeAttribute &> at(const EdgeIdentifier &I) {
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auto It = Edges.find(I);
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if (It == Edges.end())
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return make_error<StringError>(
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"Edge Identifier Does Not Exist",
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std::make_error_code(std::errc::invalid_argument));
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return It->second;
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}
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Expected<const EdgeAttribute &> at(const EdgeIdentifier &I) const {
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auto It = Edges.find(I);
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if (It == Edges.end())
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return make_error<StringError>(
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"Edge Identifier Does Not Exist",
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std::make_error_code(std::errc::invalid_argument));
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return It->second;
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}
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/// Looks for a vertex with identifier I, returns 1 if one exists, and
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/// 0 otherwise
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size_type count(const VertexIdentifier &I) const {
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return Vertices.count(I);
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}
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/// Looks for an edge with Identifier I, returns 1 if one exists and 0
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/// otherwise
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size_type count(const EdgeIdentifier &I) const { return Edges.count(I); }
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/// Inserts a vertex into the graph with Identifier Val.first, and
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/// Attribute Val.second.
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std::pair<VertexIterator, bool>
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insert(const std::pair<VertexIdentifier, VertexAttribute> &Val) {
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return Vertices.insert(Val);
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}
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std::pair<VertexIterator, bool>
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insert(std::pair<VertexIdentifier, VertexAttribute> &&Val) {
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return Vertices.insert(std::move(Val));
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}
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/// Inserts an edge into the graph with Identifier Val.first, and
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/// Attribute Val.second. If the key is already in the map, it returns false
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/// and doesn't update the value.
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std::pair<EdgeIterator, bool>
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insert(const std::pair<EdgeIdentifier, EdgeAttribute> &Val) {
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const auto &p = Edges.insert(Val);
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if (p.second) {
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const auto &EI = Val.first;
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Vertices.FindAndConstruct(EI.first);
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Vertices.FindAndConstruct(EI.second);
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InNeighbors[EI.second].insert(EI.first);
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OutNeighbors[EI.first].insert(EI.second);
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};
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return p;
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}
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/// Inserts an edge into the graph with Identifier Val.first, and
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/// Attribute Val.second. If the key is already in the map, it returns false
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/// and doesn't update the value.
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std::pair<EdgeIterator, bool>
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insert(std::pair<EdgeIdentifier, EdgeAttribute> &&Val) {
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auto EI = Val.first;
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const auto &p = Edges.insert(std::move(Val));
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if (p.second) {
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Vertices.FindAndConstruct(EI.first);
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Vertices.FindAndConstruct(EI.second);
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InNeighbors[EI.second].insert(EI.first);
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OutNeighbors[EI.first].insert(EI.second);
|
|
};
|
|
|
|
return p;
|
|
}
|
|
};
|
|
}
|
|
}
|
|
#endif
|