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llvm-mirror/lib/CodeGen/ScoreboardHazardRecognizer.cpp
Pete Cooper 92fc86558d Change MCSchedModel to be a struct of statically initialized data.
This removes static initializers from the backends which generate this data, and also makes this struct match the other Tablegen generated structs in behaviour

Reviewed by Andy Trick and Chandler C

llvm-svn: 216919
2014-09-02 17:43:54 +00:00

250 lines
7.9 KiB
C++

//===----- ScoreboardHazardRecognizer.cpp - Scheduler Support -------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
// This file implements the ScoreboardHazardRecognizer class, which
// encapsultes hazard-avoidance heuristics for scheduling, based on the
// scheduling itineraries specified for the target.
//
//===----------------------------------------------------------------------===//
#include "llvm/CodeGen/ScoreboardHazardRecognizer.h"
#include "llvm/CodeGen/ScheduleDAG.h"
#include "llvm/MC/MCInstrItineraries.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Target/TargetInstrInfo.h"
using namespace llvm;
#define DEBUG_TYPE ::llvm::ScoreboardHazardRecognizer::DebugType
#ifndef NDEBUG
const char *ScoreboardHazardRecognizer::DebugType = "";
#endif
ScoreboardHazardRecognizer::
ScoreboardHazardRecognizer(const InstrItineraryData *II,
const ScheduleDAG *SchedDAG,
const char *ParentDebugType) :
ScheduleHazardRecognizer(), ItinData(II), DAG(SchedDAG), IssueWidth(0),
IssueCount(0) {
#ifndef NDEBUG
DebugType = ParentDebugType;
#endif
// Determine the maximum depth of any itinerary. This determines the depth of
// the scoreboard. We always make the scoreboard at least 1 cycle deep to
// avoid dealing with the boundary condition.
unsigned ScoreboardDepth = 1;
if (ItinData && !ItinData->isEmpty()) {
for (unsigned idx = 0; ; ++idx) {
if (ItinData->isEndMarker(idx))
break;
const InstrStage *IS = ItinData->beginStage(idx);
const InstrStage *E = ItinData->endStage(idx);
unsigned CurCycle = 0;
unsigned ItinDepth = 0;
for (; IS != E; ++IS) {
unsigned StageDepth = CurCycle + IS->getCycles();
if (ItinDepth < StageDepth) ItinDepth = StageDepth;
CurCycle += IS->getNextCycles();
}
// Find the next power-of-2 >= ItinDepth
while (ItinDepth > ScoreboardDepth) {
ScoreboardDepth *= 2;
// Don't set MaxLookAhead until we find at least one nonzero stage.
// This way, an itinerary with no stages has MaxLookAhead==0, which
// completely bypasses the scoreboard hazard logic.
MaxLookAhead = ScoreboardDepth;
}
}
}
ReservedScoreboard.reset(ScoreboardDepth);
RequiredScoreboard.reset(ScoreboardDepth);
// If MaxLookAhead is not set above, then we are not enabled.
if (!isEnabled())
DEBUG(dbgs() << "Disabled scoreboard hazard recognizer\n");
else {
// A nonempty itinerary must have a SchedModel.
IssueWidth = ItinData->SchedModel.IssueWidth;
DEBUG(dbgs() << "Using scoreboard hazard recognizer: Depth = "
<< ScoreboardDepth << '\n');
}
}
void ScoreboardHazardRecognizer::Reset() {
IssueCount = 0;
RequiredScoreboard.reset();
ReservedScoreboard.reset();
}
#if !defined(NDEBUG) || defined(LLVM_ENABLE_DUMP)
void ScoreboardHazardRecognizer::Scoreboard::dump() const {
dbgs() << "Scoreboard:\n";
unsigned last = Depth - 1;
while ((last > 0) && ((*this)[last] == 0))
last--;
for (unsigned i = 0; i <= last; i++) {
unsigned FUs = (*this)[i];
dbgs() << "\t";
for (int j = 31; j >= 0; j--)
dbgs() << ((FUs & (1 << j)) ? '1' : '0');
dbgs() << '\n';
}
}
#endif
bool ScoreboardHazardRecognizer::atIssueLimit() const {
if (IssueWidth == 0)
return false;
return IssueCount == IssueWidth;
}
ScheduleHazardRecognizer::HazardType
ScoreboardHazardRecognizer::getHazardType(SUnit *SU, int Stalls) {
if (!ItinData || ItinData->isEmpty())
return NoHazard;
// Note that stalls will be negative for bottom-up scheduling.
int cycle = Stalls;
// Use the itinerary for the underlying instruction to check for
// free FU's in the scoreboard at the appropriate future cycles.
const MCInstrDesc *MCID = DAG->getInstrDesc(SU);
if (!MCID) {
// Don't check hazards for non-machineinstr Nodes.
return NoHazard;
}
unsigned idx = MCID->getSchedClass();
for (const InstrStage *IS = ItinData->beginStage(idx),
*E = ItinData->endStage(idx); IS != E; ++IS) {
// We must find one of the stage's units free for every cycle the
// stage is occupied. FIXME it would be more accurate to find the
// same unit free in all the cycles.
for (unsigned int i = 0; i < IS->getCycles(); ++i) {
int StageCycle = cycle + (int)i;
if (StageCycle < 0)
continue;
if (StageCycle >= (int)RequiredScoreboard.getDepth()) {
assert((StageCycle - Stalls) < (int)RequiredScoreboard.getDepth() &&
"Scoreboard depth exceeded!");
// This stage was stalled beyond pipeline depth, so cannot conflict.
break;
}
unsigned freeUnits = IS->getUnits();
switch (IS->getReservationKind()) {
case InstrStage::Required:
// Required FUs conflict with both reserved and required ones
freeUnits &= ~ReservedScoreboard[StageCycle];
// FALLTHROUGH
case InstrStage::Reserved:
// Reserved FUs can conflict only with required ones.
freeUnits &= ~RequiredScoreboard[StageCycle];
break;
}
if (!freeUnits) {
DEBUG(dbgs() << "*** Hazard in cycle +" << StageCycle << ", ");
DEBUG(dbgs() << "SU(" << SU->NodeNum << "): ");
DEBUG(DAG->dumpNode(SU));
return Hazard;
}
}
// Advance the cycle to the next stage.
cycle += IS->getNextCycles();
}
return NoHazard;
}
void ScoreboardHazardRecognizer::EmitInstruction(SUnit *SU) {
if (!ItinData || ItinData->isEmpty())
return;
// Use the itinerary for the underlying instruction to reserve FU's
// in the scoreboard at the appropriate future cycles.
const MCInstrDesc *MCID = DAG->getInstrDesc(SU);
assert(MCID && "The scheduler must filter non-machineinstrs");
if (DAG->TII->isZeroCost(MCID->Opcode))
return;
++IssueCount;
unsigned cycle = 0;
unsigned idx = MCID->getSchedClass();
for (const InstrStage *IS = ItinData->beginStage(idx),
*E = ItinData->endStage(idx); IS != E; ++IS) {
// We must reserve one of the stage's units for every cycle the
// stage is occupied. FIXME it would be more accurate to reserve
// the same unit free in all the cycles.
for (unsigned int i = 0; i < IS->getCycles(); ++i) {
assert(((cycle + i) < RequiredScoreboard.getDepth()) &&
"Scoreboard depth exceeded!");
unsigned freeUnits = IS->getUnits();
switch (IS->getReservationKind()) {
case InstrStage::Required:
// Required FUs conflict with both reserved and required ones
freeUnits &= ~ReservedScoreboard[cycle + i];
// FALLTHROUGH
case InstrStage::Reserved:
// Reserved FUs can conflict only with required ones.
freeUnits &= ~RequiredScoreboard[cycle + i];
break;
}
// reduce to a single unit
unsigned freeUnit = 0;
do {
freeUnit = freeUnits;
freeUnits = freeUnit & (freeUnit - 1);
} while (freeUnits);
if (IS->getReservationKind() == InstrStage::Required)
RequiredScoreboard[cycle + i] |= freeUnit;
else
ReservedScoreboard[cycle + i] |= freeUnit;
}
// Advance the cycle to the next stage.
cycle += IS->getNextCycles();
}
DEBUG(ReservedScoreboard.dump());
DEBUG(RequiredScoreboard.dump());
}
void ScoreboardHazardRecognizer::AdvanceCycle() {
IssueCount = 0;
ReservedScoreboard[0] = 0; ReservedScoreboard.advance();
RequiredScoreboard[0] = 0; RequiredScoreboard.advance();
}
void ScoreboardHazardRecognizer::RecedeCycle() {
IssueCount = 0;
ReservedScoreboard[ReservedScoreboard.getDepth()-1] = 0;
ReservedScoreboard.recede();
RequiredScoreboard[RequiredScoreboard.getDepth()-1] = 0;
RequiredScoreboard.recede();
}