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llvm-mirror/test/CodeGen/ARM/fp16-bitcast.ll
David Green 684e62e531 [ARM] Remove hasSideEffects from FP converts
Whether an instruction is deemed to have side effects in determined by
whether it has a tblgen pattern that emits a single instruction.
Because of the way a lot of the the vcvt instructions are specified
either in dagtodag code or with patterns that emit multiple
instructions, they don't get marked as not having side effects.

This just marks them as not having side effects manually. It can help
especially with instruction scheduling, to not create artificial
barriers, but one of these tests also managed to produce fewer
instructions.

Differential Revision: https://reviews.llvm.org/D81639
2020-07-05 16:23:24 +01:00

132 lines
4.7 KiB
LLVM

; NOTE: Assertions have been autogenerated by utils/update_llc_test_checks.py
; RUN: llc -mtriple thumbv8m.main-arm-unknown-eabi --float-abi=soft -mattr=+vfp4d16sp < %s | FileCheck %s --check-prefix=CHECK --check-prefix=CHECK-VFPV4-SOFT
; RUN: llc -mtriple thumbv8.1m.main-arm-unknown-eabi --float-abi=soft -mattr=+fullfp16 < %s | FileCheck %s --check-prefix=CHECK --check-prefix=CHECK-FP16-SOFT
; RUN: llc -mtriple thumbv8m.main-arm-unknown-eabi --float-abi=hard -mattr=+vfp4d16sp < %s | FileCheck %s --check-prefix=CHECK --check-prefix=CHECK-VFPV4-HARD
; RUN: llc -mtriple thumbv8.1m.main-arm-unknown-eabi --float-abi=hard -mattr=+fullfp16 < %s | FileCheck %s --check-prefix=CHECK --check-prefix=CHECK-FP16-HARD
target triple = "thumbv8.1m.main-arm-unknown-eabi"
define float @add(float %a, float %b) {
; CHECK-VFPV4-SOFT-LABEL: add:
; CHECK-VFPV4-SOFT: @ %bb.0: @ %entry
; CHECK-VFPV4-SOFT-NEXT: vmov s0, r1
; CHECK-VFPV4-SOFT-NEXT: vmov s2, r0
; CHECK-VFPV4-SOFT-NEXT: vadd.f32 s0, s2, s0
; CHECK-VFPV4-SOFT-NEXT: vmov r0, s0
; CHECK-VFPV4-SOFT-NEXT: bx lr
;
; CHECK-FP16-SOFT-LABEL: add:
; CHECK-FP16-SOFT: @ %bb.0: @ %entry
; CHECK-FP16-SOFT-NEXT: vmov s0, r1
; CHECK-FP16-SOFT-NEXT: vmov s2, r0
; CHECK-FP16-SOFT-NEXT: vadd.f32 s0, s2, s0
; CHECK-FP16-SOFT-NEXT: vmov r0, s0
; CHECK-FP16-SOFT-NEXT: bx lr
;
; CHECK-VFPV4-HARD-LABEL: add:
; CHECK-VFPV4-HARD: @ %bb.0: @ %entry
; CHECK-VFPV4-HARD-NEXT: vadd.f32 s0, s0, s1
; CHECK-VFPV4-HARD-NEXT: bx lr
;
; CHECK-FP16-HARD-LABEL: add:
; CHECK-FP16-HARD: @ %bb.0: @ %entry
; CHECK-FP16-HARD-NEXT: vadd.f32 s0, s0, s1
; CHECK-FP16-HARD-NEXT: bx lr
entry:
%add = fadd float %a, %b
ret float %add
}
define half @addf16(half %a, half %b) {
; CHECK-VFPV4-SOFT-LABEL: addf16:
; CHECK-VFPV4-SOFT: @ %bb.0: @ %entry
; CHECK-VFPV4-SOFT-NEXT: vmov s0, r0
; CHECK-VFPV4-SOFT-NEXT: vmov s2, r1
; CHECK-VFPV4-SOFT-NEXT: vcvtb.f32.f16 s0, s0
; CHECK-VFPV4-SOFT-NEXT: vcvtb.f32.f16 s2, s2
; CHECK-VFPV4-SOFT-NEXT: vadd.f32 s0, s0, s2
; CHECK-VFPV4-SOFT-NEXT: vcvtb.f16.f32 s0, s0
; CHECK-VFPV4-SOFT-NEXT: vmov r0, s0
; CHECK-VFPV4-SOFT-NEXT: bx lr
;
; CHECK-FP16-SOFT-LABEL: addf16:
; CHECK-FP16-SOFT: @ %bb.0: @ %entry
; CHECK-FP16-SOFT-NEXT: vmov.f16 s0, r1
; CHECK-FP16-SOFT-NEXT: vmov.f16 s2, r0
; CHECK-FP16-SOFT-NEXT: vadd.f16 s0, s2, s0
; CHECK-FP16-SOFT-NEXT: vmov r0, s0
; CHECK-FP16-SOFT-NEXT: bx lr
;
; CHECK-VFPV4-HARD-LABEL: addf16:
; CHECK-VFPV4-HARD: @ %bb.0: @ %entry
; CHECK-VFPV4-HARD-NEXT: vcvtb.f32.f16 s2, s1
; CHECK-VFPV4-HARD-NEXT: vcvtb.f32.f16 s0, s0
; CHECK-VFPV4-HARD-NEXT: vadd.f32 s0, s0, s2
; CHECK-VFPV4-HARD-NEXT: vcvtb.f16.f32 s0, s0
; CHECK-VFPV4-HARD-NEXT: bx lr
;
; CHECK-FP16-HARD-LABEL: addf16:
; CHECK-FP16-HARD: @ %bb.0: @ %entry
; CHECK-FP16-HARD-NEXT: vadd.f16 s0, s0, s1
; CHECK-FP16-HARD-NEXT: bx lr
entry:
%add = fadd half %a, %b
ret half %add
}
define half @load_i16(i16 *%hp) {
; CHECK-VFPV4-SOFT-LABEL: load_i16:
; CHECK-VFPV4-SOFT: @ %bb.0: @ %entry
; CHECK-VFPV4-SOFT-NEXT: vmov.f32 s0, #1.000000e+00
; CHECK-VFPV4-SOFT-NEXT: ldrh r0, [r0]
; CHECK-VFPV4-SOFT-NEXT: vmov s2, r0
; CHECK-VFPV4-SOFT-NEXT: vcvtb.f32.f16 s2, s2
; CHECK-VFPV4-SOFT-NEXT: vadd.f32 s0, s2, s0
; CHECK-VFPV4-SOFT-NEXT: vcvtb.f16.f32 s0, s0
; CHECK-VFPV4-SOFT-NEXT: vmov r0, s0
; CHECK-VFPV4-SOFT-NEXT: bx lr
;
; CHECK-FP16-SOFT-LABEL: load_i16:
; CHECK-FP16-SOFT: @ %bb.0: @ %entry
; CHECK-FP16-SOFT-NEXT: vldr.16 s2, [r0]
; CHECK-FP16-SOFT-NEXT: vmov.f16 s0, #1.000000e+00
; CHECK-FP16-SOFT-NEXT: vadd.f16 s0, s2, s0
; CHECK-FP16-SOFT-NEXT: vmov r0, s0
; CHECK-FP16-SOFT-NEXT: bx lr
;
; CHECK-VFPV4-HARD-LABEL: load_i16:
; CHECK-VFPV4-HARD: @ %bb.0: @ %entry
; CHECK-VFPV4-HARD-NEXT: vmov.f32 s0, #1.000000e+00
; CHECK-VFPV4-HARD-NEXT: ldrh r0, [r0]
; CHECK-VFPV4-HARD-NEXT: vmov s2, r0
; CHECK-VFPV4-HARD-NEXT: vcvtb.f32.f16 s2, s2
; CHECK-VFPV4-HARD-NEXT: vadd.f32 s0, s2, s0
; CHECK-VFPV4-HARD-NEXT: vcvtb.f16.f32 s0, s0
; CHECK-VFPV4-HARD-NEXT: bx lr
;
; CHECK-FP16-HARD-LABEL: load_i16:
; CHECK-FP16-HARD: @ %bb.0: @ %entry
; CHECK-FP16-HARD-NEXT: vldr.16 s2, [r0]
; CHECK-FP16-HARD-NEXT: vmov.f16 s0, #1.000000e+00
; CHECK-FP16-HARD-NEXT: vadd.f16 s0, s2, s0
; CHECK-FP16-HARD-NEXT: bx lr
entry:
%h = load i16, i16 *%hp, align 2
%hc = bitcast i16 %h to half
%add = fadd half %hc, 1.0
ret half %add
}
define i16 @load_f16(half *%hp) {
; CHECK-LABEL: load_f16:
; CHECK: @ %bb.0: @ %entry
; CHECK-NEXT: ldrh r0, [r0]
; CHECK-NEXT: adds r0, #1
; CHECK-NEXT: bx lr
entry:
%h = load half, half *%hp, align 2
%hc = bitcast half %h to i16
%add = add i16 %hc, 1
ret i16 %add
}