We could go either direction on this transform. VectorCombine already goes this
way for bitcasts (and handles more complicated cases using the cost model), so
let's try cast-first.
Deferring completely to VectorCombine is another possibility. But the backend
should be able to invert this easily when the vectors have the same shape, so
it doesn't seem like a transform that we need to avoid.
The motivating example from https://llvm.org/PR49081 has an int-to-float
sandwiched between 2 shuffles, and the backend currently does not reduce that,
so on x86, we get something like:
pshufd $249, %xmm0, %xmm0]
cvtdq2ps %xmm0, %xmm0
shufps $144, %xmm0, %xmm0
...instead of just a single conversion instruction.
Differential Revision: https://reviews.llvm.org/D103038