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llvm-mirror/lib/CodeGen/RegisterScavenging.cpp
Matthias Braun 536efc743c CodeGen: Add/Factor out LiveRegUnits class; NFCI
This is a set of register units intended to track register liveness, it
is similar in spirit to LivePhysRegs.
You can also think of this as the liveness tracking parts of the
RegisterScavenger factored out into an own class.

This was proposed in http://llvm.org/PR27609

Differential Revision: http://reviews.llvm.org/D21916

llvm-svn: 292542
2017-01-20 00:16:14 +00:00

465 lines
14 KiB
C++

//===-- RegisterScavenging.cpp - Machine register scavenging --------------===//
//
// The LLVM Compiler Infrastructure
//
// This file is distributed under the University of Illinois Open Source
// License. See LICENSE.TXT for details.
//
//===----------------------------------------------------------------------===//
//
/// \file
/// This file implements the machine register scavenger. It can provide
/// information, such as unused registers, at any point in a machine basic
/// block. It also provides a mechanism to make registers available by evicting
/// them to spill slots.
//
//===----------------------------------------------------------------------===//
#include "llvm/CodeGen/RegisterScavenging.h"
#include "llvm/CodeGen/MachineBasicBlock.h"
#include "llvm/CodeGen/MachineFrameInfo.h"
#include "llvm/CodeGen/MachineFunction.h"
#include "llvm/CodeGen/MachineInstr.h"
#include "llvm/CodeGen/MachineRegisterInfo.h"
#include "llvm/Support/Debug.h"
#include "llvm/Support/ErrorHandling.h"
#include "llvm/Support/raw_ostream.h"
#include "llvm/Target/TargetInstrInfo.h"
#include "llvm/Target/TargetRegisterInfo.h"
#include "llvm/Target/TargetSubtargetInfo.h"
using namespace llvm;
#define DEBUG_TYPE "reg-scavenging"
void RegScavenger::setRegUsed(unsigned Reg, LaneBitmask LaneMask) {
LiveUnits.addRegMasked(Reg, LaneMask);
}
void RegScavenger::init(MachineBasicBlock &MBB) {
MachineFunction &MF = *MBB.getParent();
TII = MF.getSubtarget().getInstrInfo();
TRI = MF.getSubtarget().getRegisterInfo();
MRI = &MF.getRegInfo();
LiveUnits.init(*TRI);
assert((NumRegUnits == 0 || NumRegUnits == TRI->getNumRegUnits()) &&
"Target changed?");
// Self-initialize.
if (!this->MBB) {
NumRegUnits = TRI->getNumRegUnits();
KillRegUnits.resize(NumRegUnits);
DefRegUnits.resize(NumRegUnits);
TmpRegUnits.resize(NumRegUnits);
}
this->MBB = &MBB;
for (SmallVectorImpl<ScavengedInfo>::iterator I = Scavenged.begin(),
IE = Scavenged.end(); I != IE; ++I) {
I->Reg = 0;
I->Restore = nullptr;
}
Tracking = false;
}
void RegScavenger::enterBasicBlock(MachineBasicBlock &MBB) {
init(MBB);
LiveUnits.addLiveIns(MBB);
}
void RegScavenger::enterBasicBlockEnd(MachineBasicBlock &MBB) {
init(MBB);
LiveUnits.addLiveOuts(MBB);
// Move internal iterator at the last instruction of the block.
if (MBB.begin() != MBB.end()) {
MBBI = std::prev(MBB.end());
Tracking = true;
}
}
void RegScavenger::addRegUnits(BitVector &BV, unsigned Reg) {
for (MCRegUnitIterator RUI(Reg, TRI); RUI.isValid(); ++RUI)
BV.set(*RUI);
}
void RegScavenger::removeRegUnits(BitVector &BV, unsigned Reg) {
for (MCRegUnitIterator RUI(Reg, TRI); RUI.isValid(); ++RUI)
BV.reset(*RUI);
}
void RegScavenger::determineKillsAndDefs() {
assert(Tracking && "Must be tracking to determine kills and defs");
MachineInstr &MI = *MBBI;
assert(!MI.isDebugValue() && "Debug values have no kills or defs");
// Find out which registers are early clobbered, killed, defined, and marked
// def-dead in this instruction.
KillRegUnits.reset();
DefRegUnits.reset();
for (const MachineOperand &MO : MI.operands()) {
if (MO.isRegMask()) {
TmpRegUnits.clear();
for (unsigned RU = 0, RUEnd = TRI->getNumRegUnits(); RU != RUEnd; ++RU) {
for (MCRegUnitRootIterator RURI(RU, TRI); RURI.isValid(); ++RURI) {
if (MO.clobbersPhysReg(*RURI)) {
TmpRegUnits.set(RU);
break;
}
}
}
// Apply the mask.
KillRegUnits |= TmpRegUnits;
}
if (!MO.isReg())
continue;
unsigned Reg = MO.getReg();
if (!TargetRegisterInfo::isPhysicalRegister(Reg) || isReserved(Reg))
continue;
if (MO.isUse()) {
// Ignore undef uses.
if (MO.isUndef())
continue;
if (MO.isKill())
addRegUnits(KillRegUnits, Reg);
} else {
assert(MO.isDef());
if (MO.isDead())
addRegUnits(KillRegUnits, Reg);
else
addRegUnits(DefRegUnits, Reg);
}
}
}
void RegScavenger::unprocess() {
assert(Tracking && "Cannot unprocess because we're not tracking");
MachineInstr &MI = *MBBI;
if (!MI.isDebugValue()) {
determineKillsAndDefs();
// Commit the changes.
setUsed(KillRegUnits);
setUnused(DefRegUnits);
}
if (MBBI == MBB->begin()) {
MBBI = MachineBasicBlock::iterator(nullptr);
Tracking = false;
} else
--MBBI;
}
void RegScavenger::forward() {
// Move ptr forward.
if (!Tracking) {
MBBI = MBB->begin();
Tracking = true;
} else {
assert(MBBI != MBB->end() && "Already past the end of the basic block!");
MBBI = std::next(MBBI);
}
assert(MBBI != MBB->end() && "Already at the end of the basic block!");
MachineInstr &MI = *MBBI;
for (SmallVectorImpl<ScavengedInfo>::iterator I = Scavenged.begin(),
IE = Scavenged.end(); I != IE; ++I) {
if (I->Restore != &MI)
continue;
I->Reg = 0;
I->Restore = nullptr;
}
if (MI.isDebugValue())
return;
determineKillsAndDefs();
// Verify uses and defs.
#ifndef NDEBUG
for (const MachineOperand &MO : MI.operands()) {
if (!MO.isReg())
continue;
unsigned Reg = MO.getReg();
if (!TargetRegisterInfo::isPhysicalRegister(Reg) || isReserved(Reg))
continue;
if (MO.isUse()) {
if (MO.isUndef())
continue;
if (!isRegUsed(Reg)) {
// Check if it's partial live: e.g.
// D0 = insert_subreg D0<undef>, S0
// ... D0
// The problem is the insert_subreg could be eliminated. The use of
// D0 is using a partially undef value. This is not *incorrect* since
// S1 is can be freely clobbered.
// Ideally we would like a way to model this, but leaving the
// insert_subreg around causes both correctness and performance issues.
bool SubUsed = false;
for (MCSubRegIterator SubRegs(Reg, TRI); SubRegs.isValid(); ++SubRegs)
if (isRegUsed(*SubRegs)) {
SubUsed = true;
break;
}
bool SuperUsed = false;
for (MCSuperRegIterator SR(Reg, TRI); SR.isValid(); ++SR) {
if (isRegUsed(*SR)) {
SuperUsed = true;
break;
}
}
if (!SubUsed && !SuperUsed) {
MBB->getParent()->verify(nullptr, "In Register Scavenger");
llvm_unreachable("Using an undefined register!");
}
(void)SubUsed;
(void)SuperUsed;
}
} else {
assert(MO.isDef());
#if 0
// FIXME: Enable this once we've figured out how to correctly transfer
// implicit kills during codegen passes like the coalescer.
assert((KillRegs.test(Reg) || isUnused(Reg) ||
isLiveInButUnusedBefore(Reg, MI, MBB, TRI, MRI)) &&
"Re-defining a live register!");
#endif
}
}
#endif // NDEBUG
// Commit the changes.
setUnused(KillRegUnits);
setUsed(DefRegUnits);
}
void RegScavenger::backward() {
assert(Tracking && "Must be tracking to determine kills and defs");
const MachineInstr &MI = *MBBI;
LiveUnits.stepBackward(MI);
if (MBBI == MBB->begin()) {
MBBI = MachineBasicBlock::iterator(nullptr);
Tracking = false;
} else
--MBBI;
}
bool RegScavenger::isRegUsed(unsigned Reg, bool includeReserved) const {
if (isReserved(Reg))
return includeReserved;
return !LiveUnits.available(Reg);
}
unsigned RegScavenger::FindUnusedReg(const TargetRegisterClass *RC) const {
for (unsigned Reg : *RC) {
if (!isRegUsed(Reg)) {
DEBUG(dbgs() << "Scavenger found unused reg: " << TRI->getName(Reg) <<
"\n");
return Reg;
}
}
return 0;
}
BitVector RegScavenger::getRegsAvailable(const TargetRegisterClass *RC) {
BitVector Mask(TRI->getNumRegs());
for (unsigned Reg : *RC)
if (!isRegUsed(Reg))
Mask.set(Reg);
return Mask;
}
unsigned RegScavenger::findSurvivorReg(MachineBasicBlock::iterator StartMI,
BitVector &Candidates,
unsigned InstrLimit,
MachineBasicBlock::iterator &UseMI) {
int Survivor = Candidates.find_first();
assert(Survivor > 0 && "No candidates for scavenging");
MachineBasicBlock::iterator ME = MBB->getFirstTerminator();
assert(StartMI != ME && "MI already at terminator");
MachineBasicBlock::iterator RestorePointMI = StartMI;
MachineBasicBlock::iterator MI = StartMI;
bool inVirtLiveRange = false;
for (++MI; InstrLimit > 0 && MI != ME; ++MI, --InstrLimit) {
if (MI->isDebugValue()) {
++InstrLimit; // Don't count debug instructions
continue;
}
bool isVirtKillInsn = false;
bool isVirtDefInsn = false;
// Remove any candidates touched by instruction.
for (const MachineOperand &MO : MI->operands()) {
if (MO.isRegMask())
Candidates.clearBitsNotInMask(MO.getRegMask());
if (!MO.isReg() || MO.isUndef() || !MO.getReg())
continue;
if (TargetRegisterInfo::isVirtualRegister(MO.getReg())) {
if (MO.isDef())
isVirtDefInsn = true;
else if (MO.isKill())
isVirtKillInsn = true;
continue;
}
for (MCRegAliasIterator AI(MO.getReg(), TRI, true); AI.isValid(); ++AI)
Candidates.reset(*AI);
}
// If we're not in a virtual reg's live range, this is a valid
// restore point.
if (!inVirtLiveRange) RestorePointMI = MI;
// Update whether we're in the live range of a virtual register
if (isVirtKillInsn) inVirtLiveRange = false;
if (isVirtDefInsn) inVirtLiveRange = true;
// Was our survivor untouched by this instruction?
if (Candidates.test(Survivor))
continue;
// All candidates gone?
if (Candidates.none())
break;
Survivor = Candidates.find_first();
}
// If we ran off the end, that's where we want to restore.
if (MI == ME) RestorePointMI = ME;
assert(RestorePointMI != StartMI &&
"No available scavenger restore location!");
// We ran out of candidates, so stop the search.
UseMI = RestorePointMI;
return Survivor;
}
static unsigned getFrameIndexOperandNum(MachineInstr &MI) {
unsigned i = 0;
while (!MI.getOperand(i).isFI()) {
++i;
assert(i < MI.getNumOperands() && "Instr doesn't have FrameIndex operand!");
}
return i;
}
unsigned RegScavenger::scavengeRegister(const TargetRegisterClass *RC,
MachineBasicBlock::iterator I,
int SPAdj) {
MachineInstr &MI = *I;
const MachineFunction &MF = *MI.getParent()->getParent();
// Consider all allocatable registers in the register class initially
BitVector Candidates = TRI->getAllocatableSet(MF, RC);
// Exclude all the registers being used by the instruction.
for (const MachineOperand &MO : MI.operands()) {
if (MO.isReg() && MO.getReg() != 0 && !(MO.isUse() && MO.isUndef()) &&
!TargetRegisterInfo::isVirtualRegister(MO.getReg()))
for (MCRegAliasIterator AI(MO.getReg(), TRI, true); AI.isValid(); ++AI)
Candidates.reset(*AI);
}
// Try to find a register that's unused if there is one, as then we won't
// have to spill.
BitVector Available = getRegsAvailable(RC);
Available &= Candidates;
if (Available.any())
Candidates = Available;
// Find the register whose use is furthest away.
MachineBasicBlock::iterator UseMI;
unsigned SReg = findSurvivorReg(I, Candidates, 25, UseMI);
// If we found an unused register there is no reason to spill it.
if (!isRegUsed(SReg)) {
DEBUG(dbgs() << "Scavenged register: " << TRI->getName(SReg) << "\n");
return SReg;
}
// Find an available scavenging slot with size and alignment matching
// the requirements of the class RC.
const MachineFrameInfo &MFI = MF.getFrameInfo();
unsigned NeedSize = RC->getSize();
unsigned NeedAlign = RC->getAlignment();
unsigned SI = Scavenged.size(), Diff = UINT_MAX;
int FIB = MFI.getObjectIndexBegin(), FIE = MFI.getObjectIndexEnd();
for (unsigned I = 0; I < Scavenged.size(); ++I) {
if (Scavenged[I].Reg != 0)
continue;
// Verify that this slot is valid for this register.
int FI = Scavenged[I].FrameIndex;
if (FI < FIB || FI >= FIE)
continue;
unsigned S = MFI.getObjectSize(FI);
unsigned A = MFI.getObjectAlignment(FI);
if (NeedSize > S || NeedAlign > A)
continue;
// Avoid wasting slots with large size and/or large alignment. Pick one
// that is the best fit for this register class (in street metric).
// Picking a larger slot than necessary could happen if a slot for a
// larger register is reserved before a slot for a smaller one. When
// trying to spill a smaller register, the large slot would be found
// first, thus making it impossible to spill the larger register later.
unsigned D = (S-NeedSize) + (A-NeedAlign);
if (D < Diff) {
SI = I;
Diff = D;
}
}
if (SI == Scavenged.size()) {
// We need to scavenge a register but have no spill slot, the target
// must know how to do it (if not, we'll assert below).
Scavenged.push_back(ScavengedInfo(FIE));
}
// Avoid infinite regress
Scavenged[SI].Reg = SReg;
// If the target knows how to save/restore the register, let it do so;
// otherwise, use the emergency stack spill slot.
if (!TRI->saveScavengerRegister(*MBB, I, UseMI, RC, SReg)) {
// Spill the scavenged register before I.
int FI = Scavenged[SI].FrameIndex;
if (FI < FIB || FI >= FIE) {
std::string Msg = std::string("Error while trying to spill ") +
TRI->getName(SReg) + " from class " + TRI->getRegClassName(RC) +
": Cannot scavenge register without an emergency spill slot!";
report_fatal_error(Msg.c_str());
}
TII->storeRegToStackSlot(*MBB, I, SReg, true, Scavenged[SI].FrameIndex,
RC, TRI);
MachineBasicBlock::iterator II = std::prev(I);
unsigned FIOperandNum = getFrameIndexOperandNum(*II);
TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this);
// Restore the scavenged register before its use (or first terminator).
TII->loadRegFromStackSlot(*MBB, UseMI, SReg, Scavenged[SI].FrameIndex,
RC, TRI);
II = std::prev(UseMI);
FIOperandNum = getFrameIndexOperandNum(*II);
TRI->eliminateFrameIndex(II, SPAdj, FIOperandNum, this);
}
Scavenged[SI].Restore = &*std::prev(UseMI);
// Doing this here leads to infinite regress.
// Scavenged[SI].Reg = SReg;
DEBUG(dbgs() << "Scavenged register (with spill): " << TRI->getName(SReg) <<
"\n");
return SReg;
}