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87d13166c7
This is how it should've been and brings it more in line with std::string_view. There should be no functional change here. This is mostly mechanical from a custom clang-tidy check, with a lot of manual fixups. It uncovers a lot of minor inefficiencies. This doesn't actually modify StringRef yet, I'll do that in a follow-up.
189 lines
7.0 KiB
C++
189 lines
7.0 KiB
C++
//===- llvm/Support/DebugCounter.h - Debug counter support ------*- C++ -*-===//
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//
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// Part of the LLVM Project, under the Apache License v2.0 with LLVM Exceptions.
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// See https://llvm.org/LICENSE.txt for license information.
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// SPDX-License-Identifier: Apache-2.0 WITH LLVM-exception
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//
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//===----------------------------------------------------------------------===//
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/// \file
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/// This file provides an implementation of debug counters. Debug
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/// counters are a tool that let you narrow down a miscompilation to a specific
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/// thing happening.
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///
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/// To give a use case: Imagine you have a file, very large, and you
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/// are trying to understand the minimal transformation that breaks it. Bugpoint
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/// and bisection is often helpful here in narrowing it down to a specific pass,
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/// but it's still a very large file, and a very complicated pass to try to
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/// debug. That is where debug counting steps in. You can instrument the pass
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/// with a debug counter before it does a certain thing, and depending on the
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/// counts, it will either execute that thing or not. The debug counter itself
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/// consists of a skip and a count. Skip is the number of times shouldExecute
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/// needs to be called before it returns true. Count is the number of times to
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/// return true once Skip is 0. So a skip=47, count=2 ,would skip the first 47
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/// executions by returning false from shouldExecute, then execute twice, and
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/// then return false again.
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/// Note that a counter set to a negative number will always execute.
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/// For a concrete example, during predicateinfo creation, the renaming pass
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/// replaces each use with a renamed use.
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////
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/// If I use DEBUG_COUNTER to create a counter called "predicateinfo", and
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/// variable name RenameCounter, and then instrument this renaming with a debug
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/// counter, like so:
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///
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/// if (!DebugCounter::shouldExecute(RenameCounter)
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/// <continue or return or whatever not executing looks like>
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///
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/// Now I can, from the command line, make it rename or not rename certain uses
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/// by setting the skip and count.
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/// So for example
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/// bin/opt -debug-counter=predicateinfo-skip=47,predicateinfo-count=1
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/// will skip renaming the first 47 uses, then rename one, then skip the rest.
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//===----------------------------------------------------------------------===//
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#ifndef LLVM_SUPPORT_DEBUGCOUNTER_H
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#define LLVM_SUPPORT_DEBUGCOUNTER_H
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#include "llvm/ADT/DenseMap.h"
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#include "llvm/ADT/UniqueVector.h"
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#include "llvm/Support/CommandLine.h"
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#include "llvm/Support/Debug.h"
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#include "llvm/Support/raw_ostream.h"
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#include <string>
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namespace llvm {
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class DebugCounter {
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public:
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~DebugCounter();
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/// Returns a reference to the singleton instance.
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static DebugCounter &instance();
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// Used by the command line option parser to push a new value it parsed.
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void push_back(const std::string &);
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// Register a counter with the specified name.
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//
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// FIXME: Currently, counter registration is required to happen before command
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// line option parsing. The main reason to register counters is to produce a
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// nice list of them on the command line, but i'm not sure this is worth it.
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static unsigned registerCounter(StringRef Name, StringRef Desc) {
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return instance().addCounter(std::string(Name), std::string(Desc));
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}
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inline static bool shouldExecute(unsigned CounterName) {
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if (!isCountingEnabled())
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return true;
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auto &Us = instance();
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auto Result = Us.Counters.find(CounterName);
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if (Result != Us.Counters.end()) {
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auto &CounterInfo = Result->second;
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++CounterInfo.Count;
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// We only execute while the Skip is not smaller than Count,
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// and the StopAfter + Skip is larger than Count.
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// Negative counters always execute.
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if (CounterInfo.Skip < 0)
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return true;
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if (CounterInfo.Skip >= CounterInfo.Count)
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return false;
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if (CounterInfo.StopAfter < 0)
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return true;
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return CounterInfo.StopAfter + CounterInfo.Skip >= CounterInfo.Count;
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}
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// Didn't find the counter, should we warn?
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return true;
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}
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// Return true if a given counter had values set (either programatically or on
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// the command line). This will return true even if those values are
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// currently in a state where the counter will always execute.
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static bool isCounterSet(unsigned ID) {
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return instance().Counters[ID].IsSet;
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}
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// Return the Count for a counter. This only works for set counters.
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static int64_t getCounterValue(unsigned ID) {
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auto &Us = instance();
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auto Result = Us.Counters.find(ID);
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assert(Result != Us.Counters.end() && "Asking about a non-set counter");
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return Result->second.Count;
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}
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// Set a registered counter to a given Count value.
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static void setCounterValue(unsigned ID, int64_t Count) {
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auto &Us = instance();
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Us.Counters[ID].Count = Count;
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}
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// Dump or print the current counter set into llvm::dbgs().
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LLVM_DUMP_METHOD void dump() const;
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void print(raw_ostream &OS) const;
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// Get the counter ID for a given named counter, or return 0 if none is found.
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unsigned getCounterId(const std::string &Name) const {
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return RegisteredCounters.idFor(Name);
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}
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// Return the number of registered counters.
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unsigned int getNumCounters() const { return RegisteredCounters.size(); }
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// Return the name and description of the counter with the given ID.
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std::pair<std::string, std::string> getCounterInfo(unsigned ID) const {
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return std::make_pair(RegisteredCounters[ID], Counters.lookup(ID).Desc);
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}
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// Iterate through the registered counters
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typedef UniqueVector<std::string> CounterVector;
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CounterVector::const_iterator begin() const {
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return RegisteredCounters.begin();
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}
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CounterVector::const_iterator end() const { return RegisteredCounters.end(); }
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// Force-enables counting all DebugCounters.
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//
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// Since DebugCounters are incompatible with threading (not only do they not
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// make sense, but we'll also see data races), this should only be used in
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// contexts where we're certain we won't spawn threads.
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static void enableAllCounters() { instance().Enabled = true; }
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private:
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static bool isCountingEnabled() {
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// Compile to nothing when debugging is off
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#ifdef NDEBUG
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return false;
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#else
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return instance().Enabled;
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#endif
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}
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unsigned addCounter(const std::string &Name, const std::string &Desc) {
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unsigned Result = RegisteredCounters.insert(Name);
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Counters[Result] = {};
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Counters[Result].Desc = Desc;
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return Result;
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}
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// Struct to store counter info.
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struct CounterInfo {
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int64_t Count = 0;
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int64_t Skip = 0;
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int64_t StopAfter = -1;
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bool IsSet = false;
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std::string Desc;
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};
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DenseMap<unsigned, CounterInfo> Counters;
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CounterVector RegisteredCounters;
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// Whether we should do DebugCounting at all. DebugCounters aren't
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// thread-safe, so this should always be false in multithreaded scenarios.
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bool Enabled = false;
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};
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#define DEBUG_COUNTER(VARNAME, COUNTERNAME, DESC) \
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static const unsigned VARNAME = \
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DebugCounter::registerCounter(COUNTERNAME, DESC)
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} // namespace llvm
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#endif
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