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670458b3be
Weird code sometimes uses pointer constants other than null. This patch teaches SimplifyCFG to build switch instructions in those cases. Code like this: void f(const char *x) { if (!x) puts("null"); else if ((uintptr_t)x == 1) puts("one"); else if (x == (char*)2 || x == (char*)3) puts("two"); else if ((intptr_t)x == 4) puts("four"); else puts(x); } Now becomes a switch: define void @f(i8* %x) nounwind ssp { entry: %magicptr23 = ptrtoint i8* %x to i64 ; <i64> [#uses=1] switch i64 %magicptr23, label %if.else16 [ i64 0, label %if.then i64 1, label %if.then2 i64 2, label %if.then9 i64 3, label %if.then9 i64 4, label %if.then14 ] Note that LLVM's own DenseMap uses magic pointers. llvm-svn: 95439 |
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AddrModeMatcher.h | ||
BasicBlockUtils.h | ||
BasicInliner.h | ||
Cloning.h | ||
FunctionUtils.h | ||
Local.h | ||
PromoteMemToReg.h | ||
SSAUpdater.h | ||
SSI.h | ||
UnifyFunctionExitNodes.h | ||
UnrollLoop.h | ||
ValueMapper.h |